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-rw-r--r--src/sound/oalsound/alsound.cpp517
1 files changed, 353 insertions, 164 deletions
diff --git a/src/sound/oalsound/alsound.cpp b/src/sound/oalsound/alsound.cpp
index 8c1cb81..992b8b2 100644
--- a/src/sound/oalsound/alsound.cpp
+++ b/src/sound/oalsound/alsound.cpp
@@ -16,18 +16,22 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
-#include "alsound.h"
+#include "sound/oalsound/alsound.h"
-#define MIN(a, b) (a > b ? b : a)
+#include <algorithm>
+#include <iomanip>
+
+#include <boost/filesystem.hpp>
ALSound::ALSound()
{
- mEnabled = false;
- m3D = false;
- mAudioVolume = 1.0f;
- mMusicVolume = 1.0f;
- mMute = false;
- mCurrentMusic = nullptr;
+ m_enabled = false;
+ m_3D = false;
+ m_audioVolume = 1.0f;
+ m_musicVolume = 1.0f;
+ m_currentMusic = nullptr;
+ m_eye.LoadZero();
+ m_lookat.LoadZero();
}
@@ -39,24 +43,36 @@ ALSound::~ALSound()
void ALSound::CleanUp()
{
- if (mEnabled) {
+ if (m_enabled)
+ {
GetLogger()->Info("Unloading files and closing device...\n");
StopAll();
+ StopMusic();
- for (auto channel : mChannels) {
+ for (auto channel : m_channels)
+ {
delete channel.second;
}
- for (auto item : mSounds) {
+ if (m_currentMusic)
+ {
+ delete m_currentMusic;
+ }
+
+ for (auto item : m_sounds)
+ {
delete item.second;
}
- mEnabled = false;
+ for (auto item : m_music)
+ {
+ delete item.second;
+ }
+
+ m_enabled = false;
- mCurrentMusic->FreeBuffer();
- delete mCurrentMusic;
- alcDestroyContext(mContext);
- alcCloseDevice(mDevice);
+ alcDestroyContext(m_context);
+ alcCloseDevice(m_device);
}
}
@@ -65,41 +81,43 @@ bool ALSound::Create(bool b3D)
{
CleanUp();
- if (mEnabled)
+ if (m_enabled)
return true;
GetLogger()->Info("Opening audio device...\n");
- mDevice = alcOpenDevice(NULL);
- if (!mDevice) {
+ m_device = alcOpenDevice(NULL);
+ if (!m_device)
+ {
GetLogger()->Error("Could not open audio device!\n");
return false;
}
- mContext = alcCreateContext(mDevice, NULL);
- if (!mContext) {
+ m_context = alcCreateContext(m_device, NULL);
+ if (!m_context)
+ {
GetLogger()->Error("Could not create audio context!\n");
return false;
}
- alcMakeContextCurrent(mContext);
+ alcMakeContextCurrent(m_context);
+ alListenerf(AL_GAIN, m_audioVolume);
+ alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
- mCurrentMusic = new Channel();
+ m_currentMusic = new Channel();
GetLogger()->Info("Done.\n");
- mEnabled = true;
+ m_enabled = true;
return true;
}
void ALSound::SetSound3D(bool bMode)
{
- // TODO stub! need to be implemented
- m3D = bMode;
+ m_3D = bMode;
}
bool ALSound::GetSound3D()
{
- // TODO stub! need to be implemented
- return true;
+ return m_3D;
}
@@ -112,54 +130,70 @@ bool ALSound::GetSound3DCap()
bool ALSound::GetEnable()
{
- return mEnabled;
+ return m_enabled;
}
void ALSound::SetAudioVolume(int volume)
{
- mAudioVolume = MIN(static_cast<float>(volume) / MAXVOLUME, 1.0f);
- alListenerf(AL_GAIN, mAudioVolume);
+ m_audioVolume = static_cast<float>(volume) / MAXVOLUME;
}
int ALSound::GetAudioVolume()
{
- if ( !mEnabled )
+ if ( !m_enabled )
return 0;
- return mAudioVolume * MAXVOLUME;
+ return m_audioVolume * MAXVOLUME;
}
void ALSound::SetMusicVolume(int volume)
