summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/graphics/core/color.h10
-rw-r--r--src/graphics/engine/lightman.cpp22
-rw-r--r--src/graphics/engine/pyro.cpp9
-rw-r--r--src/object/object.cpp25
-rw-r--r--src/object/robotmain.cpp2
-rw-r--r--src/object/task/taskbuild.cpp17
-rw-r--r--src/object/task/taskshield.cpp13
-rw-r--r--src/ui/displayinfo.cpp1
8 files changed, 44 insertions, 55 deletions
diff --git a/src/graphics/core/color.h b/src/graphics/core/color.h
index 7cbd175..5d059e5 100644
--- a/src/graphics/core/color.h
+++ b/src/graphics/core/color.h
@@ -76,6 +76,16 @@ struct Color
{
return ! this->operator==(other);
}
+
+ inline Color operator*(float scale) const
+ {
+ Color c = *this;
+ c.r *= scale;
+ c.g *= scale;
+ c.b *= scale;
+ c.a *= scale;
+ return c;
+ }
};
/**
diff --git a/src/graphics/engine/lightman.cpp b/src/graphics/engine/lightman.cpp
index 628ebf5..eae622b 100644
--- a/src/graphics/engine/lightman.cpp
+++ b/src/graphics/engine/lightman.cpp
@@ -126,6 +126,7 @@ int CLightManager::CreateLight(LightPriority priority)
m_dynLights[index].light.type = LIGHT_DIRECTIONAL;
m_dynLights[index].light.diffuse = Color(0.5f, 0.5f, 0.5f);
+ m_dynLights[index].light.ambient = Color(0.0f, 0.0f, 0.0f);
m_dynLights[index].light.position = Math::Vector(-100.0f, 100.0f, -100.0f);
m_dynLights[index].light.direction = Math::Vector( 1.0f, -1.0f, 1.0f);
@@ -391,21 +392,21 @@ void CLightManager::UpdateDeviceLights(EngineObjectType type)
std::sort(sortedLights.begin(), sortedLights.end(), LightsComparator(m_engine->GetEyePt(), type));
int lightMapIndex = 0;
- for (int i = 0; i < static_cast<int>( m_dynLights.size() ); i++)
+ for (int i = 0; i < static_cast<int>( sortedLights.size() ); i++)
{
- if (! m_dynLights[i].used)
+ if (! sortedLights[i].used)
continue;
- if (! m_dynLights[i].enabled)
+ if (! sortedLights[i].enabled)
continue;
- if (m_dynLights[i].intensity.current == 0.0f)
+ if (sortedLights[i].intensity.current == 0.0f)
continue;
bool enabled = true;
- if (m_dynLights[i].includeType != ENG_OBJTYPE_NULL)
- enabled = (m_dynLights[i].includeType == type);
+ if (sortedLights[i].includeType != ENG_OBJTYPE_NULL)
+ enabled = (sortedLights[i].includeType == type);
- if (m_dynLights[i].excludeType != ENG_OBJTYPE_NULL)
- enabled = (m_dynLights[i].excludeType != type);
+ if (sortedLights[i].excludeType != ENG_OBJTYPE_NULL)
+ enabled = (sortedLights[i].excludeType != type);
if (enabled)
{
@@ -422,7 +423,8 @@ void CLightManager::UpdateDeviceLights(EngineObjectType type)
int rank = m_lightMap[i];
if (rank != -1)
{
- m_device->SetLight(i, m_dynLights[rank].light);
+ sortedLights[rank].light.ambient = Gfx::Color(0.2f, 0.2f, 0.2f);
+ m_device->SetLight(i, sortedLights[rank].light);
m_device->SetLightEnabled(i, true);
}
else
@@ -458,7 +460,7 @@ bool CLightManager::LightsComparator::operator()(const DynamicLight& left, const
float leftWeight = GetLightWeight(left);
float rightWeight = GetLightWeight(right);
- return leftWeight >= rightWeight;
+ return leftWeight <= rightWeight;
}
} // namespace Gfx
diff --git a/src/graphics/engine/pyro.cpp b/src/graphics/engine/pyro.cpp
index 1d80fea..cab28b6 100644
--- a/src/graphics/engine/pyro.cpp
+++ b/src/graphics/engine/pyro.cpp
@@ -1318,12 +1318,9 @@ void CPyro::CreateLight(Math::Vector pos, float height)
Gfx::Light light;
light.type = LIGHT_SPOT;
- light.position.x = pos.x;
- light.position.y = pos.y+height;
- light.position.z = pos.z;
- light.direction.x = 0.0f;
- light.direction.y = -1.0f; // against the bottom
- light.direction.z = 0.0f;
+ light.ambient = Gfx::Color(0.0f, 0.0f, 0.0f);
+ light.position = Math::Vector(pos.x, pos.y+height, pos.z);
+ light.direction = Math::Vector(0.0f, -1.0f, 0.0f); // against the bottom
light.spotIntensity = 1.0f;
light.attenuation0 = 1.0f;
light.attenuation1 = 0.0f;
diff --git a/src/object/object.cpp b/src/object/object.cpp
index 8f2a4cc..d6ac681 100644
--- a/src/object/object.cpp
+++ b/src/object/object.cpp
@@ -2248,15 +2248,10 @@ bool CObject::CreateShadowLight(float height, Gfx::Color color)
Gfx::Light light;
light.type = Gfx::LIGHT_SPOT;
- light.diffuse.r = color.r;
- light.diffuse.g = color.g;
- light.diffuse.b = color.b;
- light.position.x = pos.x;
- light.position.y = pos.y+height;
