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authorZaba999 <zaba.marcin@gmail.com>2012-09-10 23:29:38 +0200
committerZaba999 <zaba.marcin@gmail.com>2012-09-10 23:29:38 +0200
commit479a67a731be5a5e8035ea7acce0344c7c605814 (patch)
treefc0448b4095ce03aeca2a1be98418aae78751d84 /src/object
parentcf2295d08d0b2d0ba63e316f5e5e3615c5c978ac (diff)
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Merge with changes from Zaba999 fork.
Diffstat (limited to 'src/object')
-rw-r--r--src/object/brain.cpp211
-rw-r--r--src/object/brain.h156
-rw-r--r--src/object/mainmovie.h30
-rw-r--r--src/object/motion/motion.cpp26
-rw-r--r--src/object/motion/motion.h10
-rw-r--r--src/object/motion/motionvehicle.h6
-rw-r--r--src/object/object.cpp1412
-rw-r--r--src/object/object.h132
-rw-r--r--src/object/robotmain.cpp52
-rw-r--r--src/object/robotmain.h147
-rw-r--r--src/object/task/task.cpp26
-rw-r--r--src/object/task/task.h50
-rw-r--r--src/object/task/taskmanager.cpp2
-rw-r--r--src/object/task/taskmanager.h2
14 files changed, 1127 insertions, 1135 deletions
diff --git a/src/object/brain.cpp b/src/object/brain.cpp
index ef55e73..e322a3d 100644
--- a/src/object/brain.cpp
+++ b/src/object/brain.cpp
@@ -15,55 +15,55 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
-#include <stdio.h>
-
+// #include <stdio.h>
+//
#include "object/brain.h"
-
-#include "CBot/CBotDll.h"
-#include "common/struct.h"
-#include "math/geometry.h"
-#include "math/const.h"
-#include "old/d3dengine.h"
-#include "old/d3dmath.h"
-#include "common/language.h"
-#include "common/global.h"
-#include "common/event.h"
+//
+// #include "CBot/CBotDll.h"
+// #include "common/struct.h"
+// #include "math/geometry.h"
+// #include "math/const.h"
+// #include "old/d3dengine.h"
+// #include "old/d3dmath.h"
+// #include "common/language.h"
+// #include "common/global.h"
+// #include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
-#include "common/restext.h"
-#include "old/math3d.h"
-#include "object/robotmain.h"
-#include "old/terrain.h"
-#include "old/water.h"
-#include "old/camera.h"
-#include "object/object.h"
-#include "physics/physics.h"
-#include "object/motion/motion.h"
-#include "object/motion/motionspider.h"
-#include "old/pyro.h"
+// #include "common/restext.h"
+// #include "old/math3d.h"
+// #include "object/robotmain.h"
+// #include "old/terrain.h"
+// #include "old/water.h"
+// #include "old/camera.h"
+// #include "object/object.h"
+// #include "physics/physics.h"
+// #include "object/motion/motion.h"
+// #include "object/motion/motionspider.h"
+// #include "old/pyro.h"
#include "object/task/taskmanager.h"
-#include "object/task/task.h"
-#include "object/task/taskmanip.h"
-#include "object/task/taskflag.h"
-#include "object/task/taskshield.h"
+// #include "object/task/task.h"
+// #include "object/task/taskmanip.h"
+// #include "object/task/taskflag.h"
+// #include "object/task/taskshield.h"
#include "script/script.h"
-#include "ui/studio.h"
-#include "ui/interface.h"
-#include "ui/button.h"
-#include "ui/color.h"
-#include "ui/edit.h"
-#include "ui/list.h"
-#include "ui/label.h"
-#include "ui/group.h"
-#include "ui/gauge.h"
+// #include "ui/studio.h"
+// #include "ui/interface.h"
+// #include "ui/button.h"
+// #include "ui/color.h"
+// #include "ui/edit.h"
+// #include "ui/list.h"
+// #include "ui/label.h"
+// #include "ui/group.h"
+// #include "ui/gauge.h"
#include "ui/slider.h"
-#include "ui/compass.h"
-#include "ui/target.h"
+// #include "ui/compass.h"
+// #include "ui/target.h"
#include "ui/window.h"
-#include "ui/displaytext.h"
-#include "old/text.h"
-#include "old/sound.h"
-#include "old/particule.h"
+// #include "ui/displaytext.h"
+// #include "old/text.h"
+#include "sound/sound.h"
+// #include "old/particule.h"
#include "script/cmdtoken.h"
@@ -82,20 +82,21 @@ CBrain::CBrain(CInstanceManager* iMan, CObject* object)
m_iMan->AddInstance(CLASS_BRAIN, this, 100);
m_object = object;
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
- m_interface = (CInterface*)m_iMan->SearchInstance(CLASS_INTERFACE);
- m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
+ m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE));
+ m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
+ m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER));
+ m_camera = static_cast<Gfx::CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA));
+ m_interface = static_cast<CInterface*>(m_iMan->SearchInstance(CLASS_INTERFACE));
+ m_displayText = static_cast<CDisplayText*>(m_iMan->SearchInstance(CLASS_DISPLAYTEXT));
+ m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN));
+ m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND));
+ m_particle = static_cast<CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE));
m_physics = 0;
m_motion = 0;
m_primaryTask = 0;
m_secondaryTask = 0;
- m_studio = 0;
+ // TODO uncoment when ui/studio will be implemented.
+ // m_studio = 0;
m_program = -1;
m_bActivity = true;
@@ -142,7 +143,8 @@ CBrain::~CBrain()
delete m_primaryTask;
delete m_secondaryTask;
- delete m_studio;
+ // TODO uncoment when ui/studio will be implemented.
+ // delete m_studio;
delete m_traceRecordBuffer;
m_iMan->DeleteInstance(CLASS_BRAIN, this);
}
@@ -169,7 +171,8 @@ void CBrain::DeleteObject(bool bAll)
}
}
- if ( m_studio != 0 ) // current edition?
+ // TODO uncoment when ui/studio will be implemented.
+ // if ( m_studio != 0 ) // current edition?
{
StopEditScript(true);
}
@@ -213,13 +216,13 @@ bool CBrain::Read(char *line)
bool CBrain::EventProcess(const Event &event)
{
- CWindow* pw;
- CControl* pc;
- CSlider* ps;
- EventMsg action;
- ObjectType type;
- Error err;
- float axeX, axeY, axeZ, factor;
+ Ui::CWindow* pw;
+ Ui::CControl* pc;
+ Ui::CSlider* ps;
+ Event action;
+ ObjectType type;
+ Error err;
+ float axeX, axeY, axeZ, factor;
type = m_object->RetType();
@@ -240,7 +243,7 @@ bool CBrain::EventProcess(const Event &event)
event.param == m_engine->RetKey(KEYRANK_ACTION, 1) ) &&
!m_main->RetEditLock() )
{
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw != 0 )
{
pc = pw->SearchControl(m_defaultEnter);
@@ -270,10 +273,11 @@ bool CBrain::EventProcess(const Event &event)
EventFrame(event);
}
+ // TODO uncoment when ui/studio will be implemented.
if ( m_object->RetSelect() && // robot selected?
- m_studio != 0 ) // current issue?
+ /* m_studio != 0 */ ) // current issue?
{
- m_studio->EventProcess(event);
+ // m_studio->EventProcess(event);
if ( action == EVENT_OBJECT_PROGRUN )
{
@@ -591,10 +595,10 @@ bool CBrain::EventProcess(const Event &event)
if ( action == EVENT_OBJECT_DIMSHIELD )
{
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw != 0 )
{
- ps = (CSlider*)pw->SearchControl(EVENT_OBJECT_DIMSHIELD);
+ ps = (Ui::CSlider*)pw->SearchControl(EVENT_OBJECT_DIMSHIELD);
if ( ps != 0 )
{
m_object->SetParam((ps->RetVisibleValue()-(RADIUS_SHIELD_MIN/g_unit))/((RADIUS_SHIELD_MAX-RADIUS_SHIELD_MIN)/g_unit));
@@ -687,7 +691,7 @@ bool CBrain::EventProcess(const Event &event)
TraceRecordStart();
}
UpdateInterface();
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw != 0 )
{
UpdateScript(pw);
@@ -701,7 +705,7 @@ bool CBrain::EventProcess(const Event &event)
TraceRecordStop();
}
UpdateInterface();
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw != 0 )
{
UpdateScript(pw);
@@ -765,10 +769,11 @@ bool CBrain::EventFrame(const Event &event)
m_sound->Position(m_soundChannelAlarm, m_object->RetPosition(0));
}
- if ( m_studio != 0 ) // �urrent edition?
- {
- m_studio->EventProcess(event);
- }
+ // TODO uncoment when ui/studio will be implemented.
+ // if ( m_studio != 0 ) // current edition?
+ // {
+ // m_studio->EventProcess(event);
+ // }
UpdateInterface(event.rTime);
@@ -891,8 +896,9 @@ void CBrain::StartEditScript(int rank, char* name)
m_script[rank] = new CScript(m_iMan, m_object, &m_secondaryTask);
}
- m_studio = new CStudio(m_iMan);
- m_studio->StartEditScript(m_script[rank], name, rank);
+ // TODO uncoment when ui/studio will be implemented.
+ // m_studio = new CStudio(m_iMan);
+ // m_studio->StartEditScript(m_script[rank], name, rank);
}
// End of editing a program.
@@ -901,10 +907,11 @@ void CBrain::StopEditScript(bool bCancel)
{
if ( !bCancel ) SetActiveVirus(false);
- if ( !m_studio->StopEditScript(bCancel) ) return;
+ // TODO uncoment when ui/studio will be implemented.
+ // if ( !m_studio->StopEditScript(bCancel) ) return;
- delete m_studio;
- m_studio = 0;
+ // delete m_studio;
+ // m_studio = 0;
CreateInterface(true); // puts the control buttons
}
@@ -1209,7 +1216,7 @@ void CBrain::GroundFlat()
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 40.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGFLAT, 1.0f);
+ m_particle->CreateParticle(pos, speed, dim, PARTIGFLAT, 1.0f);
}
@@ -1227,17 +1234,17 @@ void CBrain::ColorFlag(int color)
bool CBrain::CreateInterface(bool bSelect)
{
ObjectType type;
- CWindow* pw;
+ Ui::CWindow* pw;
CButton* pb;
CColor* pc;
- CSlider* ps;
+ Ui::CSlider* ps;
CTarget* pt;
CLabel* pl;
Math::Point pos, dim, ddim;
float ox, oy, sx, sy;
char name[100];
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw != 0 )
{
pw->Flush(); // destroys the window buttons
@@ -1253,7 +1260,7 @@ bool CBrain::CreateInterface(bool bSelect)
if ( !m_main->RetShowMap() ) dim.x = 640.0f/640.0f;
dim.y = 86.0f/480.0f;
m_interface->CreateWindows(pos, dim, 3, EVENT_WINDOW0);
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw == 0 ) return false;
m_object->GetTooltipName(name);
@@ -1926,7 +1933,7 @@ bool CBrain::CreateInterface(bool bSelect)
void CBrain::UpdateInterface(float rTime)
{
- CWindow* pw;
+ Ui::CWindow* pw;
#if _TEEN
CButton* pb;
#endif
@@ -1956,7 +1963,7 @@ void CBrain::UpdateInterface(float rTime)
return;
}
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw == 0 ) return;
pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
@@ -2130,9 +2137,9 @@ void CBrain::UpdateInterface(float rTime)
void CBrain::UpdateInterface()
{
ObjectType type;
- CWindow* pw;
+ Ui::CWindow* pw;
CButton* pb;
- CSlider* ps;
+ Ui::CSlider* ps;
#if _TEEN
CColor* pc;
int color;
@@ -2142,7 +2149,7 @@ void CBrain::UpdateInterface()
if ( !m_object->RetSelect() ) return;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw == 0 ) return;
type = m_object->RetType();
@@ -2235,7 +2242,7 @@ void CBrain::UpdateInterface()
DefaultEnter (pw, EVENT_OBJECT_ENDSHIELD, false);
}
- ps = (CSlider*)pw->SearchControl(EVENT_OBJECT_DIMSHIELD);
+ ps = (Ui::CSlider*)pw->SearchControl(EVENT_OBJECT_DIMSHIELD);
if ( ps != 0 )
{
ps->SetVisibleValue((RADIUS_SHIELD_MIN/g_unit)+m_object->RetParam()*((RADIUS_SHIELD_MAX-RADIUS_SHIELD_MIN)/g_unit));
@@ -2438,7 +2445,7 @@ void CBrain::UpdateInterface()
// Updates the list of programs.
-void CBrain::UpdateScript(CWindow *pw)
+void CBrain::UpdateScript(Ui::CWindow *pw)
{
CList* pl;
char name[100];
@@ -2488,10 +2495,10 @@ void CBrain::UpdateScript(CWindow *pw)
int CBrain::RetSelScript()
{
- CWindow* pw;
+ Ui::CWindow* pw;
CList* pl;
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw == 0 ) return -1;
pl = (CList*)pw->SearchControl(EVENT_OBJECT_PROGLIST);
@@ -2504,12 +2511,12 @@ int CBrain::RetSelScript()
void CBrain::BlinkScript(bool bEnable)
{
- CWindow* pw;
+ Ui::CWindow* pw;
CList* pl;
if ( !m_object->RetSelect() ) return; // robot not selected?
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ pw = (Ui::CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
if ( pw == 0 ) return;
pl = (CList*)pw->SearchControl(EVENT_OBJECT_PROGLIST);
@@ -2520,9 +2527,9 @@ void CBrain::BlinkScript(bool bEnable)
// Check the status of a button interface.
-void CBrain::CheckInterface(CWindow *pw, EventMsg event, bool bState)
+void CBrain::CheckInterface(Ui::CWindow *pw, EventMsg event, bool bState)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
if ( control == 0 ) return;
@@ -2532,9 +2539,9 @@ void CBrain::CheckInterface(CWindow *pw, EventMsg event, bool bState)
// Changes the state of a button interface.
-void CBrain::EnableInterface(CWindow *pw, EventMsg event, bool bState)
+void CBrain::EnableInterface(Ui::CWindow *pw, EventMsg event, bool bState)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
if ( control == 0 ) return;
@@ -2544,9 +2551,9 @@ void CBrain::EnableInterface(CWindow *pw, EventMsg event, bool bState)
// Changes the state of a button on the interface.
-void CBrain::DeadInterface(CWindow *pw, EventMsg event, bool bState)
+void CBrain::DeadInterface(Ui::CWindow *pw, EventMsg event, bool bState)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
if ( control == 0 ) return;
@@ -2556,9 +2563,9 @@ void CBrain::DeadInterface(CWindow *pw, EventMsg event, bool bState)
// Change the default input state of a button interface.
-void CBrain::DefaultEnter(CWindow *pw, EventMsg event, bool bState)
+void CBrain::DefaultEnter(Ui::CWindow *pw, EventMsg event, bool bState)
{
- CControl* control;
+ Ui::CControl* control;
control = pw->SearchControl(event);
if ( control == 0 ) return;
@@ -2708,7 +2715,7 @@ bool CBrain::ReadSoluce(char* filename)
// Load a script with a text file.
-bool CBrain::ReadProgram(int rank, char* filename)
+bool CBrain::ReadProgram(int rank, const char* filename)
{
if ( m_script[rank] == 0 )
{
diff --git a/src/object/brain.h b/src/object/brain.h
index 0220ffc..b1ef9bc 100644
--- a/src/object/brain.h
+++ b/src/object/brain.h
@@ -19,7 +19,7 @@
#pragma once
-#include <stdio.h>
+// #include <stdio.h>
#include "common/misc.h"
#include "common/event.h"
@@ -30,10 +30,6 @@
class CInstanceManager;
-class CD3DEngine;
-class CTerrain;
-class CWater;
-class CCamera;
class CObject;
class CPhysics;
class CMotion;
@@ -44,8 +40,18 @@ class CDisplayText;
class CScript;
class CRobotMain;
class CStudio;
-class CSound;
-class CParticule;
+class CSoundInterface;
+class CParticle;
+
+namespace Gfx
+{
+
+class CEngine;
+class CTerrain;
+class CWater;
+class CCamera;
+
+} /* Gfx */
const int BRAINMAXSCRIPT = 10;
@@ -88,29 +94,29 @@ public:
bool IsBusy();
void SetActivity(bool bMode);
- bool RetActivity();
+ bool GetActivity();
bool IsProgram();
bool ProgramExist(int rank);
void RunProgram(int rank);
int FreeProgram();
- int RetProgram();
+ int GetProgram();
void StopProgram();
void StopTask();
bool IntroduceVirus();
void SetActiveVirus(bool bActive);
- bool RetActiveVirus();
+ bool GetActiveVirus();
void SetScriptRun(int rank);
- int RetScriptRun();
+ int GetScriptRun();
void SetScriptName(int rank, char *name);
- char* RetScriptName(int rank);
+ char* GetScriptName(int rank);
void SetSoluceName(char *name);
- char* RetSoluceName();
+ char* GetSoluceName();
bool ReadSoluce(char* filename);
- bool ReadProgram(int rank, char* filename);
- bool RetCompile(int rank);
+ bool ReadProgram(int rank, const char* filename);
+ bool GetCompile(int rank);
bool WriteProgram(int rank, char* filename);
bool ReadStack(FILE *file);
bool WriteStack(FILE *file);
@@ -144,13 +150,13 @@ protected:
void ColorFlag(int color);
void UpdateScript(CWindow *pw);
- int RetSelScript();
+ int GetSelScript();
void BlinkScript(bool bEnable);
- void CheckInterface(CWindow *pw, EventMsg event, bool bState);
- void EnableInterface(CWindow *pw, EventMsg event, bool bState);
- void DeadInterface(CWindow *pw, EventMsg event, bool bState);
- void DefaultEnter(CWindow *pw, EventMsg event, bool bState=true);
+ void CheckInterface(CWindow *pw, EventType event, bool bState);
+ void EnableInterface(CWindow *pw, EventType event, bool bState);
+ void DeadInterface(CWindow *pw, EventType event, bool bState);
+ void DefaultEnter(CWindow *pw, EventType event, bool bState=true);
void TraceRecordStart();
void TraceRecordFrame();
@@ -159,60 +165,60 @@ protected:
bool TraceRecordPut(char *buffer, int max, TraceOper oper, float param);
protected:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
- CTerrain* m_terrain;
- CWater* m_water;
- CCamera* m_camera;
- CObject* m_object;
- CPhysics* m_physics;
- CMotion* m_motion;
- CInterface* m_interface;
- CDisplayText* m_displayText;
- CRobotMain* m_main;
- CStudio* m_studio;
- CSound* m_sound;
- CParticule* m_particule;
- CTaskManager* m_primaryTask;
- CTaskManager* m_secondaryTask;
-
- CScript* m_script[BRAINMAXSCRIPT];
- int m_selScript; // rank of the selected script
- int m_program; // rank of the executed program / ​​-1
- bool m_bActivity;
- bool m_bBurn;
- bool m_bActiveVirus;
-
- int m_scriptRun;
- char m_scriptName[BRAINMAXSCRIPT][50];
- char m_soluceName[50];
-
- EventMsg m_buttonAxe;
- EventMsg m_manipStyle;
- EventMsg m_defaultEnter;
- EventMsg m_interfaceEvent[100];
-
- CObject* m_antTarget;
- CObject* m_beeBullet;
- float m_beeBulletSpeed;
- Math::Vector m_startPos;
- float m_time;
- float m_burnTime;
- float m_lastUpdateTime;
- float m_lastHumanTime;
- float m_lastSpiderTime;
- float m_lastWormTime;
- float m_lastBulletTime;
- float m_lastAlarmTime;
- int m_soundChannelAlarm;
- int m_flagColor;
-
- bool m_bTraceRecord;
- TraceOper m_traceOper;
- Math::Vector m_tracePos;
- float m_traceAngle;
- int m_traceColor;
- int m_traceRecordIndex;
- TraceRecord* m_traceRecordBuffer;
+ CInstanceManager* m_iMan;
+ Gfx::CEngine* m_engine;
+ Gfx::CTerrain* m_terrain;
+ Gfx::CWater* m_water;
+ Gfx::CCamera* m_camera;
+ CObject* m_object;
+ CPhysics* m_physics;
+ CMotion* m_motion;
+ CInterface* m_interface;
+ CDisplayText* m_displayText;
+ CRobotMain* m_main;
+ CStudio* m_studio;
+ CSoundInterface* m_sound;
+ CParticle* m_particle;
+ CTaskManager* m_primaryTask;
+ CTaskManager* m_secondaryTask;
+
+ CScript* m_script[BRAINMAXSCRIPT];
+ int m_selScript; // rank of the selected script
+ int m_program; // rank of the executed program / ​​-1
+ bool m_bActivity;
+ bool m_bBurn;
+ bool m_bActiveVirus;
+
+ int m_scriptRun;
+ char m_scriptName[BRAINMAXSCRIPT][50];
+ char m_soluceName[50];
+
+ EventType m_buttonAxe;
+ EventType m_manipStyle;
+ EventType m_defaultEnter;
+ EventType m_interfaceEvent[100];
+
+ CObject* m_antTarget;
+ CObject* m_beeBullet;
+ float m_beeBulletSpeed;
+ Math::Vector m_startPos;
+ float m_time;
+ float m_burnTime;
+ float m_lastUpdateTime;
+ float m_lastHumanTime;
+ float m_lastSpiderTime;
+ float m_lastWormTime;
+ float m_lastBulletTime;
+ float m_lastAlarmTime;
+ int m_soundChannelAlarm;
+ int m_flagColor;
+
+ bool m_bTraceRecord;
+ TraceOper m_traceOper;
+ Math::Vector m_tracePos;
+ float m_traceAngle;
+ int m_traceColor;
+ int m_traceRecordIndex;
+ TraceRecord* m_traceRecordBuffer;
};
diff --git a/src/object/mainmovie.h b/src/object/mainmovie.h
index 23721fb..0c8d51c 100644
--- a/src/object/mainmovie.h
+++ b/src/object/mainmovie.h
@@ -25,13 +25,15 @@
class CInstanceManager;
class CEvent;
-class CD3DEngine;
class CInterface;
class CRobotMain;
class CCamera;
-class CSound;
-
+class CSoundInterface;
+namespace Gfx
+{
+ class CEngine;
+} /* Gfx */
enum MainMovieType
@@ -61,17 +63,17 @@ protected:
protected:
CInstanceManager* m_iMan;
- CEvent* m_event;
- CD3DEngine* m_engine;
- CInterface* m_interface;
- CRobotMain* m_main;
- CCamera* m_camera;
- CSound* m_sound;
-
- MainMovieType m_type;
- MainMovieType m_stopType;
- float m_speed;
- float m_progress;
+ CEvent* m_event;
+ Gfx::CEngine* m_engine;
+ CInterface* m_interface;
+ CRobotMain* m_main;
+ CCamera* m_camera;
+ CSoundInterface* m_sound;
+
+ MainMovieType m_type;
+ MainMovieType m_stopType;
+ float m_speed;
+ float m_progress;
Math::Vector m_initialEye;
Math::Vector m_initialLookat;
Math::Vector m_finalEye[2];
diff --git a/src/object/motion/motion.cpp b/src/object/motion/motion.cpp
index 6278627..6b22471 100644
--- a/src/object/motion/motion.cpp
+++ b/src/object/motion/motion.cpp
@@ -95,16 +95,16 @@ bool CMotion::EventProcess(const Event &event)
Math::Vector pos, dir;
float time;
- if ( m_object->RetType() != OBJECT_TOTO &&
- m_engine->RetPause() ) return true;
+ if ( m_object->GetType() != OBJECT_TOTO &&
+ m_engine->GetPause() ) return true;
if ( event.event != EVENT_FRAME ) return true;
m_progress += event.rTime*m_actionTime;
if ( m_progress > 1.0f ) m_progress = 1.0f; // (*)
- pos = m_object->RetPosition(0);
- if ( pos.y < m_water->RetLevel(m_object) ) // underwater?
