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* Fixed console spam when music files are not installedkrzys-h2014-11-026-4/+38
| | | | Closes #359
* Fixed amount of fireball damage done to allies, close issue #356MrSimbax2014-11-021-1/+1
| | | | In the original game the whole series did damage 0.02 (0.10 * 0.2) to human. In Gold, one particle do such damage, so 51 particles do 51 * 0.02 = 1.02 damage to human! I changed the multiplier for allies from 0.2 to 0.004 (approx. 0.2 / 51), but this problem probably occured somewhere else during rewriting the engine from DirectX to OpenGL and SDL.
* Fixed icon on Windows; updated properties in .rc filekrzys-h2014-11-011-1/+1
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* COLOBOT: Gold Edition -> Colobot: Gold Editionkrzys-h2014-11-012-8/+8
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* #335, #348, #352krzys-h2014-11-013-7/+15
| | | | | I don't know what I'm doing anymore :/ I should set up dev envrioment on Windows so I don't have to commit every time I want somebody on Windows to test if my changes work
* Fallback to English files if translated ones are not availablekrzys-h2014-10-311-3/+13
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* Removed duplicate license headerkrzys-h2014-10-311-16/+0
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* Fixed m_exitAfterMissionkrzys-h2014-10-311-4/+10
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* Fixed #335 and #348krzys-h2014-10-312-1/+4
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* Added -headlesskrzys-h2014-10-315-31/+556
| | | | For automated stuff on devices without GPU
* Changing resolution from commandlinekrzys-h2014-10-312-5/+22
| | | | | Conflicts: src/app/app.cpp
* -runscene for userlevelskrzys-h2014-10-311-0/+1
| | | | | You need to know which ID is assigned to te userlevel category (by order in "User" menu) -runscene custom101 = first userlevel from first chapter
* Increased mission end accuracykrzys-h2014-10-301-1/+1
| | | | It whould now detect mission end immediately. We need somebody with an older computer than mine to make sure it doesn't cause FPS drop.
* Added some debug stuff, possible fix for #348 and #335krzys-h2014-10-302-2/+7
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* Fixed screenshoot loading againkrzys-h2014-10-291-1/+1
| | | | issue #335
* I forgot to remove some debug stuffkrzys-h2014-10-291-3/+0
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* Fixed program saving (#352)krzys-h2014-10-292-10/+18
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* Implemented mission timerkrzys-h2014-10-297-8/+103
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* Fixed position updatingkrzys-h2014-10-291-2/+5
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* Showing coordinates in stats menu (F12/showstat); removed "showpos" cheatkrzys-h2014-10-294-20/+30
| | | | | | | | | Issue #277 Conflicts: src/object/cheat.cpp src/object/robotmain.cpp src/object/robotmain.h
* Changed splashscreens filenames in maindialog.cppCoLoRaptor2014-10-281-3/+3
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* Sorry, I didn't mean to remove thatkrzys-h2014-10-271-1/+1
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* Fixed problems with loading save screenshots (issue #335)krzys-h2014-10-271-1/+3
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* Fixed script saving (issue #348)krzys-h2014-10-271-3/+9
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* Support for %lvl% in TerrainInitTextures + cleanupkrzys-h2014-10-276-121/+3
| | | | | | | | cleanup: * Removed CProfile::SetUserPath (unused) * Removed CProfile::GetUserBasedPath (unused) * Removed CProfile::CopyFileToTemp (i have no idea why it even existed) * Removed CopyFileListToTemp (it did the same as CopyFileToTemp but for multiple files, wasn't even fully implemented)
* Corrected clamping mode in texturesTomasz Kapuściński2014-10-261-4/+4
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* Fixed regex in CResourceManager::CleanPathkrzys-h2014-10-261-1/+1
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* Support for %lvl% in all commandskrzys-h2014-10-266-30/+62
| | | | Except for TerrainInitTextures (I'm not sure what it does but it does something weird)
* Fixed "Device" tab opening if it was opened in main menu earlierkrzys-h2014-10-251-0/+3
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* Added warning about restarting game in order to apply changeskrzys-h2014-10-251-0/+8
| | | | issue #339
* Nothing else works, so restart the game on resolution changekrzys-h2014-10-254-29/+59
| | | | Fixes #339 for now, but we'll need alternative solution later
* Another possible (and more likely correct) fix for #339krzys-h2014-10-251-1/+1
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* Possible fix for #339 (?)krzys-h2014-10-251-0/+5
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* But do 182d5206a8dcdbf112e5e2099a71c8dc82b9ffa1 only on Windows, since it ↵krzys-h2014-10-251-0/+2
| | | | works correctly on Linux
* Disable resolution settings in simulationkrzys-h2014-10-251-1/+1
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* Fixed NewScript (#341)krzys-h2014-10-251-3/+1
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* Fixed #340 againkrzys-h2014-10-251-3/+7
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* Fixed linking convert_model (#332)krzys-h2014-10-252-5/+37
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* Change userlevels button text via text filekrzys-h2014-10-251-0/+15
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* Fixed #344krzys-h2014-10-251-1/+1
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* Fixed #340krzys-h2014-10-253-86/+34
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* Fixed #341krzys-h2014-10-251-2/+2
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* Added support for VBO in OpenGL older than 1.5 if ARB extension is presentTomasz Kapuściński2014-10-242-31/+129
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* Merge branch 'vieux-blood_mode' into devkrzys-h2014-10-227-3/+43
|\ | | | | | | | | | | Conflicts: src/common/restext.cpp src/ui/maindialog.cpp
| * add option to disable bloodVictor Vieux2014-10-217-3/+43
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* | Improved VBO support detectionTomasz Kapuściński2014-10-221-4/+17
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* | Disabled active window resizing that crashes in some software/hardware ↵CoLoRaptor2014-10-211-2/+2
| | | | | | | | configurations
* | Fixed map turning gray after resizing windowkrzys-h2014-10-205-8/+18
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* | Fixed save directories in things not yet refactored to use PHYSFSkrzys-h2014-10-207-22/+45
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* | Possibly fixed goto() by changing safety marginkrzys-h2014-10-201-3/+8
| | | | | | | | | | | | TODO: More testing Closes #326