diff options
Diffstat (limited to 'src/sound/oalsound/alsound.cpp')
-rw-r--r-- | src/sound/oalsound/alsound.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/sound/oalsound/alsound.cpp b/src/sound/oalsound/alsound.cpp index 7f5d1f1..5058141 100644 --- a/src/sound/oalsound/alsound.cpp +++ b/src/sound/oalsound/alsound.cpp @@ -31,6 +31,8 @@ ALSound::ALSound() m_currentMusic = nullptr; m_eye.LoadZero(); m_lookat.LoadZero(); + m_previousMusic.fadeTime = 0.0f; + m_previousMusic.music = nullptr; } @@ -62,6 +64,11 @@ void ALSound::CleanUp() { delete item.music; } + + if (m_previousMusic.music) + { + delete m_previousMusic.music; + } for (auto item : m_sounds) { @@ -552,6 +559,15 @@ void ALSound::FrameMove(float delta) } } + if (m_previousMusic.fadeTime > 0.0f) { + if (m_previousMusic.currentTime >= m_previousMusic.fadeTime) { + m_previousMusic.music->Pause(); + } else { + m_previousMusic.currentTime += delta; + m_previousMusic.music->SetVolume(((m_previousMusic.fadeTime-m_previousMusic.currentTime) / m_previousMusic.fadeTime) * m_musicVolume); + } + } + for (auto it : toRemove) m_oldMusic.remove(it); } @@ -609,6 +625,7 @@ bool ALSound::PlayMusic(const std::string &filename, bool bRepeat, float fadeTim buffer = new Buffer(); buffer->LoadFromFile(file.str(), static_cast<Sound>(-1)); + m_music[filename] = buffer; } else { @@ -633,6 +650,43 @@ bool ALSound::PlayMusic(const std::string &filename, bool bRepeat, float fadeTim return true; } +bool ALSound::PlayPauseMusic(const std::string &filename) +{ + if (m_previousMusic.fadeTime > 0.0f) { + OldMusic old; + old.music = m_currentMusic; + old.fadeTime = 2.0f; + old.currentTime = 0.0f; + m_oldMusic.push_back(old); + m_currentMusic = nullptr; + } else { + if (m_currentMusic) { + m_previousMusic.music = m_currentMusic; + m_previousMusic.fadeTime = 2.0f; + m_previousMusic.currentTime = 0.0f; + m_currentMusic = nullptr; + } + } + return PlayMusic(filename, true); +} + +void ALSound::StopPauseMusic() +{ + if (m_previousMusic.fadeTime > 0.0f) { + StopMusic(); + + m_currentMusic = m_previousMusic.music; + m_previousMusic.music = nullptr; + if(m_currentMusic != nullptr) { + m_currentMusic->SetVolume(m_musicVolume); + if(m_previousMusic.currentTime >= m_previousMusic.fadeTime) { + m_currentMusic->Play(); + } + } + m_previousMusic.fadeTime = 0.0f; + } +} + bool ALSound::RestartMusic() { |