{
- mMusicVolume = MIN(static_cast<float>(volume) / MAXVOLUME, 1.0f);
- if (mCurrentMusic) {
- mCurrentMusic->SetVolume(mMusicVolume * mAudioVolume);
+ m_musicVolume = static_cast<float>(volume) / MAXVOLUME;
+ if (m_currentMusic)
+ {
+ m_currentMusic->SetVolume(m_musicVolume);
}
}
int ALSound::GetMusicVolume()
{
- if ( !mEnabled )
+ if ( !m_enabled )
return 0.0f;
- return mMusicVolume * MAXVOLUME;
+ return m_musicVolume * MAXVOLUME;
}
bool ALSound::Cache(Sound sound, std::string filename)
{
Buffer *buffer = new Buffer();
- if (buffer->LoadFromFile(filename, sound)) {
- mSounds[sound] = buffer;
+ if (buffer->LoadFromFile(filename, sound))
+ {
+ m_sounds[sound] = buffer;
return true;
}
return false;
}
+bool ALSound::CacheMusic(std::string filename)
+{
+ if (m_music.find(filename) == m_music.end())
+ {
+ Buffer *buffer = new Buffer();
+ std::stringstream file;
+ file << m_soundPath << "/" << filename;
+ if (buffer->LoadFromFile(file.str(), static_cast<Sound>(-1)))
+ {
+ m_music[filename] = buffer;
+ return true;
+ }
+ }
+ return false;
+}
int ALSound::GetPriority(Sound sound)
{
@@ -215,7 +249,8 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded)
int priority = GetPriority(sound);
// Seeks a channel used which sound is stopped.
- for (auto it : mChannels) {
+ for (auto it : m_channels)
+ {
if (it.second->IsPlaying())
continue;
if (it.second->GetSoundType() != sound)
@@ -228,47 +263,55 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded)
}
// just add a new channel if we dont have any
- if (mChannels.size() == 0) {
+ if (m_channels.size() == 0)
+ {
Channel *chn = new Channel();
// check if we channel ready to play music, if not report error
- if (chn->IsReady()) {
+ if (chn->IsReady())
+ {
chn->SetPriority(priority);
- mChannels[1] = chn;
+ m_channels[1] = chn;
channel = 1;
bAlreadyLoaded = false;
return true;
}
delete chn;
- GetLogger()->Error("Could not open channel to play sound!");
+ GetLogger()->Error("Could not open channel to play sound!\n");
return false;
}
// Seeks a channel completely free.
- if (mChannels.size() < 64) {
- auto it = mChannels.end();
+ if (m_channels.size() < 64)
+ {
+ auto it = m_channels.end();
it--;
int i = (*it).first;
- while (++i) {
- if (mChannels.find(i) == mChannels.end()) {
+ while (++i)
+ {
+ if (m_channels.find(i) == m_channels.end())
+ {
Channel *chn = new Channel();
// check if channel is ready to play music, if not destroy it and seek free one
- if (chn->IsReady()) {
+ if (chn->IsReady())
+ {
chn->SetPriority(priority);
- mChannels[++i] = chn;
+ m_channels[++i] = chn;
channel = i;
bAlreadyLoaded = false;
return true;
}
delete chn;
- GetLogger()->Warn("Could not open additional channel to play sound!");
+ GetLogger()->Warn("Could not open additional channel to play sound!\n");
}
}
}
int lowerOrEqual = -1;
- for (auto it : mChannels) {
- if (it.second->GetPriority() < priority) {
- GetLogger()->Debug("Sound channel with lower priority will be reused.");
+ for (auto it : m_channels)
+ {
+ if (it.second->GetPriority() < priority)
+ {
+ GetLogger()->Debug("Sound channel with lower priority will be reused.\n");
channel = it.first;
return true;
}
