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* CPauseManagerkrzys-h2013-12-3115-85/+239
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* Added CObjectManager::Flush()krzys-h2013-12-303-5/+21
| | | | Possible fix for #275
* Added nullptr shecks to object.factory()krzys-h2013-12-291-1/+14
| | | | Trying to fix #275
* Added tool= i drive=krzys-h2013-12-296-33/+221
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* Cleaned up creating objectskrzys-h2013-12-295-507/+20
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* Don't stop music when SatCom or pause menu is openedkrzys-h2013-12-281-11/+1
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* Added smooth transition in music - issue #205krzys-h2013-12-285-30/+87
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* Fix for #177 - save list sortingkrzys-h2013-12-273-7/+28
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* Temporary fix for #232 - don't try to show the buttonskrzys-h2013-12-271-0/+2
| | | | This makes SatCom usable for now
* Removed prototypes supportkrzys-h2013-12-278-63/+12
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* Changed version display in bottom-right corner to be actually version number ↵krzys-h2013-12-272-1/+3
| | | | instead of date
* Added error message when CEdit is unable to read a filekrzys-h2013-12-271-1/+4
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* Disable immediat SatCom when scene test is enabledkrzys-h2013-12-261-0/+1
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* Whoopskrzys-h2013-12-261-0/+1
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* Added scene test modekrzys-h2013-12-263-2/+23
| | | | ... and fixed a "small" bug in previous commit ;)
* Exit the game after finishing the mission while using -runscenekrzys-h2013-12-262-0/+10
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* Fix for building physics.cpp on some systemskrzys-h2013-12-261-3/+3
| | | | Why is it working on my local machine but it's crashing on MXE on my server?
* Changed default loglevel on dev builds to Debugkrzys-h2013-12-261-0/+4
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* Hide userlevels menu in release versionkrzys-h2013-12-261-0/+2
| | | | Userlevels aren't working right now (issue #219)
* Fix for #71 - infinite energykrzys-h2013-12-261-0/+4
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* Renamed "New player" to "Change player" (#220)krzys-h2013-12-261-1/+1
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* Indentation fixeskrzys-h2013-12-262-3/+3
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* Added error message when unable to load script from file specified in ↵krzys-h2013-12-261-8/+3
| | | | CreateObject
* .takeoff() for SpaceShip (#265)krzys-h2013-12-266-48/+113
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* Fixed build of stringutils.cppkrzys-h2013-12-251-0/+1
| | | | /var/www/colobot_compiled/colobot/dev/colobot/src/common/stringutils.cpp:33:51: error: 'vsnprintf' was not declared in this scope
* Added "E" as a secondary action buttonkrzys-h2013-12-251-7/+8
| | | | As requested by @Emxx52 on IRC
* Fixed "default controls" button (#263)krzys-h2013-12-251-1/+1
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* Added WSAD as secondary controls (#231)krzys-h2013-12-251-0/+4
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* Fixed bug #240 - CAuto in produce()krzys-h2013-12-251-1/+8
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* Fixed AudioChangekrzys-h2013-12-251-8/+9
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* Merge branch 'dev-string-in-restext' into devPiotr Dziwinski2013-12-2027-209/+254
|\ | | | | | | | | | | Merging branches after code review This should fix buffer overflow problems with translation strings
| * Some further refactoring and test correctionsPiotr Dziwinski2013-12-202-15/+25
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| * Changed char[] to std::string in restextPiotr Dziwinski2013-12-0427-197/+232
| | | | | | | | Experimental changes
* | Sound support changeserihel2013-12-198-249/+42
| | | | | | | | | | | | * removed 2d sound * fixed listener orientation (propably issue #235) * removed unused code and minor refactoring
* | Never cache Data, Sound and Music pathsDidier 'OdyX' Raboud2013-12-091-16/+0
|/ | | | | Let them always be either auto-detected, defined on the command-line or written in the configuration file
* Add a PLATFORM_GNU global variable matching all GNU systems such as Debian's ↵Didier Raboud2013-11-272-0/+3
| | | | Linux, kFreeBSD and Hurd
* Updated README and INSTALL filesPiotr Dziwinski2013-11-261-1/+1
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* Changed ASM_TRAP() to assert(0)Piotr Dziwinski2013-11-256-83/+88
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* Merge pull request #250 from OdyX/dev-platform-enhancements-and-installersPiotr Dziwiński2013-11-227-13/+193
|\ | | | | MacOSX and Windows platform enhancements and installers
| * Consolidate SYSTEM_CPP_MODULE in the main CMakeLists.txtDidier 'OdyX' Raboud2013-11-201-12/+1
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| * On MacOSX, assume we do have CFLocaleCopyCurrent to detect the actual locale ↵Didier 'OdyX' Raboud2013-11-131-0/+5
| | | | | | | | | | | | by hard-coding the fact in config.h.cmake This circumvents the fact that we are using localename.c directly instead of relying on the autotools-generated config.h
| * Don't set rpath if libCBot is compiled staticallyDidier 'OdyX' Raboud2013-11-131-2/+3
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| * On MacOSX, define the LangPath as being i18n in the Resources path of the bundleDidier 'OdyX' Raboud2013-11-132-8/+13
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| * Abstract the definition of LangPath to CSystemUtilsDidier 'OdyX' Raboud2013-11-133-2/+10
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| * On MacOSX, don't cache the Data, Sound and Music pathsDidier 'OdyX' Raboud2013-11-131-0/+7
| | | | | | | | | | | | As users can potentially move the bundle around, it doesn't make sense to cache these (It would probably make sense to drop this caching on all architectures, but it's only on MacOSX where it hurts most)
| * On MacOSX, define the DataPath as being the Resources path in the bundleDidier 'OdyX' Raboud2013-11-132-0/+54
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| * Abstract the definition of DataPath to CSystemUtilsDidier 'OdyX' Raboud2013-11-133-1/+9
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| * On Mac OS X, write colobot.ini and savegames to Application Support directoriesDidier 'OdyX' Raboud2013-11-134-0/+103
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* | Tweak tooltip margin and correct french jargon commentDidier Raboud2013-11-191-2/+2
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* | Fix tooltip to display as white and not transparentDidier Raboud2013-11-191-2/+2
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