| Commit message (Collapse) | Author | Age | Files | Lines |
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- added stubs for functions in CLightning, CParticle and CPyro
- cleaned object.h and physics.h headers
- created temporary stubs to compile CCamera
- other necessary changes to compile successfully
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- added basic font rendering
- minor refactoring & fixes
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Rewritten old code; doesn't compile yet because changes in other
modules are needed.
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Added GLEW for loading OpenGL extensions
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Pulled changes & resolved conflicts
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Changes in CBot
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Removed Winapi, but now library don't work - work in progress.
Some translations.
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- added logger to main()
- removed reference to Snd namespace and renamed back to sound.h
- fixed minor issues
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- moved abstract core to src/graphics/core
- moved proper graphics engine to src/graphics/engine
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- fixed cursor drawing in CEngine
- changed event loop to generate more events
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- borrowed implementation of ComputeSphereVisibility from libwine
- added -lrt to Linux libs
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- added other texture formats: BGR and BGRA
- fixed texture loading in model viewer
- moved code from texture.cpp module to texture.h
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- written new implementation of CModelFile (old CModFile)
- added stringutils and ioutils in src/common
- removed old CModel (model viewer)
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- moved texture-related structs to texture.h & code to texture.cpp
- cleaned up texture test code
- added Math:: namespace qualifiers to math modules for clarity
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Resolved conflicts & added fixes.
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- added CImage class for loading/saving images and a simple test for it
- added libpng library to build
- added Gfx::Texture struct
- updated the Gfx::CDevice interface to include new features
- implemented the new features in Gfx::CGLDevice
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- removed directory with old target
- changed CMakeLists.txt to new target only and temporarily commented
out reference to CBot
- updated README
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- added (very basic) SDL template in CApplication and CEngine
- split project into two targets: colobot_old (dependent on DirectX and WinAPI)
and colobot_new (dependent on SDL and OpenGL)
- moved sound.h/cpp to old/ and created new template in Snd namespace
- added platform-independent dialog boxes in app/system.h/cpp
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- added CApplication and Gfx::CEngine interfaces
- added Gfx::Material struct
- added Math::IntPoint struct
- added template for Gfx::CDevice class
- added templates for Gfx::CGLDevice and Gfx::CGLEngine classes
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- added template of classes/structs for new implementation
- changed #include paths
- updated README files
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- changed structs from D3DVECTOR to Math::Vector
and from D3DMATRIX to Math::Matrix
- changed functions to new Math namespace functions
- moved mainmovie module from graphics to object
- added Get and Set to Math::Matrix
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- changed FPOINT to Math::Point and some functions
from math module to the new implementation
- moved old function and FPOINT struct declarations to math3d.cpp
- removed some unused functions in math module
- fixed some #include dependencies
- moved #define STRICT and #define D3D_OVERLOADS to compile options
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Additionally, changed #ifndef to #pragma once everywhere
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