@@ -276,9 +319,10 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded)
lowerOrEqual = it.first;
}
- if (lowerOrEqual != -1) {
+ if (lowerOrEqual != -1)
+ {
channel = lowerOrEqual;
- GetLogger()->Debug("Sound channel with lower or equal priority will be reused.");
+ GetLogger()->Debug("Sound channel with lower or equal priority will be reused.\n");
return true;
}
@@ -289,17 +333,18 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded)
int ALSound::Play(Sound sound, float amplitude, float frequency, bool bLoop)
{
- return Play(sound, Math::Vector(), amplitude, frequency, bLoop);
+ return Play(sound, m_eye, amplitude, frequency, bLoop);
}
int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequency, bool bLoop)
{
- if (!mEnabled) {
+ if (!m_enabled)
+ {
return -1;
}
-
- if (mSounds.find(sound) == mSounds.end()) {
+ if (m_sounds.find(sound) == m_sounds.end())
+ {
GetLogger()->Warn("Sound %d was not loaded!\n", sound);
return -1;
}
@@ -309,23 +354,34 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc
if (!SearchFreeBuffer(sound, channel, bAlreadyLoaded))
return -1;
- if (!bAlreadyLoaded) {
- if (!mChannels[channel]->SetBuffer(mSounds[sound])) {
- mChannels[channel]->SetBuffer(nullptr);
+ if (!bAlreadyLoaded)
+ {
+ if (!m_channels[channel]->SetBuffer(m_sounds[sound]))
+ {
+ m_channels[channel]->SetBuffer(nullptr);
return -1;
}
}
+
Position(channel, pos);
+ if (!m_3D)
+ {
+ ComputeVolumePan2D(channel, pos);
+ }
+ else
+ {
+ m_channels[channel]->SetVolumeAtrib(1.0f);
+ }
// setting initial values
- mChannels[channel]->SetStartAmplitude(amplitude);
- mChannels[channel]->SetStartFrequency(frequency);
- mChannels[channel]->SetChangeFrequency(1.0f);
- mChannels[channel]->ResetOper();
- mChannels[channel]->SetFrequency(frequency);
- mChannels[channel]->SetVolume(amplitude * mAudioVolume);
- mChannels[channel]->SetLoop(bLoop);
- mChannels[channel]->Play();
+ m_channels[channel]->SetStartAmplitude(amplitude);
+ m_channels[channel]->SetStartFrequency(frequency);
+ m_channels[channel]->SetChangeFrequency(1.0f);
+ m_channels[channel]->ResetOper();
+ m_channels[channel]->SetFrequency(frequency);
+ m_channels[channel]->SetVolume(powf(amplitude * m_channels[channel]->GetVolumeAtrib(), 0.2f) * m_audioVolume);
+ m_channels[channel]->SetLoop(bLoop);
+ m_channels[channel]->Play();
return channel;
}
@@ -333,31 +389,33 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc
bool ALSound::FlushEnvelope(int channel)
{
- if (mChannels.find(channel) == mChannels.end()) {
+ if (m_channels.find(channel) == m_channels.end())
+ {
return false;
}
- mChannels[channel]->ResetOper();
+ m_channels[channel]->ResetOper();
return true;
}
bool ALSound::AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper)
{
- if (!mEnabled)
+ if (!m_enabled)
return false;
- if (mChannels.find(channel) == mChannels.end()) {
+ if (m_channels.find(channel) == m_channels.end())
+ {
return false;
}
-
+
SoundOper op;
op.finalAmplitude = amplitude;
op.finalFrequency = frequency;
op.totalTime = time;
op.nextOper = oper;
op.currentTime = 0.0f;
- mChannels[channel]->AddOper(op);
+ m_channels[channel]->AddOper(op);
return true;
}
@@ -365,43 +423,59 @@ bool ALSound::AddEnvelope(int channel, float amplitude, float frequency, float t