- light.position.z = pos.z;
- light.direction.x = 0.0f;
- light.direction.y = -1.0f; // against the bottom
- light.direction.z = 0.0f;
+ light.diffuse = color;
+ light.ambient = color * 0.1f;
+ light.position = Math::Vector(pos.x, pos.y+height, pos.z);
+ light.direction = Math::Vector(0.0f, -1.0f, 0.0f); // against the bottom
light.spotIntensity = 128;
light.attenuation0 = 1.0f;
light.attenuation1 = 0.0f;
@@ -2291,15 +2286,9 @@ bool CObject::CreateEffectLight(float height, Gfx::Color color)
Gfx::Light light;
light.type = Gfx::LIGHT_SPOT;
- light.diffuse.r = color.r;
- light.diffuse.g = color.g;
- light.diffuse.b = color.b;
- light.position.x = 0.0f;
- light.position.y = 0.0f+height;
- light.position.z = 0.0f;
- light.direction.x = 0.0f;
- light.direction.y = -1.0f; // against the bottom
- light.direction.z = 0.0f;
+ light.diffuse = color;
+ light.position = Math::Vector(0.0f, height, 0.0f);
+ light.direction = Math::Vector(0.0f, -1.0f, 0.0f); // against the bottom
light.spotIntensity = 0.0f;
light.attenuation0 = 1.0f;
light.attenuation1 = 0.0f;
diff --git a/src/object/robotmain.cpp b/src/object/robotmain.cpp
index 6efd853..29fdd31 100644
--- a/src/object/robotmain.cpp
+++ b/src/object/robotmain.cpp
@@ -4917,6 +4917,7 @@ int CRobotMain::CreateLight(Math::Vector direction, Gfx::Color color)
Gfx::Light light;
light.type = Gfx::LIGHT_DIRECTIONAL;
light.diffuse = color;
+ light.ambient = color * 0.1f;
light.direction = direction;
int obj = m_lightMan->CreateLight(Gfx::LIGHT_PRI_HIGH);
m_lightMan->SetLight(obj, light);
@@ -4934,6 +4935,7 @@ int CRobotMain::CreateSpot(Math::Vector pos, Gfx::Color color)
Gfx::Light light;
light.type = Gfx::LIGHT_SPOT;
light.diffuse = color;
+ light.ambient = color * 0.1f;
light.position = pos;
light.direction = Math::Vector(0.0f, -1.0f, 0.0f);
light.spotIntensity = 1.0f;
diff --git a/src/object/task/taskbuild.cpp b/src/object/task/taskbuild.cpp
index f209cd5..b9af475 100644
--- a/src/object/task/taskbuild.cpp
+++ b/src/object/task/taskbuild.cpp
@@ -114,7 +114,6 @@ bool CTaskBuild::CreateBuilding(Math::Vector pos, float angle)
void CTaskBuild::CreateLight()
{
- Gfx::Light light;
Gfx::Color color;
Math::Vector center, pos, dir;
Math::Point c, p;
@@ -141,18 +140,12 @@ void CTaskBuild::CreateLight()
pos.y = center.y+40.0f;
dir = center-pos;
- memset(&light, 0, sizeof(light));
+ Gfx::Light light;
light.type = Gfx::LIGHT_SPOT;
- light.diffuse.r = 0.0f;
- light.diffuse.g = 0.0f;
- light.diffuse.b = 0.0f; // white (invisible)
- light.position.x = pos.x;
- light.position.y = pos.y;
- light.position.z = pos.z;
- light.direction.x = dir.x;
- light.direction.y = dir.y;
- light.direction.z = dir.z;
- //TODO Is this value correct
+ light.ambient = Gfx::Color(0.0f, 0.0f, 0.0f);
+ light.diffuse = Gfx::Color(0.0f, 0.0f, 0.0f); // invisible
+ light.position = pos;
+ light.direction = dir;
light.spotIntensity = 128;
light.attenuation0 = 1.0f;
light.attenuation1 = 0.0f;
diff --git a/src/object/task/taskshield.cpp b/src/object/task/taskshield.cpp
index 4b2fccd..929dd5c 100644
--- a/src/object/task/taskshield.cpp
+++ b/src/object/task/taskshield.cpp
@@ -488,15 +488,10 @@ bool CTaskShield::CreateLight(Math::Vector pos)
memset(&light, 0, sizeof(light));
light.type = Gfx::LIGHT_SPOT;
- light.diffuse.r = 0.0f;
- light.diffuse.g = 1.0f;
- light.diffuse.b = 2.0f;
- light.position.x = pos.x;
- light.position.y = pos.y;
- light.position.z = pos.z;
- light.direction.x = 0.0f;
- light.direction.y = -1.0f; // against the bottom
- light.direction.z = 0.0f;
+ light.ambient = Gfx::Color(0.0f, 0.0f, 0.0f);
+ light.diffuse = Gfx::Color(0.0f, 1.0f, 2.0f);
+ light.position = pos;
+ light.direction = Math::Vector(0.0f, -1.0f, 0.0f); // against the bottom
light.spotIntensity = 128;
light.attenuation0 = 1.0f;
light.attenuation1 = 0.0f;
diff --git a/src/ui/displayinfo.cpp b/src/ui/displayinfo.cpp
index a9e754f..9a31956 100644
--- a/src/ui/displayinfo.cpp
+++ b/src/ui/displayinfo.cpp
@@ -455,6 +455,7 @@ void CDisplayInfo::StartDisplayInfo(std::string filename, int index, bool bSoluc
}
light.type = Gfx::LIGHT_DIRECTIONAL;
+ light.ambient = Gfx::Color(0.0f, 0.0f, 0.0f);
light.diffuse = Gfx::Color(1.0f, 0.1f, 0.1f);
light.direction = Math::Vector(1.0f, 0.0f, 1.0f);