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-rw-r--r--src/object/motion/motion.cpp478
-rw-r--r--src/object/motion/motion.h186
-rw-r--r--src/object/motion/motionant.cpp1742
-rw-r--r--src/object/motion/motionant.h146
-rw-r--r--src/object/motion/motionbee.cpp1288
-rw-r--r--src/object/motion/motionbee.h132
-rw-r--r--src/object/motion/motionhuman.cpp3540
-rw-r--r--src/object/motion/motionhuman.h188
-rw-r--r--src/object/motion/motionmother.cpp1048
-rw-r--r--src/object/motion/motionmother.h108
-rw-r--r--src/object/motion/motionspider.cpp1518
-rw-r--r--src/object/motion/motionspider.h142
-rw-r--r--src/object/motion/motiontoto.cpp1738
-rw-r--r--src/object/motion/motiontoto.h140
-rw-r--r--src/object/motion/motionvehicle.cpp4146
-rw-r--r--src/object/motion/motionvehicle.h138
-rw-r--r--src/object/motion/motionworm.cpp730
-rw-r--r--src/object/motion/motionworm.h124
18 files changed, 8766 insertions, 8766 deletions
diff --git a/src/object/motion/motion.cpp b/src/object/motion/motion.cpp
index 3231f7a..5ffa63c 100644
--- a/src/object/motion/motion.cpp
+++ b/src/object/motion/motion.cpp
@@ -1,239 +1,239 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motion.cpp
-
-
-#include <stdio.h>
-
-#include "object/motion/motion.h"
-
-#include "common/iman.h"
-#include "script/cmdtoken.h"
-
-
-
-
-// Object's constructor.
-
-CMotion::CMotion(CInstanceManager* iMan, CObject* object)
-{
- m_iMan = iMan;
- m_iMan->AddInstance(CLASS_MOTION, this, 100);
-
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
-
- m_object = object;
- m_physics = 0;
- m_brain = 0;
-
- m_actionType = -1;
- m_actionTime = 0.0f;
- m_progress = 0.0f;
-
- m_linVibration = Math::Vector(0.0f, 0.0f, 0.0f);
- m_cirVibration = Math::Vector(0.0f, 0.0f, 0.0f);
- m_inclinaison = Math::Vector(0.0f, 0.0f, 0.0f);
-}
-
-// Object's destructor.
-
-CMotion::~CMotion()
-{
- m_iMan->DeleteInstance(CLASS_MOTION, this);
-}
-
-// Deletes the object.
-
-void CMotion::DeleteObject(bool bAll)
-{
-}
-
-
-void CMotion::SetPhysics(CPhysics* physics)
-{
- m_physics = physics;
-}
-
-void CMotion::SetBrain(CBrain* brain)
-{
- m_brain = brain;
-}
-
-
-// Creates.
-
-bool CMotion::Create(Math::Vector pos, float angle, ObjectType type, float power)
-{
- return true;
-}
-
-// Management of an event.
-
-bool CMotion::EventProcess(const Event &event)
-{
- Math::Vector pos, dir;
- float time;
-
- if ( m_object->RetType() != OBJECT_TOTO &&
- m_engine->RetPause() ) return true;
-
- if ( event.event != EVENT_FRAME ) return true;
-
- m_progress += event.rTime*m_actionTime;
- if ( m_progress > 1.0f ) m_progress = 1.0f; // (*)
-
- pos = m_object->RetPosition(0);
- if ( pos.y < m_water->RetLevel(m_object) ) // underwater?
- {
- time = event.rTime*3.0f; // everything is slower
- }
- else
- {
- time = event.rTime*10.0f;
- }
-
- dir = m_object->RetLinVibration();
- dir.x = Math::Smooth(dir.x, m_linVibration.x, time);
- dir.y = Math::Smooth(dir.y, m_linVibration.y, time);
- dir.z = Math::Smooth(dir.z, m_linVibration.z, time);
- m_object->SetLinVibration(dir);
-
- dir = m_object->RetCirVibration();
- dir.x = Math::Smooth(dir.x, m_cirVibration.x, time);
- dir.y = Math::Smooth(dir.y, m_cirVibration.y, time);
- dir.z = Math::Smooth(dir.z, m_cirVibration.z, time);
- m_object->SetCirVibration(dir);
-
- dir = m_object->RetInclinaison();
- dir.x = Math::Smooth(dir.x, m_inclinaison.x, time);
- dir.y = Math::Smooth(dir.y, m_inclinaison.y, time);
- dir.z = Math::Smooth(dir.z, m_inclinaison.z, time);
- m_object->SetInclinaison(dir);
-
- return true;
-}
-
-// (*) Avoids the bug of ants returned by the thumper and
-// whose abdomen grown to infinity!
-
-
-// Start an action.
-
-Error CMotion::SetAction(int action, float time)
-{
- m_actionType = action;
- m_actionTime = 1.0f/time;
- m_progress = 0.0f;
- return ERR_OK;
-}
-
-// Returns the current action.
-
-int CMotion::RetAction()
-{
- return m_actionType;
-}
-
-
-// Specifies a special parameter.
-
-bool CMotion::SetParam(int rank, float value)
-{
- return false;
-}
-
-float CMotion::RetParam(int rank)
-{
- return 0.0f;
-}
-
-
-// Saves all parameters of the object.
-
-bool CMotion::Write(char *line)
-{
- char name[100];
-
- if ( m_actionType == -1 ) return false;
-
- sprintf(name, " mType=%d", m_actionType);
- strcat(line, name);
-
- sprintf(name, " mTime=%.2f", m_actionTime);
- strcat(line, name);
-
- sprintf(name, " mProgress=%.2f", m_progress);
- strcat(line, name);
-
- return false;
-}
-
-// Restores all parameters of the object.
-
-bool CMotion::Read(char *line)
-{
- m_actionType = OpInt(line, "mType", -1);
- m_actionTime = OpFloat(line, "mTime", 0.0f);
- m_progress = OpFloat(line, "mProgress", 0.0f);
-
- return false;
-}
-
-
-// Gives the linear vibration.
-
-void CMotion::SetLinVibration(Math::Vector dir)
-{
- m_linVibration = dir;
-}
-
-Math::Vector CMotion::RetLinVibration()
-{
- return m_linVibration;
-}
-
-// Gives the circular vibration.
-
-void CMotion::SetCirVibration(Math::Vector dir)
-{
- m_cirVibration = dir;
-}
-
-Math::Vector CMotion::RetCirVibration()
-{
- return m_cirVibration;
-}
-
-// Gives the tilt.
-
-void CMotion::SetInclinaison(Math::Vector dir)
-{
- m_inclinaison = dir;
-}
-
-Math::Vector CMotion::RetInclinaison()
-{
- return m_inclinaison;
-}
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motion.cpp
+
+
+#include <stdio.h>
+
+#include "object/motion/motion.h"
+
+#include "common/iman.h"
+#include "script/cmdtoken.h"
+
+
+
+
+// Object's constructor.
+
+CMotion::CMotion(CInstanceManager* iMan, CObject* object)
+{
+ m_iMan = iMan;
+ m_iMan->AddInstance(CLASS_MOTION, this, 100);
+
+ m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
+ m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
+ m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
+ m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
+ m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
+ m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
+ m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
+ m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
+
+ m_object = object;
+ m_physics = 0;
+ m_brain = 0;
+
+ m_actionType = -1;
+ m_actionTime = 0.0f;
+ m_progress = 0.0f;
+
+ m_linVibration = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_cirVibration = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_inclinaison = Math::Vector(0.0f, 0.0f, 0.0f);
+}
+
+// Object's destructor.
+
+CMotion::~CMotion()
+{
+ m_iMan->DeleteInstance(CLASS_MOTION, this);
+}
+
+// Deletes the object.
+
+void CMotion::DeleteObject(bool bAll)
+{
+}
+
+
+void CMotion::SetPhysics(CPhysics* physics)
+{
+ m_physics = physics;
+}
+
+void CMotion::SetBrain(CBrain* brain)
+{
+ m_brain = brain;
+}
+
+
+// Creates.
+
+bool CMotion::Create(Math::Vector pos, float angle, ObjectType type, float power)
+{
+ return true;
+}
+
+// Management of an event.
+
+bool CMotion::EventProcess(const Event &event)
+{
+ Math::Vector pos, dir;
+ float time;
+
+ if ( m_object->RetType() != OBJECT_TOTO &&
+ m_engine->RetPause() ) return true;
+
+ if ( event.event != EVENT_FRAME ) return true;
+
+ m_progress += event.rTime*m_actionTime;
+ if ( m_progress > 1.0f ) m_progress = 1.0f; // (*)
+
+ pos = m_object->RetPosition(0);
+ if ( pos.y < m_water->RetLevel(m_object) ) // underwater?
+ {
+ time = event.rTime*3.0f; // everything is slower
+ }
+ else
+ {
+ time = event.rTime*10.0f;
+ }
+
+ dir = m_object->RetLinVibration();
+ dir.x = Math::Smooth(dir.x, m_linVibration.x, time);
+ dir.y = Math::Smooth(dir.y, m_linVibration.y, time);
+ dir.z = Math::Smooth(dir.z, m_linVibration.z, time);
+ m_object->SetLinVibration(dir);
+
+ dir = m_object->RetCirVibration();
+ dir.x = Math::Smooth(dir.x, m_cirVibration.x, time);
+ dir.y = Math::Smooth(dir.y, m_cirVibration.y, time);
+ dir.z = Math::Smooth(dir.z, m_cirVibration.z, time);
+ m_object->SetCirVibration(dir);
+
+ dir = m_object->RetInclinaison();
+ dir.x = Math::Smooth(dir.x, m_inclinaison.x, time);
+ dir.y = Math::Smooth(dir.y, m_inclinaison.y, time);
+ dir.z = Math::Smooth(dir.z, m_inclinaison.z, time);
+ m_object->SetInclinaison(dir);
+
+ return true;
+}
+
+// (*) Avoids the bug of ants returned by the thumper and
+// whose abdomen grown to infinity!
+
+
+// Start an action.
+
+Error CMotion::SetAction(int action, float time)
+{
+ m_actionType = action;
+ m_actionTime = 1.0f/time;
+ m_progress = 0.0f;
+ return ERR_OK;
+}
+
+// Returns the current action.
+
+int CMotion::RetAction()
+{
+ return m_actionType;
+}
+
+
+// Specifies a special parameter.
+
+bool CMotion::SetParam(int rank, float value)
+{
+ return false;
+}
+
+float CMotion::RetParam(int rank)
+{
+ return 0.0f;
+}
+
+
+// Saves all parameters of the object.
+
+bool CMotion::Write(char *line)
+{
+ char name[100];
+
+ if ( m_actionType == -1 ) return false;
+
+ sprintf(name, " mType=%d", m_actionType);
+ strcat(line, name);
+
+ sprintf(name, " mTime=%.2f", m_actionTime);
+ strcat(line, name);
+
+ sprintf(name, " mProgress=%.2f", m_progress);
+ strcat(line, name);
+
+ return false;
+}
+
+// Restores all parameters of the object.
+
+bool CMotion::Read(char *line)
+{
+ m_actionType = OpInt(line, "mType", -1);
+ m_actionTime = OpFloat(line, "mTime", 0.0f);
+ m_progress = OpFloat(line, "mProgress", 0.0f);
+
+ return false;
+}
+
+
+// Gives the linear vibration.
+
+void CMotion::SetLinVibration(Math::Vector dir)
+{
+ m_linVibration = dir;
+}
+
+Math::Vector CMotion::RetLinVibration()
+{
+ return m_linVibration;
+}
+
+// Gives the circular vibration.
+
+void CMotion::SetCirVibration(Math::Vector dir)
+{
+ m_cirVibration = dir;
+}
+
+Math::Vector CMotion::RetCirVibration()
+{
+ return m_cirVibration;
+}
+
+// Gives the tilt.
