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authorkrzys-h <krzys_h@interia.pl>2013-06-08 17:51:31 +0200
committerkrzys-h <krzys_h@interia.pl>2013-06-10 15:38:55 +0200
commit18b27d258efa59a08406c061190d8ea1d70f314c (patch)
tree99f690e311270c2714a91a8e2c94e7180c84fe66 /src
parentb22d852b4c4aa89e0394397a703ecfa442b0a928 (diff)
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Fixed bug with white map
I'm not sure when it was introduced, probably in 8f6fd2a1316432970f1d86515819e7bbe15ddab3. It was showing errors like "Couldn't load texture 'map.png'" and "Invalid texture data"
Diffstat (limited to 'src')
-rw-r--r--src/graphics/engine/engine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index 4d0687a..785383a 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -2156,7 +2156,7 @@ Texture CEngine::CreateTexture(const std::string& texName, const TextureCreatePa
image = &img;
}
- tex = m_device->CreateTexture(&img, params);
+ tex = m_device->CreateTexture(image, params);
if (! tex.Valid())
{