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* Fixed compile warningkrzys-h2014-02-211-1/+1
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* Updated data submodulekrzys-h2014-02-211-0/+0
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* Added option to set pause audio in Scenekrzys-h2014-02-218-37/+58
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* Fixed dev wiki link in READMEkrzys-h2014-02-211-2/+2
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* Added a check when trying to play a music fileerihel2014-02-211-6/+8
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* Changed max channels to fix compilation errorerihel2014-02-021-2/+1
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* Merge branch 'dev' of github:colobot/colobot into deverihel2014-02-026-7/+27
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| * Move engine frame update after game state updatePiotr Dziwinski2014-01-181-4/+4
| | | | | | | | This should finally fix #225
| * Updated data submodulePiotr Dziwinski2014-01-181-0/+0
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| * Fixed tests compilationPiotr Dziwinski2014-01-181-0/+1
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| * Fixed warnings about unknown commands in scene filesPiotr Dziwinski2014-01-183-3/+22
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* | Changed max number of sound channelserihel2014-02-021-1/+3
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* | Minor changes to sound support.erihel2014-01-185-48/+135
|/ | | | | | * changed channel limit from 64 to 2048 that will decrease if error is found while trying to play sound * added id to each channel to avoid collisions when more than 1 object tries to modify a sound * minor formatting changes
* Removed some unused objectskrzys-h2014-01-116-144/+16
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* Fixed a bug from 59935b470674ae26342fd4145f9cba85a1cd9443krzys-h2014-01-111-41/+48
| | | | Cmd() now checks if length of token we're looking for is equal to token we've found
* Updated data submodulekrzys-h2014-01-021-0/+0
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* Updated data submodulekrzys-h2014-01-011-0/+0
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* Changed main menu title to "COLOBOT: Gold Edition"krzys-h2014-01-016-2/+18
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* Updated data submodulekrzys-h2014-01-011-0/+0
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* Changed comments in ObjectType to be object categories; removed unused SEAWEEDkrzys-h2014-01-012-221/+211
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* Updated data submodulekrzys-h2014-01-011-0/+0
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* Fixed log level in 8d30791595cf981b08310472faa2066a99aa9595krzys-h2014-01-011-1/+1
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* Fixed two bugs in dc81cda4b1f27af6fe8abcd566ffac03255f2642krzys-h2014-01-012-0/+8
| | | | | * win/end scene animations * produce() was producing empty cells
* Added camerafocus() for changing camerakrzys-h2013-12-313-1/+49
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* Ability to set language via ini filekrzys-h2013-12-312-8/+18
| | | | If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time
* Code for changing music in pause modekrzys-h2013-12-319-21/+153
| | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
* CPauseManagerkrzys-h2013-12-3115-85/+239
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* Added CObjectManager::Flush()krzys-h2013-12-303-5/+21
| | | | Possible fix for #275
* Added nullptr shecks to object.factory()krzys-h2013-12-291-1/+14
| | | | Trying to fix #275
* Added tool= i drive=krzys-h2013-12-296-33/+221
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* Cleaned up creating objectskrzys-h2013-12-295-507/+20
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* Updated data submodulekrzys-h2013-12-281-0/+0
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* Don't stop music when SatCom or pause menu is openedkrzys-h2013-12-281-11/+1
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* Added smooth transition in music - issue #205krzys-h2013-12-285-30/+87
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* Fix for #177 - save list sortingkrzys-h2013-12-273-7/+28
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* Temporary fix for #232 - don't try to show the buttonskrzys-h2013-12-271-0/+2
| | | | This makes SatCom usable for now
* Removed prototypes supportkrzys-h2013-12-2713-116/+14
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* Updated data submodulekrzys-h2013-12-271-0/+0
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* Changed version display in bottom-right corner to be actually version number ↵krzys-h2013-12-273-10/+19
| | | | instead of date
* Added error message when CEdit is unable to read a filekrzys-h2013-12-271-1/+4
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* Added tool for loading every level in scene test modekrzys-h2013-12-261-0/+9
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* Disable immediat SatCom when scene test is enabledkrzys-h2013-12-261-0/+1
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* Whoopskrzys-h2013-12-261-0/+1
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* Added scene test modekrzys-h2013-12-263-2/+23
| | | | ... and fixed a "small" bug in previous commit ;)
* Exit the game after finishing the mission while using -runscenekrzys-h2013-12-262-0/+10
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* Fix for building physics.cpp on some systemskrzys-h2013-12-261-3/+3
| | | | Why is it working on my local machine but it's crashing on MXE on my server?
* Changed default loglevel on dev builds to Debugkrzys-h2013-12-261-0/+4
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* Hide userlevels menu in release versionkrzys-h2013-12-261-0/+2
| | | | Userlevels aren't working right now (issue #219)
* Fix for #71 - infinite energykrzys-h2013-12-261-0/+4
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* Renamed "New player" to "Change player" (#220)krzys-h2013-12-266-17/+14
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