bool ALSound::Position(int channel, Math::Vector pos)
{
- if (!mEnabled)
+ if (!m_enabled)
return false;
- if (mChannels.find(channel) == mChannels.end()) {
+ if (m_channels.find(channel) == m_channels.end())
+ {
return false;
}
- mChannels[channel]->SetPosition(pos);
+ if (m_3D)
+ {
+ m_channels[channel]->SetPan(pos);
+ }
+ else
+ {
+ ComputeVolumePan2D(channel, pos);
+
+ if (!m_channels[channel]->HasEnvelope())
+ {
+ float volume = m_channels[channel]->GetStartAmplitude();
+ m_channels[channel]->SetVolume(powf(volume * m_channels[channel]->GetVolumeAtrib(), 0.2f) * m_audioVolume);
+ }
+ }
return true;
}
bool ALSound::Frequency(int channel, float frequency)
{
- if (!mEnabled)
+ if (!m_enabled)
return false;
- if (mChannels.find(channel) == mChannels.end()) {
+ if (m_channels.find(channel) == m_channels.end())
+ {
return false;
}
- mChannels[channel]->SetFrequency(frequency * mChannels[channel]->GetInitFrequency());
- mChannels[channel]->SetChangeFrequency(frequency);
+ m_channels[channel]->SetFrequency(frequency * m_channels[channel]->GetInitFrequency());
+ m_channels[channel]->SetChangeFrequency(frequency);
return true;
}
bool ALSound::Stop(int channel)
{
- if (!mEnabled)
+ if (!m_enabled)
return false;
- if (mChannels.find(channel) == mChannels.end()) {
+ if (m_channels.find(channel) == m_channels.end())
+ {
return false;
}
- mChannels[channel]->Stop();
- mChannels[channel]->ResetOper();
+ m_channels[channel]->Stop();
+ m_channels[channel]->ResetOper();
return true;
}
@@ -409,10 +483,11 @@ bool ALSound::Stop(int channel)
bool ALSound::StopAll()
{
- if (!mEnabled)
+ if (!m_enabled)
return false;
- for (auto channel : mChannels) {
+ for (auto channel : m_channels)
+ {
channel.second->Stop();
channel.second->ResetOper();
}
@@ -423,32 +498,46 @@ bool ALSound::StopAll()
bool ALSound::MuteAll(bool bMute)
{
- if (!mEnabled)
+ if (!m_enabled)
return false;
- float volume;
- mMute = bMute;
- if (mMute)
- volume = 0;
- else
- volume = mAudioVolume;
-
- for (auto channel : mChannels) {
- channel.second->SetVolume(volume * mAudioVolume);
+ for (auto it : m_channels)
+ {
+ if (it.second->IsPlaying())
+ {
+ it.second->Mute(bMute);
+ }
}
+ if (bMute)
+ {
+ m_currentMusic->SetVolume(0.0f);
+ }
+ else
+ {
+ m_currentMusic->SetVolume(m_musicVolume);
+ }
return true;
}
+
void ALSound::FrameMove(float delta)
{
- if (!mEnabled)
+ if (!m_enabled)
return;
float progress;
float volume, frequency;
- for (auto it : mChannels) {
- if (!it.second->IsPlaying()) {
+ for (auto it : m_channels)
+ {
+ if (!it.second->IsPlaying())
+ {
+ continue;
+ }
+
+ if (it.second->IsMuted())
+ {
+ it.second->SetVolume(0.0f);
continue;
}
@@ -458,25 +547,34 @@ void ALSound::FrameMove(float delta)
SoundOper &oper = it.second->GetEnvelope();
oper.currentTime += delta;
progress = oper.currentTime / oper.totalTime;
- progress = MIN(progress, 1.0f);
-
+ progress = std::min(progress, 1.0f);
+
// setting volume
volume = progress * (oper.finalAmplitude - it.second->GetStartAmplitude());
- volume = (volume + it.second->GetStartAmplitude()) * mAudioVolume;
- it.second->SetVolume(volume);
+ volume = volume + it.second->GetStartAmplitude();