+ pos = m_object->GetPosition(0);
+ if ( pos.y < m_water->GetLevel(m_object) ) // underwater?
{
time = event.rTime*3.0f; // everything is slower
}
@@ -113,19 +113,19 @@ bool CMotion::EventProcess(const Event &event)
time = event.rTime*10.0f;
}
- dir = m_object->RetLinVibration();
+ dir = m_object->GetLinVibration();
dir.x = Math::Smooth(dir.x, m_linVibration.x, time);
dir.y = Math::Smooth(dir.y, m_linVibration.y, time);
dir.z = Math::Smooth(dir.z, m_linVibration.z, time);
m_object->SetLinVibration(dir);
- dir = m_object->RetCirVibration();
+ dir = m_object->GetCirVibration();
dir.x = Math::Smooth(dir.x, m_cirVibration.x, time);
dir.y = Math::Smooth(dir.y, m_cirVibration.y, time);
dir.z = Math::Smooth(dir.z, m_cirVibration.z, time);
m_object->SetCirVibration(dir);
- dir = m_object->RetInclinaison();
+ dir = m_object->GetInclinaison();
dir.x = Math::Smooth(dir.x, m_inclinaison.x, time);
dir.y = Math::Smooth(dir.y, m_inclinaison.y, time);
dir.z = Math::Smooth(dir.z, m_inclinaison.z, time);
@@ -148,9 +148,9 @@ Error CMotion::SetAction(int action, float time)
return ERR_OK;
}
-// Returns the current action.
+// Geturns the current action.
-int CMotion::RetAction()
+int CMotion::GetAction()
{
return m_actionType;
}
@@ -163,7 +163,7 @@ bool CMotion::SetParam(int rank, float value)
return false;
}
-float CMotion::RetParam(int rank)
+float CMotion::GetParam(int rank)
{
return 0.0f;
}
@@ -208,7 +208,7 @@ void CMotion::SetLinVibration(Math::Vector dir)
m_linVibration = dir;
}
-Math::Vector CMotion::RetLinVibration()
+Math::Vector CMotion::GetLinVibration()
{
return m_linVibration;
}
@@ -220,7 +220,7 @@ void CMotion::SetCirVibration(Math::Vector dir)
m_cirVibration = dir;
}
-Math::Vector CMotion::RetCirVibration()
+Math::Vector CMotion::GetCirVibration()
{
return m_cirVibration;
}
@@ -232,7 +232,7 @@ void CMotion::SetInclinaison(Math::Vector dir)
m_inclinaison = dir;
}
-Math::Vector CMotion::RetInclinaison()
+Math::Vector CMotion::GetInclinaison()
{
return m_inclinaison;
}
diff --git a/src/object/motion/motion.h b/src/object/motion/motion.h
index 9828283..2ec5c5d 100644
--- a/src/object/motion/motion.h
+++ b/src/object/motion/motion.h
@@ -51,20 +51,20 @@ public:
virtual bool Create(Math::Vector pos, float angle, ObjectType type, float power);
virtual bool EventProcess(const Event &event);
virtual Error SetAction(int action, float time=0.2f);
- virtual int RetAction();
+ virtual int GetAction();
virtual bool SetParam(int rank, float value);
- virtual float RetParam(int rank);
+ virtual float GetParam(int rank);
virtual bool Write(char *line);
virtual bool Read(char *line);
virtual void SetLinVibration(Math::Vector dir);
- virtual Math::Vector RetLinVibration();
+ virtual Math::Vector GetLinVibration();
virtual void SetCirVibration(Math::Vector dir);
- virtual Math::Vector RetCirVibration();
+ virtual Math::Vector GetCirVibration();
virtual void SetInclinaison(Math::Vector dir);
- virtual Math::Vector RetInclinaison();
+ virtual Math::Vector GetInclinaison();
protected:
diff --git a/src/object/motion/motionvehicle.h b/src/object/motion/motionvehicle.h
index 5ca97cd..ca60c1e 100644
--- a/src/object/motion/motionvehicle.h
+++ b/src/object/motion/motionvehicle.h
@@ -33,11 +33,11 @@ public:
bool Create(Math::Vector pos, float angle, ObjectType type, float power);
bool EventProcess(const Event &event);
- bool RetTraceDown();
+ bool GetTraceDown();
void SetTraceDown(bool bDown);
- int RetTraceColor();
+ int GetTraceColor();
void SetTraceColor(int color);
- float RetTraceWidth();
+ float GetTraceWidth();
void SetTraceWidth(float width);
protected:
diff --git a/src/object/object.cpp b/src/object/object.cpp
index e2e52e5..c29e59b 100644
--- a/src/object/object.cpp
+++ b/src/object/object.cpp
@@ -17,76 +17,74 @@
// object.cpp
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
+//---------CBot
#include "CBot/CBotDll.h"
-#include "common/struct.h"
-#include "math/const.h"
-#include "math/geometry.h"
-#include "old/d3dengine.h"
-#include "old/d3dmath.h"
-#include "old/d3dutil.h"
+
+//---------Common
#include "common/global.h"
-#include "common/event.h"
-#include "common/misc.h"
#include "common/iman.h"
#include "common/restext.h"
-#include "old/math3d.h"
-#include "object/mainmovie.h"
-#include "object/robotmain.h"
-#include "old/light.h"
-#include "old/terrain.h"
-#include "old/water.h"
-#include "old/blitz.h"
-#include "old/camera.h"
-#include "old/particule.h"
-#include "physics/physics.h"
-#include "object/brain.h"
-#include "object/motion/motion.h"
-#include "object/motion/motionhuman.h"
-#include "object/motion/motiontoto.h"
-#include "object/motion/motionvehicle.h"
-#include "object/motion/motionmother.h"
-#include "object/motion/motionant.h"
-#include "object/motion/motionspider.h"
-#include "object/motion/motionbee.h"
-#include "object/motion/motionworm.h"
-#include "old/modfile.h"
+
+//---------Graphic
+#include "graphics/engine/lightman.h"
+#include "graphics/engine/lightning.h"
+#include "graphics/engine/modelfile.h"
+#include "graphics/engine/particle.h"
+#include "graphics/engine/pyro.h"
+#include "graphics/engine/terrain.h"
+
+//---------Math
+#include "math/geometry.h"
+
+//---------Object
#include "object/auto/auto.h"
#include "object/auto/autobase.h"
-#include "object/auto/autoportico.h"
+#include "object/auto/autoconvert.h"
#include "object/auto/autoderrick.h"
-#include "object/auto/autofactory.h"
-#include "object/auto/autorepair.h"
#include "object/auto/autodestroyer.h"
-#include "object/auto/autostation.h"
-#include "object/auto/autoenergy.h"
-#include "object/auto/autoconvert.h"
-#include "object/auto/autotower.h"
-#include "object/auto/autoresearch.h"
-#include "object/auto/autolabo.h"
-#include "object/auto/autonuclear.h"
-#include "object/auto/autoradar.h"
#include "object/auto/autoegg.h"
-#include "object/auto/autonest.h"
-#include "object/auto/autoroot.h"
+#include "object/auto/autoenergy.h"
+#include "object/auto/autofactory.h"
#include "object/auto/autoflag.h"
+#include "object/auto/autohuston.h"
#include "object/auto/autoinfo.h"
#include "object/auto/autojostle.h"
+#include "object/auto/autokid.h"
+#include "object/auto/autolabo.h"
+#include "object/auto/automush.h"
+#include "object/auto/autonest.h"
+#include "object/auto/autonuclear.h"
#include "object/auto/autopara.h"
+#include "object/auto/autoportico.h"
+#include "object/auto/autoradar.h"
+#include "object/auto/autorepair.h"
+#include "object/auto/autoresearch.h"
+#include "object/auto/autoroot.h"
#include "object/auto/autosafe.h"
-#include "object/auto/autohuston.h"
-#include "object/auto/automush.h"
-#include "object/auto/autokid.h"
-#include "object/task/task.h"
-#include "old/pyro.h"
-#include "ui/displaytext.h"
-#include "script/cmdtoken.h"
-#include "script/cbottoken.h"
-#include "old/sound.h"
+#include "object/auto/autostation.h"
+#include "object/auto/autotower.h"
+#include "object/brain.h"
+#include "object/motion/motion.h"
+#include "object/motion/motionant.h"
+#include "object/motion/motionbee.h"
+#include "object/motion/motionhuman.h"
+#include "object/motion/motionmother.h"
+#include "object/motion/motionspider.h"
+#include "object/motion/motiontoto.h"
+#include "object/motion/motionvehicle.h"
+#include "object/motion/motionworm.h"
#include "object/object.h"
+#include "object/robotmain.h"
+
+//---------Physics
+#include "physics/physics.h"
+
+//---------Script
+#include "script/cbottoken.h"
+#include "script/cmdtoken.h"
+
+//---------Ui
+#include "ui/displaytext.h"
@@ -116,7 +114,7 @@ static float debug_arm3 = 0.0f;
void uObject(CBotVar* botThis, void* user)
{
- CObject* object = (CObject*)user;
+ CObject* object = static_cast<CObject*>(user);
CObject* power;
CObject* fret;
CPhysics* physics;
@@ -128,19 +126,19 @@ void uObject(CBotVar* botThis, void* user)
if ( object == 0 ) return;
- physics = object->RetPhysics();
+ physics = object->GetPhysics();
// Updates the object's type.
pVar = botThis->GetItemList(); // "category"
- type = object->RetType();
- pVar->SetValInt(type, object->RetName());
+ type = object->GetType();
+ pVar->SetValInt(type, object->GetName());
// Updates the position of the object.
pVar = pVar->GetNext(); // "position"
- if ( object->RetTruck() == 0 )
+ if ( object->GetTruck() == 0 )
{
- pos = object->RetPosition(0);
- pos.y -= object->RetWaterLevel(); // relative to sea level!
+ pos = object->GetPosition(0);
+ pos.y -= object->GetWaterLevel(); // relative to sea level!
pSub = pVar->GetItemList(); // "x"
pSub->SetValFloat(pos.x/g_unit);
pSub = pSub->GetNext(); // "y"
@@ -159,8 +157,8 @@ void uObject(CBotVar* botThis, void* user)
}
// Updates the angle.
- pos = object->RetAngle(0);
- pos += object->RetInclinaison();
+ pos = object->GetAngle(0);
+ pos += object->GetInclinaison();
pVar = pVar->GetNext(); // "orientation"
pVar->SetValFloat(360.0f-Math::Mod(pos.y*180.0f/Math::PI, 360.0f));
pVar = pVar->GetNext(); // "pitch"
@@ -170,47 +168,47 @@ void uObject(CBotVar* botThis, void* user)
// Updates the energy level of the object.
pVar = pVar->GetNext(); // "energyLevel"
- value = object->RetEnergy();
+ value = object->GetEnergy();
pVar->SetValFloat(value);
// Updates the shield level of the object.
pVar = pVar->GetNext(); // "shieldLevel"
- value = object->RetShield();
+ value = object->GetShield();
pVar->SetValFloat(value);
// Updates the temperature of the reactor.
pVar = pVar->GetNext(); // "temperature"
if ( physics == 0 ) value = 0.0f;
- else value = 1.0f-physics->RetReactorRange();
+ else value = 1.0f-physics->GetReactorRange();
pVar->SetValFloat(value);
// Updates the height above the ground.
pVar = pVar->GetNext(); // "altitude"
if ( physics == 0 ) value = 0.0f;
- else value = physics->RetFloorHeight();
+ else value = physics->GetFloorHeight();
pVar->SetValFloat(value/g_unit);
// Updates the lifetime of the object.
pVar = pVar->GetNext(); // "lifeTime"
- value = object->RetAbsTime();
+ value = object->GetAbsTime();
pVar->SetValFloat(value);
// Updates the material of the object.
pVar = pVar->GetNext(); // "material"
- iValue = object->RetMaterial();
+ iValue = object->GetMaterial();
pVar->SetValInt(iValue);
// Updates the type of battery.
pVar = pVar->GetNext(); // "energyCell"
- power = object->RetPower();
+ power = object->GetPower();
if ( power == 0 ) pVar->SetPointer(0);
- else pVar->SetPointer(power->RetBotVar());
+ else pVar->SetPointer(power->GetBotVar());
// Updates the transported object's type.
pVar = pVar->GetNext(); // "load"
- fret = object->RetFret();
+ fret = object->GetFret();
if ( fret == 0 ) pVar->SetPointer(0);
- else pVar->SetPointer(fret->RetBotVar());
+ else pVar->SetPointer(fret->GetBotVar());
}
@@ -225,15 +223,15 @@ CObject::CObject(CInstanceManager* iMan)
m_iMan = iMan;
m_iMan->AddInstance(CLASS_OBJECT, this, 500);
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
- m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
- m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
+ m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE));
+ m_lightMan = static_cast<Gfx::CLightManager*>(m_iMan->SearchInstance(CLASS_LIGHT));
+ m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
+ m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER));
+ m_particle = static_cast<Gfx::CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE));
+ m_camera = static_cast<Gfx::CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA));
+ m_displayText = static_cast<Ui::CDisplayText*>(m_iMan->SearchInstance(CLASS_DISPLAYTEXT));
+ m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN));
+ m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND));
m_physics = 0;
m_brain = 0;
m_motion = 0;
@@ -250,7 +248,7 @@ CObject::CObject(CInstanceManager* iMan)
m_linVibration = Math::Vector(0.0f, 0.0f, 0.0f);
m_cirVibration = Math::Vector(0.0f, 0.0f, 0.0f);
m_inclinaison = Math::Vector(0.0f, 0.0f, 0.0f);
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
m_power = 0;
m_fret = 0;
@@ -281,7 +279,7 @@ CObject::CObject(CInstanceManager* iMan)
m_shotTime = 0.0f;
m_bVirusMode = false;
m_virusTime = 0.0f;
- m_lastVirusParticule = 0.0f;
+ m_lastVirusParticle = 0.0f;
m_totalDesectList = 0;
m_bLock = false;
m_bExplo = false;
@@ -297,7 +295,7 @@ CObject::CObject(CInstanceManager* iMan)
m_proxyDistance = 60.0f;
m_param = 0.0f;
- ZeroMemory(&m_character, sizeof(Character));
+ memset(&m_character, 0, sizeof(m_character));
m_character.wheelFront = 1.0f;
m_character.wheelBack = 1.0f;
m_character.wheelLeft = 1.0f;
@@ -309,7 +307,7 @@ CObject::CObject(CInstanceManager* iMan)
m_resetAngle = Math::Vector(0.0f, 0.0f, 0.0f);
m_resetRun = -1;
- m_cameraType = CAMERA_BACK;
+ m_cameraType = Gfx::CAM_TYPE_BACK;
m_cameraDist = 50.0f;
m_bCameraLock = false;
@@ -376,7 +374,7 @@ CObject::~CObject()
void CObject::DeleteObject(bool bAll)
{
CObject* pObj;
- CPyro* pPyro;
+ Gfx::CPyro* pPyro;
int i;
if ( m_botVar != 0 )
@@ -384,14 +382,14 @@ void CObject::DeleteObject(bool bAll)
m_botVar->SetUserPtr(OBJECTDELETED);
}
- if ( m_camera->RetObject() == this )
+ if ( m_camera->GetObject() == this )
{
m_camera->SetObject(0);
}
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
pObj->DeleteDeselList(this);
@@ -400,29 +398,29 @@ void CObject::DeleteObject(bool bAll)
if ( !bAll )
{
#if 0
- type = m_camera->RetType();
- if ( (type == CAMERA_BACK ||
- type == CAMERA_FIX ||
- type == CAMERA_EXPLO ||
- type == CAMERA_ONBOARD) &&
- m_camera->RetObject() == this )
+ type = m_camera->GetType();
+ if ( (type == Gfx::CAM_TYPE_BACK ||
+ type == Gfx::CAM_TYPE_FIX ||
+ type == Gfx::CAM_TYPE_EXPLO ||
+ type == Gfx::CAM_TYPE_ONBOARD) &&
+ m_camera->GetObject() == this )
{
- pObj = m_main->SearchNearest(RetPosition(0), this);
+ pObj = m_main->SearchNearest(GetPosition(0), this);
if ( pObj == 0 )
{
m_camera->SetObject(0);
- m_camera->SetType(CAMERA_FREE);
+ m_camera->SetType(Gfx::CAM_TYPE_FREE);
}
else
{
m_camera->SetObject(pObj);
- m_camera->SetType(CAMERA_BACK);
+ m_camera->SetType(Gfx::CAM_TYPE_BACK);
}
}
#endif
for ( i=0 ; i<1000000 ; i++ )
{
- pPyro = (CPyro*)m_iMan->SearchInstance(CLASS_PYRO, i);
+ pPyro = static_cast<Gfx::CPyro*>(m_iMan->SearchInstance(CLASS_PYRO, i));
if ( pPyro == 0 ) break;
pPyro->CutObjectLink(this); // the object no longer exists
@@ -453,7 +451,7 @@ void CObject::DeleteObject(bool bAll)
m_type == OBJECT_START ||
m_type == OBJECT_END ) // building?
