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* CPauseManagerkrzys-h2013-12-3115-85/+239
* Added CObjectManager::Flush()krzys-h2013-12-303-5/+21
* Added nullptr shecks to object.factory()krzys-h2013-12-291-1/+14
* Added tool= i drive=krzys-h2013-12-296-33/+221
* Cleaned up creating objectskrzys-h2013-12-295-507/+20
* Don't stop music when SatCom or pause menu is openedkrzys-h2013-12-281-11/+1
* Added smooth transition in music - issue #205krzys-h2013-12-285-30/+87
* Fix for #177 - save list sortingkrzys-h2013-12-273-7/+28
* Temporary fix for #232 - don't try to show the buttonskrzys-h2013-12-271-0/+2
* Removed prototypes supportkrzys-h2013-12-278-63/+12
* Changed version display in bottom-right corner to be actually version number ...krzys-h2013-12-272-1/+3
* Added error message when CEdit is unable to read a filekrzys-h2013-12-271-1/+4
* Disable immediat SatCom when scene test is enabledkrzys-h2013-12-261-0/+1
* Whoopskrzys-h2013-12-261-0/+1
* Added scene test modekrzys-h2013-12-263-2/+23
* Exit the game after finishing the mission while using -runscenekrzys-h2013-12-262-0/+10
* Fix for building physics.cpp on some systemskrzys-h2013-12-261-3/+3
* Changed default loglevel on dev builds to Debugkrzys-h2013-12-261-0/+4
* Hide userlevels menu in release versionkrzys-h2013-12-261-0/+2
* Fix for #71 - infinite energykrzys-h2013-12-261-0/+4
* Renamed "New player" to "Change player" (#220)krzys-h2013-12-261-1/+1
* Indentation fixeskrzys-h2013-12-262-3/+3
* Added error message when unable to load script from file specified in CreateO...krzys-h2013-12-261-8/+3
* .takeoff() for SpaceShip (#265)krzys-h2013-12-266-48/+113
* Fixed build of stringutils.cppkrzys-h2013-12-251-0/+1
* Added "E" as a secondary action buttonkrzys-h2013-12-251-7/+8
* Fixed "default controls" button (#263)krzys-h2013-12-251-1/+1
* Added WSAD as secondary controls (#231)krzys-h2013-12-251-0/+4
* Fixed bug #240 - CAuto in produce()krzys-h2013-12-251-1/+8
* Fixed AudioChangekrzys-h2013-12-251-8/+9
* Merge branch 'dev-string-in-restext' into devPiotr Dziwinski2013-12-2027-209/+254
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| * Some further refactoring and test correctionsPiotr Dziwinski2013-12-202-15/+25
| * Changed char[] to std::string in restextPiotr Dziwinski2013-12-0427-197/+232
* | Sound support changeserihel2013-12-198-249/+42
* | Never cache Data, Sound and Music pathsDidier 'OdyX' Raboud2013-12-091-16/+0
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* Add a PLATFORM_GNU global variable matching all GNU systems such as Debian's ...Didier Raboud2013-11-272-0/+3
* Updated README and INSTALL filesPiotr Dziwinski2013-11-261-1/+1
* Changed ASM_TRAP() to assert(0)Piotr Dziwinski2013-11-256-83/+88
* Merge pull request #250 from OdyX/dev-platform-enhancements-and-installersPiotr DziwiƄski2013-11-227-13/+193
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| * Consolidate SYSTEM_CPP_MODULE in the main CMakeLists.txtDidier 'OdyX' Raboud2013-11-201-12/+1
| * On MacOSX, assume we do have CFLocaleCopyCurrent to detect the actual locale ...Didier 'OdyX' Raboud2013-11-131-0/+5
| * Don't set rpath if libCBot is compiled staticallyDidier 'OdyX' Raboud2013-11-131-2/+3
| * On MacOSX, define the LangPath as being i18n in the Resources path of the bundleDidier 'OdyX' Raboud2013-11-132-8/+13
| * Abstract the definition of LangPath to CSystemUtilsDidier 'OdyX' Raboud2013-11-133-2/+10
| * On MacOSX, don't cache the Data, Sound and Music pathsDidier 'OdyX' Raboud2013-11-131-0/+7
| * On MacOSX, define the DataPath as being the Resources path in the bundleDidier 'OdyX' Raboud2013-11-132-0/+54
| * Abstract the definition of DataPath to CSystemUtilsDidier 'OdyX' Raboud2013-11-133-1/+9
| * On Mac OS X, write colobot.ini and savegames to Application Support directoriesDidier 'OdyX' Raboud2013-11-134-0/+103
* | Tweak tooltip margin and correct french jargon commentDidier Raboud2013-11-191-2/+2
* | Fix tooltip to display as white and not transparentDidier Raboud2013-11-191-2/+2