+ it.second->SetVolume(powf(volume * it.second->GetVolumeAtrib(), 0.2f) * m_audioVolume);
// setting frequency
- frequency = progress * (oper.finalFrequency - it.second->GetStartFrequency()) * it.second->GetStartFrequency() * it.second->GetChangeFrequency() * it.second->GetInitFrequency();
- it.second->AdjustFrequency(frequency);
-
- if (oper.totalTime <= oper.currentTime) {
- if (oper.nextOper == SOPER_LOOP) {
+ frequency = progress;
+ frequency *= oper.finalFrequency - it.second->GetStartFrequency();
+ frequency += it.second->GetStartFrequency();
+ frequency *= it.second->GetChangeFrequency();
+ frequency = (frequency * it.second->GetInitFrequency());
+ it.second->SetFrequency(frequency);
+
+ if (oper.totalTime <= oper.currentTime)
+ {
+ if (oper.nextOper == SOPER_LOOP)
+ {
oper.currentTime = 0.0f;
it.second->Play();
- } else {
+ }
+ else
+ {
it.second->SetStartAmplitude(oper.finalAmplitude);
it.second->SetStartFrequency(oper.finalFrequency);
- if (oper.nextOper == SOPER_STOP) {
+ if (oper.nextOper == SOPER_STOP)
+ {
it.second->Stop();
}
@@ -489,94 +587,185 @@ void ALSound::FrameMove(float delta)
void ALSound::SetListener(Math::Vector eye, Math::Vector lookat)
{
- float orientation[] = {lookat.x, lookat.y, lookat.z, 0.f, 1.f, 0.f};
- alListener3f(AL_POSITION, eye.x, eye.y, eye.z);
- alListenerfv(AL_ORIENTATION, orientation);
+ m_eye = eye;
+ m_lookat = lookat;
+ if (m_3D)
+ {
+ float orientation[] = {lookat.x, lookat.y, lookat.z, 0.f, 1.f, 0.f};
+ alListener3f(AL_POSITION, eye.x, eye.y, eye.z);
+ alListenerfv(AL_ORIENTATION, orientation);
+ }
+ else
+ {
+ float orientation[] = {0.0f, 0.0f, 0.0f, 0.f, 1.f, 0.f};
+ alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alListenerfv(AL_ORIENTATION, orientation);
+
+ // recalculate sound position
+ for (auto it : m_channels)
+ {
+ if (it.second->IsPlaying())
+ {
+ Math::Vector pos = it.second->GetPosition();
+ ComputeVolumePan2D(it.first, pos);
+
+ if (!it.second->HasEnvelope())
+ {
+ float volume = it.second->GetStartAmplitude();
+ it.second->SetVolume(powf(volume * it.second->GetVolumeAtrib(), 0.2f) * m_audioVolume);
+ }
+ }
+ }
+ }
}
-
bool ALSound::PlayMusic(int rank, bool bRepeat)
{
- if (!mEnabled) {
+ std::stringstream filename;
+ filename << "music" << std::setfill('0') << std::setw(3) << rank << ".ogg";
+ return PlayMusic(filename.str(), bRepeat);
+}
+
+bool ALSound::PlayMusic(std::string filename, bool bRepeat)
+{
+ if (!m_enabled)
+ {
return false;
}
-
- if (static_cast<int>(mCurrentMusic->GetSoundType()) != rank) {
- // check if we have music in cache
- for (auto music : mMusicCache) {
- if (static_cast<int>(music->GetSoundType()) == rank) {
- GetLogger()->Debug("Music loaded from cache\n");
- mCurrentMusic->SetBuffer(music);
-
- mCurrentMusic->SetVolume(mMusicVolume * mAudioVolume);
- mCurrentMusic->SetLoop(bRepeat);
- mCurrentMusic->Play();
- return true;
- }
- }
-
- // we cache only 3 music files
- if (mMusicCache.size() == 3) {
- mCurrentMusic->FreeBuffer();
- mMusicCache.pop_back();
- }
- if (mMusic.find(rank) == mMusic.end()) {
- GetLogger()->Info("Requested music %d was not found.\n", rank);
+ std::stringstream file;
+ file << m_soundPath << "/" << filename;
+