{
- m_terrain->DeleteBuildingLevel(RetPosition(0)); // flattens the field
+ m_terrain->DeleteBuildingLevel(GetPosition(0)); // flattens the field
}
}
@@ -461,19 +459,19 @@ void CObject::DeleteObject(bool bAll)
if ( m_partiReactor != -1 )
{
- m_particule->DeleteParticule(m_partiReactor);
+ m_particle->DeleteParticle(m_partiReactor);
m_partiReactor = -1;
}
if ( m_shadowLight != -1 )
{
- m_light->DeleteLight(m_shadowLight);
+ m_lightMan->DeleteLight(m_shadowLight);
m_shadowLight = -1;
}
if ( m_effectLight != -1 )
{
- m_light->DeleteLight(m_effectLight);
+ m_lightMan->DeleteLight(m_effectLight);
m_effectLight = -1;
}
@@ -506,7 +504,7 @@ void CObject::DeleteObject(bool bAll)
if ( m_objectPart[i].masterParti != -1 )
{
- m_particule->DeleteParticule(m_objectPart[i].masterParti);
+ m_particle->DeleteParticle(m_objectPart[i].masterParti);
m_objectPart[i].masterParti = -1;
}
}
@@ -569,8 +567,8 @@ void CObject::Simplify()
bool CObject::ExploObject(ExploType type, float force, float decay)
{
- PyroType pyroType;
- CPyro* pyro;
+ Gfx::PyroType pyroType;
+ Gfx::CPyro* pyro;
float loss, shield;
if ( type == EXPLO_BURN )
@@ -627,7 +625,7 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
loss *= decay;
// Decreases the power of the shield.
- shield = RetShield();
+ shield = GetShield();
shield -= loss;
if ( shield < 0.0f ) shield = 0.0f;
SetShield(shield);
@@ -638,26 +636,26 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
{
if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_SHOTH;
+ pyroType = Gfx::PT_SHOTH;
}
else
{
- pyroType = PT_SHOTW;
+ pyroType = Gfx::PT_SHOTW;
}
}
else
{
if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_SHOTH;
+ pyroType = Gfx::PT_SHOTH;
}
else if ( m_type == OBJECT_MOTHER )
{
- pyroType = PT_SHOTM;
+ pyroType = Gfx::PT_SHOTM;
}
else
{
- pyroType = PT_SHOTT;
+ pyroType = Gfx::PT_SHOTT;
}
}
}
@@ -672,16 +670,16 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
m_type == OBJECT_WORM ||
m_type == OBJECT_BULLET )
{
- pyroType = PT_BURNO;
+ pyroType = Gfx::PT_BURNO;
SetBurn(true);
}
else if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_DEADG;
+ pyroType = Gfx::PT_DEADG;
}
else
{
- pyroType = PT_BURNT;
+ pyroType = Gfx::PT_BURNT;
SetBurn(true);
}
SetVirusMode(false);
@@ -690,11 +688,11 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
{
if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_DEADW;
+ pyroType = Gfx::PT_DEADW;
}
else
{
- pyroType = PT_FRAGW;
+ pyroType = Gfx::PT_FRAGW;
}
}
else // explosion?
@@ -704,17 +702,17 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
m_type == OBJECT_BEE ||
m_type == OBJECT_WORM )
{
- pyroType = PT_EXPLOO;
+ pyroType = Gfx::PT_EXPLOO;
}
else if ( m_type == OBJECT_MOTHER ||
m_type == OBJECT_NEST ||
m_type == OBJECT_BULLET )
{
- pyroType = PT_FRAGO;
+ pyroType = Gfx::PT_FRAGO;
}
else if ( m_type == OBJECT_HUMAN )
{
- pyroType = PT_DEADG;
+ pyroType = Gfx::PT_DEADG;
}
else if ( m_type == OBJECT_BASE ||
m_type == OBJECT_DERRICK ||
@@ -737,24 +735,24 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
m_type == OBJECT_START ||
m_type == OBJECT_END ) // building?
{
- pyroType = PT_FRAGT;
+ pyroType = Gfx::PT_FRAGT;
}
else if ( m_type == OBJECT_MOBILEtg ||
m_type == OBJECT_TEEN28 || // cylinder?
m_type == OBJECT_TEEN31 ) // basket?
{
- pyroType = PT_FRAGT;
+ pyroType = Gfx::PT_FRAGT;
}
else
{
- pyroType = PT_EXPLOT;
+ pyroType = Gfx::PT_EXPLOT;
}
}
loss = 1.0f;
}
- pyro = new CPyro(m_iMan);
+ pyro = new Gfx::CPyro(m_iMan);
pyro->Create(pyroType, this, loss);
if ( shield == 0.0f ) // dead?
@@ -768,10 +766,10 @@ bool CObject::ExploObject(ExploType type, float force, float decay)
if ( shield > 0.0f ) return false; // not dead yet
- if ( RetSelect() )
+ if ( GetSelect() )
{
SetSelect(false); // deselects the object
- m_camera->SetType(CAMERA_EXPLO);
+ m_camera->SetType(Gfx::CAM_TYPE_EXPLO);
m_main->DeselectAll();
}
DeleteDeselList(this);
@@ -830,7 +828,7 @@ void CObject::InitPart(int part)
}
// Creates a new part, and returns its number.
-// Returns -1 on error.
+// Geturns -1 on error.
int CObject::CreatePart()
{
@@ -855,7 +853,7 @@ void CObject::DeletePart(int part)
if ( m_objectPart[part].masterParti != -1 )
{
- m_particule->DeleteParticule(m_objectPart[part].masterParti);
+ m_particle->DeleteParticle(m_objectPart[part].masterParti);
m_objectPart[part].masterParti = -1;
}
@@ -891,9 +889,9 @@ void CObject::SetObjectRank(int part, int objRank)
m_objectPart[part].object = objRank;
}
-// Returns the number of part.
+// Geturns the number of part.
-int CObject::RetObjectRank(int part)
+int CObject::GetObjectRank(int part)
{
if ( !m_objectPart[part].bUsed ) return -1;
return m_objectPart[part].object;
@@ -914,7 +912,7 @@ void CObject::SetObjectParent(int part, int parent)
void CObject::SetType(ObjectType type)
{
m_type = type;
- strcpy(m_name, RetObjectName(m_type));
+ strcpy(m_name, GetObjectName(m_type));
if ( m_type == OBJECT_MOBILErs )
{
@@ -940,16 +938,16 @@ void CObject::SetType(ObjectType type)
m_type == OBJECT_MOBILEii ||
m_type == OBJECT_MOBILErc ) // cannon vehicle?
{
- m_cameraType = CAMERA_ONBOARD;
+ m_cameraType = Gfx::CAM_TYPE_ONBOARD;
}
}
-ObjectType CObject::RetType()
+ObjectType CObject::GetType()
{
return m_type;
}
-char* CObject::RetName()
+char* CObject::GetName()
{
return m_name;
}
@@ -962,7 +960,7 @@ void CObject::SetOption(int option)
m_option = option;
}
-int CObject::RetOption()
+int CObject::GetOption()
{
return m_option;
}
@@ -980,7 +978,7 @@ void CObject::SetID(int id)
}
}
-int CObject::RetID()
+int CObject::GetID()
{
return m_id;
}
@@ -996,115 +994,115 @@ bool CObject::Write(char *line)
float value;
int i;
- sprintf(name, " camera=%s", GetCamera(RetCameraType()));
+ sprintf(name, " camera=%s", GetCamera(GetCameraType()));
strcat(line, name);
- if ( RetCameraLock() != 0 )
+ if ( GetCameraLock() != 0 )
{
- sprintf(name, " cameraLock=%d", RetCameraLock());
+ sprintf(name, " cameraLock=%d", GetCameraLock());
strcat(line, name);
}
- if ( RetEnergy() != 0.0f )
+ if ( GetEnergy() != 0.0f )
{
- sprintf(name, " energy=%.2f", RetEnergy());
+ sprintf(name, " energy=%.2f", GetEnergy());
strcat(line, name);
}
- if ( RetCapacity() != 1.0f )
+ if ( GetCapacity() != 1.0f )
{
- sprintf(name, " capacity=%.2f", RetCapacity());
+ sprintf(name, " capacity=%.2f", GetCapacity());
strcat(line, name);
}
- if ( RetShield() != 1.0f )
+ if ( GetShield() != 1.0f )
{
- sprintf(name, " shield=%.2f", RetShield());
+ sprintf(name, " shield=%.2f", GetShield());
strcat(line, name);
}
- if ( RetRange() != 1.0f )
+ if ( GetRange() != 1.0f )
{
- sprintf(name, " range=%.2f", RetRange());
+ sprintf(name, " range=%.2f", GetRange());
strcat(line, name);
}
- if ( RetSelectable() != 1 )
+ if ( GetSelectable() != 1 )
{
- sprintf(name, " selectable=%d", RetSelectable());
+ sprintf(name, " selectable=%d", GetSelectable());
strcat(line, name);
}
- if ( RetEnable() != 1 )
+ if ( GetEnable() != 1 )
{
- sprintf(name, " enable=%d", RetEnable());
+ sprintf(name, " enable=%d", GetEnable());
strcat(line, name);
}
- if ( RetFixed() != 0 )
+ if ( GetFixed() != 0 )
{
- sprintf(name, " fixed=%d", RetFixed());
+ sprintf(name, " fixed=%d", GetFixed());
strcat(line, name);
}
- if ( RetClip() != 1 )
+ if ( GetClip() != 1 )
{
- sprintf(name, " clip=%d", RetClip());
+ sprintf(name, " clip=%d", GetClip());
strcat(line, name);
}
- if ( RetLock() != 0 )
+ if ( GetLock() != 0 )
{
- sprintf(name, " lock=%d", RetLock());
+ sprintf(name, " lock=%d", GetLock());
strcat(line, name);
}
- if ( RetProxyActivate() != 0 )
+ if ( GetProxyActivate() != 0 )
{
- sprintf(name, " proxyActivate=%d", RetProxyActivate());
+ sprintf(name, " proxyActivate=%d", GetProxyActivate());
strcat(line, name);
- sprintf(name, " proxyDistance=%.2f", RetProxyDistance()/g_unit);
+ sprintf(name, " proxyDistance=%.2f", GetProxyDistance()/g_unit);
strcat(line, name);
}
- if ( RetMagnifyDamage() != 1.0f )
+ if ( GetMagnifyDamage() != 1.0f )
{
- sprintf(name, " magnifyDamage=%.2f", RetMagnifyDamage());
+ sprintf(name, " magnifyDamage=%.2f", GetMagnifyDamage());
strcat(line, name);
}
- if ( RetGunGoalV() != 0.0f )
+ if ( GetGunGoalV() != 0.0f )
{
- sprintf(name, " aimV=%.2f", RetGunGoalV());
+ sprintf(name, " aimV=%.2f", GetGunGoalV());
strcat(line, name);
}
- if ( RetGunGoalH() != 0.0f )
+ if ( GetGunGoalH() != 0.0f )
{
- sprintf(name, " aimH=%.2f", RetGunGoalH());
+ sprintf(name, " aimH=%.2f", GetGunGoalH());
strcat(line, name);
}
- if ( RetParam() != 0.0f )
+ if ( GetParam() != 0.0f )
{
- sprintf(name, " param=%.2f", RetParam());
+ sprintf(name, " param=%.2f", GetParam());
strcat(line, name);
}
- if ( RetResetCap() != 0 )
+ if ( GetResetCap() != 0 )
{
- sprintf(name, " resetCap=%d", RetResetCap());
+ sprintf(name, " resetCap=%d", GetResetCap());
strcat(line, name);
- pos = RetResetPosition()/g_unit;
+ pos = GetResetPosition()/g_unit;
sprintf(name, " resetPos=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z);
strcat(line, name);
- pos = RetResetAngle()/(Math::PI/180.0f);
+ pos = GetResetAngle()/(Math::PI/180.0f);
sprintf(name, " resetAngle=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z);
strcat(line, name);
- sprintf(name, " resetRun=%d", RetResetRun());
+ sprintf(name, " resetRun=%d", GetResetRun());
strcat(line, name);
}
@@ -1123,7 +1121,7 @@ bool CObject::Write(char *line)
// Puts information in terminal (OBJECT_INFO).
for ( i=0 ; i<m_infoTotal ; i++ )
{
- info = RetInfo(i);
+ info = GetInfo(i);
if ( info.name[0] == 0 ) break;
sprintf(name, " info%d=\"%s=%.2f\"", i+1, info.name, info.value);
@@ -1133,7 +1131,7 @@ bool CObject::Write(char *line)
// Sets the parameters of the command line.
for ( i=0 ; i<OBJECTMAXCMDLINE ; i++ )
{
- value = RetCmdLine(i);
+ value = GetCmdLine(i);
if ( value == NAN ) break;
if ( i == 0 ) sprintf(name, " cmdline=%.2f", value);
@@ -1164,21 +1162,21 @@ bool CObject::Write(char *line)
return true;
}
-// Returns all parameters of the object.
+// Geturns all parameters of the object.
bool CObject::Read(char *line)
{
Math::Vector pos, dir;
- Info info;
- CameraType cType;
- char op[20];
- char text[100];
- char* p;
- float value;
- int i;
+ Info info;
+ Gfx::CameraType cType;
+ char op[20];
+ char text[100];
+ char* p;
+ float value;
+ int i;
cType = OpCamera(line, "camera");
- if ( cType != CAMERA_NULL )
+ if ( cType != Gfx::CAM_TYPE_NULL )
{
SetCameraType(cType);
}
@@ -1200,7 +1198,7 @@ bool CObject::Read(char *line)
SetGunGoalV(OpFloat(line, "aimV", 0.0f));
SetGunGoalH(OpFloat(line, "aimH", 0.0f));
SetParam(OpFloat(line, "param", 0.0f));
- SetResetCap((ResetCap)OpInt(line, "resetCap", 0));
+ SetResetCap(static_cast<ResetCap>(OpInt(line, "resetCap", 0)));
SetResetPosition(OpDir(line, "resetPos")*g_unit);
SetResetAngle(OpDir(line, "resetAngle")*(Math::PI/180.0f));
SetResetRun(OpInt(line, "resetRun", 0));
@@ -1291,7 +1289,7 @@ int CObject::CreateCrashSphere(Math::Vector pos, float radius, Sound sound,
if ( m_crashSphereUsed >= MAXCRASHSPHERE ) return -1;
- zoom = RetZoomX(0);
+ zoom = GetZoomX(0);
m_crashSpherePos[m_crashSphereUsed] = pos;
m_crashSphereRadius[m_crashSphereUsed] = radius*zoom;
m_crashSphereHardness[m_crashSphereUsed] = hardness;
@@ -1299,14 +1297,14 @@ int CObject::CreateCrashSphere(Math::Vector pos, float radius, Sound sound,
return m_crashSphereUsed++;
}
-// Returns the number of spheres.
+// Geturns the number of spheres.
-int CObject::RetCrashSphereTotal()
+int CObject::GetCrashSphereTotal()
{
return m_crashSphereUsed;
}
-// Returns a sphere for collisions.
+// Geturns a sphere for collisions.
// The position is absolute in the world.
bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius)
@@ -1318,7 +1316,7 @@ bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius)
return false;
}
- // Returns to the sphere collisions,
+ // Geturns to the sphere collisions,
// which ignores the inclination of the vehicle.
// This is necessary to collisions with vehicles,
// so as not to reflect SetInclinaison, for example.
@@ -1342,16 +1340,16 @@ bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius)
return true;
}
-// Returns the hardness of a sphere.
+// Geturns the hardness of a sphere.
-Sound CObject::RetCrashSphereSound(int rank)
+Sound CObject::GetCrashSphereSound(int rank)
{
return m_crashSphereSound[rank];
}
-// Returns the hardness of a sphere.
+// Geturns the hardness of a sphere.
-float CObject::RetCrashSphereHardness(int rank)
+float CObject::GetCrashSphereHardness(int rank)
{
return m_crashSphereHardness[rank];
}
@@ -1378,12 +1376,12 @@ void CObject::SetGlobalSphere(Math::Vector pos, float radius)
{
float zoom;
- zoom = RetZoomX(0);
+ zoom = GetZoomX(0);
m_globalSpherePos = pos;
m_globalSphereRadius = radius*zoom;
}
-// Returns the global sphere, in the world.
+// Geturns the global sphere, in the world.
void CObject::GetGlobalSphere(Math::Vector &pos, float &radius)
{
@@ -1416,9 +1414,9 @@ void CObject::SetShieldRadius(float radius)
m_shieldRadius = radius;
}
-// Returns the radius of the shield.
+// Geturns the radius of the shield.
-float CObject::RetShieldRadius()
+float CObject::GetShieldRadius()
{
return m_shieldRadius;
}
@@ -1431,7 +1429,7 @@ void CObject::SetFloorHeight(float height)
Math::Vector pos;
pos = m_objectPart[0].position;
- m_terrain->MoveOnFloor(pos);
+ m_terrain->AdjustToFloor(pos);
if ( m_physics != 0 )
{
@@ -1451,7 +1449,7 @@ void CObject::FloorAdjust()
Math::Point nn;
float a;
- pos = RetPosition(0);
+ pos = GetPosition(0);
if ( m_terrain->GetNormal(n, pos) )
{
#if 0
@@ -1459,7 +1457,7 @@ void CObject::FloorAdjust()
SetAngleZ(0, -sinf(n.x));
SetAngleY(0, 0.0f);
#else
- a = RetAngleY(0);
+ a = GetAngleY(0);
nn = Math::RotatePoint(-a, Math::Point(n.z, n.x));
SetAngleX(0, sinf(nn.x));
SetAngleZ(0, -sinf(nn.y));
@@ -1481,7 +1479,7 @@ void CObject::SetLinVibration(Math::Vector dir)
}
}
-Math::Vector CObject::RetLinVibration()
+Math::Vector CObject::GetLinVibration()
{
return m_linVibration;
}
@@ -1499,7 +1497,7 @@ void CObject::SetCirVibration(Math::Vector dir)
}
}
-Math::Vector CObject::RetCirVibration()
+Math::Vector CObject::GetCirVibration()
{
return m_cirVibration;
}
@@ -1517,7 +1515,7 @@ void CObject::SetInclinaison(Math::Vector dir)
}
}
-Math::Vector CObject::RetInclinaison()
+Math::Vector CObject::GetInclinaison()
{
return m_inclinaison;
}
@@ -1539,10 +1537,10 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
rank = m_objectPart[0].object;
shPos = pos;
- m_terrain->MoveOnFloor(shPos, true);
+ m_terrain->AdjustToFloor(shPos, true);
m_engine->SetObjectShadowPos(rank, shPos);
- if ( m_physics != 0 && m_physics->RetType() == TYPE_FLYING )
+ if ( m_physics != 0 && m_physics->GetType() == TYPE_FLYING )
{
height = pos.y-shPos.y;
}
@@ -1554,7 +1552,7 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
// Calculating the normal to the ground in nine strategic locations,
// then perform a weighted average (the dots in the center are more important).