+
+void CMotion::SetInclinaison(Math::Vector dir)
+{
+ m_inclinaison = dir;
+}
+
+Math::Vector CMotion::RetInclinaison()
+{
+ return m_inclinaison;
+}
+
diff --git a/src/object/motion/motion.h b/src/object/motion/motion.h
index bdb9ce0..9828283 100644
--- a/src/object/motion/motion.h
+++ b/src/object/motion/motion.h
@@ -1,93 +1,93 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motion.h
-
-#pragma once
-
-
-#include "common/event.h"
-#include "common/misc.h"
-#include "object/object.h"
-
-
-class CInstanceManager;
-class CD3DEngine;
-class CLight;
-class CParticule;
-class CTerrain;
-class CWater;
-class CCamera;
-class CBrain;
-class CPhysics;
-class CObject;
-class CRobotMain;
-class CSound;
-
-
-class CMotion
-{
-public:
- CMotion(CInstanceManager* iMan, CObject* object);
- virtual ~CMotion();
-
- void SetPhysics(CPhysics* physics);
- void SetBrain(CBrain* brain);
-
- virtual void DeleteObject(bool bAll=false);
- virtual bool Create(Math::Vector pos, float angle, ObjectType type, float power);
- virtual bool EventProcess(const Event &event);
- virtual Error SetAction(int action, float time=0.2f);
- virtual int RetAction();
-
- virtual bool SetParam(int rank, float value);
- virtual float RetParam(int rank);
-
- virtual bool Write(char *line);
- virtual bool Read(char *line);
-
- virtual void SetLinVibration(Math::Vector dir);
- virtual Math::Vector RetLinVibration();
- virtual void SetCirVibration(Math::Vector dir);
- virtual Math::Vector RetCirVibration();
- virtual void SetInclinaison(Math::Vector dir);
- virtual Math::Vector RetInclinaison();
-
-protected:
-
-protected:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
- CLight* m_light;
- CParticule* m_particule;
- CTerrain* m_terrain;
- CWater* m_water;
- CCamera* m_camera;
- CObject* m_object;
- CBrain* m_brain;
- CPhysics* m_physics;
- CRobotMain* m_main;
- CSound* m_sound;
-
- int m_actionType;
- float m_actionTime;
- float m_progress;
-
- Math::Vector m_linVibration; // linear vibration
- Math::Vector m_cirVibration; // circular vibration
- Math::Vector m_inclinaison; // tilt
-};
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motion.h
+
+#pragma once
+
+
+#include "common/event.h"
+#include "common/misc.h"
+#include "object/object.h"
+
+
+class CInstanceManager;
+class CD3DEngine;
+class CLight;
+class CParticule;
+class CTerrain;
+class CWater;
+class CCamera;
+class CBrain;
+class CPhysics;
+class CObject;
+class CRobotMain;
+class CSound;
+
+
+class CMotion
+{
+public:
+ CMotion(CInstanceManager* iMan, CObject* object);
+ virtual ~CMotion();
+
+ void SetPhysics(CPhysics* physics);
+ void SetBrain(CBrain* brain);
+
+ virtual void DeleteObject(bool bAll=false);
+ virtual bool Create(Math::Vector pos, float angle, ObjectType type, float power);
+ virtual bool EventProcess(const Event &event);
+ virtual Error SetAction(int action, float time=0.2f);
+ virtual int RetAction();
+
+ virtual bool SetParam(int rank, float value);
+ virtual float RetParam(int rank);
+
+ virtual bool Write(char *line);
+ virtual bool Read(char *line);
+
+ virtual void SetLinVibration(Math::Vector dir);
+ virtual Math::Vector RetLinVibration();
+ virtual void SetCirVibration(Math::Vector dir);
+ virtual Math::Vector RetCirVibration();
+ virtual void SetInclinaison(Math::Vector dir);
+ virtual Math::Vector RetInclinaison();
+
+protected:
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+ CLight* m_light;
+ CParticule* m_particule;
+ CTerrain* m_terrain;
+ CWater* m_water;
+ CCamera* m_camera;
+ CObject* m_object;
+ CBrain* m_brain;
+ CPhysics* m_physics;
+ CRobotMain* m_main;
+ CSound* m_sound;
+
+ int m_actionType;
+ float m_actionTime;
+ float m_progress;
+
+ Math::Vector m_linVibration; // linear vibration
+ Math::Vector m_cirVibration; // circular vibration
+ Math::Vector m_inclinaison; // tilt
+};
+
diff --git a/src/object/motion/motionant.cpp b/src/object/motion/motionant.cpp
index c85a631..c6a9357 100644
--- a/src/object/motion/motionant.cpp
+++ b/src/object/motion/motionant.cpp
@@ -1,871 +1,871 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionant.cpp
-
-
-#include <stdio.h>
-
-#include "object/motion/motionant.h"
-
-#include "old/modfile.h"
-#include "old/particule.h"
-#include "physics/physics.h"
-
-
-
-#define ADJUST_ANGLE false // true -> adjusts the angles of the members
-const float START_TIME = 1000.0f; // beginning of the relative time
-
-
-
-// Object's constructor.
-
-CMotionAnt::CMotionAnt(CInstanceManager* iMan, CObject* object)
- : CMotion(iMan, object)
-{
- m_armMember = START_TIME;
- m_armTimeAbs = START_TIME;
- m_armTimeMarch = START_TIME;
- m_armTimeAction = START_TIME;
- m_armTimeIndex = 0;
- m_armPartIndex = 0;
- m_armMemberIndex = 0;
- m_armLastAction = -1;
- m_bArmStop = false;
- m_lastParticule = 0.0f;
-}
-
-// Object's destructor.
-
-CMotionAnt::~CMotionAnt()
-{
-}
-
-
-// Removes an object.
-
-void CMotionAnt::DeleteObject(bool bAll)
-{
-}
-
-
-// Creates a vehicle poses some rolling on the floor.
-
-bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
- float power)
-{
- CModFile* pModFile;
- int rank;
-
- if ( m_engine->RetRestCreate() < 3+18 ) return false;
-
- pModFile = new CModFile(m_iMan);
-
- m_object->SetType(type);
-
- // Creates the main base.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
- m_object->SetObjectRank(0, rank);
-
- pModFile->ReadModel("objects\\ant1.mod");
- pModFile->CreateEngineObject(rank);
-
- m_object->SetPosition(0, pos);
- m_object->SetAngleY(0, angle);
-
- // A vehicle must have necessarily a collision
- //with a sphere of center (0, y, 0) (see GetCrashSphere).
- m_object->CreateCrashSphere(Math::Vector(0.0f, -2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.20f);
- m_object->SetGlobalSphere(Math::Vector(-0.5f, 1.0f, 0.0f), 4.0f);
-
- // Creates the head.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\ant2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(2.0f, 0.0f, 0.0f));
-
- // Creates the tail.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\ant3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(-1.0f, 0.0f, 0.0f));
-
- // Creates a right-back thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(-0.4f, -0.1f, -0.3f));
-
- // Creates a right-back leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(4, rank);
- m_object->SetObjectParent(4, 3);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(4, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates a right-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(5, rank);
- m_object->SetObjectParent(5, 4);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates two middle-right thighs.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.1f, -0.1f, -0.4f));
-
- // Creates two middle-right legs.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 6);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates two middle-right foots.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 7);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates the right front thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, Math::Vector(1.4f, -0.1f, -0.6f));
-
- // Creates the right front leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(10, rank);
- m_object->SetObjectParent(10, 9);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(10, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates the right front foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(11, rank);
- m_object->SetObjectParent(11, 10);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates a left-back thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(12, rank);
- m_object->SetObjectParent(12, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(12, Math::Vector(-0.4f, -0.1f, 0.3f));
-
- // Creates a left-back leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(13, rank);
- m_object->SetObjectParent(13, 12);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, 1.0f));
-
- // Creates a left-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(14, rank);
- m_object->SetObjectParent(14, 13);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(14, Math::Vector(0.0f, 0.0f, 2.0f));
-
- // Creates two middle-left thighs.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(15, rank);
- m_object->SetObjectParent(15, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(15, Math::Vector(0.1f, -0.1f, 0.4f));
-
- // Creates two middle-left legs.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(16, rank);
- m_object->SetObjectParent(16, 15);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(16, Math::Vector(0.0f, 0.0f, 1.0f));
-
- // Creates two middle-left foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(17, rank);
- m_object->SetObjectParent(17, 16);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(17, Math::Vector(0.0f, 0.0f, 2.0f));
-
- // Creates the left front thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(18, rank);
- m_object->SetObjectParent(18, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(18, Math::Vector(1.4f, -0.1f, 0.6f));
-
- // Creates the left front leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(19, rank);
- m_object->SetObjectParent(19, 18);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(19, Math::Vector(0.0f, 0.0f, 1.0f));
-
- // Creates the left front foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(20, rank);
- m_object->SetObjectParent(20, 19);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(20, Math::Vector(0.0f, 0.0f, 2.0f));
-
- m_object->CreateShadowCircle(4.0f, 0.5f);
-
- CreatePhysics();
- m_object->SetFloorHeight(0.0f);
-
- pos = m_object->RetPosition(0);
- m_object->SetPosition(0, pos); // to display the shadows immediately
-
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return true;
-}
-
-// Creates the physics of the object.
-
-void CMotionAnt::CreatePhysics()
-{
- Character* character;
- int i;
-
- int member_march[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
- 0,45,0, 0,45,0, 0,50,0, // t0: thighs 1..3
- 30,-70,0, 20,-105,20, 25,-100,0, // t0: legs 1..3
- -70,75,0, -30,80,0, -80,80,0, // t0: feet 1..3
- // on the ground:
- 0,30,0, 0,20,0, 0,15,0, // t1: thighs 1..3
- -15,-50,0, -20,-60,0, -10,-75,0, // t1: legs 1..3
- -40,50,0, -25,15,0, -50,35,0, // t1: feet 1..3
- // on the ground back:
- 0,35,0, 0,30,0, 0,20,0, // t2: thighs 1..3
- -20,-15,0, -30,-55,0, -25,-70,15, // t2: legs 1..3
- -25,25,0, -20,60,0, -30,95,0, // t2: feet 1..3
- };
-
- int member_stop[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
- 0,30,0, 0,20,0, 0,15,0, // t0: thighs 1..3
- -15,-35,0, -20,-60,0, -15,-75,0, // t0: legs 1..3
- -35,35,0, -25,40,0, -40,65,0, // t0: feet 1..3
- // on the ground:
- 0,30,0, 0,20,0, 0,15,0, // t1: thighs 1..3
- -15,-35,0, -20,-60,0, -15,-75,0, // t1: legs 1..3
- -35,35,0, -25,40,0, -40,65,0, // t1: feet 1..3
- // on the ground back:
- 0,30,0, 0,20,0, 0,15,0, // t2: thighs 1..3
- -15,-35,0, -20,-60,0, -15,-75,0, // t2: legs 1..3
- -35,35,0, -25,40,0, -40,65,0, // t2: feet 1..3
- };
-
- int member_spec[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // prepares the fire:
- 0,20,0, 0,10,0, 0,50,0, // s0: thighs 1..3
- -50,-30,0, -20,-15,0, 35,-65,0, // s0: legs 1..3
- -5,-40,0, 20,-70,0, -10,-40,0, // s0: feet 1..3
- // shot:
- 0,20,0, 0,10,0, 0,50,0, // s1: thighs 1..3
- -50,-30,0, -20,-15,0, 35,-65,0, // s1: legs 1..3
- -5,-40,0, 20,-70,0, -10,-40,0, // s1: feet 1..3
- // ends the fire:
- 0,30,0, 0,20,0, 0,15,0, // s2: thighs 1..3
- -15,-50,0, -20,-60,0, -10,-75,0, // s2: legs 1..3
- -40,50,0, -25,15,0, -50,35,0, // s2: feet 1..3
- // burning:
- 0,30,0, 0,20,0, 0,15,0, // s3: thighs 1..3
- -15,-35,0, -20,-60,0, -15,-75,0, // s3: legs 1..3
- -35,35,0, -25,40,0, -40,65,0, // s3: feet 1..3
- // destroyed:
- 0,30,0, 0,20,0, 0,15,0, // s4: thighs 1..3
- -15,-35,0, -20,-60,0, -15,-75,0, // s4: legs 1..3
- -35,35,0, -25,40,0, -40,65,0, // s4: feet 1..3
- // back1 :
- 0,30,0, 0,20,0, 0,15,0, // s5: thighs 1..3
- -15,-35,0, -20,-60,0, -15,-75,0, // s5: legs 1..3
- -35,35,0, -25,40,0, -40,65,0, // s5: feet 1..3
- // back2 :
- 0,45,0, 0,45,0, 0,50,0, // s6: thighs 1..3
- -35,-70,0, -20,-85,-25, -25,-100,0, // s6: legs 1..3
- -110,75,-15, -130,80,-25, -125,40,0, // s6: feet 1..3
- // back3 :
- 0,30,0, 0,20,0, 0,15,0, // s7: thighs 1..3
- -15,-35,0, -20,-60,0, -15,-75,0, // s7: legs 1..3
- -35,35,0, -25,40,0, -40,65,0, // s7: feet 1..3
- };
-
- m_physics->SetType(TYPE_ROLLING);
-
- character = m_object->RetCharacter();
- character->wheelFront = 3.0f;
- character->wheelBack = 3.0f;
- character->wheelLeft = 5.0f;
- character->wheelRight = 5.0f;
- character->height = 1.2f;
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 12.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 12.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 15.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 15.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 5.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 10.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 1.0f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 1.0f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 20.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 20.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 40.0f);
-
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[3*3*3*3*MA_MARCH+i] = member_march[i];
- }
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[3*3*3*3*MA_STOP+i] = member_stop[i];
- }
- for ( i=0 ; i<3*3*3*8 ; i++ )
- {
- m_armAngles[3*3*3*3*MA_SPEC+i] = member_spec[i];
- }
-}
-
-
-// Management of an event.
-
-bool CMotionAnt::EventProcess(const Event &event)
-{
- CMotion::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- return EventFrame(event);
- }
-
- if ( event.event == EVENT_KEYDOWN )
- {
-#if ADJUST_ANGLE
- int i;
-
- if ( event.param == 'A' ) m_armTimeIndex++;
- if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0;
-
- if ( event.param == 'Q' ) m_armPartIndex++;
- if ( m_armPartIndex >= 3 ) m_armPartIndex = 0;
-
- if ( event.param == 'W' ) m_armMemberIndex++;
- if ( m_armMemberIndex >= 3 ) m_armMemberIndex = 0;
-
- i = m_armMemberIndex*3;
- i += m_armPartIndex*3*3;
- i += m_armTimeIndex*3*3*3;
-//? i += 3*3*3*3;
-
- if ( event.param == 'E' ) m_armAngles[i+0] += 5;
- if ( event.param == 'D' ) m_armAngles[i+0] -= 5;
- if ( event.param == 'R' ) m_armAngles[i+1] += 5;
- if ( event.param == 'F' ) m_armAngles[i+1] -= 5;
- if ( event.param == 'T' ) m_armAngles[i+2] += 5;
- if ( event.param == 'G' ) m_armAngles[i+2] -= 5;
-
- if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop;
-#endif
- }
-
- return true;
-}
-
-// Management of an event.
-
-bool CMotionAnt::EventFrame(const Event &event)
-{
- Math::Vector dir, pos, speed;
- Math::Point dim;
- float s, a, prog, time;
- float tSt[9], tNd[9];
- int i, ii, st, nd, action;
- bool bStop;
-
- if ( m_engine->RetPause() ) return true;
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
-
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f;
- a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.0f);
-
- if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
-
- m_armTimeAbs += event.rTime;
- m_armTimeMarch += (s)*event.rTime*0.15f;
- m_armMember += (s+a)*event.rTime*0.15f;
-
- bStop = ( a == 0.0f && s == 0.0f ); // stopped?
-
- action = MA_MARCH; // walking
- if ( s == 0.0f && a == 0.0f )
- {
- action = MA_STOP; // stop
- }
-
- if ( bStop )
- {
- prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f;
- a = Math::Mod(m_armMember, 1.0f);
- a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly
- m_armMember += a;
- }
-
- if ( m_object->RetRuin() ) // destroyed?
- {
- m_actionType = MAS_RUIN;
- }
- if ( m_object->RetBurn() ) // burning?
- {
- if ( m_object->RetFixed() )
- {
- m_actionType = MAS_BURN;
- }
- else
- {
- m_actionType = -1;
- }
- }
-
- for ( i=0 ; i<6 ; i++ ) // the six legs
- {
- if ( m_actionType != -1 ) // special action in progress?