+ // check if we have music in cache
+ if (m_music.find(filename) == m_music.end())
+ {
+ GetLogger()->Warn("Music %s was not cached!\n", filename.c_str());
+ if (!boost::filesystem::exists(file.str()))
+ {
+ GetLogger()->Warn("Requested music %s was not found.\n", filename.c_str());
return false;
}
-
Buffer *buffer = new Buffer();
- mMusicCache.push_front(buffer);
- buffer->LoadFromFile(mMusic.at(rank), static_cast<Sound>(rank));
- mCurrentMusic->SetBuffer(buffer);
- mMusicCache[rank] = buffer;
- }
-
- mCurrentMusic->SetVolume(mMusicVolume * mAudioVolume);
- mCurrentMusic->SetLoop(bRepeat);
- mCurrentMusic->Play();
-
+ buffer->LoadFromFile(file.str(), static_cast<Sound>(-1));
+ m_currentMusic->SetBuffer(buffer);
+ }
+ else
+ {
+ GetLogger()->Debug("Music loaded from cache\n");
+ m_currentMusic->SetBuffer(m_music[filename]);
+ }
+
+ m_currentMusic->SetVolume(m_musicVolume);
+ m_currentMusic->SetLoop(bRepeat);
+ m_currentMusic->Play();
+
return true;
}
bool ALSound::RestartMusic()
{
- if (!mEnabled || !mCurrentMusic) {
+ if (!m_enabled || !m_currentMusic)
+ {
return false;
}
- mCurrentMusic->Stop();
- mCurrentMusic->Play();
+ m_currentMusic->Stop();
+ m_currentMusic->Play();
return true;
}
void ALSound::StopMusic()
{
- if (!mEnabled || !mCurrentMusic) {
+ if (!m_enabled || !m_currentMusic)
+ {
return;
}
-
+
SuspendMusic();
}
bool ALSound::IsPlayingMusic()
{
- if (!mEnabled || !mCurrentMusic) {
+ if (!m_enabled || !m_currentMusic)
+ {
return false;
}
-
- return mCurrentMusic->IsPlaying();
+
+ return m_currentMusic->IsPlaying();
}
void ALSound::SuspendMusic()
{
- if (!mEnabled || !mCurrentMusic) {
+ if (!m_enabled || !m_currentMusic)
+ {
+ return;
+ }
+
+ m_currentMusic->Stop();
+}
+
+
+void ALSound::ComputeVolumePan2D(int channel, Math::Vector &pos)
+{
+ float dist, a, g;
+ m_channels[channel]->SetPosition(pos);
+
+ if (VectorsEqual(pos, m_eye))
+ {
+ m_channels[channel]->SetVolumeAtrib(1.0f); // maximum volume
+ m_channels[channel]->SetPan(Math::Vector()); // at the center
return;
}
-
- mCurrentMusic->Stop();
+
+ dist = Distance(pos, m_eye);
+ if ( dist >= 110.0f ) // very far?
+ {
+ m_channels[channel]->SetVolumeAtrib(0.0f); // silence
+ m_channels[channel]->SetPan(Math::Vector()); // at the center
+ return;
+ }
+ else if ( dist <= 10.0f ) // very close?
+ {
+ m_channels[channel]->SetVolumeAtrib(1.0f); // maximum volume
+ m_channels[channel]->SetPan(Math::Vector()); // at the center
+ return;
+ }
+ m_channels[channel]->SetVolumeAtrib(1.0f - ((dist - 10.0f) / 100.0f));
+
+ Math::Vector one = Math::Vector(1.0f, 0.0f, 0.0f);
+ float angle_a = Angle(Math::Vector(m_lookat.x - m_eye.x, m_lookat.z - m_eye.z, 0.0f), one);
+ float angle_g = Angle(Math::Vector(pos.x - m_eye.x, pos.z - m_eye.z, 0.0f), one);
+
+ a = fmodf(angle_a, Math::PI * 2.0f);
+ g = fmodf(angle_g, Math::PI * 2.0f);
+
+ if ( a < 0.0f )
+ {
+ a += Math::PI * 2.0f;
+ }
+ if ( g < 0.0f )
+ {
+ g += Math::PI * 2.0f;
+ }
+
+ if ( a < g )
+ {
+ if (a + Math::PI * 2.0f - g < g - a )
+ {
+ a += Math::PI * 2.0f;
+ }
+ }
+ else
+ {
+ if ( g + Math::PI * 2.0f - a < a - g )
+ {
+ g += Math::PI * 2.0f;
+ }
+ }
+
+ m_channels[channel]->SetPan( Math::Vector(0.0f, 0.0f, sinf(g - a)) );
}
+