- radius = m_engine->RetObjectShadowRadius(rank);
+ radius = m_engine->GetObjectShadowRadius(rank);
i = 0;
m_terrain->GetNormal(norm, pos);
@@ -1619,7 +1617,7 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
{
norm += n[j];
}
- norm /= (float)i; // average vector
+ norm /= static_cast<float>(i); // average vector
m_engine->SetObjectShadowNormal(rank, norm);
@@ -1627,14 +1625,14 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
{
shPos = pos;
shPos.y += m_shadowHeight;
- m_light->SetLightPos(m_shadowLight, shPos);
+ m_lightMan->SetLightPos(m_shadowLight, shPos);
}
if ( m_effectLight != -1 )
{
shPos = pos;
shPos.y += m_effectHeight;
- m_light->SetLightPos(m_effectLight, shPos);
+ m_lightMan->SetLightPos(m_effectLight, shPos);
}
if ( m_bShowLimit )
@@ -1644,7 +1642,7 @@ void CObject::SetPosition(int part, const Math::Vector &pos)
}
}
-Math::Vector CObject::RetPosition(int part)
+Math::Vector CObject::GetPosition(int part)
{
return m_objectPart[part].position;
}
@@ -1662,7 +1660,7 @@ void CObject::SetAngle(int part, const Math::Vector &angle)
}
}
-Math::Vector CObject::RetAngle(int part)
+Math::Vector CObject::GetAngle(int part)
{
return m_objectPart[part].angle;
}
@@ -1696,17 +1694,17 @@ void CObject::SetAngleZ(int part, float angle)
m_objectPart[part].bRotate = true; //it will recalculate the matrices
}
-float CObject::RetAngleY(int part)
+float CObject::GetAngleY(int part)
{
return m_objectPart[part].angle.y;
}
-float CObject::RetAngleX(int part)
+float CObject::GetAngleX(int part)
{
return m_objectPart[part].angle.x;
}
-float CObject::RetAngleZ(int part)
+float CObject::GetAngleZ(int part)
{
return m_objectPart[part].angle.z;
}
@@ -1736,7 +1734,7 @@ void CObject::SetZoom(int part, Math::Vector zoom)
m_objectPart[part].zoom.z != 1.0f );
}
-Math::Vector CObject::RetZoom(int part)
+Math::Vector CObject::GetZoom(int part)
{
return m_objectPart[part].zoom;
}
@@ -1771,27 +1769,27 @@ void CObject::SetZoomZ(int part, float zoom)
m_objectPart[part].zoom.z != 1.0f );
}
-float CObject::RetZoomX(int part)
+float CObject::GetZoomX(int part)
{
return m_objectPart[part].zoom.x;
}
-float CObject::RetZoomY(int part)
+float CObject::GetZoomY(int part)
{
return m_objectPart[part].zoom.y;
}
-float CObject::RetZoomZ(int part)
+float CObject::GetZoomZ(int part)
{
return m_objectPart[part].zoom.z;
}
-// Returns the water level.
+// Geturns the water level.
-float CObject::RetWaterLevel()
+float CObject::GetWaterLevel()
{
- return m_water->RetLevel();
+ return m_water->GetLevel();
}
@@ -1801,11 +1799,11 @@ void CObject::SetTrainer(bool bEnable)
if ( m_bTrainer ) // training?
{
- m_cameraType = CAMERA_FIX;
+ m_cameraType = Gfx::CAM_TYPE_FIX;
}
}
-bool CObject::RetTrainer()
+bool CObject::GetTrainer()
{
return m_bTrainer;
}
@@ -1815,7 +1813,7 @@ void CObject::SetToy(bool bEnable)
m_bToy = bEnable;
}
-bool CObject::RetToy()
+bool CObject::GetToy()
{
return m_bToy;
}
@@ -1825,7 +1823,7 @@ void CObject::SetManual(bool bManual)
m_bManual = bManual;
}
-bool CObject::RetManual()
+bool CObject::GetManual()
{
return m_bManual;
}
@@ -1835,7 +1833,7 @@ void CObject::SetResetCap(ResetCap cap)
m_resetCap = cap;
}
-ResetCap CObject::RetResetCap()
+ResetCap CObject::GetResetCap()
{
return m_resetCap;
}
@@ -1845,7 +1843,7 @@ void CObject::SetResetBusy(bool bBusy)
m_bResetBusy = bBusy;
}
-bool CObject::RetResetBusy()
+bool CObject::GetResetBusy()
{
return m_bResetBusy;
}
@@ -1855,7 +1853,7 @@ void CObject::SetResetPosition(const Math::Vector &pos)
m_resetPosition = pos;
}
-Math::Vector CObject::RetResetPosition()
+Math::Vector CObject::GetResetPosition()
{
return m_resetPosition;
}
@@ -1865,12 +1863,12 @@ void CObject::SetResetAngle(const Math::Vector &angle)
m_resetAngle = angle;
}
-Math::Vector CObject::RetResetAngle()
+Math::Vector CObject::GetResetAngle()
{
return m_resetAngle;
}
-int CObject::RetResetRun()
+int CObject::GetResetRun()
{
return m_resetRun;
}
@@ -1883,12 +1881,12 @@ void CObject::SetResetRun(int run)
// Management of the particle master.
-void CObject::SetMasterParticule(int part, int parti)
+void CObject::SetMasterParticle(int part, int parti)
{
m_objectPart[part].masterParti = parti;
}
-int CObject::RetMasterParticule(int part)
+int CObject::GetMasterParticle(int part)
{
return m_objectPart[part].masterParti;
}
@@ -1901,7 +1899,7 @@ void CObject::SetPower(CObject* power)
m_power = power;
}
-CObject* CObject::RetPower()
+CObject* CObject::GetPower()
{
return m_power;
}
@@ -1913,7 +1911,7 @@ void CObject::SetFret(CObject* fret)
m_fret = fret;
}
-CObject* CObject::RetFret()
+CObject* CObject::GetFret()
{
return m_fret;
}
@@ -1928,7 +1926,7 @@ void CObject::SetTruck(CObject* truck)
m_engine->SetObjectShadowHide(m_objectPart[0].object, (m_truck != 0));
}
-CObject* CObject::RetTruck()
+CObject* CObject::GetTruck()
{
return m_truck;
}
@@ -1940,7 +1938,7 @@ void CObject::SetTruckPart(int part)
m_truckLink = part;
}
-int CObject::RetTruckPart()
+int CObject::GetTruckPart()
{
return m_truckLink;
}
@@ -1977,13 +1975,13 @@ void CObject::SetInfo(int rank, Info info)
m_bInfoUpdate = true;
}
-Info CObject::RetInfo(int rank)
+Info CObject::GetInfo(int rank)
{
if ( rank < 0 || rank >= OBJECTMAXINFO ) rank = 0;
return m_info[rank];
}
-int CObject::RetInfoTotal()
+int CObject::GetInfoTotal()
{
return m_infoTotal;
}
@@ -1993,7 +1991,7 @@ void CObject::SetInfoReturn(float value)
m_infoReturn = value;
}
-float CObject::RetInfoReturn()
+float CObject::GetInfoReturn()
{
return m_infoReturn;
}
@@ -2003,7 +2001,7 @@ void CObject::SetInfoUpdate(bool bUpdate)
m_bInfoUpdate = bUpdate;
}
-bool CObject::RetInfoUpdate()
+bool CObject::GetInfoUpdate()
{
return m_bInfoUpdate;
}
@@ -2016,31 +2014,31 @@ bool CObject::SetCmdLine(int rank, float value)
return true;
}
-float CObject::RetCmdLine(int rank)
+float CObject::GetCmdLine(int rank)
{
if ( rank < 0 || rank >= OBJECTMAXCMDLINE ) return 0.0f;
return m_cmdLine[rank];
}
-// Returns matrices of an object portion.
+// Geturns matrices of an object portion.
-Math::Matrix* CObject::RetRotateMatrix(int part)
+Math::Matrix* CObject::GetRotateMatrix(int part)
{
return &m_objectPart[part].matRotate;
}
-Math::Matrix* CObject::RetTranslateMatrix(int part)
+Math::Matrix* CObject::GetTranslateMatrix(int part)
{
return &m_objectPart[part].matTranslate;
}
-Math::Matrix* CObject::RetTransformMatrix(int part)
+Math::Matrix* CObject::GetTransformMatrix(int part)
{
return &m_objectPart[part].matTransform;
}
-Math::Matrix* CObject::RetWorldMatrix(int part)
+Math::Matrix* CObject::GetWorldMatrix(int part)
{
if ( m_objectPart[0].bTranslate ||
m_objectPart[0].bRotate )
@@ -2062,7 +2060,7 @@ void CObject::SetDrawWorld(bool bDraw)
{
if ( m_objectPart[i].bUsed )
{
- m_engine->SetDrawWorld(m_objectPart[i].object, bDraw);
+ m_engine->SetObjectDrawWorld(m_objectPart[i].object, bDraw);
}
}
}
@@ -2077,7 +2075,7 @@ void CObject::SetDrawFront(bool bDraw)
{
if ( m_objectPart[i].bUsed )
{
- m_engine->SetDrawFront(m_objectPart[i].object, bDraw);
+ m_engine->SetObjectDrawFront(m_objectPart[i].object, bDraw);
}
}
}
@@ -2242,94 +2240,93 @@ bool CObject::CreateInsect(Math::Vector pos, float angle, ObjectType type)
// Creates shade under a vehicle as a negative light.
-bool CObject::CreateShadowLight(float height, D3DCOLORVALUE color)
+bool CObject::CreateShadowLight(float height, Gfx::Color color)
{
- D3DLIGHT7 light;
+ Gfx::Light light;
Math::Vector pos;
- if ( !m_engine->RetLightMode() ) return true;
+ if ( !m_engine->GetLightMode() ) return true;
- pos = RetPosition(0);
+ pos = GetPosition(0);
m_shadowHeight = height;
- ZeroMemory( &light, sizeof(light) );
- light.dltType = D3DLIGHT_SPOT;
- light.dcvDiffuse.r = color.r;
- light.dcvDiffuse.g = color.g;
- light.dcvDiffuse.b = color.b;
- light.dvPosition.x = pos.x;
- light.dvPosition.y = pos.y+height;
- light.dvPosition.z = pos.z;
- light.dvDirection.x = 0.0f;
- light.dvDirection.y = -1.0f; // against the bottom
- light.dvDirection.z = 0.0f;
- light.dvRange = D3DLIGHT_RANGE_MAX;
- light.dvFalloff = 1.0f;
- light.dvAttenuation0 = 1.0f;
- light.dvAttenuation1 = 0.0f;
- light.dvAttenuation2 = 0.0f;
- light.dvTheta = 0.0f;
- light.dvPhi = Math::PI/4.0f;
-
- m_shadowLight = m_light->CreateLight();
+ light.type = Gfx::LIGHT_SPOT;
+ light.diffuse.r = color.r;
+ light.diffuse.g = color.g;
+ light.diffuse.b = color.b;
+ light.position.x = pos.x;
+ light.position.y = pos.y+height;
+ light.position.z = pos.z;
+ light.direction.x = 0.0f;
+ light.direction.y = -1.0f; // against the bottom
+ light.direction.z = 0.0f;
+ //TODO Is this value correct
+ light.spotIntensity = 128;
+ light.attenuation0 = 1.0f;
+ light.attenuation1 = 0.0f;
+ light.attenuation2 = 0.0f;
+ //TODO Is this value correct
+ light.spotAngle = 90;
+
+ m_shadowLight = m_lightMan->CreateLight();
if ( m_shadowLight == -1 ) return false;
- m_light->SetLight(m_shadowLight, light);
+ m_lightMan->SetLight(m_shadowLight, light);
// Only illuminates the objects on the ground.
- m_light->SetLightIncluType(m_shadowLight, TYPETERRAIN);
+ m_lightMan->SetLightIncludeType(m_shadowLight, Gfx::ENG_OBJTYPE_TERRAIN);
return true;
}
-// Returns the number of negative light shade.
+// Geturns the number of negative light shade.
-int CObject::RetShadowLight()
+int CObject::GetShadowLight()
{
return m_shadowLight;
}
// Creates light for the effects of a vehicle.
-bool CObject::CreateEffectLight(float height, D3DCOLORVALUE color)
+bool CObject::CreateEffectLight(float height, Gfx::Color color)
{
- D3DLIGHT7 light;
+ Gfx::Light light;
- if ( !m_engine->RetLightMode() ) return true;
+ if ( !m_engine->GetLightMode() ) return true;
m_effectHeight = height;
- ZeroMemory( &light, sizeof(light) );
- light.dltType = D3DLIGHT_SPOT;
- light.dcvDiffuse.r = color.r;
- light.dcvDiffuse.g = color.g;
- light.dcvDiffuse.b = color.b;
- light.dvPosition.x = 0.0f;
- light.dvPosition.y = 0.0f+height;
- light.dvPosition.z = 0.0f;
- light.dvDirection.x = 0.0f;
- light.dvDirection.y = -1.0f; // against the bottom
- light.dvDirection.z = 0.0f;
- light.dvRange = D3DLIGHT_RANGE_MAX;
- light.dvFalloff = 1.0f;
- light.dvAttenuation0 = 1.0f;
- light.dvAttenuation1 = 0.0f;
- light.dvAttenuation2 = 0.0f;
- light.dvTheta = 0.0f;
- light.dvPhi = Math::PI/4.0f;
-
- m_effectLight = m_light->CreateLight();
+ memset( &light, 0, sizeof(light) );
+ light.type = Gfx::LIGHT_SPOT;
+ light.diffuse.r = color.r;
+ light.diffuse.g = color.g;
+ light.diffuse.b = color.b;
+ light.position.x = 0.0f;
+ light.position.y = 0.0f+height;
+ light.position.z = 0.0f;
+ light.direction.x = 0.0f;
+ light.direction.y = -1.0f; // against the bottom
+ light.direction.z = 0.0f;
+ //TODO Is this value correct
+ light.spotIntensity = 1.0f;
+ light.attenuation0 = 1.0f;
+ light.attenuation1 = 0.0f;
+ light.attenuation2 = 0.0f;
+ //TODO Is this value correct
+ light.spotAngle = 90;
+
+ m_effectLight = m_lightMan->CreateLight();
if ( m_effectLight == -1 ) return false;
- m_light->SetLight(m_effectLight, light);
- m_light->SetLightIntensity(m_effectLight, 0.0f);
+ m_lightMan->SetLight(m_effectLight, light);
+ m_lightMan->SetLightIntensity(m_effectLight, 0.0f);
return true;
}
-// Returns the number of light effects.
+// Geturns the number of light effects.
-int CObject::RetEffectLight()
+int CObject::GetEffectLight()
{
return m_effectLight;
}
@@ -2337,15 +2334,15 @@ int CObject::RetEffectLight()
// Creates the circular shadow underneath a vehicle.
