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-rw-r--r--src/sound/oalsound/alsound.cpp49
1 files changed, 34 insertions, 15 deletions
diff --git a/src/sound/oalsound/alsound.cpp b/src/sound/oalsound/alsound.cpp
index 02e2403..3ce975b 100644
--- a/src/sound/oalsound/alsound.cpp
+++ b/src/sound/oalsound/alsound.cpp
@@ -314,12 +314,12 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc
return -1;
}
}
-
+
Position(channel, pos);
if (!m3D) {
ComputeVolumePan2D(channel, pos);
} else {
- mChannels[channel]->SetVolume(1.0f);
+ mChannels[channel]->SetVolumeAtrib(1.0f);
}
// setting initial values
@@ -328,7 +328,7 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc
mChannels[channel]->SetChangeFrequency(1.0f);
mChannels[channel]->ResetOper();
mChannels[channel]->SetFrequency(frequency);
- mChannels[channel]->SetVolume(powf(amplitude * mChannels[channel]->GetVolume(), 0.2f) * mAudioVolume);
+ mChannels[channel]->SetVolume(powf(amplitude * mChannels[channel]->GetVolumeAtrib(), 0.2f) * mAudioVolume);
mChannels[channel]->SetLoop(bLoop);
mChannels[channel]->Play();
@@ -378,9 +378,14 @@ bool ALSound::Position(int channel, Math::Vector pos)
}
if (m3D) {
- mChannels[channel]->SetPosition(pos);
+ mChannels[channel]->SetPan(pos);
} else {
ComputeVolumePan2D(channel, pos);
+
+ if (!mChannels[channel]->HasEnvelope()) {
+ float volume = mChannels[channel]->GetStartAmplitude();
+ mChannels[channel]->SetVolume(powf(volume * mChannels[channel]->GetVolumeAtrib(), 0.2f) * mAudioVolume);
+ }
}
return true;
}
@@ -477,8 +482,8 @@ void ALSound::FrameMove(float delta)
// setting volume
volume = progress * (oper.finalAmplitude - it.second->GetStartAmplitude());
- volume = (volume + it.second->GetStartAmplitude());
- it.second->SetVolume(powf(volume * it.second->GetVolume(), 0.2f) * mAudioVolume);
+ volume = volume + it.second->GetStartAmplitude();
+ it.second->SetVolume(powf(volume * it.second->GetVolumeAtrib(), 0.2f) * mAudioVolume);
// setting frequency
frequency = progress;
@@ -515,9 +520,22 @@ void ALSound::SetListener(Math::Vector eye, Math::Vector lookat)
alListener3f(AL_POSITION, eye.x, eye.y, eye.z);
alListenerfv(AL_ORIENTATION, orientation);
} else {
- float orientation[] = {0.0f, 0.0f, -1.0f, 0.f, 1.f, 0.f};
+ float orientation[] = {0.0f, 0.0f, 0.0f, 0.f, 1.f, 0.f};
alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);
alListenerfv(AL_ORIENTATION, orientation);
+
+ // recalculate sound position
+ for (auto it : mChannels) {
+ if (it.second->IsPlaying()) {
+ Math::Vector pos = it.second->GetPosition();
+ ComputeVolumePan2D(it.first, pos);
+
+ if (!it.second->HasEnvelope()) {
+ float volume = it.second->GetStartAmplitude();
+ it.second->SetVolume(powf(volume * it.second->GetVolumeAtrib(), 0.2f) * mAudioVolume);
+ }
+ }
+ }
}
}
@@ -612,24 +630,25 @@ void ALSound::SuspendMusic()
void ALSound::ComputeVolumePan2D(int channel, Math::Vector &pos)
{
float dist, a, g;
+ mChannels[channel]->SetPosition(pos);
if (VectorsEqual(pos, mEye)) {
- mChannels[channel]->SetVolume(1.0f); // maximum volume
- mChannels[channel]->SetPosition(Math::Vector()); // at the center
+ mChannels[channel]->SetVolumeAtrib(1.0f); // maximum volume
+ mChannels[channel]->SetPan(Math::Vector()); // at the center
return;
}
dist = Distance(pos, mEye);
if ( dist >= 110.0f ) { // very far?
- mChannels[channel]->SetVolume(0.0f); // silence
- mChannels[channel]->SetPosition(Math::Vector()); // at the center
+ mChannels[channel]->SetVolumeAtrib(0.0f); // silence
+ mChannels[channel]->SetPan(Math::Vector()); // at the center
return;
} else if ( dist <= 10.0f ) { // very close?
- mChannels[channel]->SetVolume(1.0f); // maximum volume
- mChannels[channel]->SetPosition(Math::Vector()); // at the center
+ mChannels[channel]->SetVolumeAtrib(1.0f); // maximum volume
+ mChannels[channel]->SetPan(Math::Vector()); // at the center
return;
}
- mChannels[channel]->SetVolume(1.0f - ((dist - 10.0f) / 100.0f));
+ mChannels[channel]->SetVolumeAtrib(1.0f - ((dist - 10.0f) / 100.0f));
a = fmodf(Angle(mLookat, mEye), Math::PI * 2.0f);
g = fmodf(Angle(pos, mEye), Math::PI * 2.0f);
@@ -651,5 +670,5 @@ void ALSound::ComputeVolumePan2D(int channel, Math::Vector &pos)
}
}
- mChannels[channel]->SetPosition( Math::Vector(sinf(g - a), 0.0f, 0.0f) );
+ mChannels[channel]->SetPan( Math::Vector(sinf(g - a), 0.0f, 0.0f) );
}