- {
- st = 3*3*3*3*MA_SPEC + 3*3*3*m_actionType + (i%3)*3;
- nd = st;
- time = event.rTime*m_actionTime;
- m_armTimeAction = 0.0f;
- }
- else
- {
- if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f);
- else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f);
- if ( m_bArmStop )
- {
- prog = (float)m_armTimeIndex/3.0f;
- }
- if ( prog < 0.33f ) // t0..t1 ?
- {
- prog = prog/0.33f; // 0..1
- st = 0; // index start
- nd = 1; // index end
- }
- else if ( prog < 0.67f ) // t1..t2 ?
- {
- prog = (prog-0.33f)/0.33f; // 0..1
- st = 1; // index start
- nd = 2; // index end
- }
- else // t2..t0 ?
- {
- prog = (prog-0.67f)/0.33f; // 0..1
- st = 2; // index start
- nd = 0; // index end
- }
- st = 3*3*3*3*action + st*3*3*3 + (i%3)*3;
- nd = 3*3*3*3*action + nd*3*3*3 + (i%3)*3;
-
- // More and more soft ...
- time = event.rTime*(10.0f+Math::Min(m_armTimeAction*100.0f, 200.0f));
- }
-
- tSt[0] = m_armAngles[st+ 0]; // x
- tSt[1] = m_armAngles[st+ 1]; // y
- tSt[2] = m_armAngles[st+ 2]; // z
- tSt[3] = m_armAngles[st+ 9]; // x
- tSt[4] = m_armAngles[st+10]; // y
- tSt[5] = m_armAngles[st+11]; // z
- tSt[6] = m_armAngles[st+18]; // x
- tSt[7] = m_armAngles[st+19]; // y
- tSt[8] = m_armAngles[st+20]; // z
-
- tNd[0] = m_armAngles[nd+ 0]; // x
- tNd[1] = m_armAngles[nd+ 1]; // y
- tNd[2] = m_armAngles[nd+ 2]; // z
- tNd[3] = m_armAngles[nd+ 9]; // x
- tNd[4] = m_armAngles[nd+10]; // y
- tNd[5] = m_armAngles[nd+11]; // z
- tNd[6] = m_armAngles[nd+18]; // x
- tNd[7] = m_armAngles[nd+19]; // y
- tNd[8] = m_armAngles[nd+20]; // z
-
- if ( m_actionType == MAS_BACK2 ) // on the back?
- {
- for ( ii=0 ; ii<9 ; ii++ )
- {
- tSt[ii] += Math::Rand()*50.0f;
- tNd[ii] = tSt[ii];
- }
-//? time = 100.0f;
- time = event.rTime*10.0f;
- }
-
- if ( i < 3 ) // right leg (1..3) ?
- {
- m_object->SetAngleX(3+3*i+0, Math::Smooth(m_object->RetAngleX(3+3*i+0), Math::PropAngle(tSt[0], tNd[0], prog), time));
- m_object->SetAngleY(3+3*i+0, Math::Smooth(m_object->RetAngleY(3+3*i+0), Math::PropAngle(tSt[1], tNd[1], prog), time));
- m_object->SetAngleZ(3+3*i+0, Math::Smooth(m_object->RetAngleZ(3+3*i+0), Math::PropAngle(tSt[2], tNd[2], prog), time));
- m_object->SetAngleX(3+3*i+1, Math::Smooth(m_object->RetAngleX(3+3*i+1), Math::PropAngle(tSt[3], tNd[3], prog), time));
- m_object->SetAngleY(3+3*i+1, Math::Smooth(m_object->RetAngleY(3+3*i+1), Math::PropAngle(tSt[4], tNd[4], prog), time));
- m_object->SetAngleZ(3+3*i+1, Math::Smooth(m_object->RetAngleZ(3+3*i+1), Math::PropAngle(tSt[5], tNd[5], prog), time));
- m_object->SetAngleX(3+3*i+2, Math::Smooth(m_object->RetAngleX(3+3*i+2), Math::PropAngle(tSt[6], tNd[6], prog), time));
- m_object->SetAngleY(3+3*i+2, Math::Smooth(m_object->RetAngleY(3+3*i+2), Math::PropAngle(tSt[7], tNd[7], prog), time));
- m_object->SetAngleZ(3+3*i+2, Math::Smooth(m_object->RetAngleZ(3+3*i+2), Math::PropAngle(tSt[8], tNd[8], prog), time));
- }
- else // left leg (4..6) ?
- {
- m_object->SetAngleX(3+3*i+0, Math::Smooth(m_object->RetAngleX(3+3*i+0), Math::PropAngle(-tSt[0], -tNd[0], prog), time));
- m_object->SetAngleY(3+3*i+0, Math::Smooth(m_object->RetAngleY(3+3*i+0), Math::PropAngle(-tSt[1], -tNd[1], prog), time));
- m_object->SetAngleZ(3+3*i+0, Math::Smooth(m_object->RetAngleZ(3+3*i+0), Math::PropAngle( tSt[2], tNd[2], prog), time));
- m_object->SetAngleX(3+3*i+1, Math::Smooth(m_object->RetAngleX(3+3*i+1), Math::PropAngle(-tSt[3], -tNd[3], prog), time));
- m_object->SetAngleY(3+3*i+1, Math::Smooth(m_object->RetAngleY(3+3*i+1), Math::PropAngle(-tSt[4], -tNd[4], prog), time));
- m_object->SetAngleZ(3+3*i+1, Math::Smooth(m_object->RetAngleZ(3+3*i+1), Math::PropAngle( tSt[5], tNd[5], prog), time));
- m_object->SetAngleX(3+3*i+2, Math::Smooth(m_object->RetAngleX(3+3*i+2), Math::PropAngle(-tSt[6], -tNd[6], prog), time));
- m_object->SetAngleY(3+3*i+2, Math::Smooth(m_object->RetAngleY(3+3*i+2), Math::PropAngle(-tSt[7], -tNd[7], prog), time));
- m_object->SetAngleZ(3+3*i+2, Math::Smooth(m_object->RetAngleZ(3+3*i+2), Math::PropAngle( tSt[8], tNd[8], prog), time));
- }
- }
-
-#if ADJUST_ANGLE
- if ( m_object->RetSelect() )
- {
- char s[100];
- sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
- m_engine->SetInfoText(4, s);
- }
-#endif
-
- if ( m_actionType == MAS_PREPARE ) // prepares the shooting?
- {
- prog = m_progress;
-
- dir.x = 0.0f;
- dir.y = 0.0f;
- dir.z = Math::PropAngle(0, -50, prog);
- SetInclinaison(dir);
- m_object->SetAngleZ(1, Math::PropAngle(0, 65, prog)); // head
- m_object->SetAngleZ(2, Math::PropAngle(0, -95, prog)); // tail
- }
- else if ( m_actionType == MAS_FIRE ) // shooting?
- {
- if ( m_progress < 0.75f ) a = m_progress/0.75f;
- else a = (1.0f-m_progress)/0.25f;
- m_object->SetZoom(2, (a*0.5f)+1.0f); // tail
- m_object->SetAngleX(2, (Math::Rand()-0.5f)*0.3f*a);
- m_object->SetAngleY(2, (Math::Rand()-0.5f)*0.3f*a);
-
- dir.x = (Math::Rand()-0.5f)*0.02f*a;
- dir.y = (Math::Rand()-0.5f)*0.05f*a;
- dir.z = (Math::Rand()-0.5f)*0.03f*a;
- SetCirVibration(dir);
- }
- else if ( m_actionType == MAS_TERMINATE ) // ends the shooting?
- {
- prog = 1.0f-m_progress;
-
- dir.x = 0.0f;
- dir.y = 0.0f;
- dir.z = Math::PropAngle(0, -50, prog);
- SetInclinaison(dir);
- m_object->SetAngleZ(1, Math::PropAngle(0, 65, prog)); // head
- m_object->SetAngleZ(2, Math::PropAngle(0, -95, prog)); // tail
- }
- else if ( m_actionType == MAS_BURN ) // burning?
- {
- dir = Math::Vector(Math::PI, 0.0f, 0.0f);
- SetCirVibration(dir);
- dir = Math::Vector(0.0f, -1.5f, 0.0f);
- SetLinVibration(dir);
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetInclinaison(dir);
-
- time = event.rTime*1.0f;
- m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), 0.0f, time)); // head
- m_object->SetAngleZ(2, Math::Smooth(m_object->RetAngleZ(2), 0.0f, time)); // tail
- }
- else if ( m_actionType == MAS_RUIN ) // destroyed?
- {
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetLinVibration(dir);
- SetCirVibration(dir);
- SetInclinaison(dir);
- }
- else if ( m_actionType == MAS_BACK1 ) // starts on the back?
- {
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
- {
- m_lastParticule = m_armTimeAbs;
-
- pos = m_object->RetPosition(0);
- speed.x = (Math::Rand()-0.5f)*10.0f;
- speed.z = (Math::Rand()-0.5f)*10.0f;
- speed.y = Math::Rand()*5.0f;
- dim.x = Math::Rand()*3.0f+2.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
- }
-
- if ( m_progress < 0.5f )
- {
- dir.x = 0.0f;
- dir.y = powf(m_progress/0.5f, 2.0f)*12.0f;
- dir.z = 0.0f;
- SetLinVibration(dir);
- }
- else
- {
- dir.x = 0.0f;
- dir.y = powf(2.0f-m_progress/0.5f, 2.0f)*12.0f;
- dir.z = 0.0f;
- SetLinVibration(dir);
- }
- dir.x = m_progress*Math::PI;
- dir.y = 0.0f;
- dir.z = 0.0f;
- SetCirVibration(dir);
-
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetInclinaison(dir);
-
- if ( m_progress >= 1.0f )
- {
- SetAction(MAS_BACK2, 55.0f+Math::Rand()*10.0f);
- }
- }
- else if ( m_actionType == MAS_BACK2 ) // moves on the back?
- {
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
- {
- m_lastParticule = m_armTimeAbs;
-
- if ( rand()%10 == 0 )
- {
- pos = m_object->RetPosition(0);
- pos.x += (Math::Rand()-0.5f)*5.0f;
- pos.z += (Math::Rand()-0.5f)*5.0f;
- pos.y -= 1.0f;
- speed.x = (Math::Rand()-0.5f)*2.0f;
- speed.z = (Math::Rand()-0.5f)*2.0f;
- speed.y = Math::Rand()*2.0f;
- dim.x = Math::Rand()*1.0f+1.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
- }
- }
-
- dir = Math::Vector(0.0f, -1.0f, 0.0f);
- SetLinVibration(dir);
- dir.x = sinf(m_armTimeAbs* 4.0f)*0.10f+
- sinf(m_armTimeAbs* 7.0f)*0.20f+
- sinf(m_armTimeAbs*10.0f)*0.40f+
- sinf(m_armTimeAbs*21.0f)*0.50f+Math::PI;
- dir.y = sinf(m_armTimeAbs* 3.0f)*0.01f+
- sinf(m_armTimeAbs* 6.0f)*0.02f+
- sinf(m_armTimeAbs*11.0f)*0.04f+
- sinf(m_armTimeAbs*20.0f)*0.02f;
- dir.z = sinf(m_armTimeAbs* 5.0f)*0.01f+
- sinf(m_armTimeAbs* 8.0f)*0.02f+
- sinf(m_armTimeAbs* 9.0f)*0.04f+
- sinf(m_armTimeAbs*23.0f)*0.03f;
- SetCirVibration(dir);
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetInclinaison(dir);
-
- m_object->SetAngleY(1, sinf(m_armTimeAbs*8.0f)*0.7f); // head
- m_object->SetAngleY(2, cosf(m_armTimeAbs*8.0f)*0.7f); // tail
- m_object->SetAngleZ(1, 0.0f); // head
- m_object->SetAngleZ(2, 0.0f); // tail
-
- if ( m_progress >= 1.0f )
- {
- SetAction(MAS_BACK3, 0.4f);
- }
- }
- else if ( m_actionType == MAS_BACK3 ) // goes back on the legs?
- {
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
- {
- m_lastParticule = m_armTimeAbs;
-
- pos = m_object->RetPosition(0);
- speed.x = (Math::Rand()-0.5f)*10.0f;
- speed.z = (Math::Rand()-0.5f)*10.0f;
- speed.y = Math::Rand()*5.0f;
- dim.x = Math::Rand()*3.0f+2.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
- }
-
- if ( m_progress < 0.5f )
- {
- dir.x = 0.0f;
- dir.y = powf(m_progress/0.5f, 2.0f)*5.0f;
- dir.z = 0.0f;
- SetLinVibration(dir);
- }
- else
- {
- dir.x = 0.0f;
- dir.y = powf(2.0f-m_progress/0.5f, 2.0f)*5.0f;
- dir.z = 0.0f;
- SetLinVibration(dir);
- }
- dir.x = (1.0f-m_progress)*Math::PI;
- dir.y = 0.0f;
- dir.z = 0.0f;
- SetCirVibration(dir);
-
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetInclinaison(dir);
-
- if ( m_progress >= 1.0f )
- {
- SetAction(-1);
- m_object->SetFixed(false); // moving again
- }
- }
- else
- {
- m_object->SetZoom(2, 1.0f); // tail
- m_object->SetAngleX(2, 0.0f);
- m_object->SetAngleY(2, 0.0f);
-
- if ( bStop )
- {
- m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.7f)*0.15f); // tail
-
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetLinVibration(dir);
- SetInclinaison(dir);
- }
- else
- {
- a = Math::Mod(m_armTimeMarch, 1.0f);
- if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
- else a = 3.0f-4.0f*a; // 1..-1
- dir.x = sinf(a)*0.05f;
-
- s = Math::Mod(m_armTimeMarch/2.0f, 1.0f);
- if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
- else s = 3.0f-4.0f*s; // 1..-1
- dir.z = sinf(s)*0.1f;
-
- dir.y = 0.0f;
- SetInclinaison(dir);
-
- m_object->SetAngleZ(2, -sinf(a)*0.3f); // tail
-
- a = Math::Mod(m_armMember-0.1f, 1.0f);
- if ( a < 0.33f )
- {
- dir.y = -(1.0f-(a/0.33f))*0.3f;
- }
- else if ( a < 0.67f )
- {
- dir.y = 0.0f;
- }
- else
- {
- dir.y = -(a-0.67f)/0.33f*0.3f;
- }
- dir.x = 0.0f;
- dir.z = 0.0f;
- SetLinVibration(dir);
- }
-
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetCirVibration(dir);
-
- m_object->SetAngleZ(1, sinf(m_armTimeAbs*1.4f)*0.20f); // head
- m_object->SetAngleX(1, sinf(m_armTimeAbs*1.9f)*0.10f); // head
- m_object->SetAngleY(1, sinf(m_armTimeAbs*2.1f)*0.50f); // head
- }
-
- return true;
-}
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionant.cpp
+
+
+#include <stdio.h>
+
+#include "object/motion/motionant.h"
+
+#include "old/modfile.h"
+#include "old/particule.h"
+#include "physics/physics.h"
+
+
+
+#define ADJUST_ANGLE false // true -> adjusts the angles of the members
+const float START_TIME = 1000.0f; // beginning of the relative time
+
+
+
+// Object's constructor.