bool CObject::CreateShadowCircle(float radius, float intensity,
- D3DShadowType type)
+ Gfx::EngineShadowType type)
{
float zoom;
if ( intensity == 0.0f ) return true;
- zoom = RetZoomX(0);
+ zoom = GetZoomX(0);
- m_engine->ShadowCreate(m_objectPart[0].object);
+ m_engine->CreateShadow(m_objectPart[0].object);
m_engine->SetObjectShadowRadius(m_objectPart[0].object, radius*zoom);
m_engine->SetObjectShadowIntensity(m_objectPart[0].object, intensity);
@@ -2361,18 +2358,16 @@ bool CObject::CreateShadowCircle(float radius, float intensity,
bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
ObjectType type, float power)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
Math::Point p;
int rank, i;
- if ( m_engine->RetRestCreate() < 20 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
if ( m_type == OBJECT_PORTICO )
@@ -2384,7 +2379,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\portico2.mod");
@@ -2392,7 +2387,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(1, Math::Vector(0.0f, 67.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\portico3.mod");
@@ -2401,7 +2396,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(2, 45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 2);
pModFile->ReadModel("objects\\portico4.mod");
@@ -2410,7 +2405,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(3, -60.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(4, rank);
SetObjectParent(4, 3);
pModFile->ReadModel("objects\\portico5.mod");
@@ -2419,7 +2414,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(4, -55.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 1);
pModFile->ReadModel("objects\\portico3.mod");
@@ -2428,7 +2423,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(5, -45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(6, rank);
SetObjectParent(6, 5);
pModFile->ReadModel("objects\\portico4.mod");
@@ -2437,7 +2432,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(6, 60.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(7, rank);
SetObjectParent(7, 6);
pModFile->ReadModel("objects\\portico5.mod");
@@ -2446,7 +2441,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(7, 55.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(8, rank);
SetObjectParent(8, 0);
pModFile->ReadModel("objects\\portico6.mod");
@@ -2456,7 +2451,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoom(8, 2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 8);
pModFile->ReadModel("objects\\portico7.mod");
@@ -2464,7 +2459,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(9, Math::Vector(0.0f, 4.5f, 1.9f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(10, rank);
SetObjectParent(10, 0);
pModFile->ReadModel("objects\\portico6.mod");
@@ -2474,7 +2469,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoom(10, 2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(11, rank);
SetObjectParent(11, 10);
pModFile->ReadModel("objects\\portico7.mod");
@@ -2508,7 +2503,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
for ( i=0 ; i<8 ; i++ )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1+i, rank);
SetObjectParent(1+i, 0);
pModFile->ReadModel("objects\\base2.mod");
@@ -2519,7 +2514,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleZ(1+i, Math::PI/2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(10+i, rank);
SetObjectParent(10+i, 1+i);
pModFile->ReadModel("objects\\base4.mod");
@@ -2527,7 +2522,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(10+i, Math::Vector(23.5f, 0.0f, 7.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(18+i, rank);
SetObjectParent(18+i, 1+i);
pModFile->ReadModel("objects\\base4.mod");
@@ -2537,7 +2532,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
}
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 0);
pModFile->ReadModel("objects\\base3.mod"); // central pillar
@@ -2578,7 +2573,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\derrick2.mod");
@@ -2603,7 +2598,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\search2.mod");
@@ -2611,7 +2606,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(1, Math::Vector(0.0f, 13.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\search3.mod");
@@ -2638,7 +2633,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\radar2.mod");
@@ -2646,7 +2641,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\radar3.mod");
@@ -2655,7 +2650,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(2, -Math::PI/2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 2);
pModFile->ReadModel("objects\\radar4.mod");
@@ -2678,7 +2673,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\info2.mod");
@@ -2688,7 +2683,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
for ( i=0 ; i<3 ; i++ )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2+i*2, rank);
SetObjectParent(2+i*2, 1);
pModFile->ReadModel("objects\\info3.mod");
@@ -2696,7 +2691,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(2+i*2, Math::Vector(0.0f, 4.5f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3+i*2, rank);
SetObjectParent(3+i*2, 2+i*2);
pModFile->ReadModel("objects\\radar4.mod");
@@ -2741,7 +2736,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\labo2.mod");
@@ -2750,7 +2745,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleZ(1, Math::PI/2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\labo3.mod");
@@ -2758,7 +2753,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(2, Math::Vector(9.0f, -1.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 2);
pModFile->ReadModel("objects\\labo4.mod");
@@ -2767,7 +2762,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleZ(3, 80.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(4, rank);
SetObjectParent(4, 2);
pModFile->ReadModel("objects\\labo4.mod");
@@ -2777,7 +2772,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleY(4, Math::PI*2.0f/3.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 2);
pModFile->ReadModel("objects\\labo4.mod");
@@ -2809,7 +2804,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
for ( i=0 ; i<9 ; i++ )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1+i, rank);
SetObjectParent(1+i, 0);
pModFile->ReadModel("objects\\factory2.mod");
@@ -2819,7 +2814,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoomZ(1+i, 0.30f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(10+i, rank);
SetObjectParent(10+i, 0);
pModFile->ReadModel("objects\\factory2.mod");
@@ -2832,7 +2827,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
for ( i=0 ; i<2 ; i++ )
{
- float s = (float)(i*2-1);
+ float s = static_cast<float>(i*2-1);
CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( -3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
@@ -2867,7 +2862,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\repair2.mod");
@@ -2893,7 +2888,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\destroy2.mod");
@@ -2936,7 +2931,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\convert2.mod");
@@ -2944,7 +2939,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetPosition(1, Math::Vector(0.0f, 14.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\convert3.mod");
@@ -2953,7 +2948,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleX(2, -Math::PI*0.35f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 0);
pModFile->ReadModel("objects\\convert3.mod");
@@ -2980,7 +2975,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\roller2c.mod");
@@ -2989,7 +2984,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetAngleZ(1, Math::PI/2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\roller3c.mod");
@@ -3006,7 +3001,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
m_character.posPower = Math::Vector(5.0f, 3.0f, 0.0f);
CreateShadowCircle(6.0f, 1.0f);
- m_showLimitRadius = BLITZPARA;
+ m_showLimitRadius = Gfx::BLITZPARA;
}
if ( m_type == OBJECT_NUCLEAR )
@@ -3018,7 +3013,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\nuclear2.mod");
@@ -3059,7 +3054,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 20.0f);
CreateShadowCircle(21.0f, 1.0f);
- m_showLimitRadius = BLITZPARA;
+ m_showLimitRadius = Gfx::BLITZPARA;
}
if ( m_type == OBJECT_SAFE )
@@ -3071,7 +3066,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\safe2.mod");
@@ -3079,7 +3074,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoom(1, 1.05f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\safe3.mod");
@@ -3103,7 +3098,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\huston2.mod");
@@ -3113,7 +3108,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
SetZoom(1, 3.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\huston3.mod");
@@ -3223,14 +3218,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
pPower->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
pPower->SetObjectRank(0, rank);
if ( power <= 1.0f ) pModFile->ReadModel("objects\\power.mod");
else pModFile->ReadModel("objects\\atomic.mod");
pModFile->CreateEngineObject(rank);
- pPower->SetPosition(0, RetCharacter()->posPower);
+ pPower->SetPosition(0, GetCharacter()->posPower);
pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
pPower->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f);
@@ -3242,12 +3237,12 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
}
#endif
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos); // to display the shadows immediately
CreateOtherObject(type);
- m_engine->LoadAllTexture();
+ m_engine->LoadAllTextures();
delete pModFile;
return true;
@@ -3258,22 +3253,17 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height,
bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type,
float power)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
char name[50];
int rank;
float radius, height;
- if ( type != OBJECT_SHOW )
- {
- if ( m_engine->RetRestCreate() < 1 ) return false;
- }
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
SetEnergy(power);
@@ -3363,10 +3353,10 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type,
SetFloorHeight(0.0f);
CreateOtherObject(type);
- m_engine->LoadAllTexture();
+ m_engine->LoadAllTextures();
FloorAdjust();
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos); // to display the shadows immediately
@@ -3378,13 +3368,11 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type,
bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
char name[50];
int rank, i;
- if ( m_engine->RetRestCreate() < 1+4 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
@@ -3396,7 +3384,7 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_FLAGv ) strcpy(name, "objects\\flag1v.mod");
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel(name);
pModFile->CreateEngineObject(rank);
@@ -3413,7 +3401,7 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
for ( i=0 ; i<4 ; i++ )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1+i, rank);
SetObjectParent(1+i, i);
pModFile->ReadModel(name);
@@ -3427,10 +3415,10 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
SetFloorHeight(0.0f);
CreateOtherObject(type);
- m_engine->LoadAllTexture();
+ m_engine->LoadAllTextures();
FloorAdjust();
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
delete pModFile;
@@ -3442,19 +3430,17 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type)
bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_BARRIER0 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier0.mod");
pModFile->CreateEngineObject(rank);
@@ -3465,13 +3451,13 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(6.0f, 0.5f, D3DSHADOWWORM);
+ CreateShadowCircle(6.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_BARRIER1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier1.mod");
pModFile->CreateEngineObject(rank);
@@ -3484,13 +3470,13 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(12.0f, 0.5f, D3DSHADOWWORM);
+ CreateShadowCircle(12.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_BARRIER2 ) // cardboard?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier2.mod");
pModFile->CreateEngineObject(rank);
@@ -3503,13 +3489,13 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(12.0f, 0.8f, D3DSHADOWWORM);
+ CreateShadowCircle(12.0f, 0.8f, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_BARRIER3 ) // match + straw?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\barrier3.mod");
pModFile->CreateEngineObject(rank);
@@ -3522,17 +3508,17 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(10.0f, 0.5f, D3DSHADOWWORM);
+ CreateShadowCircle(10.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
FloorAdjust();
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -3545,12 +3531,10 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height,
bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
@@ -3561,7 +3545,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT4 ) // standard?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT0 ) pModFile->ReadModel("objects\\plant0.mod");
if ( type == OBJECT_PLANT1 ) pModFile->ReadModel("objects\\plant1.mod");
@@ -3586,7 +3570,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT7 ) // clover?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT5 ) pModFile->ReadModel("objects\\plant5.mod");
if ( type == OBJECT_PLANT6 ) pModFile->ReadModel("objects\\plant6.mod");
@@ -3605,7 +3589,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT9 ) // squash?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT8 ) pModFile->ReadModel("objects\\plant8.mod");
if ( type == OBJECT_PLANT9 ) pModFile->ReadModel("objects\\plant9.mod");
@@ -3626,7 +3610,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT14 ) // succulent?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT10 ) pModFile->ReadModel("objects\\plant10.mod");
if ( type == OBJECT_PLANT11 ) pModFile->ReadModel("objects\\plant11.mod");
@@ -3651,7 +3635,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
type == OBJECT_PLANT19 ) // fern?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
if ( type == OBJECT_PLANT15 ) pModFile->ReadModel("objects\\plant15.mod");
if ( type == OBJECT_PLANT16 ) pModFile->ReadModel("objects\\plant16.mod");
@@ -3675,7 +3659,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE0 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree0.mod");
pModFile->CreateEngineObject(rank);
@@ -3693,7 +3677,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree1.mod");
pModFile->CreateEngineObject(rank);
@@ -3712,7 +3696,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE2 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree2.mod");
pModFile->CreateEngineObject(rank);
@@ -3731,7 +3715,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE3 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree3.mod");
pModFile->CreateEngineObject(rank);
@@ -3749,7 +3733,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE4 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree4.mod");
pModFile->CreateEngineObject(rank);
@@ -3766,7 +3750,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
if ( type == OBJECT_TREE5 ) // giant tree (for the world "teen")
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\tree5.mod");
pModFile->CreateEngineObject(rank);
@@ -3780,13 +3764,13 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
CreateShadowCircle(50.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -3799,19 +3783,17 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height,
bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_MUSHROOM1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\mush1.mod");
pModFile->CreateEngineObject(rank);
@@ -3828,7 +3810,7 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
if ( type == OBJECT_MUSHROOM2 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\mush2.mod");
pModFile->CreateEngineObject(rank);
@@ -3842,13 +3824,13 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
CreateShadowCircle(5.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -3861,16 +3843,14 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height,
bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
Math::Matrix* mat;
- D3DCOLORVALUE color;
- int rank;
- float fShadow;
- bool bFloorAdjust = true;
-
- if ( m_engine->RetRestCreate() < 1 ) return false;
+ Gfx::Color color;
+ int rank;
+ float fShadow;
+ bool bFloorAdjust = true;
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
@@ -3879,7 +3859,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN0 ) // orange pencil lg=10
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen0.mod");
pModFile->CreateEngineObject(rank);
@@ -3893,13 +3873,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector(-2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(5.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(5.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN1 ) // blue pencil lg=14
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen1.mod");
pModFile->CreateEngineObject(rank);
@@ -3915,13 +3895,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector(-4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(6.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN2 ) // red pencil lg=16
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen2.mod");
pModFile->CreateEngineObject(rank);
@@ -3937,14 +3917,14 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector(-4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector(-7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(6.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN3 ) // jar with pencils
{
rank = m_engine->CreateObject();
-//? m_engine->SetObjectType(rank, TYPEFIX);
- m_engine->SetObjectType(rank, TYPEMETAL);
+//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen3.mod");
pModFile->CreateEngineObject(rank);
@@ -3960,7 +3940,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN4 ) // scissors
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen4.mod");
pModFile->CreateEngineObject(rank);
@@ -3976,13 +3956,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector( 8.0f, 1.0f, 2.2f), 2.3f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 9.4f, 1.0f,-2.0f), 2.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(10.0f, 0.5f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(10.0f, 0.5f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN5 ) // CD
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen5.mod");
pModFile->CreateEngineObject(rank);
@@ -3999,7 +3979,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN6 ) // book 1
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen6.mod");
pModFile->CreateEngineObject(rank);
@@ -4020,7 +4000,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN7 ) // book 2
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen7.mod");
pModFile->CreateEngineObject(rank);
@@ -4041,7 +4021,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN8 ) // a stack of books 1
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen8.mod");
pModFile->CreateEngineObject(rank);
@@ -4063,7 +4043,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN9 ) // a stack of books 2
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen9.mod");
pModFile->CreateEngineObject(rank);
@@ -4085,7 +4065,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN10 ) // bookcase
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen10.mod");
pModFile->CreateEngineObject(rank);
@@ -4111,7 +4091,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN11 ) // lamp
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen11.mod");
pModFile->CreateEngineObject(rank);
@@ -4120,9 +4100,9 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
SetFloorHeight(0.0f);
SetZoom(0, zoom);
- mat = RetWorldMatrix(0);
+ mat = GetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(-56.0f, 22.0f, 0.0f));
- m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(20.0f, 20.0f), PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(20.0f, 20.0f), Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
pos = Math::Transform(*mat, Math::Vector(-65.0f, 40.0f, 0.0f));
color.r = 4.0f;
@@ -4135,8 +4115,8 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN12 ) // coke
{
rank = m_engine->CreateObject();
-//? m_engine->SetObjectType(rank, TYPEFIX);
- m_engine->SetObjectType(rank, TYPEMETAL);
+//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen12.mod");
pModFile->CreateEngineObject(rank);
@@ -4152,7 +4132,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN13 ) // cardboard farm
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen13.mod");
pModFile->CreateEngineObject(rank);
@@ -4177,7 +4157,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN14 ) // open box
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen14.mod");
pModFile->CreateEngineObject(rank);
@@ -4202,7 +4182,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN15 ) // stack of cartons
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen15.mod");
pModFile->CreateEngineObject(rank);
@@ -4227,7 +4207,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN16 ) // watering can
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen16.mod");
pModFile->CreateEngineObject(rank);
@@ -4245,7 +4225,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN17 ) // wheel |
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen17.mod");
pModFile->CreateEngineObject(rank);
@@ -4261,7 +4241,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN18 ) // wheel /
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen18.mod");
pModFile->CreateEngineObject(rank);
@@ -4277,7 +4257,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN19 ) // wheel =
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen19.mod");
pModFile->CreateEngineObject(rank);
@@ -4293,7 +4273,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN20 ) // wall with shelf
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen20.mod");
pModFile->CreateEngineObject(rank);
@@ -4314,7 +4294,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN21 ) // wall with window
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen21.mod");
pModFile->CreateEngineObject(rank);
@@ -4326,7 +4306,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN22 ) // wall with door and shelf
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen22.mod");
pModFile->CreateEngineObject(rank);
@@ -4343,7 +4323,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN23 ) // skateboard on wheels
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen23.mod");
pModFile->CreateEngineObject(rank);
@@ -4364,13 +4344,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector( 23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
CreateCrashSphere(Math::Vector( 23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(35.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(35.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN24 ) // skate /
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen24.mod");
pModFile->CreateEngineObject(rank);
@@ -4386,7 +4366,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN25 ) // skate /
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen25.mod");
pModFile->CreateEngineObject(rank);
@@ -4402,7 +4382,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN26 ) // ceiling lamp
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen26.mod");
pModFile->CreateEngineObject(rank);
@@ -4411,9 +4391,9 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
SetZoom(0, zoom);
SetFloorHeight(0.0f);
- mat = RetWorldMatrix(0);
+ mat = GetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
- m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(100.0f, 100.0f), PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(100.0f, 100.0f), Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
color.r = 4.0f;
@@ -4426,7 +4406,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN27 ) // large plant?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen27.mod");
pModFile->CreateEngineObject(rank);
@@ -4441,8 +4421,8 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN28 ) // bottle?
{
rank = m_engine->CreateObject();
-//? m_engine->SetObjectType(rank, TYPEFIX);
- m_engine->SetObjectType(rank, TYPEMETAL);
+//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen28.mod");
pModFile->CreateEngineObject(rank);
@@ -4457,7 +4437,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN29 ) // bridge?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen29.mod");
pModFile->CreateEngineObject(rank);
@@ -4470,7 +4450,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN30 ) // jump?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen30.mod");
pModFile->CreateEngineObject(rank);
@@ -4486,7 +4466,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN31 ) // basket?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen31.mod");
pModFile->CreateEngineObject(rank);
@@ -4505,7 +4485,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN32 ) // chair?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen32.mod");
pModFile->CreateEngineObject(rank);
@@ -4524,7 +4504,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN33 ) // panel?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen33.mod");
pModFile->CreateEngineObject(rank);
@@ -4539,7 +4519,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN34 ) // stone?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen34.mod");
pModFile->CreateEngineObject(rank);
@@ -4554,7 +4534,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN35 ) // pipe?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen35.mod");
pModFile->CreateEngineObject(rank);
@@ -4567,13 +4547,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateCrashSphere(Math::Vector( 0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector( 20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
CreateCrashSphere(Math::Vector( 40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
- CreateShadowCircle(40.0f, 0.8f*fShadow, D3DSHADOWWORM);
+ CreateShadowCircle(40.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN36 ) // trunk?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen36.mod");
pModFile->CreateEngineObject(rank);
@@ -4586,7 +4566,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN37 ) // boat?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen37.mod");
pModFile->CreateEngineObject(rank);
@@ -4599,7 +4579,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN38 ) // fan?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen38a.mod");
pModFile->CreateEngineObject(rank);
@@ -4608,7 +4588,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
SetZoom(0, zoom);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\teen38b.mod"); // engine
@@ -4616,7 +4596,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
SetPosition(1, Math::Vector(0.0f, 30.0f, 0.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 1);
pModFile->ReadModel("objects\\teen38c.mod"); // propeller
@@ -4631,7 +4611,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN39 ) // potted plant?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen39.mod");
pModFile->CreateEngineObject(rank);
@@ -4647,7 +4627,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN40 ) // balloon?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen40.mod");
pModFile->CreateEngineObject(rank);
@@ -4663,7 +4643,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN41 ) // fence?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen41.mod");
pModFile->CreateEngineObject(rank);
@@ -4675,7 +4655,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN42 ) // clover?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen42.mod");
pModFile->CreateEngineObject(rank);
@@ -4690,7 +4670,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN43 ) // clover?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen43.mod");
pModFile->CreateEngineObject(rank);
@@ -4705,7 +4685,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
if ( type == OBJECT_TEEN44 ) // car?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\teen44.mod");
pModFile->CreateEngineObject(rank);
@@ -4718,7 +4698,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateShadowCircle(55.0f, 1.0f*fShadow);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
if ( bFloorAdjust )
@@ -4729,7 +4709,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -4742,20 +4722,18 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height
bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
float radius;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_QUARTZ0 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz0.mod");
pModFile->CreateEngineObject(rank);
@@ -4770,7 +4748,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
if ( type == OBJECT_QUARTZ1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz1.mod");
pModFile->CreateEngineObject(rank);
@@ -4785,7 +4763,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
if ( type == OBJECT_QUARTZ2 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz2.mod");
pModFile->CreateEngineObject(rank);
@@ -4800,7 +4778,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
if ( type == OBJECT_QUARTZ3 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\quartz3.mod");
pModFile->CreateEngineObject(rank);
@@ -4813,13 +4791,13 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
CreateShadowCircle(10.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -4843,8 +4821,8 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
pos.y += 16.0f;
radius = 8.0f;
}
- m_particule->CreateParticule(pos, pos, Math::Point(2.0f, 2.0f), PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
- m_particule->CreateParticule(pos, pos, Math::Point(2.0f, 2.0f), PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
+ m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
+ m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
delete pModFile;
return true;
@@ -4855,19 +4833,17 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height,
bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_ROOT0 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root0.mod");
pModFile->CreateEngineObject(rank);
@@ -4889,7 +4865,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root1.mod");
pModFile->CreateEngineObject(rank);
@@ -4911,7 +4887,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT2 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root2.mod");
pModFile->CreateEngineObject(rank);
@@ -4932,7 +4908,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT3 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root3.mod");
pModFile->CreateEngineObject(rank);
@@ -4955,7 +4931,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT4 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root4.mod");
pModFile->CreateEngineObject(rank);
@@ -4980,7 +4956,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
if ( type == OBJECT_ROOT5 ) // gravity root ?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\root4.mod");
pModFile->CreateEngineObject(rank);
@@ -4989,7 +4965,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
SetZoom(0, 2.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\root5.mod");
@@ -5013,13 +4989,13 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
CreateShadowCircle(30.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -5032,19 +5008,17 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height,
bool CObject::CreateHome(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 1 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_HOME1 )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\home1.mod");
pModFile->CreateEngineObject(rank);
@@ -5057,13 +5031,13 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height,
CreateShadowCircle(16.0f, 0.5f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
SetFloorHeight(0.0f);
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos);
@@ -5076,18 +5050,16 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height,
bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
char name[50];
int rank;
- if ( m_engine->RetRestCreate() < 1+4 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
name[0] = 0;
@@ -5115,7 +5087,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
{
// Creates the right-back wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(6, rank);
SetObjectParent(6, 0);
@@ -5127,7 +5099,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
// Creates the left-back wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(7, rank);
SetObjectParent(7, 0);
@@ -5140,7 +5112,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
// Creates the right-front wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(8, rank);
SetObjectParent(8, 0);
@@ -5152,7 +5124,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
// Creates the left-front wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 0);
@@ -5173,7 +5145,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
{
// Creates the left-back wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(7, rank);
SetObjectParent(7, 0);
@@ -5186,7 +5158,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
// Creates the left-front wheel.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(9, rank);
SetObjectParent(9, 0);
@@ -5207,7 +5179,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
{
// Creates the cannon.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
@@ -5339,7 +5311,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
CreateShadowCircle(30.0f, 1.0f);
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); //to display the shadows immediately
SetFloorHeight(0.0f);
@@ -5352,145 +5324,145 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
FloorAdjust();
}
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += height;
SetPosition(0, pos); //to display the shadows immediately
if ( type == OBJECT_RUINmobilew1 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 0.5f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.1f;
+ angle = GetAngleX(0)-0.1f;
SetAngleX(0, angle);
}
if ( type == OBJECT_RUINmobilew2 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 1.5f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.9f;
+ angle = GetAngleX(0)-0.9f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)-0.1f;
+ angle = GetAngleZ(0)-0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobilet1 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 0.9f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.3f;
+ angle = GetAngleX(0)-0.3f;
SetAngleX(0, angle);
}
if ( type == OBJECT_RUINmobilet2 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 1.5f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.3f;
+ angle = GetAngleX(0)-0.3f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)+0.8f;
+ angle = GetAngleZ(0)+0.8f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobiler1 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += 4.0f;
SetPosition(0, pos);
- angle = RetAngleX(0)-Math::PI*0.6f;
+ angle = GetAngleX(0)-Math::PI*0.6f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)-0.2f;
+ angle = GetAngleZ(0)-0.2f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobiler2 )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += 2.0f;
SetPosition(0, pos);
- angle = RetAngleX(0)-0.1f;
+ angle = GetAngleX(0)-0.1f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)-0.3f;
+ angle = GetAngleZ(0)-0.3f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINdoor )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 0.5f;
SetPosition(0, pos);
- angle = RetAngleZ(0)-0.1f;
+ angle = GetAngleZ(0)-0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINsupport )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += 0.5f;
SetPosition(0, pos);
-//? angle = RetAngleY(0)+0.1f;
+//? angle = GetAngleY(0)+0.1f;
//? SetAngleY(0, angle);
- angle = RetAngleX(0)+0.1f;
+ angle = GetAngleX(0)+0.1f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)+0.1f;
+ angle = GetAngleZ(0)+0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINradar )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 0.5f;
SetPosition(0, pos);
- angle = RetAngleX(0)+0.15f;
+ angle = GetAngleX(0)+0.15f;
SetAngleX(0, angle);
- angle = RetAngleZ(0)+0.1f;
+ angle = GetAngleZ(0)+0.1f;
SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINconvert )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 1.0f;
SetPosition(0, pos);
}
if ( type == OBJECT_RUINbase )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y -= 1.0f;
SetPosition(0, pos);
- angle = RetAngleX(0)+0.15f;
+ angle = GetAngleX(0)+0.15f;
SetAngleX(0, angle);
}
if ( type == OBJECT_RUINhead )
{
- pos = RetPosition(0);
+ pos = GetPosition(0);
pos.y += 8.0f;
SetPosition(0, pos);
- angle = RetAngleX(0)+Math::PI*0.4f;
+ angle = GetAngleX(0)+Math::PI*0.4f;
SetAngleX(0, angle);
}
@@ -5502,19 +5474,17 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height,
bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank, i;
- if ( m_engine->RetRestCreate() < 6 ) return false;
-
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
SetType(type);
if ( type == OBJECT_APOLLO1 ) // LEM ?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apollol1.mod");
pModFile->CreateEngineObject(rank);
@@ -5526,7 +5496,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
for ( i=0 ; i<4 ; i++ ) // creates feet
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(i+1, rank);
SetObjectParent(i+1, 0);
pModFile->ReadModel("objects\\apollol2.mod");
@@ -5535,7 +5505,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
}
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 0);
pModFile->ReadModel("objects\\apollol3.mod"); // ladder
@@ -5557,7 +5527,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_APOLLO2 ) // jeep
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); //it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); //it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apolloj1.mod");
pModFile->CreateEngineObject(rank);
@@ -5567,7 +5537,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
// Wheels.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
@@ -5575,7 +5545,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetPosition(1, Math::Vector(-5.75f, 1.65f, -5.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(2, rank);
SetObjectParent(2, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
@@ -5583,7 +5553,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetPosition(2, Math::Vector(-5.75f, 1.65f, 5.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(3, rank);
SetObjectParent(3, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
@@ -5591,7 +5561,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetPosition(3, Math::Vector(5.75f, 1.65f, -5.0f));
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(4, rank);
SetObjectParent(4, 0);
pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
@@ -5600,7 +5570,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
// Accessories:
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(5, rank);
SetObjectParent(5, 0);
pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
@@ -5610,7 +5580,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetAngleZ(5, 45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(6, rank);
SetObjectParent(6, 0);
pModFile->ReadModel("objects\\apolloj3.mod"); // camera
@@ -5630,7 +5600,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_APOLLO3 ) // flag?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apollof.mod");
pModFile->CreateEngineObject(rank);
@@ -5645,7 +5615,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_APOLLO4 ) // module?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apollom.mod");
pModFile->CreateEngineObject(rank);
@@ -5662,7 +5632,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
if ( type == OBJECT_APOLLO5 ) // antenna?
