summaryrefslogtreecommitdiffstats
path: root/src/object/motion/motionant.h
blob: 4d5781a4e125bbbf71e1994c4f4122281408f06e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// motionant.h

#pragma once


#include "object/motion/motion.h"


class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;


#define MA_MARCH		0
#define MA_STOP			1
#define MA_SPEC			2

#define MAS_PREPARE		0
#define MAS_FIRE		1
#define MAS_TERMINATE	2
#define MAS_BURN		3
#define MAS_RUIN		4
#define MAS_BACK1		5
#define MAS_BACK2		6
#define MAS_BACK3		7


class CMotionAnt : public CMotion
{
public:
	CMotionAnt(CInstanceManager* iMan, CObject* object);
	~CMotionAnt();

	void	DeleteObject(BOOL bAll=FALSE);
	BOOL	Create(D3DVECTOR pos, float angle, ObjectType type, float power);
	BOOL	EventProcess(const Event &event);

protected:
	void	CreatePhysics();
	BOOL	EventFrame(const Event &event);

protected:
	float		m_armMember;
	float		m_armTimeAbs;
	float		m_armTimeMarch;
	float		m_armTimeAction;
	short		m_armAngles[3*3*3*3*3 + 3*3*3*8];
	int			m_armTimeIndex;
	int			m_armPartIndex;
	int			m_armMemberIndex;
	int			m_armLastAction;
	BOOL		m_bArmStop;
	float		m_lastParticule;
};