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path: root/src/app/system.h
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* Big part of PhysFS supportKrzysztof Dermont2014-06-201-9/+0
| | | | | | | | | | | * removed -mod argument * removed -datadir argument * removed -lang argument * removed some dead ui code * added resource manager and file loaders (stream and SDL) * changed interface textures location to match new directory structure * removed CGameData for mod support * added PhysFS support
* Abstract the definition of LangPath to CSystemUtilsDidier 'OdyX' Raboud2013-11-131-0/+3
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* Abstract the definition of DataPath to CSystemUtilsDidier 'OdyX' Raboud2013-11-131-0/+3
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* Fixed code formattingPiotr Dziwinski2013-05-271-2/+3
| | | | | | * moved braces to new lines * fixed some function/variable names * fixed whitespace issues
* Add profile and savegame fetchers in SystemUtilsDidier Raboud2013-03-271-0/+6
| | | | This breaks the tests compilation. :/
* Fixed timer functions on win32Piotr Dziwinski2013-03-241-30/+60
| | | | | | | * changed win32 implementation to QueryPerformaceTimer system function * refactored system utils code * proper tests for time utils and update event creation in application * should fix issue #134
* Documentation updatePiotr Dziwinski2012-08-111-3/+6
| | | | | | - updated Doxyfile - added/changed file, dir and namespace descriptions - fixed some errors in doxygen tags
* Fix in model loading; simple model viewerPiotr Dziwinski2012-07-151-0/+46
| | | | | | | | | - fixed model loading code - added simple model viewer (model_test) in src/graphics/opengl/test - added system time stamp code - split the code in app/system modules to separate headers - added debug messages in model loading - minor fixes in OpenGL engine
* Fixed brief Doxygen descriptionPiotr Dziwinski2012-06-261-2/+4
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* Whitespace and language changePiotr Dziwinski2012-06-261-14/+14
| | | | | | | - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include <d3d.h> in d3dengine.h
* SDL projectPiotr Dziwinski2012-06-251-0/+57
- added (very basic) SDL template in CApplication and CEngine - split project into two targets: colobot_old (dependent on DirectX and WinAPI) and colobot_new (dependent on SDL and OpenGL) - moved sound.h/cpp to old/ and created new template in Snd namespace - added platform-independent dialog boxes in app/system.h/cpp