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
SetObjectRank(0, rank);
pModFile->ReadModel("objects\\apolloa.mod");
pModFile->CreateEngineObject(rank);
@@ -5671,7 +5641,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
SetObjectRank(1, rank);
SetObjectParent(1, 0);
pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
@@ -5686,7 +5656,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type)
CreateOtherObject(type);
- pos = RetPosition(0);
+ pos = GetPosition(0);
SetPosition(0, pos); // to display the shadows immediately
delete pModFile;
@@ -5804,7 +5774,7 @@ void CObject::CreateOtherObject(ObjectType type)
// Reads a program.
-bool CObject::ReadProgram(int rank, char* filename)
+bool CObject::ReadProgram(int rank, const char* filename)
{
if ( m_brain != 0 )
{
@@ -5845,7 +5815,7 @@ bool CObject::RunProgram(int rank)
// Calculates the matrix for transforming the object.
-// Returns true if the matrix has changed.
+// Geturns true if the matrix has changed.
// The rotations occur in the order Y, Z and X.
bool CObject::UpdateTransformObject(int part, bool bForceUpdate)
@@ -5916,7 +5886,7 @@ bool CObject::UpdateTransformObject(int part, bool bForceUpdate)
if ( part == 0 && m_truck != 0 ) // transported by a truck?
{
Math::Matrix* matWorldTruck;
- matWorldTruck = m_truck->RetWorldMatrix(m_truckLink);
+ matWorldTruck = m_truck->GetWorldMatrix(m_truckLink);
m_objectPart[part].matWorld = Math::MultiplyMatrices(*matWorldTruck,
m_objectPart[part].matTransform);
}
@@ -6043,7 +6013,7 @@ void CObject::FlatParent()
void CObject::UpdateEnergyMapping()
{
- D3DMATERIAL7 mat;
+ Gfx::Material mat;
float a, b, i, s, au, bu;
float limit[6];
int j;
@@ -6051,7 +6021,7 @@ void CObject::UpdateEnergyMapping()
if ( fabs(m_energy-m_lastEnergy) < 0.01f ) return;
m_lastEnergy = m_energy;
- ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
+ memset(&mat, 0, sizeof(mat));
mat.diffuse.r = 1.0f;
mat.diffuse.g = 1.0f;
mat.diffuse.b = 1.0f; // white
@@ -6083,17 +6053,17 @@ void CObject::UpdateEnergyMapping()
bu = s-b*(s-i)/(b-a);
limit[0] = 0.0f;
- limit[1] = m_engine->RetLimitLOD(0);
+ limit[1] = m_engine->GetLimitLOD(0);
limit[2] = limit[1];
- limit[3] = m_engine->RetLimitLOD(1);
+ limit[3] = m_engine->GetLimitLOD(1);
limit[4] = limit[3];
limit[5] = 1000000.0f;
for ( j=0 ; j<3 ; j++ )
{
m_engine->ChangeTextureMapping(m_objectPart[0].object,
- mat, D3DSTATEPART3, "lemt.tga", "",
- limit[j*2+0], limit[j*2+1], D3DMAPPING1Y,
+ mat, Gfx::ENG_RSTATE_PART3, "lemt.tga", "",
+ limit[j*2+0], limit[j*2+1], Gfx::ENG_TEX_MAPPING_1Y,
au, bu, 1.0f, 0.0f);
}
}
@@ -6103,7 +6073,7 @@ void CObject::UpdateEnergyMapping()
bool CObject::EventProcess(const Event &event)
{
- if ( event.event == EVENT_KEYDOWN )
+ if ( event.type == EVENT_KEY_DOWN )
{
#if ADJUST_ONBOARD
if ( m_bSelect )
@@ -6147,12 +6117,12 @@ bool CObject::EventProcess(const Event &event)
{
if ( !m_physics->EventProcess(event) ) // object destroyed?
{
- if ( RetSelect() &&
+ if ( GetSelect() &&
m_type != OBJECT_ANT &&
m_type != OBJECT_SPIDER &&
m_type != OBJECT_BEE )
{
- if ( !m_bDead ) m_camera->SetType(CAMERA_EXPLO);
+ if ( !m_bDead ) m_camera->SetType(Gfx::CAM_TYPE_EXPLO);
m_main->DeselectAll();
}
return false;
@@ -6163,7 +6133,7 @@ bool CObject::EventProcess(const Event &event)
{
m_auto->EventProcess(event);
- if ( event.event == EVENT_FRAME &&
+ if ( event.type == EVENT_FRAME &&
m_auto->IsEnded() != ERR_CONTINUE )
{
m_auto->DeleteObject();
@@ -6177,7 +6147,7 @@ bool CObject::EventProcess(const Event &event)
m_motion->EventProcess(event);
}
- if ( event.event == EVENT_FRAME )
+ if ( event.type == EVENT_FRAME )
{
return EventFrame(event);
}
@@ -6190,13 +6160,13 @@ bool CObject::EventProcess(const Event &event)
bool CObject::EventFrame(const Event &event)
{
- if ( m_type == OBJECT_HUMAN && m_main->RetMainMovie() == MM_SATCOMopen )
+ if ( m_type == OBJECT_HUMAN && m_main->GetMainMovie() == MM_SATCOMopen )
{
UpdateTransformObject();
return true;
}
- if ( m_type != OBJECT_SHOW && m_engine->RetPause() ) return true;
+ if ( m_type != OBJECT_SHOW && m_engine->GetPause() ) return true;
m_aTime += event.rTime;
m_shotTime += event.rTime;
@@ -6206,23 +6176,23 @@ bool CObject::EventFrame(const Event &event)
UpdateMapping();
UpdateTransformObject();
- UpdateSelectParticule();
+ UpdateSelectParticle();
if ( m_bProxyActivate ) // active if it is near?
{
- CPyro* pyro;
+ Gfx::CPyro* pyro;
Math::Vector eye;
float dist;
- eye = m_engine->RetLookatPt();
- dist = Math::Distance(eye, RetPosition(0));
+ eye = m_engine->GetLookatPt();
+ dist = Math::Distance(eye, GetPosition(0));
if ( dist < m_proxyDistance )
{
m_bProxyActivate = false;
m_main->CreateShortcuts();
m_sound->Play(SOUND_FINDING);
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_FINDING, this, 0.0f);
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_FINDING, this, 0.0f);
m_displayText->DisplayError(INFO_FINDING, this);
}
}
@@ -6248,10 +6218,10 @@ void CObject::UpdateMapping()
void CObject::VirusFrame(float rTime)
{
- ParticuleType type;
+ Gfx::ParticleType type;
Math::Vector pos, speed;
Math::Point dim;
- int r;
+ int r;
if ( !m_bVirusMode ) return; // healthy object?
@@ -6261,23 +6231,23 @@ void CObject::VirusFrame(float rTime)
m_bVirusMode = false; // the virus is no longer active
}
- if ( m_lastVirusParticule+m_engine->ParticuleAdapt(0.2f) <= m_aTime )
+ if ( m_lastVirusParticle+m_engine->ParticleAdapt(0.2f) <= m_aTime )
{
- m_lastVirusParticule = m_aTime;
+ m_lastVirusParticle = m_aTime;
r = rand()%10;
- if ( r == 0 ) type = PARTIVIRUS1;
- if ( r == 1 ) type = PARTIVIRUS2;
- if ( r == 2 ) type = PARTIVIRUS3;
- if ( r == 3 ) type = PARTIVIRUS4;
- if ( r == 4 ) type = PARTIVIRUS5;
- if ( r == 5 ) type = PARTIVIRUS6;
- if ( r == 6 ) type = PARTIVIRUS7;
- if ( r == 7 ) type = PARTIVIRUS8;
- if ( r == 8 ) type = PARTIVIRUS9;
- if ( r == 9 ) type = PARTIVIRUS10;
-
- pos = RetPosition(0);
+ if ( r == 0 ) type = Gfx::PARTIVIRUS1;
+ if ( r == 1 ) type = Gfx::PARTIVIRUS2;
+ if ( r == 2 ) type = Gfx::PARTIVIRUS3;
+ if ( r == 3 ) type = Gfx::PARTIVIRUS4;
+ if ( r == 4 ) type = Gfx::PARTIVIRUS5;
+ if ( r == 5 ) type = Gfx::PARTIVIRUS6;
+ if ( r == 6 ) type = Gfx::PARTIVIRUS7;
+ if ( r == 7 ) type = Gfx::PARTIVIRUS8;
+ if ( r == 8 ) type = Gfx::PARTIVIRUS9;
+ if ( r == 9 ) type = Gfx::PARTIVIRUS10;
+
+ pos = GetPosition(0);
pos.x += (Math::Rand()-0.5f)*10.0f;
pos.z += (Math::Rand()-0.5f)*10.0f;
speed.x = (Math::Rand()-0.5f)*2.0f;
@@ -6286,7 +6256,7 @@ void CObject::VirusFrame(float rTime)
dim.x = Math::Rand()*0.3f+0.3f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, type, 3.0f);
+ m_particle->CreateParticle(pos, speed, dim, type, 3.0f);
}
}
@@ -6304,7 +6274,7 @@ void CObject::PartiFrame(float rTime)
channel = m_objectPart[i].masterParti;
if ( channel == -1 ) continue;
- if ( !m_particule->GetPosition(channel, pos) )
+ if ( !m_particle->GetPosition(channel, pos) )
{
m_objectPart[i].masterParti = -1; // particle no longer exists!
continue;
@@ -6322,7 +6292,7 @@ void CObject::PartiFrame(float rTime)
case 4: factor = Math::Vector( 0.4f, 0.1f,-0.7f); break;
}
- angle = RetAngle(i);
+ angle = GetAngle(i);
angle += rTime*Math::PI*factor;
SetAngle(i, angle);
}
@@ -6334,7 +6304,7 @@ void CObject::PartiFrame(float rTime)
void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
Math::Vector &lookat, Math::Vector &upVec,
- CameraType type)
+ Gfx::CameraType type)
{
float speed;
int part;
@@ -6429,7 +6399,7 @@ void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
m_engine->SetInfoText(4, s);
#endif
- if ( type == CAMERA_BACK )
+ if ( type == Gfx::CAM_TYPE_BACK )
{
eye.x -= 20.0f;
eye.y += 1.0f;
@@ -6446,20 +6416,20 @@ void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
upVec = Math::Vector(0.0f, 1.0f, 0.0f);
if ( m_physics != 0 )
{
- if ( m_physics->RetLand() ) // on ground?
+ if ( m_physics->GetLand() ) // on ground?
{
- speed = m_physics->RetLinMotionX(MO_REASPEED);
+ speed = m_physics->GetLinMotionX(MO_REASPEED);
lookat.y -= speed*0.002f;
- speed = m_physics->RetCirMotionY(MO_REASPEED);
+ speed = m_physics->GetCirMotionY(MO_REASPEED);
upVec.z -= speed*0.04f;
}
else // in flight?
{
- speed = m_physics->RetLinMotionX(MO_REASPEED);
+ speed = m_physics->GetLinMotionX(MO_REASPEED);
lookat.y += speed*0.002f;
- speed = m_physics->RetCirMotionY(MO_REASPEED);
+ speed = m_physics->GetCirMotionY(MO_REASPEED);
upVec.z += speed*0.08f;
}
}
@@ -6475,23 +6445,23 @@ void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
void CObject::SetCharacter(Character* character)
{
- CopyMemory(&m_character, character, sizeof(Character));
+ memcpy(&m_character, character, sizeof(m_character));
}
void CObject::GetCharacter(Character* character)
{
- CopyMemory(character, &m_character, sizeof(Character));
+ memcpy(character, &m_character, sizeof(character));
}
-Character* CObject::RetCharacter()
+Character* CObject::GetCharacter()
{
return &m_character;
}
-// Returns the absolute time.
+// Geturns the absolute time.
-float CObject::RetAbsTime()
+float CObject::GetAbsTime()
{
return m_aTime;
}
@@ -6507,7 +6477,7 @@ void CObject::SetEnergy(float level)
m_energy = level;
}
-float CObject::RetEnergy()
+float CObject::GetEnergy()
{
if ( m_type != OBJECT_POWER &&
m_type != OBJECT_ATOMIC &&
@@ -6526,7 +6496,7 @@ void CObject::SetCapacity(float capacity)
m_capacity = capacity;
}
-float CObject::RetCapacity()
+float CObject::GetCapacity()
{
return m_capacity;
}
@@ -6539,7 +6509,7 @@ void CObject::SetShield(float level)
m_shield = level;
}
-float CObject::RetShield()
+float CObject::GetShield()
{
if ( m_type == OBJECT_FRET ||
m_type == OBJECT_STONE ||
@@ -6582,7 +6552,7 @@ void CObject::SetRange(float delay)
m_range = delay;
}
-float CObject::RetRange()
+float CObject::GetRange()
{
return m_range;
}
@@ -6610,7 +6580,7 @@ void CObject::SetTransparency(float value)
}
}
-float CObject::RetTransparency()
+float CObject::GetTransparency()
{
return m_transparency;
}
@@ -6618,7 +6588,7 @@ float CObject::RetTransparency()
// Management of the object matter.
-ObjectMaterial CObject::RetMaterial()
+ObjectMaterial CObject::GetMaterial()
{
if ( m_type == OBJECT_HUMAN )
{
@@ -6642,7 +6612,7 @@ void CObject::SetGadget(bool bMode)
m_bGadget = bMode;
}
-bool CObject::RetGadget()
+bool CObject::GetGadget()
{
return m_bGadget;
}
@@ -6655,7 +6625,7 @@ void CObject::SetFixed(bool bFixed)
m_bFixed = bFixed;
}
-bool CObject::RetFixed()
+bool CObject::GetFixed()
{
return m_bFixed;
}
@@ -6668,7 +6638,7 @@ void CObject::SetClip(bool bClip)
m_bClip = bClip;
}
-bool CObject::RetClip()
+bool CObject::GetClip()
{
return m_bClip;
}
@@ -6696,7 +6666,7 @@ bool CObject::JostleObject(float force)
if ( m_auto != 0 ) return false;
m_auto = new CAutoJostle(m_iMan, this);
- pa = (CAutoJostle*)m_auto;
+ pa = static_cast<CAutoJostle*>(m_auto);
pa->Start(0, force);
}
@@ -6712,7 +6682,7 @@ void CObject::StartDetectEffect(CObject *target, bool bFound)
Math::Vector pos, goal;
Math::Point dim;
- mat = RetWorldMatrix(0);
+ mat = GetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(2.0f, 3.0f, 0.0f));
if ( target == 0 )
@@ -6721,24 +6691,24 @@ void CObject::StartDetectEffect(CObject *target, bool bFound)
}
else
{
- goal = target->RetPosition(0);
+ goal = target->GetPosition(0);
goal.y += 3.0f;
goal = Math::SegmentPoint(pos, goal, Math::Distance(pos, goal)-3.0f);
}
dim.x = 3.0f;
dim.y = dim.x;
- m_particule->CreateRay(pos, goal, PARTIRAY2, dim, 0.2f);
+ m_particle->CreateRay(pos, goal, Gfx::PARTIRAY2, dim, 0.2f);
if ( target != 0 )
{
- goal = target->RetPosition(0);
+ goal = target->GetPosition(0);
goal.y += 3.0f;
goal = Math::SegmentPoint(pos, goal, Math::Distance(pos, goal)-1.0f);
dim.x = 6.0f;
dim.y = dim.x;
- m_particule->CreateParticule(goal, Math::Vector(0.0f, 0.0f, 0.0f), dim,
- bFound?PARTIGLINT:PARTIGLINTr, 0.5f);
+ m_particle->CreateParticle(goal, Math::Vector(0.0f, 0.0f, 0.0f), dim,
+ bFound?Gfx::PARTIGLINT:Gfx::PARTIGLINTr, 0.5f);
}
m_sound->Play(bFound?SOUND_BUILD:SOUND_RECOVER);
@@ -6761,12 +6731,12 @@ void CObject::SetVirusMode(bool bEnable)
}
}
-bool CObject::RetVirusMode()
+bool CObject::GetVirusMode()
{
return m_bVirusMode;
}
-float CObject::RetVirusTime()
+float CObject::GetVirusTime()
{
return m_virusTime;
}
@@ -6774,12 +6744,12 @@ float CObject::RetVirusTime()
// Management mode of the camera.
