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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// alsound.h

#pragma once

#include <map>
#include <string>

#include <AL/alut.h>

#include "common/iman.h"
#include "common/logger.h"
#include "sound/sound.h"

#include "buffer.h"
#include "channel.h"
#include "check.h"


class ALSound : public CSoundInterface
{
    public:
        ALSound();
        ~ALSound();

        bool Create(bool b3D);
        bool Cache(Sound, std::string);

        bool GetEnable();

        void SetSound3D(bool bMode);
        bool GetSound3D();
        bool GetSound3DCap();

        void SetAudioVolume(int volume);
        int GetAudioVolume();
        void SetMusicVolume(int volume);
        int GetMusicVolume();

        void SetListener(Math::Vector eye, Math::Vector lookat);
        void FrameMove(float rTime);

        int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false);
        int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false);
        bool FlushEnvelope(int channel);
        bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper);
        bool Position(int channel, Math::Vector pos);
        bool Frequency(int channel, float frequency);
        bool Stop(int channel);
        bool StopAll();
        bool MuteAll(bool bMute);

        bool PlayMusic(int rank, bool bRepeat);
        bool RestartMusic();
        void SuspendMusic();
        void StopMusic();
        bool IsPlayingMusic();

        // plugin interface
        std::string PluginName();
        int PluginVersion();
        void InstallPlugin();
        bool UninstallPlugin(std::string &);

    private:
        void CleanUp();
        int GetPriority(Sound);
        bool SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded);

        bool mEnabled;
        bool m3D;
        bool mMute;
        float mAudioVolume;
        ALCdevice* audioDevice;
        ALCcontext* audioContext;
        std::map<Sound, Buffer*> mSounds;
        std::map<int, Channel*> mChannels;
};