+
+CMotionAnt::CMotionAnt(CInstanceManager* iMan, CObject* object)
+ : CMotion(iMan, object)
+{
+ m_armMember = START_TIME;
+ m_armTimeAbs = START_TIME;
+ m_armTimeMarch = START_TIME;
+ m_armTimeAction = START_TIME;
+ m_armTimeIndex = 0;
+ m_armPartIndex = 0;
+ m_armMemberIndex = 0;
+ m_armLastAction = -1;
+ m_bArmStop = false;
+ m_lastParticule = 0.0f;
+}
+
+// Object's destructor.
+
+CMotionAnt::~CMotionAnt()
+{
+}
+
+
+// Removes an object.
+
+void CMotionAnt::DeleteObject(bool bAll)
+{
+}
+
+
+// Creates a vehicle poses some rolling on the floor.
+
+bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
+ float power)
+{
+ CModFile* pModFile;
+ int rank;
+
+ if ( m_engine->RetRestCreate() < 3+18 ) return false;
+
+ pModFile = new CModFile(m_iMan);
+
+ m_object->SetType(type);
+
+ // Creates the main base.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
+ m_object->SetObjectRank(0, rank);
+
+ pModFile->ReadModel("objects\\ant1.mod");
+ pModFile->CreateEngineObject(rank);
+
+ m_object->SetPosition(0, pos);
+ m_object->SetAngleY(0, angle);
+
+ // A vehicle must have necessarily a collision
+ //with a sphere of center (0, y, 0) (see GetCrashSphere).
+ m_object->CreateCrashSphere(Math::Vector(0.0f, -2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.20f);
+ m_object->SetGlobalSphere(Math::Vector(-0.5f, 1.0f, 0.0f), 4.0f);
+
+ // Creates the head.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\ant2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(2.0f, 0.0f, 0.0f));
+
+ // Creates the tail.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 0);
+ pModFile->ReadModel("objects\\ant3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(-1.0f, 0.0f, 0.0f));
+
+ // Creates a right-back thigh.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(3, rank);
+ m_object->SetObjectParent(3, 0);
+ pModFile->ReadModel("objects\\ant4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(3, Math::Vector(-0.4f, -0.1f, -0.3f));
+
+ // Creates a right-back leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(4, rank);
+ m_object->SetObjectParent(4, 3);
+ pModFile->ReadModel("objects\\ant5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(4, Math::Vector(0.0f, 0.0f, -1.0f));
+
+ // Creates a right-back foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(5, rank);
+ m_object->SetObjectParent(5, 4);
+ pModFile->ReadModel("objects\\ant6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -2.0f));
+
+ // Creates two middle-right thighs.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 0);
+ pModFile->ReadModel("objects\\ant4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(0.1f, -0.1f, -0.4f));
+
+ // Creates two middle-right legs.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 6);
+ pModFile->ReadModel("objects\\ant5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -1.0f));
+
+ // Creates two middle-right foots.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(8, rank);
+ m_object->SetObjectParent(8, 7);
+ pModFile->ReadModel("objects\\ant6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(8, Math::Vector(0.0f, 0.0f, -2.0f));
+
+ // Creates the right front thigh.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(9, rank);
+ m_object->SetObjectParent(9, 0);
+ pModFile->ReadModel("objects\\ant4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(9, Math::Vector(1.4f, -0.1f, -0.6f));
+
+ // Creates the right front leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(10, rank);
+ m_object->SetObjectParent(10, 9);
+ pModFile->ReadModel("objects\\ant5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(10, Math::Vector(0.0f, 0.0f, -1.0f));
+
+ // Creates the right front foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(11, rank);
+ m_object->SetObjectParent(11, 10);
+ pModFile->ReadModel("objects\\ant6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -2.0f));
+
+ // Creates a left-back thigh.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(12, rank);
+ m_object->SetObjectParent(12, 0);
+ pModFile->ReadModel("objects\\ant4.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(12, Math::Vector(-0.4f, -0.1f, 0.3f));
+
+ // Creates a left-back leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(13, rank);
+ m_object->SetObjectParent(13, 12);
+ pModFile->ReadModel("objects\\ant5.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, 1.0f));
+
+ // Creates a left-back foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(14, rank);
+ m_object->SetObjectParent(14, 13);
+ pModFile->ReadModel("objects\\ant6.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(14, Math::Vector(0.0f, 0.0f, 2.0f));
+
+ // Creates two middle-left thighs.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(15, rank);
+ m_object->SetObjectParent(15, 0);
+ pModFile->ReadModel("objects\\ant4.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(15, Math::Vector(0.1f, -0.1f, 0.4f));
+
+ // Creates two middle-left legs.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(16, rank);
+ m_object->SetObjectParent(16, 15);
+ pModFile->ReadModel("objects\\ant5.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(16, Math::Vector(0.0f, 0.0f, 1.0f));
+
+ // Creates two middle-left foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(17, rank);
+ m_object->SetObjectParent(17, 16);
+ pModFile->ReadModel("objects\\ant6.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(17, Math::Vector(0.0f, 0.0f, 2.0f));
+
+ // Creates the left front thigh.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(18, rank);
+ m_object->SetObjectParent(18, 0);
+ pModFile->ReadModel("objects\\ant4.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(18, Math::Vector(1.4f, -0.1f, 0.6f));
+
+ // Creates the left front leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(19, rank);
+ m_object->SetObjectParent(19, 18);
+ pModFile->ReadModel("objects\\ant5.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(19, Math::Vector(0.0f, 0.0f, 1.0f));
+
+ // Creates the left front foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(20, rank);
+ m_object->SetObjectParent(20, 19);
+ pModFile->ReadModel("objects\\ant6.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(20, Math::Vector(0.0f, 0.0f, 2.0f));
+
+ m_object->CreateShadowCircle(4.0f, 0.5f);
+
+ CreatePhysics();
+ m_object->SetFloorHeight(0.0f);
+
+ pos = m_object->RetPosition(0);
+ m_object->SetPosition(0, pos); // to display the shadows immediately
+
+ m_engine->LoadAllTexture();
+
+ delete pModFile;
+ return true;
+}
+
+// Creates the physics of the object.
+
+void CMotionAnt::CreatePhysics()
+{
+ Character* character;
+ int i;
+
+ int member_march[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
+ 0,45,0, 0,45,0, 0,50,0, // t0: thighs 1..3
+ 30,-70,0, 20,-105,20, 25,-100,0, // t0: legs 1..3
+ -70,75,0, -30,80,0, -80,80,0, // t0: feet 1..3
+ // on the ground:
+ 0,30,0, 0,20,0, 0,15,0, // t1: thighs 1..3
+ -15,-50,0, -20,-60,0, -10,-75,0, // t1: legs 1..3
+ -40,50,0, -25,15,0, -50,35,0, // t1: feet 1..3
+ // on the ground back:
+ 0,35,0, 0,30,0, 0,20,0, // t2: thighs 1..3
+ -20,-15,0, -30,-55,0, -25,-70,15, // t2: legs 1..3
+ -25,25,0, -20,60,0, -30,95,0, // t2: feet 1..3
+ };
+
+ int member_stop[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
+ 0,30,0, 0,20,0, 0,15,0, // t0: thighs 1..3
+ -15,-35,0, -20,-60,0, -15,-75,0, // t0: legs 1..3
+ -35,35,0, -25,40,0, -40,65,0, // t0: feet 1..3
+ // on the ground:
+ 0,30,0, 0,20,0, 0,15,0, // t1: thighs 1..3
+ -15,-35,0, -20,-60,0, -15,-75,0, // t1: legs 1..3
+ -35,35,0, -25,40,0, -40,65,0, // t1: feet 1..3
+ // on the ground back:
+ 0,30,0, 0,20,0, 0,15,0, // t2: thighs 1..3
+ -15,-35,0, -20,-60,0, -15,-75,0, // t2: legs 1..3
+ -35,35,0, -25,40,0, -40,65,0, // t2: feet 1..3
+ };
+
+ int member_spec[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // prepares the fire:
+ 0,20,0, 0,10,0, 0,50,0, // s0: thighs 1..3
+ -50,-30,0, -20,-15,0, 35,-65,0, // s0: legs 1..3
+ -5,-40,0, 20,-70,0, -10,-40,0, // s0: feet 1..3
+ // shot:
+ 0,20,0, 0,10,0, 0,50,0, // s1: thighs 1..3
+ -50,-30,0, -20,-15,0, 35,-65,0, // s1: legs 1..3
+ -5,-40,0, 20,-70,0, -10,-40,0, // s1: feet 1..3
+ // ends the fire:
+ 0,30,0, 0,20,0, 0,15,0, // s2: thighs 1..3
+ -15,-50,0, -20,-60,0, -10,-75,0, // s2: legs 1..3
+ -40,50,0, -25,15,0, -50,35,0, // s2: feet 1..3
+ // burning:
+ 0,30,0, 0,20,0, 0,15,0, // s3: thighs 1..3
+ -15,-35,0, -20,-60,0, -15,-75,0, // s3: legs 1..3
+ -35,35,0, -25,40,0, -40,65,0, // s3: feet 1..3
+ // destroyed:
+ 0,30,0, 0,20,0, 0,15,0, // s4: thighs 1..3
+ -15,-35,0, -20,-60,0, -15,-75,0, // s4: legs 1..3
+ -35,35,0, -25,40,0, -40,65,0, // s4: feet 1..3
+ // back1 :
+ 0,30,0, 0,20,0, 0,15,0, // s5: thighs 1..3
+ -15,-35,0, -20,-60,0, -15,-75,0, // s5: legs 1..3
+ -35,35,0, -25,40,0, -40,65,0, // s5: feet 1..3
+ // back2 :
+ 0,45,0, 0,45,0, 0,50,0, // s6: thighs 1..3
+ -35,-70,0, -20,-85,-25, -25,-100,0, // s6: legs 1..3
+ -110,75,-15, -130,80,-25, -125,40,0, // s6: feet 1..3
+ // back3 :
+ 0,30,0, 0,20,0, 0,15,0, // s7: thighs 1..3
+ -15,-35,0, -20,-60,0, -15,-75,0, // s7: legs 1..3
+ -35,35,0, -25,40,0, -40,65,0, // s7: feet 1..3
+ };
+
+ m_physics->SetType(TYPE_ROLLING);
+
+ character = m_object->RetCharacter();
+ character->wheelFront = 3.0f;
+ character->wheelBack = 3.0f;
+ character->wheelLeft = 5.0f;
+ character->wheelRight = 5.0f;
+ character->height = 1.2f;
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 12.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 12.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 15.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 15.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 5.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 10.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 1.0f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 1.0f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 20.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 20.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 40.0f);
+
+ for ( i=0 ; i<3*3*3*3 ; i++ )
+ {
+ m_armAngles[3*3*3*3*MA_MARCH+i] = member_march[i];
+ }
+ for ( i=0 ; i<3*3*3*3 ; i++ )
+ {
+ m_armAngles[3*3*3*3*MA_STOP+i] = member_stop[i];
+ }
+ for ( i=0 ; i<3*3*3*8 ; i++ )
+ {
+ m_armAngles[3*3*3*3*MA_SPEC+i] = member_spec[i];
+ }
+}
+
+
+// Management of an event.
+
+bool CMotionAnt::EventProcess(const Event &event)
+{
+ CMotion::EventProcess(event);
+
+ if ( event.event == EVENT_FRAME )
+ {
+ return EventFrame(event);
+ }
+
+ if ( event.event == EVENT_KEYDOWN )
+ {
+#if ADJUST_ANGLE
+ int i;
+
+ if ( event.param == 'A' ) m_armTimeIndex++;
+ if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0;
+
+ if ( event.param == 'Q' ) m_armPartIndex++;
+ if ( m_armPartIndex >= 3 ) m_armPartIndex = 0;
+
+ if ( event.param == 'W' ) m_armMemberIndex++;
+ if ( m_armMemberIndex >= 3 ) m_armMemberIndex = 0;
+
+ i = m_armMemberIndex*3;
+ i += m_armPartIndex*3*3;
+ i += m_armTimeIndex*3*3*3;
+//? i += 3*3*3*3;
+
+ if ( event.param == 'E' ) m_armAngles[i+0] += 5;
+ if ( event.param == 'D' ) m_armAngles[i+0] -= 5;
+ if ( event.param == 'R' ) m_armAngles[i+1] += 5;
+ if ( event.param == 'F' ) m_armAngles[i+1] -= 5;
+ if ( event.param == 'T' ) m_armAngles[i+2] += 5;
+ if ( event.param == 'G' ) m_armAngles[i+2] -= 5;
+
+ if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop;
+#endif
+ }
+
+ return true;
+}
+
+// Management of an event.
+
+bool CMotionAnt::EventFrame(const Event &event)
+{
+ Math::Vector dir, pos, speed;
+ Math::Point dim;
+ float s, a, prog, time;
+ float tSt[9], tNd[9];
+ int i, ii, st, nd, action;
+ bool bStop;
+
+ if ( m_engine->RetPause() ) return true;
+ if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
+
+ s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f;
+ a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.0f);
+
+ if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
+
+ m_armTimeAbs += event.rTime;
+ m_armTimeMarch += (s)*event.rTime*0.15f;
+ m_armMember += (s+a)*event.rTime*0.15f;
+
+ bStop = ( a == 0.0f && s == 0.0f ); // stopped?