-void CObject::SetCameraType(CameraType type)
+void CObject::SetCameraType(Gfx::CameraType type)
{
m_cameraType = type;
}
-CameraType CObject::RetCameraType()
+Gfx::CameraType CObject::GetCameraType()
{
return m_cameraType;
}
@@ -6789,7 +6759,7 @@ void CObject::SetCameraDist(float dist)
m_cameraDist = dist;
}
-float CObject::RetCameraDist()
+float CObject::GetCameraDist()
{
return m_cameraDist;
}
@@ -6799,7 +6769,7 @@ void CObject::SetCameraLock(bool bLock)
m_bCameraLock = bLock;
}
-bool CObject::RetCameraLock()
+bool CObject::GetCameraLock()
{
return m_bCameraLock;
}
@@ -6827,11 +6797,11 @@ void CObject::SetHilite(bool bMode)
}
list[j] = -1; // terminate
- m_engine->SetHiliteRank(list); // gives the list of selected parts
+ m_engine->SetHighlightRank(list); // gives the list of selected parts
}
}
-bool CObject::RetHilite()
+bool CObject::GetHilite()
{
return m_bHilite;
}
@@ -6855,7 +6825,7 @@ void CObject::SetSelect(bool bMode, bool bDisplayError)
m_auto->CreateInterface(m_bSelect);
}
- CreateSelectParticule(); // creates / removes particles
+ CreateSelectParticle(); // creates / removes particles
if ( !m_bSelect )
{
@@ -6866,11 +6836,11 @@ void CObject::SetSelect(bool bMode, bool bDisplayError)
err = ERR_OK;
if ( m_physics != 0 )
{
- err = m_physics->RetError();
+ err = m_physics->GetError();
}
if ( m_auto != 0 )
{
- err = m_auto->RetError();
+ err = m_auto->GetError();
}
if ( err != ERR_OK && bDisplayError )
{
@@ -6880,9 +6850,9 @@ void CObject::SetSelect(bool bMode, bool bDisplayError)
// Indicates whether the object is selected or not.
-bool CObject::RetSelect(bool bReal)
+bool CObject::GetSelect(bool bReal)
{
- if ( !bReal && m_main->RetFixScene() ) return false;
+ if ( !bReal && m_main->GetFixScene() ) return false;
return m_bSelect;
}
@@ -6896,7 +6866,7 @@ void CObject::SetSelectable(bool bMode)
// Indicates whether the object is selecionnable or not.
-bool CObject::RetSelectable()
+bool CObject::GetSelectable()
{
return m_bSelectable;
}
@@ -6912,11 +6882,11 @@ void CObject::SetActivity(bool bMode)
}
}
-bool CObject::RetActivity()
+bool CObject::GetActivity()
{
if ( m_brain != 0 )
{
- return m_brain->RetActivity();
+ return m_brain->GetActivity();
}
return false;
}
@@ -6931,7 +6901,7 @@ void CObject::SetCheckToken(bool bMode)
// Indicates if necessary to check the tokens of the object.
-bool CObject::RetCheckToken()
+bool CObject::GetCheckToken()
{
return m_bCheckToken;
}
@@ -6946,7 +6916,7 @@ void CObject::SetVisible(bool bVisible)
m_bVisible = bVisible;
}
-bool CObject::RetVisible()
+bool CObject::GetVisible()
{
return m_bVisible;
}
@@ -6962,7 +6932,7 @@ void CObject::SetEnable(bool bEnable)
m_bEnable = bEnable;
}
-bool CObject::RetEnable()
+bool CObject::GetEnable()
{
return m_bEnable;
}
@@ -6975,7 +6945,7 @@ void CObject::SetProxyActivate(bool bActivate)
m_bProxyActivate = bActivate;
}
-bool CObject::RetProxyActivate()
+bool CObject::GetProxyActivate()
{
return m_bProxyActivate;
}
@@ -6985,7 +6955,7 @@ void CObject::SetProxyDistance(float distance)
m_proxyDistance = distance;
}
-float CObject::RetProxyDistance()
+float CObject::GetProxyDistance()
{
return m_proxyDistance;
}
@@ -6998,7 +6968,7 @@ void CObject::SetMagnifyDamage(float factor)
m_magnifyDamage = factor;
}
-float CObject::RetMagnifyDamage()
+float CObject::GetMagnifyDamage()
{
return m_magnifyDamage;
}
@@ -7011,7 +6981,7 @@ void CObject::SetParam(float value)
m_param = value;
}
-float CObject::RetParam()
+float CObject::GetParam()
{
return m_param;
}
@@ -7026,7 +6996,7 @@ void CObject::SetLock(bool bLock)
m_bLock = bLock;
}
-bool CObject::RetLock()
+bool CObject::GetLock()
{
return m_bLock;
}
@@ -7039,7 +7009,7 @@ void CObject::SetExplo(bool bExplo)
m_bExplo = bExplo;
}
-bool CObject::RetExplo()
+bool CObject::GetExplo()
{
return m_bExplo;
}
@@ -7052,7 +7022,7 @@ void CObject::SetCargo(bool bCargo)
m_bCargo = bCargo;
}
-bool CObject::RetCargo()
+bool CObject::GetCargo()
{
return m_bCargo;
}
@@ -7071,7 +7041,7 @@ void CObject::SetBurn(bool bBurn)
//? }
}
-bool CObject::RetBurn()
+bool CObject::GetBurn()
{
return m_bBurn;
}
@@ -7092,17 +7062,17 @@ void CObject::SetDead(bool bDead)
//? }
}
-bool CObject::RetDead()
+bool CObject::GetDead()
{
return m_bDead;
}
-bool CObject::RetRuin()
+bool CObject::GetRuin()
{
return m_bBurn|m_bFlat;
}
-bool CObject::RetActif()
+bool CObject::GetActif()
{
return !m_bLock && !m_bBurn && !m_bFlat && m_bVisible && m_bEnable;
}
@@ -7178,12 +7148,12 @@ void CObject::SetGunGoalH(float gunGoal)
m_gunGoalH = gunGoal;
}
-float CObject::RetGunGoalV()
+float CObject::GetGunGoalV()
{
return m_gunGoalV;
}
-float CObject::RetGunGoalH()
+float CObject::GetGunGoalH()
{
return m_gunGoalH;
}
@@ -7196,7 +7166,7 @@ bool CObject::StartShowLimit()
{
if ( m_showLimitRadius == 0.0f ) return false;
- m_main->SetShowLimit(0, PARTILIMIT1, this, RetPosition(0), m_showLimitRadius);
+ m_main->SetShowLimit(0, Gfx::PARTILIMIT1, this, GetPosition(0), m_showLimitRadius);
m_bShowLimit = true;
return true;
}
@@ -7219,7 +7189,7 @@ bool CObject::IsProgram()
// Creates or removes particles associated to the object.
-void CObject::CreateSelectParticule()
+void CObject::CreateSelectParticle()
{
Math::Vector pos, speed;
Math::Point dim;
@@ -7230,7 +7200,7 @@ void CObject::CreateSelectParticule()
{
if ( m_partiSel[i] != -1 )
{
- m_particule->DeleteParticule(m_partiSel[i]);
+ m_particle->DeleteParticle(m_partiSel[i]);
m_partiSel[i] = -1;
}
}
@@ -7270,18 +7240,18 @@ void CObject::CreateSelectParticule()
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 0.0f;
dim.y = 0.0f;
- m_partiSel[0] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f);
- m_partiSel[1] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f);
- m_partiSel[2] = m_particule->CreateParticule(pos, speed, dim, PARTISELR, 1.0f, 0.0f, 0.0f);
- m_partiSel[3] = m_particule->CreateParticule(pos, speed, dim, PARTISELR, 1.0f, 0.0f, 0.0f);
- UpdateSelectParticule();
+ m_partiSel[0] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_partiSel[1] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
+ m_partiSel[2] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELR, 1.0f, 0.0f, 0.0f);
+ m_partiSel[3] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELR, 1.0f, 0.0f, 0.0f);
+ UpdateSelectParticle();
}
}
}
// Updates the particles associated to the object.
-void CObject::UpdateSelectParticule()
+void CObject::UpdateSelectParticle()
{
Math::Vector pos[4];
Math::Point dim[4];
@@ -7405,7 +7375,7 @@ void CObject::UpdateSelectParticule()
pos[3] = Math::Vector(-5.3f, 2.7f, -1.8f);
}
- angle = RetAngleY(0)/Math::PI;
+ angle = GetAngleY(0)/Math::PI;
zoom[0] = 1.0f;
zoom[1] = 1.0f;
@@ -7426,7 +7396,7 @@ void CObject::UpdateSelectParticule()
{
pos[i] = Math::Transform(m_objectPart[0].matWorld, pos[i]);
dim[i].y = dim[i].x;
- m_particule->SetParam(m_partiSel[i], pos[i], dim[i], zoom[i], angle, 1.0f);
+ m_particle->SetParam(m_partiSel[i], pos[i], dim[i], zoom[i], angle, 1.0f);
}
}
@@ -7438,42 +7408,42 @@ void CObject::SetRunScript(CScript* script)
m_runScript = script;
}
-CScript* CObject::RetRunScript()
+CScript* CObject::GetRunScript()
{
return m_runScript;
}
-// Returns the variables of "this" for CBOT.
+// Geturns the variables of "this" for CBOT.
-CBotVar* CObject::RetBotVar()
+CBotVar* CObject::GetBotVar()
{
return m_botVar;
}
-// Returns the physics associated to the object.
+// Geturns the physics associated to the object.
-CPhysics* CObject::RetPhysics()
+CPhysics* CObject::GetPhysics()
{
return m_physics;
}
-// Returns the brain associated to the object.
+// Geturns the brain associated to the object.
-CBrain* CObject::RetBrain()
+CBrain* CObject::GetBrain()
{
return m_brain;
}
-// Returns the movement associated to the object.
+// Geturns the movement associated to the object.
-CMotion* CObject::RetMotion()
+CMotion* CObject::GetMotion()
{
return m_motion;
}
-// Returns the controller associated to the object.
+// Geturns the controller associated to the object.
-CAuto* CObject::RetAuto()
+CAuto* CObject::GetAuto()
{
return m_auto;
}
@@ -7492,7 +7462,7 @@ void CObject::SetDefRank(int rank)
m_defRank = rank;
}
-int CObject::RetDefRank()
+int CObject::GetDefRank()
{
return m_defRank;
}
@@ -7555,51 +7525,51 @@ void CObject::DeleteDeselList(CObject* pObj)
// Management of the state of the pencil drawing robot.
-bool CObject::RetTraceDown()
+bool CObject::GetTraceDown()
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return false;
- mv = (CMotionVehicle*)m_motion;
- return mv->RetTraceDown();
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
+ return mv->GetTraceDown();
}
void CObject::SetTraceDown(bool bDown)
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return;
- mv = (CMotionVehicle*)m_motion;
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
mv->SetTraceDown(bDown);
}
-int CObject::RetTraceColor()
+int CObject::GetTraceColor()
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return 0;
- mv = (CMotionVehicle*)m_motion;
- return mv->RetTraceColor();
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
+ return mv->GetTraceColor();
}
void CObject::SetTraceColor(int color)
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return;
- mv = (CMotionVehicle*)m_motion;
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
mv->SetTraceColor(color);
}
-float CObject::RetTraceWidth()
+float CObject::GetTraceWidth()
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return 0.0f;
- mv = (CMotionVehicle*)m_motion;
- return mv->RetTraceWidth();
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
+ return mv->GetTraceWidth();
}
void CObject::SetTraceWidth(float width)
{
CMotionVehicle* mv;
if ( m_motion == 0 ) return;
- mv = (CMotionVehicle*)m_motion;
+ mv = dynamic_cast<CMotionVehicle*>(m_motion);
mv->SetTraceWidth(width);
}
diff --git a/src/object/object.h b/src/object/object.h
index 88ae486..1301768 100644
--- a/src/object/object.h
+++ b/src/object/object.h
@@ -35,7 +35,10 @@ class CRobotMain;
class CBotVar;
class CScript;
-
+namespace Ui
+{
+class CDisplayText;
+}
// The father of all parts must always be the part number zero!
@@ -46,69 +49,70 @@ const int OBJECTMAXDESELLIST = 10;
const int OBJECTMAXINFO = 10;
const int OBJECTMAXCMDLINE = 20;
+
enum ObjectMaterial
{
- OM_METAL = 0, // metal
- OM_PLASTIC = 1, // plastic
- OM_HUMAN = 2, // cosmonaut
- OM_ANIMAL = 3, // insect
- OM_VEGETAL = 4, // plant
- OM_MINERAL = 5, // stone
+ OM_METAL = 0, // metal
+ OM_PLASTIC = 1, // plastic
+ OM_HUMAN = 2, // cosmonaut
+ OM_ANIMAL = 3, // insect
+ OM_VEGETAL = 4, // plant
+ OM_MINERAL = 5, // stone
};
struct ObjectPart
{
- char bUsed;
- int object; // number of the object in CEngine
- int parentPart; // number of father part
- int masterParti; // master canal of the particle
- Math::Vector position;
- Math::Vector angle;
- Math::Vector zoom;
- char bTranslate;
- char bRotate;
- char bZoom;
- Math::Matrix matTranslate;
- Math::Matrix matRotate;
- Math::Matrix matTransform;
- Math::Matrix matWorld;
+ char bUsed;
+ int object; // number of the object in CEngine
+ int parentPart; // number of father part
+ int masterParti; // master canal of the particle
+ Math::Vector position;
+ Math::Vector angle;
+ Math::Vector zoom;
+ char bTranslate;
+ char bRotate;
+ char bZoom;
+ Math::Matrix matTranslate;
+ Math::Matrix matRotate;
+ Math::Matrix matTransform;
+ Math::Matrix matWorld;
};
struct Character
{
- float wheelFront; // position X of the front wheels
- float wheelBack; // position X of the back wheels
- float wheelLeft; // position Z of the left wheels
- float wheelRight; // position Z of the right wheels
- float height; // normal height on top of ground
- Math::Vector posPower; // position of the battery
+ float wheelFront; // position X of the front wheels
+ float wheelBack; // position X of the back wheels
+ float wheelLeft; // position Z of the left wheels
+ float wheelRight; // position Z of the right wheels
+ float height; // normal height on top of ground
+ Math::Vector posPower; // position of the battery
};
struct Info
{
- char name[20]; // name of the information
- float value; // value of the information
+ char name[20]; // name of the information
+ float value; // value of the information
};
enum ExploType
{
- EXPLO_BOUM = 1,
- EXPLO_BURN = 2,
- EXPLO_WATER = 3,
+ EXPLO_BOUM = 1,
+ EXPLO_BURN = 2,
+ EXPLO_WATER = 3,
};
enum ResetCap
{
- RESET_NONE = 0,
- RESET_MOVE = 1,
- RESET_DELETE = 2,
+ RESET_NONE = 0,
+ RESET_MOVE = 1,
+ RESET_DELETE = 2,
};
enum RadarFilter
{
- FILTER_NONE = 0,
- FILTER_ONLYLANDING = 1,
- FILTER_ONLYFLYING = 2,
+ FILTER_NONE = 0,
+ FILTER_ONLYLANDING = 1,
+ FILTER_ONLYFLYING = 2,
};
@@ -162,7 +166,7 @@ public:
bool CreateRuin(Math::Vector pos, float angle, float height, ObjectType type);
bool CreateApollo(Math::Vector pos, float angle, ObjectType type);
- bool ReadProgram(int rank, char* filename);
+ bool ReadProgram(int rank, const char* filename);
bool WriteProgram(int rank, char* filename);
bool RunProgram(int rank);
@@ -235,8 +239,8 @@ public:
void SetResetRun(int run);
int GetResetRun();
- void SetMasterParticule(int part, int parti);
- int GetMasterParticule(int part);
+ void SetMasterParticle(int part, int parti);
+ int GetMasterParticle(int part);
void SetPower(CObject* power);
CObject* GetPower();
@@ -252,8 +256,8 @@ public:
void SetInfo(int rank, Info info);
Info GetInfo(int rank);
int GetInfoTotal();
- void SetInfoGeturn(float value);
- float GetInfoGeturn();
+ void SetInfoReturn(float value);
+ float GetInfoReturn();
void SetInfoUpdate(bool bUpdate);
bool GetInfoUpdate();
@@ -370,7 +374,7 @@ public:
void StopShowLimit();
bool IsProgram();
- void CreateSelectParticule();
+ void CreateSelectParticle();
void SetRunScript(CScript* script);
CScript* GetRunScript();
@@ -414,25 +418,25 @@ protected:
void UpdateEnergyMapping();
bool UpdateTransformObject(int part, bool bForceUpdate);
bool UpdateTransformObject();
- void UpdateSelectParticule();
+ void UpdateSelectParticle();
protected:
- CInstanceManager* m_iMan;
- Gfx::CEngine* m_engine;
- Gfx::CLightManager* m_lightMan;
- Gfx::CTerrain* m_terrain;
- Gfx::CWater* m_water;
- Gfx::CCamera* m_camera;
- Gfx::CParticle* m_particle;
- CPhysics* m_physics;
- CBrain* m_brain;
- CMotion* m_motion;
- CAuto* m_auto;
- CDisplayText* m_displayText;
- CRobotMain* m_main;
- CSoundInterface* m_sound;
- CBotVar* m_botVar;
- CScript* m_runScript;
+ CInstanceManager* m_iMan;
+ Gfx::CEngine* m_engine;
+ Gfx::CLightManager* m_lightMan;
+ Gfx::CTerrain* m_terrain;
+ Gfx::CWater* m_water;
+ Gfx::CCamera* m_camera;
+ Gfx::CParticle* m_particle;
+ CPhysics* m_physics;
+ CBrain* m_brain;
+ CMotion* m_motion;
+ CAuto* m_auto;
+ Ui::CDisplayText* m_displayText;
+ CRobotMain* m_main;
+ CSoundInterface* m_sound;
+ CBotVar* m_botVar;
+ CScript* m_runScript;
ObjectType m_type; // OBJECT_*
int m_id; // unique identifier
@@ -462,8 +466,8 @@ protected:
float m_shotTime; // time since last shot
bool m_bVirusMode; // virus activated/triggered
float m_virusTime; // lifetime of the virus
- float m_lastVirusParticule;
- float m_lastParticule;
+ float m_lastVirusParticle;
+ float m_lastParticle;
bool m_bHilite;
bool m_bSelect; // object selected
bool m_bSelectable; // selectable object
@@ -522,7 +526,7 @@ protected:
int m_infoTotal;
Info m_info[OBJECTMAXINFO];
- float m_infoGeturn;
+ float m_infoReturn;
bool m_bInfoUpdate;
float m_cmdLine[OBJECTMAXCMDLINE];
diff --git a/src/object/robotmain.cpp b/src/object/robotmain.cpp
index 83eca52..1f2f261 100644
--- a/src/object/robotmain.cpp
+++ b/src/object/robotmain.cpp
@@ -615,7 +615,7 @@ CRobotMain::CRobotMain(CInstanceManager* iMan)
m_event = (CEvent*)m_iMan->SearchInstance(CLASS_EVENT);
m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
+ m_particle = (CParticle*)m_iMan->SearchInstance(CLASS_PARTICULE);
m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
m_cloud = (CCloud*)m_iMan->SearchInstance(CLASS_CLOUD);
m_blitz = (CBlitz*)m_iMan->SearchInstance(CLASS_BLITZ);
@@ -740,7 +740,7 @@ CRobotMain::CRobotMain(CInstanceManager* iMan)
for ( i=0 ; i<OBJECT_MAX ; i++ )
{
type = (ObjectType)i;
- token = RetObjectName(type);
+ token = GetObjectName(type);
if ( token[0] != 0 )
{
CBotProgram::DefineNum(token, type);
@@ -913,7 +913,7 @@ void CRobotMain::ChangePhase(Phase phase)
m_terrain->FlushBuildingLevel();
m_terrain->FlushFlyingLimit();
m_light->FlushLight();
- m_particule->FlushParticule();
+ m_particle->FlushParticule();
m_water->Flush();
m_cloud->Flush();
m_blitz->Flush();
@@ -1323,7 +1323,7 @@ bool CRobotMain::EventProcess(const Event &event)
HiliteClear();
if ( event.param == VK_F11 )
{
- m_particule->WriteWheelTrace("Savegame\\t.bmp", 256, 256, Math::Vector(16.0f, 0.0f, -368.0f), Math::Vector(140.0f, 0.0f, -248.0f));
+ m_particle->WriteWheelTrace("Savegame\\t.bmp", 256, 256, Math::Vector(16.0f, 0.0f, -368.0f), Math::Vector(140.0f, 0.0f, -248.0f));
return false;
}
if ( m_bEditLock ) // current edition?
