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// autoflag.h
#ifndef _AUTOFLAG_H_
#define _AUTOFLAG_H_
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum ObjectType;
class CAutoFlag : public CAuto
{
public:
CAutoFlag(CInstanceManager* iMan, CObject* object);
~CAutoFlag();
void DeleteObject(BOOL bAll=FALSE);
void Init();
void Start(int param);
BOOL EventProcess(const Event &event);
Error RetError();
protected:
protected:
float m_strong;
int m_param;
float m_progress;
};
#endif //_AUTOFLAG_H_
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