+
+ action = MA_MARCH; // walking
+ if ( s == 0.0f && a == 0.0f )
+ {
+ action = MA_STOP; // stop
+ }
+
+ if ( bStop )
+ {
+ prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f;
+ a = Math::Mod(m_armMember, 1.0f);
+ a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly
+ m_armMember += a;
+ }
+
+ if ( m_object->RetRuin() ) // destroyed?
+ {
+ m_actionType = MAS_RUIN;
+ }
+ if ( m_object->RetBurn() ) // burning?
+ {
+ if ( m_object->RetFixed() )
+ {
+ m_actionType = MAS_BURN;
+ }
+ else
+ {
+ m_actionType = -1;
+ }
+ }
+
+ for ( i=0 ; i<6 ; i++ ) // the six legs
+ {
+ if ( m_actionType != -1 ) // special action in progress?
+ {
+ st = 3*3*3*3*MA_SPEC + 3*3*3*m_actionType + (i%3)*3;
+ nd = st;
+ time = event.rTime*m_actionTime;
+ m_armTimeAction = 0.0f;
+ }
+ else
+ {
+ if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f);
+ else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f);
+ if ( m_bArmStop )
+ {
+ prog = (float)m_armTimeIndex/3.0f;
+ }
+ if ( prog < 0.33f ) // t0..t1 ?
+ {
+ prog = prog/0.33f; // 0..1
+ st = 0; // index start
+ nd = 1; // index end
+ }
+ else if ( prog < 0.67f ) // t1..t2 ?
+ {
+ prog = (prog-0.33f)/0.33f; // 0..1
+ st = 1; // index start
+ nd = 2; // index end
+ }
+ else // t2..t0 ?
+ {
+ prog = (prog-0.67f)/0.33f; // 0..1
+ st = 2; // index start
+ nd = 0; // index end
+ }
+ st = 3*3*3*3*action + st*3*3*3 + (i%3)*3;
+ nd = 3*3*3*3*action + nd*3*3*3 + (i%3)*3;
+
+ // More and more soft ...
+ time = event.rTime*(10.0f+Math::Min(m_armTimeAction*100.0f, 200.0f));
+ }
+
+ tSt[0] = m_armAngles[st+ 0]; // x
+ tSt[1] = m_armAngles[st+ 1]; // y
+ tSt[2] = m_armAngles[st+ 2]; // z
+ tSt[3] = m_armAngles[st+ 9]; // x
+ tSt[4] = m_armAngles[st+10]; // y
+ tSt[5] = m_armAngles[st+11]; // z
+ tSt[6] = m_armAngles[st+18]; // x
+ tSt[7] = m_armAngles[st+19]; // y
+ tSt[8] = m_armAngles[st+20]; // z
+
+ tNd[0] = m_armAngles[nd+ 0]; // x
+ tNd[1] = m_armAngles[nd+ 1]; // y
+ tNd[2] = m_armAngles[nd+ 2]; // z
+ tNd[3] = m_armAngles[nd+ 9]; // x
+ tNd[4] = m_armAngles[nd+10]; // y
+ tNd[5] = m_armAngles[nd+11]; // z
+ tNd[6] = m_armAngles[nd+18]; // x
+ tNd[7] = m_armAngles[nd+19]; // y
+ tNd[8] = m_armAngles[nd+20]; // z
+
+ if ( m_actionType == MAS_BACK2 ) // on the back?
+ {
+ for ( ii=0 ; ii<9 ; ii++ )
+ {
+ tSt[ii] += Math::Rand()*50.0f;
+ tNd[ii] = tSt[ii];
+ }
+//? time = 100.0f;
+ time = event.rTime*10.0f;
+ }
+
+ if ( i < 3 ) // right leg (1..3) ?
+ {
+ m_object->SetAngleX(3+3*i+0, Math::Smooth(m_object->RetAngleX(3+3*i+0), Math::PropAngle(tSt[0], tNd[0], prog), time));
+ m_object->SetAngleY(3+3*i+0, Math::Smooth(m_object->RetAngleY(3+3*i+0), Math::PropAngle(tSt[1], tNd[1], prog), time));
+ m_object->SetAngleZ(3+3*i+0, Math::Smooth(m_object->RetAngleZ(3+3*i+0), Math::PropAngle(tSt[2], tNd[2], prog), time));
+ m_object->SetAngleX(3+3*i+1, Math::Smooth(m_object->RetAngleX(3+3*i+1), Math::PropAngle(tSt[3], tNd[3], prog), time));
+ m_object->SetAngleY(3+3*i+1, Math::Smooth(m_object->RetAngleY(3+3*i+1), Math::PropAngle(tSt[4], tNd[4], prog), time));
+ m_object->SetAngleZ(3+3*i+1, Math::Smooth(m_object->RetAngleZ(3+3*i+1), Math::PropAngle(tSt[5], tNd[5], prog), time));
+ m_object->SetAngleX(3+3*i+2, Math::Smooth(m_object->RetAngleX(3+3*i+2), Math::PropAngle(tSt[6], tNd[6], prog), time));
+ m_object->SetAngleY(3+3*i+2, Math::Smooth(m_object->RetAngleY(3+3*i+2), Math::PropAngle(tSt[7], tNd[7], prog), time));
+ m_object->SetAngleZ(3+3*i+2, Math::Smooth(m_object->RetAngleZ(3+3*i+2), Math::PropAngle(tSt[8], tNd[8], prog), time));
+ }
+ else // left leg (4..6) ?
+ {
+ m_object->SetAngleX(3+3*i+0, Math::Smooth(m_object->RetAngleX(3+3*i+0), Math::PropAngle(-tSt[0], -tNd[0], prog), time));
+ m_object->SetAngleY(3+3*i+0, Math::Smooth(m_object->RetAngleY(3+3*i+0), Math::PropAngle(-tSt[1], -tNd[1], prog), time));
+ m_object->SetAngleZ(3+3*i+0, Math::Smooth(m_object->RetAngleZ(3+3*i+0), Math::PropAngle( tSt[2], tNd[2], prog), time));
+ m_object->SetAngleX(3+3*i+1, Math::Smooth(m_object->RetAngleX(3+3*i+1), Math::PropAngle(-tSt[3], -tNd[3], prog), time));
+ m_object->SetAngleY(3+3*i+1, Math::Smooth(m_object->RetAngleY(3+3*i+1), Math::PropAngle(-tSt[4], -tNd[4], prog), time));
+ m_object->SetAngleZ(3+3*i+1, Math::Smooth(m_object->RetAngleZ(3+3*i+1), Math::PropAngle( tSt[5], tNd[5], prog), time));
+ m_object->SetAngleX(3+3*i+2, Math::Smooth(m_object->RetAngleX(3+3*i+2), Math::PropAngle(-tSt[6], -tNd[6], prog), time));
+ m_object->SetAngleY(3+3*i+2, Math::Smooth(m_object->RetAngleY(3+3*i+2), Math::PropAngle(-tSt[7], -tNd[7], prog), time));
+ m_object->SetAngleZ(3+3*i+2, Math::Smooth(m_object->RetAngleZ(3+3*i+2), Math::PropAngle( tSt[8], tNd[8], prog), time));
+ }
+ }
+
+#if ADJUST_ANGLE
+ if ( m_object->RetSelect() )
+ {
+ char s[100];
+ sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
+ m_engine->SetInfoText(4, s);
+ }
+#endif
+
+ if ( m_actionType == MAS_PREPARE ) // prepares the shooting?
+ {
+ prog = m_progress;
+
+ dir.x = 0.0f;
+ dir.y = 0.0f;
+ dir.z = Math::PropAngle(0, -50, prog);
+ SetInclinaison(dir);
+ m_object->SetAngleZ(1, Math::PropAngle(0, 65, prog)); // head
+ m_object->SetAngleZ(2, Math::PropAngle(0, -95, prog)); // tail
+ }
+ else if ( m_actionType == MAS_FIRE ) // shooting?
+ {
+ if ( m_progress < 0.75f ) a = m_progress/0.75f;
+ else a = (1.0f-m_progress)/0.25f;
+ m_object->SetZoom(2, (a*0.5f)+1.0f); // tail
+ m_object->SetAngleX(2, (Math::Rand()-0.5f)*0.3f*a);
+ m_object->SetAngleY(2, (Math::Rand()-0.5f)*0.3f*a);
+
+ dir.x = (Math::Rand()-0.5f)*0.02f*a;
+ dir.y = (Math::Rand()-0.5f)*0.05f*a;
+ dir.z = (Math::Rand()-0.5f)*0.03f*a;
+ SetCirVibration(dir);
+ }
+ else if ( m_actionType == MAS_TERMINATE ) // ends the shooting?
+ {
+ prog = 1.0f-m_progress;
+
+ dir.x = 0.0f;
+ dir.y = 0.0f;
+ dir.z = Math::PropAngle(0, -50, prog);
+ SetInclinaison(dir);
+ m_object->SetAngleZ(1, Math::PropAngle(0, 65, prog)); // head
+ m_object->SetAngleZ(2, Math::PropAngle(0, -95, prog)); // tail
+ }
+ else if ( m_actionType == MAS_BURN ) // burning?
+ {
+ dir = Math::Vector(Math::PI, 0.0f, 0.0f);
+ SetCirVibration(dir);
+ dir = Math::Vector(0.0f, -1.5f, 0.0f);
+ SetLinVibration(dir);
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetInclinaison(dir);
+
+ time = event.rTime*1.0f;
+ m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), 0.0f, time)); // head
+ m_object->SetAngleZ(2, Math::Smooth(m_object->RetAngleZ(2), 0.0f, time)); // tail
+ }
+ else if ( m_actionType == MAS_RUIN ) // destroyed?
+ {
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetLinVibration(dir);
+ SetCirVibration(dir);
+ SetInclinaison(dir);
+ }
+ else if ( m_actionType == MAS_BACK1 ) // starts on the back?
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
+ {
+ m_lastParticule = m_armTimeAbs;
+
+ pos = m_object->RetPosition(0);
+ speed.x = (Math::Rand()-0.5f)*10.0f;
+ speed.z = (Math::Rand()-0.5f)*10.0f;
+ speed.y = Math::Rand()*5.0f;
+ dim.x = Math::Rand()*3.0f+2.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ }
+
+ if ( m_progress < 0.5f )
+ {
+ dir.x = 0.0f;
+ dir.y = powf(m_progress/0.5f, 2.0f)*12.0f;
+ dir.z = 0.0f;
+ SetLinVibration(dir);
+ }
+ else
+ {
+ dir.x = 0.0f;
+ dir.y = powf(2.0f-m_progress/0.5f, 2.0f)*12.0f;
+ dir.z = 0.0f;
+ SetLinVibration(dir);
+ }
+ dir.x = m_progress*Math::PI;
+ dir.y = 0.0f;
+ dir.z = 0.0f;
+ SetCirVibration(dir);
+
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetInclinaison(dir);
+
+ if ( m_progress >= 1.0f )
+ {
+ SetAction(MAS_BACK2, 55.0f+Math::Rand()*10.0f);
+ }
+ }
+ else if ( m_actionType == MAS_BACK2 ) // moves on the back?
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
+ {
+ m_lastParticule = m_armTimeAbs;
+
+ if ( rand()%10 == 0 )
+ {
+ pos = m_object->RetPosition(0);
+ pos.x += (Math::Rand()-0.5f)*5.0f;
+ pos.z += (Math::Rand()-0.5f)*5.0f;
+ pos.y -= 1.0f;
+ speed.x = (Math::Rand()-0.5f)*2.0f;
+ speed.z = (Math::Rand()-0.5f)*2.0f;
+ speed.y = Math::Rand()*2.0f;
+ dim.x = Math::Rand()*1.0f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ }
+ }
+
+ dir = Math::Vector(0.0f, -1.0f, 0.0f);
+ SetLinVibration(dir);
+ dir.x = sinf(m_armTimeAbs* 4.0f)*0.10f+
+ sinf(m_armTimeAbs* 7.0f)*0.20f+
+ sinf(m_armTimeAbs*10.0f)*0.40f+
+ sinf(m_armTimeAbs*21.0f)*0.50f+Math::PI;
+ dir.y = sinf(m_armTimeAbs* 3.0f)*0.01f+
+ sinf(m_armTimeAbs* 6.0f)*0.02f+
+ sinf(m_armTimeAbs*11.0f)*0.04f+
+ sinf(m_armTimeAbs*20.0f)*0.02f;
+ dir.z = sinf(m_armTimeAbs* 5.0f)*0.01f+
+ sinf(m_armTimeAbs* 8.0f)*0.02f+
+ sinf(m_armTimeAbs* 9.0f)*0.04f+
+ sinf(m_armTimeAbs*23.0f)*0.03f;
+ SetCirVibration(dir);
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetInclinaison(dir);
+
+ m_object->SetAngleY(1, sinf(m_armTimeAbs*8.0f)*0.7f); // head
+ m_object->SetAngleY(2, cosf(m_armTimeAbs*8.0f)*0.7f); // tail
+ m_object->SetAngleZ(1, 0.0f); // head
+ m_object->SetAngleZ(2, 0.0f); // tail
+
+ if ( m_progress >= 1.0f )
+ {
+ SetAction(MAS_BACK3, 0.4f);
+ }
+ }
+ else if ( m_actionType == MAS_BACK3 ) // goes back on the legs?