@@ -2374,7 +2374,7 @@ void CRobotMain::StartDisplayVisit(EventMsg event)
m_visitTime = 0.0;
m_visitParticule = 0.0f;
- m_particule->DeleteParticule(PARTISHOW);
+ m_particle->DeleteParticule(PARTISHOW);
m_camera->StartVisit(m_displayText->RetVisitGoal(event),
m_displayText->RetVisitDist(event));
@@ -2412,7 +2412,7 @@ void CRobotMain::FrameVisit(float rTime)
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 30.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISHOW, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, PARTISHOW, 2.0f);
}
}
@@ -2434,7 +2434,7 @@ void CRobotMain::StopDisplayVisit()
}
// Removes particles "arrows".
- m_particule->DeleteParticule(PARTISHOW);
+ m_particle->DeleteParticule(PARTISHOW);
m_camera->StopVisit();
m_displayText->ClearVisit();
@@ -3517,7 +3517,7 @@ bool CRobotMain::EventFrame(const Event &event)
if ( m_engine->RetFog() )
{
- m_camera->SetOverBaseColor(m_particule->RetFogColor(m_engine->RetEyePt()));
+ m_camera->SetOverBaseColor(m_particle->RetFogColor(m_engine->RetEyePt()));
}
}
if ( m_phase == PHASE_PERSO ||
@@ -3932,7 +3932,7 @@ void CRobotMain::ScenePerso()
m_terrain->FlushBuildingLevel();
m_terrain->FlushFlyingLimit();
m_light->FlushLight();
- m_particule->FlushParticule();
+ m_particle->FlushParticule();
m_iMan->Flush(CLASS_OBJECT);
m_iMan->Flush(CLASS_PHYSICS);
m_iMan->Flush(CLASS_BRAIN);
@@ -4615,7 +4615,7 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject)
pos.y += height;
dim.x = ddim;
dim.y = dim.x;
- m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, type, delay, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, type, delay, 0.0f, 0.0f);
}
if ( Cmd(line, "CreateLight") && !bResetObject )
@@ -5767,7 +5767,7 @@ void CRobotMain::FlushShowLimit(int i)
{
if ( m_showLimit[i].parti[j] == 0 ) continue;
- m_particule->DeleteParticule(m_showLimit[i].parti[j]);
+ m_particle->DeleteParticule(m_showLimit[i].parti[j]);
m_showLimit[i].parti[j] = 0;
}
@@ -5811,7 +5811,7 @@ void CRobotMain::SetShowLimit(int i, ParticuleType parti, CObject *pObj,
for ( j=0 ; j<m_showLimit[i].total ; j++ )
{
- m_showLimit[i].parti[j] = m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, parti, duration);
+ m_showLimit[i].parti[j] = m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, parti, duration);
}
}
@@ -5890,8 +5890,8 @@ void CRobotMain::FrameShowLimit(float rTime)
m_terrain->MoveOnFloor(pos, true);
if ( m_showLimit[i].radius <= 50.0f ) pos.y += 0.5f;
else pos.y += 2.0f;
- m_particule->SetPosition(m_showLimit[i].parti[j], pos);
-//? m_particule->SetAngle(m_showLimit[i].parti[j], angle-Math::PI/2.0f);
+ m_particle->SetPosition(m_showLimit[i].parti[j], pos);
+//? m_particle->SetAngle(m_showLimit[i].parti[j], angle-Math::PI/2.0f);
angle += (2.0f*Math::PI)/m_showLimit[i].total;
}
@@ -6787,10 +6787,10 @@ void CRobotMain::ResetObject()
}
// Removes all bullets in progress.
- m_particule->DeleteParticule(PARTIGUN1);
- m_particule->DeleteParticule(PARTIGUN2);
- m_particule->DeleteParticule(PARTIGUN3);
- m_particule->DeleteParticule(PARTIGUN4);
+ m_particle->DeleteParticule(PARTIGUN1);
+ m_particle->DeleteParticule(PARTIGUN2);
+ m_particle->DeleteParticule(PARTIGUN3);
+ m_particle->DeleteParticule(PARTIGUN4);
for ( i=0 ; i<1000000 ; i++ )
{
@@ -6869,15 +6869,15 @@ void CRobotMain::ResetCreate()
SaveAllScript();
// Removes all bullets in progress.
- m_particule->DeleteParticule(PARTIGUN1);
- m_particule->DeleteParticule(PARTIGUN2);
- m_particule->DeleteParticule(PARTIGUN3);
- m_particule->DeleteParticule(PARTIGUN4);
+ m_particle->DeleteParticule(PARTIGUN1);
+ m_particle->DeleteParticule(PARTIGUN2);
+ m_particle->DeleteParticule(PARTIGUN3);
+ m_particle->DeleteParticule(PARTIGUN4);
DeselectAll(); // removes the control buttons
DeleteAllObjects(); // removes all the current 3D Scene
- m_particule->FlushParticule();
+ m_particle->FlushParticule();
m_terrain->FlushBuildingLevel();
m_iMan->Flush(CLASS_OBJECT);
m_iMan->Flush(CLASS_PHYSICS);
@@ -7028,7 +7028,7 @@ Error CRobotMain::CheckEndMission(bool bFrame)
// Checks if the mission is finished after displaying a message.
-void CRobotMain::CheckEndMessage(char *message)
+void CRobotMain::CheckEndMessage(const char *message)
{
int t;
@@ -7062,7 +7062,7 @@ char* CRobotMain::RetObligatoryToken(int i)
// Checks if an instruction is part of the obligatory list.
-int CRobotMain::IsObligatoryToken(char *token)
+int CRobotMain::IsObligatoryToken(const char *token)
{
int i;
@@ -7078,7 +7078,7 @@ int CRobotMain::IsObligatoryToken(char *token)
// Checks if an instruction is not part of the banned list.
-bool CRobotMain::IsProhibitedToken(char *token)
+bool CRobotMain::IsProhibitedToken(const char *token)
{
int i;
diff --git a/src/object/robotmain.h b/src/object/robotmain.h
index 559453b..1370cd6 100644
--- a/src/object/robotmain.h
+++ b/src/object/robotmain.h
@@ -22,12 +22,11 @@
#include <stdio.h>
#include "common/misc.h"
-#include "old/d3dengine.h"
+#include "graphics/engine/engine.h"
#include "object/object.h"
#include "object/mainmovie.h"
-#include "old/camera.h"
-#include "old/particule.h"
-
+#include "graphics/engine/camera.h"
+#include "graphics/engine/particle.h"
enum Phase
{
@@ -86,7 +85,7 @@ class CWindow;
class CControl;
class CDisplayText;
class CDisplayInfo;
-class CSound;
+class CSoundInterface;
struct EndTake
@@ -154,25 +153,25 @@ public:
void ScenePerso();
void SetMovieLock(bool bLock);
- bool RetMovieLock();
- bool RetInfoLock();
+ bool GetMovieLock();
+ bool GetInfoLock();
void SetSatComLock(bool bLock);
- bool RetSatComLock();
+ bool GetSatComLock();
void SetEditLock(bool bLock, bool bEdit);
- bool RetEditLock();
+ bool GetEditLock();
void SetEditFull(bool bFull);
- bool RetEditFull();
- bool RetFreePhoto();
+ bool GetEditFull();
+ bool GetFreePhoto();
void SetFriendAim(bool bFriend);
- bool RetFriendAim();
+ bool GetFriendAim();
void SetTracePrecision(float factor);
- float RetTracePrecision();
+ float GetTracePrecision();
void ChangePause(bool bPause);
void SetSpeed(float speed);
- float RetSpeed();
+ float GetSpeed();
void UpdateShortcuts();
void SelectHuman();
@@ -180,75 +179,75 @@ public:
CObject* SearchToto();
CObject* SearchNearest(Math::Vector pos, CObject* pExclu);
bool SelectObject(CObject* pObj, bool bDisplayError=true);
- CObject* RetSelectObject();
+ CObject* GetSelectObject();
CObject* DeselectAll();
bool DeleteObject();
void ResetObject();
void ResetCreate();
Error CheckEndMission(bool bFrame);
- void CheckEndMessage(char *message);
- int RetObligatoryToken();
- char* RetObligatoryToken(int i);
- int IsObligatoryToken(char *token);
- bool IsProhibitedToken(char *token);
+ void CheckEndMessage(const char *message);
+ int GetObligatoryToken();
+ char* GetObligatoryToken(int i);
+ int IsObligatoryToken(const char *token);
+ bool IsProhibitedToken(const char *token);
void UpdateMap();
- bool RetShowMap();
+ bool GetShowMap();
- MainMovieType RetMainMovie();
+ MainMovieType GetMainMovie();
void FlushDisplayInfo();
void StartDisplayInfo(int index, bool bMovie);
void StartDisplayInfo(char *filename, int index);
void StopDisplayInfo();
- char* RetDisplayInfoName(int index);
- int RetDisplayInfoPosition(int index);
+ char* GetDisplayInfoName(int index);
+ int GetDisplayInfoPosition(int index);
void SetDisplayInfoPosition(int index, int pos);
void StartSuspend();
void StopSuspend();
- float RetGameTime();
+ float GetGameTime();
void SetFontSize(float size);
- float RetFontSize();
+ float GetFontSize();
void SetWindowPos(Math::Point pos);
- Math::Point RetWindowPos();
+ Math::Point GetWindowPos();
void SetWindowDim(Math::Point dim);
- Math::Point RetWindowDim();
+ Math::Point GetWindowDim();
void SetIOPublic(bool bMode);
- bool RetIOPublic();
+ bool GetIOPublic();
void SetIOPos(Math::Point pos);
- Math::Point RetIOPos();
+ Math::Point GetIOPos();
void SetIODim(Math::Point dim);
- Math::Point RetIODim();
-
- char* RetTitle();
- char* RetResume();
- char* RetScriptName();
- char* RetScriptFile();
- bool RetTrainerPilot();
- bool RetFixScene();
- bool RetGlint();
- bool RetSoluce4();
- bool RetMovies();
- bool RetNiceReset();
- bool RetHimselfDamage();
- bool RetShowSoluce();
- bool RetSceneSoluce();
- bool RetShowAll();
- bool RetCheatRadar();
- char* RetSavegameDir();
- char* RetPublicDir();
- char* RetFilesDir();
+ Math::Point GetIODim();
+
+ char* GetTitle();
+ char* GetResume();
+ char* GetScriptName();
+ char* GetScriptFile();
+ bool GetTrainerPilot();
+ bool GetFixScene();
+ bool GetGlint();
+ bool GetSoluce4();
+ bool GetMovies();
+ bool GetNiceReset();
+ bool GetHimselfDamage();
+ bool GetShowSoluce();
+ bool GetSceneSoluce();
+ bool GetShowAll();
+ bool GetCheatRadar();
+ char* GetSavegameDir();
+ char* GetPublicDir();
+ char* GetFilesDir();
void SetGamerName(char *name);
- char* RetGamerName();
- int RetGamerFace();
- int RetGamerGlasses();
- bool RetGamerOnlyHead();
- float RetPersoAngle();
+ char* GetGamerName();
+ int GetGamerFace();
+ int GetGamerGlasses();
+ bool GetGamerOnlyHead();
+ float GetPersoAngle();
void StartMusic();
void ClearInterface();
@@ -256,11 +255,11 @@ public:
float SearchNearestObject(Math::Vector center, CObject *exclu);
bool FreeSpace(Math::Vector &center, float minRadius, float maxRadius, float space, CObject *exclu);
- float RetFlatZoneRadius(Math::Vector center, float maxRadius, CObject *exclu);
+ float GetFlatZoneRadius(Math::Vector center, float maxRadius, CObject *exclu);
void HideDropZone(CObject* metal);
void ShowDropZone(CObject* metal, CObject* truck);
void FlushShowLimit(int i);
- void SetShowLimit(int i, ParticuleType parti, CObject *pObj, Math::Vector pos, float radius, float duration=SHOWLIMITTIME);
+ void SetShowLimit(int i, Gfx::ParticleType parti, CObject *pObj, Math::Vector pos, float radius, float duration=SHOWLIMITTIME);
void AdjustShowLimit(int i, Math::Vector pos);
void StartShowLimit();
void FrameShowLimit(float rTime);
@@ -276,7 +275,7 @@ public:
bool FlushNewScriptName();
bool AddNewScriptName(ObjectType type, char *name);
- char* RetNewScriptName(ObjectType type, int rank);
+ char* GetNewScriptName(ObjectType type, int rank);
void WriteFreeParam();
void ReadFreeParam();
@@ -287,7 +286,7 @@ public:
void IOWriteObject(FILE *file, CObject* pObj, char *cmd);
CObject* IOReadObject(char *line, char* filename, int objRank);
- int CreateSpot(Math::Vector pos, D3DCOLORVALUE color);
+ int CreateSpot(Math::Vector pos, Gfx::Color color);
protected:
bool EventFrame(const Event &event);
@@ -300,7 +299,7 @@ protected:
void CreateModel();
Math::Vector LookatPoint( Math::Vector eye, float angleH, float angleV, float length );
CObject* CreateObject(Math::Vector pos, float angle, float zoom, float height, ObjectType type, float power=1.0f, bool bTrainer=false, bool bToy=false, int option=0);
- int CreateLight(Math::Vector direction, D3DCOLORVALUE color);
+ int CreateLight(Math::Vector direction, Gfx::Color color);
void HiliteClear();
void HiliteObject(Math::Point pos);
void HiliteFrame(float rTime);
@@ -309,7 +308,7 @@ protected:
CObject* DetectObject(Math::Point pos);
void ChangeCamera();
void RemoteCamera(float pan, float zoom, float rTime);
- void KeyCamera(EventMsg event, long param);
+ void KeyCamera(EventType event, long param);
void AbortMovie();
bool IsSelectable(CObject* pObj);
void SelectOneObject(CObject* pObj, bool bDisplayError=true);
@@ -318,8 +317,8 @@ protected:
void DeleteAllObjects();
void UpdateInfoText();
CObject* SearchObject(ObjectType type);
- CObject* RetSelect();
- void StartDisplayVisit(EventMsg event);
+ CObject* GetSelect();
+ void StartDisplayVisit(EventType event);
void FrameVisit(float rTime);
void StopDisplayVisit();
void ExecuteCmd(char *cmd);
@@ -333,7 +332,7 @@ protected:
CMainMap* m_map;
CEvent* m_event;
CD3DEngine* m_engine;
- CParticule* m_particule;
+ Gfx::CParticle* m_particle;
CWater* m_water;
CCloud* m_cloud;
CBlitz* m_blitz;
@@ -359,7 +358,7 @@ protected:
Phase m_phase;
int m_cameraRank;
- D3DCOLORVALUE m_color;
+ Gfx::Color m_color;
bool m_bFreePhoto;
bool m_bCmdEdit;
bool m_bShowPos;
@@ -420,7 +419,7 @@ protected:
float m_cameraPan;
float m_cameraZoom;
- EventMsg m_visitLast;
+ EventType m_visitLast;
CObject* m_visitObject;
CObject* m_visitArrow;
float m_visitTime;
@@ -446,14 +445,14 @@ protected:
ShowLimit m_showLimit[MAXSHOWLIMIT];
- D3DCOLORVALUE m_colorRefBot;
- D3DCOLORVALUE m_colorNewBot;
- D3DCOLORVALUE m_colorRefAlien;
- D3DCOLORVALUE m_colorNewAlien;
- D3DCOLORVALUE m_colorRefGreen;
- D3DCOLORVALUE m_colorNewGreen;
- D3DCOLORVALUE m_colorRefWater;
- D3DCOLORVALUE m_colorNewWater;
+ Gfx::Color m_colorRefBot;
+ Gfx::Color m_colorNewBot;
+ Gfx::Color m_colorRefAlien;
+ Gfx::Color m_colorNewAlien;
+ Gfx::Color m_colorRefGreen;
+ Gfx::Color m_colorNewGreen;
+ Gfx::Color m_colorRefWater;
+ Gfx::Color m_colorNewWater;
float m_colorShiftWater;
};
diff --git a/src/object/task/task.cpp b/src/object/task/task.cpp
index f910ea2..b310fd5 100644
--- a/src/object/task/task.cpp
+++ b/src/object/task/task.cpp
@@ -17,7 +17,7 @@
// task.cpp
-#include <stdio.h>
+// #include <stdio.h>
#include "object/task/task.h"
@@ -32,20 +32,20 @@ CTask::CTask(CInstanceManager* iMan, CObject* object)
{
m_iMan = iMan;
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
+ m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE));
+ m_lightMan = static_cast<Gfx::CLightManager*>(m_iMan->SearchInstance(CLASS_LIGHT));
+ m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
+ m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER));
+ m_particle = static_cast<Gfx::CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE));
+ m_camera = static_cast<Gfx::CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA));
+ m_displayText = static_cast<Ui::CDisplayText*>(m_iMan->SearchInstance(CLASS_DISPLAYTEXT));
+ m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN));
+ m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND));
m_object = object;
- m_physics = m_object->RetPhysics();
- m_brain = m_object->RetBrain();
- m_motion = m_object->RetMotion();
+ m_physics = m_object->GetPhysics();
+ m_brain = m_object->GetBrain();
+ m_motion = m_object->GetMotion();
}
// Object's destructor.
diff --git a/src/object/task/task.h b/src/object/task/task.h
index a3ec62c..a0da9d2 100644
--- a/src/object/task/task.h
+++ b/src/object/task/task.h
@@ -24,19 +24,25 @@
class CInstanceManager;
-class CD3DEngine;
-class CLight;
-class CParticule;
-class CTerrain;
-class CWater;
-class CCamera;
class CBrain;
class CPhysics;
class CMotion;
class CObject;
class CRobotMain;
+class CSoundInterface;
+
+namespace Ui {
class CDisplayText;
-class CSound;
+} /* Ui */
+
+namespace Gfx {
+class CEngine;
+class CLightManager;
+class CParticle;
+class CTerrain;
+class CWater;
+class CCamera;
+} /* Gfx */
const float TAKE_DIST = 6.0f; // distance to an object to pick it
@@ -66,21 +72,19 @@ public:
virtual bool Abort();
protected:
-
-protected:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
- CLight* m_light;
- CParticule* m_particule;
- CTerrain* m_terrain;
- CWater* m_water;
- CCamera* m_camera;
- CMotion* m_motion;
- CBrain* m_brain;
- CPhysics* m_physics;
- CObject* m_object;
- CRobotMain* m_main;
- CDisplayText* m_displayText;
- CSound* m_sound;
+ CInstanceManager* m_iMan;
+ Gfx::CEngine* m_engine;
+ Gfx::CLightManager* m_lightMan;
+ Gfx::CParticle* m_particle;
+ Gfx::CTerrain* m_terrain;
+ Gfx::CWater* m_water;
+ Gfx::CCamera* m_camera;
+ CMotion* m_motion;
+ CBrain* m_brain;
+ CPhysics* m_physics;
+ CObject* m_object;
+ CRobotMain* m_main;
+ Ui::CDisplayText* m_displayText;
+ CSoundInterface* m_sound;
};
diff --git a/src/object/task/taskmanager.cpp b/src/object/task/taskmanager.cpp
index d81fb5b..171be1d 100644
--- a/src/object/task/taskmanager.cpp
+++ b/src/object/task/taskmanager.cpp
@@ -136,7 +136,7 @@ Error CTaskManager::StartTaskSearch()
// Reads an information terminal.
-Error CTaskManager::StartTaskInfo(char *name, float value, float power, bool bSend)
+Error CTaskManager::StartTaskInfo(const char *name, float value, float power, bool bSend)
{
m_task = new CTaskInfo(m_iMan, m_object);
return ((CTaskInfo*)m_task)->Start(name, value, power, bSend);
diff --git a/src/object/task/taskmanager.h b/src/object/task/taskmanager.h
index 14fc276..6ce023a 100644
--- a/src/object/task/taskmanager.h
+++ b/src/object/task/taskmanager.h
@@ -43,7 +43,7 @@ public:
Error StartTaskFlag(TaskFlagOrder order, int rank);
Error StartTaskBuild(ObjectType type);
Error StartTaskSearch();
- Error StartTaskInfo(char *name, float value, float power, bool bSend);
+ Error StartTaskInfo(const char *name, float value, float power, bool bSend);
Error StartTaskTerraform();
Error StartTaskPen(bool bDown, int color);
Error StartTaskRecover();