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
+ {
+ m_lastParticule = m_armTimeAbs;
+
+ pos = m_object->RetPosition(0);
+ speed.x = (Math::Rand()-0.5f)*10.0f;
+ speed.z = (Math::Rand()-0.5f)*10.0f;
+ speed.y = Math::Rand()*5.0f;
+ dim.x = Math::Rand()*3.0f+2.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ }
+
+ if ( m_progress < 0.5f )
+ {
+ dir.x = 0.0f;
+ dir.y = powf(m_progress/0.5f, 2.0f)*5.0f;
+ dir.z = 0.0f;
+ SetLinVibration(dir);
+ }
+ else
+ {
+ dir.x = 0.0f;
+ dir.y = powf(2.0f-m_progress/0.5f, 2.0f)*5.0f;
+ dir.z = 0.0f;
+ SetLinVibration(dir);
+ }
+ dir.x = (1.0f-m_progress)*Math::PI;
+ dir.y = 0.0f;
+ dir.z = 0.0f;
+ SetCirVibration(dir);
+
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetInclinaison(dir);
+
+ if ( m_progress >= 1.0f )
+ {
+ SetAction(-1);
+ m_object->SetFixed(false); // moving again
+ }
+ }
+ else
+ {
+ m_object->SetZoom(2, 1.0f); // tail
+ m_object->SetAngleX(2, 0.0f);
+ m_object->SetAngleY(2, 0.0f);
+
+ if ( bStop )
+ {
+ m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.7f)*0.15f); // tail
+
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetLinVibration(dir);
+ SetInclinaison(dir);
+ }
+ else
+ {
+ a = Math::Mod(m_armTimeMarch, 1.0f);
+ if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
+ else a = 3.0f-4.0f*a; // 1..-1
+ dir.x = sinf(a)*0.05f;
+
+ s = Math::Mod(m_armTimeMarch/2.0f, 1.0f);
+ if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
+ else s = 3.0f-4.0f*s; // 1..-1
+ dir.z = sinf(s)*0.1f;
+
+ dir.y = 0.0f;
+ SetInclinaison(dir);
+
+ m_object->SetAngleZ(2, -sinf(a)*0.3f); // tail
+
+ a = Math::Mod(m_armMember-0.1f, 1.0f);
+ if ( a < 0.33f )
+ {
+ dir.y = -(1.0f-(a/0.33f))*0.3f;
+ }
+ else if ( a < 0.67f )
+ {
+ dir.y = 0.0f;
+ }
+ else
+ {
+ dir.y = -(a-0.67f)/0.33f*0.3f;
+ }
+ dir.x = 0.0f;
+ dir.z = 0.0f;
+ SetLinVibration(dir);
+ }
+
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetCirVibration(dir);
+
+ m_object->SetAngleZ(1, sinf(m_armTimeAbs*1.4f)*0.20f); // head
+ m_object->SetAngleX(1, sinf(m_armTimeAbs*1.9f)*0.10f); // head
+ m_object->SetAngleY(1, sinf(m_armTimeAbs*2.1f)*0.50f); // head
+ }
+
+ return true;
+}
+
+
diff --git a/src/object/motion/motionant.h b/src/object/motion/motionant.h
index 71a11e4..8ddd789 100644
--- a/src/object/motion/motionant.h
+++ b/src/object/motion/motionant.h
@@ -1,73 +1,73 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionant.h
-
-#pragma once
-
-
-#include "object/motion/motion.h"
-
-
-
-enum MotionAntAction
-{
- MA_MARCH = 0,
- MA_STOP = 1,
- MA_SPEC = 2
-};
-
-enum MotionAntSpecialAction
-{
- MAS_PREPARE = 0,
- MAS_FIRE = 1,
- MAS_TERMINATE = 2,
- MAS_BURN = 3,
- MAS_RUIN = 4,
- MAS_BACK1 = 5,
- MAS_BACK2 = 6,
- MAS_BACK3 = 7
-};
-
-
-class CMotionAnt : public CMotion
-{
-public:
- CMotionAnt(CInstanceManager* iMan, CObject* object);
- ~CMotionAnt();
-
- void DeleteObject(bool bAll=false);
- bool Create(Math::Vector pos, float angle, ObjectType type, float power);
- bool EventProcess(const Event &event);
-
-protected:
- void CreatePhysics();
- bool EventFrame(const Event &event);
-
-protected:
- float m_armMember;
- float m_armTimeAbs;
- float m_armTimeMarch;
- float m_armTimeAction;
- short m_armAngles[3*3*3*3*3 + 3*3*3*8];
- int m_armTimeIndex;
- int m_armPartIndex;
- int m_armMemberIndex;
- int m_armLastAction;
- bool m_bArmStop;
- float m_lastParticule;
-};
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionant.h
+
+#pragma once
+
+
+#include "object/motion/motion.h"
+
+
+
+enum MotionAntAction
+{
+ MA_MARCH = 0,
+ MA_STOP = 1,
+ MA_SPEC = 2
+};
+
+enum MotionAntSpecialAction
+{
+ MAS_PREPARE = 0,
+ MAS_FIRE = 1,
+ MAS_TERMINATE = 2,
+ MAS_BURN = 3,
+ MAS_RUIN = 4,
+ MAS_BACK1 = 5,
+ MAS_BACK2 = 6,
+ MAS_BACK3 = 7
+};
+
+
+class CMotionAnt : public CMotion
+{
+public:
+ CMotionAnt(CInstanceManager* iMan, CObject* object);
+ ~CMotionAnt();
+
+ void DeleteObject(bool bAll=false);
+ bool Create(Math::Vector pos, float angle, ObjectType type, float power);
+ bool EventProcess(const Event &event);
+
+protected:
+ void CreatePhysics();
+ bool EventFrame(const Event &event);
+
+protected:
+ float m_armMember;
+ float m_armTimeAbs;
+ float m_armTimeMarch;
+ float m_armTimeAction;
+ short m_armAngles[3*3*3*3*3 + 3*3*3*8];
+ int m_armTimeIndex;
+ int m_armPartIndex;
+ int m_armMemberIndex;
+ int m_armLastAction;
+ bool m_bArmStop;
+ float m_lastParticule;
+};
+
diff --git a/src/object/motion/motionbee.cpp b/src/object/motion/motionbee.cpp
index c5d9ed2..e5c6b24 100644
--- a/src/object/motion/motionbee.cpp
+++ b/src/object/motion/motionbee.cpp
@@ -1,644 +1,644 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionbee.cpp
-
-
-#include <stdio.h>
-
-#include "object/motion/motionbee.h"
-
-#include "old/modfile.h"
-#include "physics/physics.h"
-
-
-
-#define ADJUST_ANGLE false // true -> adjusts the angles of the members
-const float START_TIME = 1000.0f; // beginning of the relative time
-
-
-
-// Object's constructor.
-
-CMotionBee::CMotionBee(CInstanceManager* iMan, CObject* object)
- : CMotion(iMan, object)
-{
- m_armMember = START_TIME;
- m_armTimeAbs = START_TIME;
- m_armTimeMarch = START_TIME;
- m_armTimeAction = START_TIME;
- m_armTimeIndex = 0;
- m_armPartIndex = 0;
- m_armMemberIndex = 0;
- m_armLastAction = -1;
- m_bArmStop = false;
-}
-
-// Object's destructor.
-
-CMotionBee::~CMotionBee()
-{
-}
-
-
-// Removes an object.
-
-void CMotionBee::DeleteObject(bool bAll)
-{
-}
-
-
-// Creates a vehicle traveling any lands on the ground.
-
-bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type,
- float power)
-{
- CModFile* pModFile;
- int rank;
-
- if ( m_engine->RetRestCreate() < 3+18+2 ) return false;
-
- pModFile = new CModFile(m_iMan);
-
- m_object->SetType(type);
-
- // Creates main base.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
- m_object->SetObjectRank(0, rank);
-
- pModFile->ReadModel("objects\\bee1.mod");
- pModFile->CreateEngineObject(rank);
-
- m_object->SetPosition(0, pos);
- m_object->SetAngleY(0, angle);
-
- // A vehicle must have an obligatory collision
- // with a sphere of center (0, y, 0) (see GetCrashSphere).
- m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.20f);
- m_object->SetGlobalSphere(Math::Vector(-1.0f, 1.0f, 0.0f), 5.0f);
-
- // Creates the head.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\bee2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(1.6f, 0.3f, 0.0f));
-
- // Creates the tail.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\bee3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(-0.8f, 0.0f, 0.0f));
-
- // Creates a right-back thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(-0.3f, -0.1f, -0.2f));
-
- // Creates a right-back leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(4, rank);
- m_object->SetObjectParent(4, 3);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(4, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates a right-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(5, rank);
- m_object->SetObjectParent(5, 4);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates two middle-right thighs.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.3f, -0.1f, -0.4f));
-
- // Creates two middle-right legs.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 6);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates two middle-right feet.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 7);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates the right front thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, Math::Vector(1.0f, -0.1f, -0.7f));
-
- // Creates the right front leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(10, rank);
- m_object->SetObjectParent(10, 9);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(10, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates the right front foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(11, rank);
- m_object->SetObjectParent(11, 10);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates a left-back thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(12, rank);
- m_object->SetObjectParent(12, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(12, Math::Vector(-0.3f, -0.1f, 0.2f));
- m_object->SetAngleY(12, Math::PI);
-
- // Creates a left-back leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(13, rank);
- m_object->SetObjectParent(13, 12);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates a left-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(14, rank);
- m_object->SetObjectParent(14, 13);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(14, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates two middle-left thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(15, rank);
- m_object->SetObjectParent(15, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(15, Math::Vector(0.3f, -0.1f, 0.4f));
- m_object->SetAngleY(15, Math::PI);
-
- // Creates two middle-left legs.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(16, rank);
- m_object->SetObjectParent(16, 15);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(16, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates two middle-left feet.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(17, rank);
- m_object->SetObjectParent(17, 16);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(17, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates front-left thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(18, rank);
- m_object->SetObjectParent(18, 0);
- pModFile->ReadModel("objects\\ant4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(18, Math::Vector(1.0f, -0.1f, 0.7f));
- m_object->SetAngleY(18, Math::PI);
-
- // Creates front-left leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(19, rank);
- m_object->SetObjectParent(19, 18);
- pModFile->ReadModel("objects\\ant5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(19, Math::Vector(0.0f, 0.0f, -1.0f));
-
- // Creates front-left foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(20, rank);
- m_object->SetObjectParent(20, 19);
- pModFile->ReadModel("objects\\ant6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(20, Math::Vector(0.0f, 0.0f, -2.0f));
-
- // Creates the right wing.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(21, rank);
- m_object->SetObjectParent(21, 0);
- pModFile->ReadModel("objects\\bee7.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(21, Math::Vector(0.8f, 0.4f, -0.5f));
-
- // Creates the left wing.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(22, rank);
- m_object->SetObjectParent(22, 0);
- pModFile->ReadModel("objects\\bee7.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(22, Math::Vector(0.8f, 0.4f, 0.5f));
-
- m_object->CreateShadowCircle(6.0f, 0.5f);
-
- CreatePhysics();
- m_object->SetFloorHeight(0.0f);
-
- pos = m_object->RetPosition(0);
- m_object->SetPosition(0, pos); // to display the shadows immediately
-
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return true;
-}
-
-// Creates the physical object.
-
-void CMotionBee::CreatePhysics()
-{
- Character* character;
- int i;
-
- int member_march[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
- 0,45,0, 0,45,0, 0,50,0, // t0: thighs 1..3
- 30,-70,0, 20,-105,20, 25,-100,0, // t0: legs 1..3
- -70,75,0, -30,80,0, -80,80,0, // t0: feet 1..3
- // on the ground:
- 0,30,0, 0,20,0, 0,15,0, // t1: thighs 1..3
- -15,-50,0, -20,-60,0, -10,-75,0, // t1: legs 1..3
- -40,50,0, -25,15,0, -50,35,0, // t1: feet 1..3
- // on the ground back:
- 0,35,0, 0,30,0, 0,20,0, // t2: thighs 1..3
- -20,-15,0, -30,-55,0, -25,-70,15, // t2: legs 1..3
- -25,25,0, -20,60,0, -30,95,0, // t2: feet 1..3
- };
-
- int member_spec[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // ball carrier:
- 0,45,0, 0,45,0, 0,50,0, // s0: thighs 1..3
- -35,-70,0, -20,-85,-25, -25,-100,0, // s0: legs 1..3
- -110,75,-15, -130,80,-25, -125,40,0, // s0: feet 1..3
- // burning:
- 0,45,0, 0,45,0, 0,50,0, // s1: thighs 1..3
- -35,-70,0, -20,-85,-25, -25,-100,0, // s1: legs 1..3
- -110,75,-15, -130,80,-25, -125,40,0, // s1: feet 1..3
- // destroyed:
- 0,45,0, 0,45,0, 0,50,0, // s2: thighs 1..3
- -35,-70,0, -20,-85,-25, -25,-100,0, // s2: legs 1..3
- -110,75,-15, -130,80,-25, -125,40,0, // s2: feet 1..3
- };
-
- m_physics->SetType(TYPE_FLYING);
-
- character = m_object->RetCharacter();
- character->wheelFront = 3.0f;
- character->wheelBack = 3.0f;
- character->wheelLeft = 5.0f;
- character->wheelRight = 5.0f;
- character->height = 2.5f;
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 50.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
- m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
- m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
- m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
- m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 1.0f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 1.0f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 20.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 20.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 40.0f);
-
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[3*3*3*3*MB_MARCH+i] = member_march[i];
- }
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[3*3*3*3*MB_SPEC+i] = member_spec[i];
- }
-}
-
-
-// Management of an event.
-
-bool CMotionBee::EventProcess(const Event &event)
-{
- CMotion::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- return EventFrame(event);
- }
-
- if ( event.event == EVENT_KEYDOWN )
- {
-#if ADJUST_ANGLE
- int i;
-
- if ( event.param == 'A' ) m_armTimeIndex++;
- if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0;
-
- if ( event.param == 'Q' ) m_armPartIndex++;
- if ( m_armPartIndex >= 3 ) m_armPartIndex = 0;
-
- if ( event.param == 'W' ) m_armMemberIndex++;
- if ( m_armMemberIndex >= 3 ) m_armMemberIndex = 0;
-
- i = m_armMemberIndex*3;
- i += m_armPartIndex*3*3;
- i += m_armTimeIndex*3*3*3;
-//? i += 3*3*3*3;
-
- if ( event.param == 'E' ) m_armAngles[i+0] += 5;
- if ( event.param == 'D' ) m_armAngles[i+0] -= 5;
- if ( event.param == 'R' ) m_armAngles[i+1] += 5;
- if ( event.param == 'F' ) m_armAngles[i+1] -= 5;
- if ( event.param == 'T' ) m_armAngles[i+2] += 5;
- if ( event.param == 'G' ) m_armAngles[i+2] -= 5;
-
- if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop;
-#endif
- }
-
- return true;
-}
-
-// Management of an event.
-
-bool CMotionBee::EventFrame(const Event &event)
-{
- Math::Vector dir;
- float s, a, prog;
- int action, i, st, nd;
- bool bStop;
-
- if ( m_engine->RetPause() ) return true;
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
-
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.30f;
- a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.00f);
-
- if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
-
- m_armTimeAbs += event.rTime;
- m_armTimeMarch += (s)*event.rTime*0.15f;
- m_armMember += (s+a)*event.rTime*0.15f;
-
- bStop = ( a == 0.0f && s == 0.0f ); // stopped?
- if ( !m_physics->RetLand() ) bStop = true;
-
- if ( bStop )
- {
- prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f;
- a = Math::Mod(m_armMember, 1.0f);
- a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly
- m_armMember += a;
- }
-
- action = MB_MARCH; // flying
-
- m_actionType = -1;
- if ( m_object->RetFret() != 0 ) m_actionType = MBS_HOLD; // carries the ball
-
- if ( m_object->RetRuin() ) // destroyed?
- {
- m_actionType = MBS_RUIN;
- }
- if ( m_object->RetBurn() ) // burning?
- {
- m_actionType = MBS_BURN;
- }
-
- for ( i=0 ; i<6 ; i++ ) // the six legs
- {
- if ( m_actionType != -1 ) // special action in progress?
- {
- st = 3*3*3*3*MB_SPEC + 3*3*3*m_actionType + (i%3)*3;
- nd = st;
- }
- else
- {
- if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f);
- else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f);
- if ( m_bArmStop )
- {
- prog = (float)m_armTimeIndex/3.0f;
- }
- if ( prog < 0.33f ) // t0..t1 ?
- {
- prog = prog/0.33f; // 0..1
- st = 0; // index start
- nd = 1; // index end
- }
- else if ( prog < 0.67f ) // t1..t2 ?
- {
- prog = (prog-0.33f)/0.33f; // 0..1
- st = 1; // index start
- nd = 2; // index end
- }
- else // t2..t0 ?
- {
- prog = (prog-0.67f)/0.33f; // 0..1
- st = 2; // index start
- nd = 0; // index end
- }
- st = 3*3*3*3*action + st*3*3*3 + (i%3)*3;
- nd = 3*3*3*3*action + nd*3*3*3 + (i%3)*3;
- }
-
- if ( i < 3 ) // right leg (1..3) ?
- {
- m_object->SetAngleX(3+3*i+0, Math::PropAngle(m_armAngles[st+ 0], m_armAngles[nd+ 0], prog));
- m_object->SetAngleY(3+3*i+0, Math::PropAngle(m_armAngles[st+ 1], m_armAngles[nd+ 1], prog));
- m_object->SetAngleZ(3+3*i+0, Math::PropAngle(m_armAngles[st+ 2], m_armAngles[nd+ 2], prog));
- m_object->SetAngleX(3+3*i+1, Math::PropAngle(m_armAngles[st+ 9], m_armAngles[nd+ 9], prog));
- m_object->SetAngleY(3+3*i+1, Math::PropAngle(m_armAngles[st+10], m_armAngles[nd+10], prog));
- m_object->SetAngleZ(3+3*i+1, Math::PropAngle(m_armAngles[st+11], m_armAngles[nd+11], prog));
- m_object->SetAngleX(3+3*i+2, Math::PropAngle(m_armAngles[st+18], m_armAngles[nd+18], prog));
- m_object->SetAngleY(3+3*i+2, Math::PropAngle(m_armAngles[st+19], m_armAngles[nd+19], prog));
- m_object->SetAngleZ(3+3*i+2, Math::PropAngle(m_armAngles[st+20], m_armAngles[nd+20], prog));
- }
- else // left leg(4..6) ?
- {
- m_object->SetAngleX(3+3*i+0, Math::PropAngle( -m_armAngles[st+ 0], -m_armAngles[nd+ 0], prog));
- m_object->SetAngleY(3+3*i+0, Math::PropAngle(180-m_armAngles[st+ 1], 180-m_armAngles[nd+ 1], prog));
- m_object->SetAngleZ(3+3*i+0, Math::PropAngle( -m_armAngles[st+ 2], -m_armAngles[nd+ 2], prog));
- m_object->SetAngleX(3+3*i+1, Math::PropAngle( m_armAngles[st+ 9], m_armAngles[nd+ 9], prog));
- m_object->SetAngleY(3+3*i+1, Math::PropAngle( -m_armAngles[st+10], -m_armAngles[nd+10], prog));
- m_object->SetAngleZ(3+3*i+1, Math::PropAngle( -m_armAngles[st+11], -m_armAngles[nd+11], prog));
- m_object->SetAngleX(3+3*i+2, Math::PropAngle( m_armAngles[st+18], m_armAngles[nd+18], prog));
- m_object->SetAngleY(3+3*i+2, Math::PropAngle( -m_armAngles[st+19], -m_armAngles[nd+19], prog));
- m_object->SetAngleZ(3+3*i+2, Math::PropAngle( -m_armAngles[st+20], -m_armAngles[nd+20], prog));
- }
- }
-
-#if ADJUST_ANGLE
- if ( m_object->RetSelect() )
- {
- char s[100];
- sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
- m_engine->SetInfoText(4, s);
- }
-#endif
-
- if ( m_physics->RetLand() ) // on the ground?
- {
- if ( m_object->RetRuin() )
- {
- }
- else if ( bStop || m_object->RetBurn() )
- {
- m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.7f)*0.15f+0.35f); // tail
- }
- else
- {
- a = Math::Mod(m_armTimeMarch, 1.0f);
- if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
- else a = 3.0f-4.0f*a; // 1..-1
- dir.x = sinf(a)*0.05f;
-
- s = Math::Mod(m_armTimeMarch/2.0f, 1.0f);
- if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
- else s = 3.0f-4.0f*s; // 1..-1
- dir.z = sinf(s)*0.1f;
-
- dir.y = 0.0f;
- m_object->SetInclinaison(dir);
-
- m_object->SetAngleZ(2, -sinf(a)*0.3f); // tail
-
- a = Math::Mod(m_armMember-0.1f, 1.0f);
- if ( a < 0.33f )
- {
- dir.y = -(1.0f-(a/0.33f))*0.3f;
- }
- else if ( a < 0.67f )
- {
- dir.y = 0.0f;
- }
- else
- {
- dir.y = -(a-0.67f)/0.33f*0.3f;
- }
- dir.x = 0.0f;
- dir.z = 0.0f;
- m_object->SetLinVibration(dir);
- }
- }
-
- if ( m_physics->RetLand() )
- {
- if ( bStop ) prog = 0.05f;
- else prog = 0.15f;
- }
- else
- {
- prog = 1.00f;
- }
-
-#if 0
- a = Math::Rand()*Math::PI/2.0f*prog;
- m_object->SetAngleX(21, a); // right wing
- a = -Math::Rand()*Math::PI/4.0f*prog;
- m_object->SetAngleY(21, a);
-
- a = -Math::Rand()*Math::PI/2.0f*prog;
- m_object->SetAngleX(22, a); // left wing
- a = Math::Rand()*Math::PI/4.0f*prog;
- m_object->SetAngleY(22, a);
-#else
- m_object->SetAngleX(21, (sinf(m_armTimeAbs*30.0f)+1.0f)*(Math::PI/4.0f)*prog);
- m_object->SetAngleY(21, -Math::Rand()*Math::PI/6.0f*prog);
-
- m_object->SetAngleX(22, -(sinf(m_armTimeAbs*30.0f)+1.0f)*(Math::PI/4.0f)*prog);
- m_object->SetAngleY(22, Math::Rand()*Math::PI/6.0f*prog);
-#endif
-
- m_object->SetAngleZ(1, sinf(m_armTimeAbs*1.4f)*0.20f); // head
- m_object->SetAngleX(1, sinf(m_armTimeAbs*1.9f)*0.10f); // head
- m_object->SetAngleY(1, sinf(m_armTimeAbs*2.1f)*0.50f); // head
-
-#if 0
- h = m_terrain->RetFloorHeight(RetPosition(0));
- radius = 4.0f+h/4.0f;
- color.r = 0.3f+h/80.0f;
- color.g = color.r;
- color.b = color.r;
- color.a = color.r;
- m_engine->SetObjectShadowRadius(m_objectPart[0].object, radius);
- m_engine->SetObjectShadowColor(m_objectPart[0].object, color);
-#endif
-
- return true;
-}
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionbee.cpp
+
+
+#include <stdio.h>
+
+#include "object/motion/motionbee.h"
+
+#include "old/modfile.h"
+#include "physics/physics.h"
+
+
+
+#define ADJUST_ANGLE false // true -> adjusts the angles of the members
+const float START_TIME = 1000.0f; // beginning of the relative time
+
+
+
+// Object's constructor.
+
+CMotionBee::CMotionBee(CInstanceManager* iMan, CObject* object)
+ : CMotion(iMan, object)
+{
+ m_armMember = START_TIME;
+ m_armTimeAbs = START_TIME;
+ m_armTimeMarch = START_TIME;
+ m_armTimeAction = START_TIME;
+ m_armTimeIndex = 0;
+ m_armPartIndex = 0;
+ m_armMemberIndex = 0;
+ m_armLastAction = -1;
+ m_bArmStop = false;
+}
+
+// Object's destructor.
+
+CMotionBee::~CMotionBee()
+{
+}
+
+
+// Removes an object.
+
+void CMotionBee::DeleteObject(bool bAll)
+{
+}
+
+
+// Creates a vehicle traveling any lands on the ground.
+
+bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type,
+ float power)
+{
+ CModFile* pModFile;
+ int rank;
+
+ if ( m_engine->RetRestCreate() < 3+18+2 ) return false;
+
+ pModFile = new CModFile(m_iMan);
+
+ m_object->SetType(type);
+
+ // Creates main base.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
+ m_object->SetObjectRank(0, rank);
+
+ pModFile->ReadModel("objects\\bee1.mod");
+ pModFile->CreateEngineObject(rank);
+
+ m_object->SetPosition(0, pos);
+ m_object->SetAngleY(0, angle);
+
+ // A vehicle must have an obligatory collision
+ // with a sphere of center (0, y, 0) (see GetCrashSphere).
+ m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.20f);
+ m_object->SetGlobalSphere(Math::Vector(-1.0f, 1.0f, 0.0f), 5.0f);
+
+ // Creates the head.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\bee2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(1.6f, 0.3f, 0.0f));
+
+ // Creates the tail.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 0);
+ pModFile->ReadModel("objects\\bee3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(-0.8f, 0.0f, 0.0f));
+
+ // Creates a right-back thigh.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(3, rank);
+ m_object->SetObjectParent(3, 0);
+ pModFile->ReadModel("objects\\ant4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(3, Math::Vector(-0.3f, -0.1f, -0.2f));
+
+ // Creates a right-back leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(4, rank);
+ m_object->SetObjectParent(4, 3);
+ pModFile->ReadModel("objects\\ant5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(4, Math::Vector(0.0f, 0.0f, -1.0f));
+
+ // Creates a right-back foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(5, rank);
+ m_object->SetObjectParent(5, 4);
+ pModFile->ReadModel("objects\\ant6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -2.0f));
+
+ // Creates two middle-right thighs.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 0);
+ pModFile->ReadModel("objects\\ant4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(0.3f, -0.1f, -0.4f));
+
+ // Creates two middle-right legs.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 6);
+ pModFile->ReadModel("objects\\ant5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -1.0f));
+
+ // Creates two middle-right feet.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(8, rank);
+ m_object->SetObjectParent(8, 7);
+ pModFile->ReadModel("objects\\ant6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(8, Math::Vector(0.0f, 0.0f, -2.0f));
+
+ // Creates the right front thigh.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(9, rank);
+ m_object->SetObjectParent(9, 0);
+ pModFile->ReadModel("objects\\ant4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(9, Math::Vector(1.0f, -0.1f, -0.7f));
+
+ // Creates the right front leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(10, rank);
+ m_object->SetObjectParent(10, 9);
+ pModFile->ReadModel("objects\\ant5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(10, Math::Vector(0.0f, 0.0f, -1.0f));
+
+ // Creates the right front foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(11, rank);
+ m_object->SetObjectParent(11, 10);
+ pModFile->ReadModel("objects\\ant6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -2.0f));
+
+ // Creates a left-back thigh.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(12, rank);
+ m_object->SetObjectParent(12, 0);
+ pModFile->ReadModel("objects\\ant4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(12, Math::Vector(-0.3f, -0.1f, 0.2f));
+ m_object->SetAngleY(12, Math::PI);
+
+ // Creates a left-back leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(13, rank);
+ m_object->SetObjectParent(13, 12);
+ pModFile->ReadModel("objects\\ant5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, -1.0f));
+
+ // Creates a left-back foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(14, rank);
+ m_object->SetObjectParent(14, 13);
+ pModFile->ReadModel("objects\\ant6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(14, Math::Vector(0.0f, 0.0f, -2.0f));
+
+ // Creates two middle-left thigh.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(15, rank);
+ m_object->SetObjectParent(15, 0);
+ pModFile->ReadModel("objects\\ant4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(15, Math::Vector(0.3f, -0.1f, 0.4f));
+ m_object->SetAngleY(15, Math::PI);
+
+ // Creates two middle-left legs.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(16, rank);
+ m_object->SetObjectParent(16, 15);
+ pModFile->ReadModel("objects\\ant5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(16, Math::Vector(0.0f, 0.0f, -1.0f));
+
+ // Creates two middle-left feet.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(17, rank);
+ m_object->SetObjectParent(17, 16);
+ pModFile->ReadModel("objects\\ant6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(17, Math::Vector(0.0f, 0.0f, -2.0f));
+
+ // Creates front-left thigh.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(18, rank);
+ m_object->SetObjectParent(18, 0);
+ pModFile->ReadModel("objects\\ant4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(18, Math::Vector(1.0f, -0.1f, 0.7f));
+ m_object->SetAngleY(18, Math::PI);
+
+ // Creates front-left leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(19, rank);
+ m_object->SetObjectParent(19, 18);
+ pModFile->ReadModel("objects\\ant5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(19, Math::Vector(0.0f, 0.0f, -1.0f));
+
+ // Creates front-left foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(20, rank);
+ m_object->SetObjectParent(20, 19);
+ pModFile->ReadModel("objects\\ant6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(20, Math::Vector(0.0f, 0.0f, -2.0f));
+
+ // Creates the right wing.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(21, rank);
+ m_object->SetObjectParent(21, 0);
+ pModFile->ReadModel("objects\\bee7.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(21, Math::Vector(0.8f, 0.4f, -0.5f));
+
+ // Creates the left wing.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(22, rank);
+ m_object->SetObjectParent(22, 0);
+ pModFile->ReadModel("objects\\bee7.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(22, Math::Vector(0.8f, 0.4f, 0.5f));
+
+ m_object->CreateShadowCircle(6.0f, 0.5f);
+
+ CreatePhysics();
+ m_object->SetFloorHeight(0.0f);
+
+ pos = m_object->RetPosition(0);
+ m_object->SetPosition(0, pos); // to display the shadows immediately
+
+ m_engine->LoadAllTexture();
+
+ delete pModFile;
+ return true;
+}
+
+// Creates the physical object.
+
+void CMotionBee::CreatePhysics()
+{
+ Character* character;
+ int i;
+
+ int member_march[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
+ 0,45,0, 0,45,0, 0,50,0, // t0: thighs 1..3
+ 30,-70,0, 20,-105,20, 25,-100,0, // t0: legs 1..3
+ -70,75,0, -30,80,0, -80,80,0, // t0: feet 1..3
+ // on the ground:
+ 0,30,0, 0,20,0, 0,15,0, // t1: thighs 1..3
+ -15,-50,0, -20,-60,0, -10,-75,0, // t1: legs 1..3
+ -40,50,0, -25,15,0, -50,35,0, // t1: feet 1..3
+ // on the ground back:
+ 0,35,0, 0,30,0, 0,20,0, // t2: thighs 1..3
+ -20,-15,0, -30,-55,0, -25,-70,15, // t2: legs 1..3
+ -25,25,0, -20,60,0, -30,95,0, // t2: feet 1..3
+ };
+
+ int member_spec[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // ball carrier:
+ 0,45,0, 0,45,0, 0,50,0, // s0: thighs 1..3
+ -35,-70,0, -20,-85,-25, -25,-100,0, // s0: legs 1..3
+ -110,75,-15, -130,80,-25, -125,40,0, // s0: feet 1..3
+ // burning:
+ 0,45,0, 0,45,0, 0,50,0, // s1: thighs 1..3
+ -35,-70,0, -20,-85,-25, -25,-100,0, // s1: legs 1..3
+ -110,75,-15, -130,80,-25, -125,40,0, // s1: feet 1..3
+ // destroyed:
+ 0,45,0, 0,45,0, 0,50,0, // s2: thighs 1..3
+ -35,-70,0, -20,-85,-25, -25,-100,0, // s2: legs 1..3
+ -110,75,-15, -130,80,-25, -125,40,0, // s2: feet 1..3
+ };
+
+ m_physics->SetType(TYPE_FLYING);
+
+ character = m_object->RetCharacter();
+ character->wheelFront = 3.0f;
+ character->wheelBack = 3.0f;
+ character->wheelLeft = 5.0f;
+ character->wheelRight = 5.0f;
+ character->height = 2.5f;
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 50.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 10.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
+ m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
+ m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
+ m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
+ m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
+ m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 1.0f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 1.0f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 20.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 20.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 40.0f);
+
+ for ( i=0 ; i<3*3*3*3 ; i++ )
+ {
+ m_armAngles[3*3*3*3*MB_MARCH+i] = member_march[i];
+ }
+ for ( i=0 ; i<3*3*3*3 ; i++ )
+ {
+ m_armAngles[3*3*3*3*MB_SPEC+i] = member_spec[i];
+ }
+}
+
+
+// Management of an event.
+
+bool CMotionBee::EventProcess(const Event &event)
+{
+ CMotion::EventProcess(event);
+
+ if ( event.event == EVENT_FRAME )
+ {
+ return EventFrame(event);
+ }
+
+ if ( event.event == EVENT_KEYDOWN )
+ {
+#if ADJUST_ANGLE
+ int i;
+
+ if ( event.param == 'A' ) m_armTimeIndex++;
+ if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0;
+
+ if ( event.param == 'Q' ) m_armPartIndex++;
+ if ( m_armPartIndex >= 3 ) m_armPartIndex = 0;
+
+ if ( event.param == 'W' ) m_armMemberIndex++;
+ if ( m_armMemberIndex >= 3 ) m_armMemberIndex = 0;
+
+ i = m_armMemberIndex*3;
+ i += m_armPartIndex*3*3;
+ i += m_armTimeIndex*3*3*3;
+//? i += 3*3*3*3;
+
+ if ( event.param == 'E' ) m_armAngles[i+0] += 5;
+ if ( event.param == 'D' ) m_armAngles[i+0] -= 5;
+ if ( event.param == 'R' ) m_armAngles[i+1] += 5;
+ if ( event.param == 'F' ) m_armAngles[i+1] -= 5;
+ if ( event.param == 'T' ) m_armAngles[i+2] += 5;
+ if ( event.param == 'G' ) m_armAngles[i+2] -= 5;
+
+ if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop;
+#endif
+ }
+
+ return true;
+}
+
+// Management of an event.
+
+bool CMotionBee::EventFrame(const Event &event)
+{
+ Math::Vector dir;
+ float s, a, prog;
+ int action, i, st, nd;
+ bool bStop;
+
+ if ( m_engine->RetPause() ) return true;
+ if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
+
+ s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.30f;
+ a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.00f);
+
+ if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
+
+ m_armTimeAbs += event.rTime;
+ m_armTimeMarch += (s)*event.rTime*0.15f;
+ m_armMember += (s+a)*event.rTime*0.15f;
+
+ bStop = ( a == 0.0f && s == 0.0f ); // stopped?
+ if ( !m_physics->RetLand() ) bStop = true;
+
+ if ( bStop )
+ {
+ prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f;
+ a = Math::Mod(m_armMember, 1.0f);
+ a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly
+ m_armMember += a;
+ }
+
+ action = MB_MARCH; // flying
+
+ m_actionType = -1;
+ if ( m_object->RetFret() != 0 ) m_actionType = MBS_HOLD; // carries the ball
+
+ if ( m_object->RetRuin() ) // destroyed?
+ {
+ m_actionType = MBS_RUIN;
+ }
+ if ( m_object->RetBurn() ) // burning?
+ {
+ m_actionType = MBS_BURN;
+ }
+
+ for ( i=0 ; i<6 ; i++ ) // the six legs
+ {
+ if ( m_actionType != -1 ) // special action in progress?
+ {
+ st = 3*3*3*3*MB_SPEC + 3*3*3*m_actionType + (i%3)*3;
+ nd = st;
+ }
+ else
+ {
+ if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f);
+ else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f);
+ if ( m_bArmStop )
+ {
+ prog = (float)m_armTimeIndex/3.0f;
+ }
+ if ( prog < 0.33f ) // t0..t1 ?
+ {
+ prog = prog/0.33f; // 0..1
+ st = 0; // index start
+ nd = 1; // index end
+ }
+ else if ( prog < 0.67f ) // t1..t2 ?
+ {
+ prog = (prog-0.33f)/0.33f; // 0..1
+ st = 1; // index start
+ nd = 2; // index end
+ }
+ else // t2..t0 ?
+ {
+ prog = (prog-0.67f)/0.33f; // 0..1
+ st = 2; // index start
+ nd = 0; // index end
+ }
+ st = 3*3*3*3*action + st*3*3*3 + (i%3)*3;
+ nd = 3*3*3*3*action + nd*3*3*3 + (i%3)*3;
+ }
+
+ if ( i < 3 ) // right leg (1..3) ?
+ {
+ m_object->SetAngleX(3+3*i+0, Math::PropAngle(m_armAngles[st+ 0], m_armAngles[nd+ 0], prog));
+ m_object->SetAngleY(3+3*i+0, Math::PropAngle(m_armAngles[st+ 1], m_armAngles[nd+ 1], prog));
+ m_object->SetAngleZ(3+3*i+0, Math::PropAngle(m_armAngles[st+ 2], m_armAngles[nd+ 2], prog));
+ m_object->SetAngleX(3+3*i+1, Math::PropAngle(m_armAngles[st+ 9], m_armAngles[nd+ 9], prog));
+ m_object->SetAngleY(3+3*i+1, Math::PropAngle(m_armAngles[st+10], m_armAngles[nd+10], prog));
+ m_object->SetAngleZ(3+3*i+1, Math::PropAngle(m_armAngles[st+11], m_armAngles[nd+11], prog));
+ m_object->SetAngleX(3+3*i+2, Math::PropAngle(m_armAngles[st+18], m_armAngles[nd+18], prog));
+ m_object->SetAngleY(3+3*i+2, Math::PropAngle(m_armAngles[st+19], m_armAngles[nd+19], prog));
+ m_object->SetAngleZ(3+3*i+2, Math::PropAngle(m_armAngles[st+20], m_armAngles[nd+20], prog));
+ }
+ else // left leg(4..6) ?
+ {
+ m_object->SetAngleX(3+3*i+0, Math::PropAngle( -m_armAngles[st+ 0], -m_armAngles[nd+ 0], prog));
+ m_object->SetAngleY(3+3*i+0, Math::PropAngle(180-m_armAngles[st+ 1], 180-m_armAngles[nd+ 1], prog));
+ m_object->SetAngleZ(3+3*i+0, Math::PropAngle( -m_armAngles[st+ 2], -m_armAngles[nd+ 2], prog));
+ m_object->SetAngleX(3+3*i+1, Math::PropAngle( m_armAngles[st+ 9], m_armAngles[nd+ 9], prog));
+ m_object->SetAngleY(3+3*i+1, Math::PropAngle( -m_armAngles[st+10], -m_armAngles[nd+10], prog));
+ m_object->SetAngleZ(3+3*i+1, Math::PropAngle( -m_armAngles[st+11], -m_armAngles[nd+11], prog));
+ m_object->SetAngleX(3+3*i+2, Math::PropAngle( m_armAngles[st+18], m_armAngles[nd+18], prog));
+ m_object->SetAngleY(3+3*i+2, Math::PropAngle( -m_armAngles[st+19], -m_armAngles[nd+19], prog));
+ m_object->SetAngleZ(3+3*i+2, Math::PropAngle( -m_armAngles[st+20], -m_armAngles[nd+20], prog));
+ }
+ }
+
+#if ADJUST_ANGLE
+ if ( m_object->RetSelect() )
+ {
+ char s[100];
+ sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
+ m_engine->SetInfoText(4, s);
+ }
+#endif
+
+ if ( m_physics->RetLand() ) // on the ground?
+ {
+ if ( m_object->RetRuin() )
+ {
+ }
+ else if ( bStop || m_object->RetBurn() )
+ {
+ m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.7f)*0.15f+0.35f); // tail
+ }
+ else
+ {
+ a = Math::Mod(m_armTimeMarch, 1.0f);
+ if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
+ else a = 3.0f-4.0f*a; // 1..-1
+ dir.x = sinf(a)*0.05f;
+
+ s = Math::Mod(m_armTimeMarch/2.0f, 1.0f);
+ if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
+ else s = 3.0f-4.0f*s; // 1..-1
+ dir.z = sinf(s)*0.1f;
+
+ dir.y = 0.0f;
+ m_object->SetInclinaison(dir);
+
+ m_object->SetAngleZ(2, -sinf(a)*0.3f); // tail
+
+ a = Math::Mod(m_armMember-0.1f, 1.0f);
+ if ( a < 0.33f )
+ {
+ dir.y = -(1.0f-(a/0.33f))*0.3f;
+ }
+ else if ( a < 0.67f )
+ {
+ dir.y = 0.0f;
+ }
+ else
+ {
+ dir.y = -(a-0.67f)/0.33f*0.3f;
+ }
+ dir.x = 0.0f;
+ dir.z = 0.0f;
+ m_object->SetLinVibration(dir);
+ }
+ }
+
+ if ( m_physics->RetLand() )
+ {
+ if ( bStop ) prog = 0.05f;
+ else prog = 0.15f;
+ }
+ else
+ {
+ prog = 1.00f;
+ }
+
+#if 0
+ a = Math::Rand()*Math::PI/2.0f*prog;
+ m_object->SetAngleX(21, a); // right wing
+ a = -Math::Rand()*Math::PI/4.0f*prog;
+ m_object->SetAngleY(21, a);
+
+ a = -Math::Rand()*Math::PI/2.0f*prog;
+ m_object->SetAngleX(22, a); // left wing
+ a = Math::Rand()*Math::PI/4.0f*prog;
+ m_object->SetAngleY(22, a);
+#else
+ m_object->SetAngleX(21, (sinf(m_armTimeAbs*30.0f)+1.0f)*(Math::PI/4.0f)*prog);
+ m_object->SetAngleY(21, -Math::Rand()*Math::PI/6.0f*prog);
+
+ m_object->SetAngleX(22, -(sinf(m_armTimeAbs*30.0f)+1.0f)*(Math::PI/4.0f)*prog);
+ m_object->SetAngleY(22, Math::Rand()*Math::PI/6.0f*prog);
+#endif
+
+ m_object->SetAngleZ(1, sinf(m_armTimeAbs*1.4f)*0.20f); // head
+ m_object->SetAngleX(1, sinf(m_armTimeAbs*1.9f)*0.10f); // head
+ m_object->SetAngleY(1, sinf(m_armTimeAbs*2.1f)*0.50f); // head
+
+#if 0
+ h = m_terrain->RetFloorHeight(RetPosition(0));
+ radius = 4.0f+h/4.0f;
+ color.r = 0.3f+h/80.0f;
+ color.g = color.r;
+ color.b = color.r;
+ color.a = color.r;
+ m_engine->SetObjectShadowRadius(m_objectPart[0].object, radius);
+ m_engine->SetObjectShadowColor(m_objectPart[0].object, color);
+#endif
+
+ return true;
+}
+
+
diff --git a/src/object/motion/motionbee.h b/src/object/motion/motionbee.h
index 94ac7fa..aa8e5a6 100644
--- a/src/object/motion/motionbee.h
+++ b/src/object/motion/motionbee.h
@@ -1,66 +1,66 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionbee.h
-
-#pragma once
-
-
-#include "object/motion/motion.h"
-
-
-
-enum MotionBeeAction
-{
- MB_MARCH = 0,
- MB_SPEC = 1
-};
-
-enum MotionBeeSpecialAction
-{
- MBS_HOLD = 0,
- MBS_BURN = 1,
- MBS_RUIN = 2
-};
-
-
-class CMotionBee : public CMotion
-{
-public:
- CMotionBee(CInstanceManager* iMan, CObject* object);
- ~CMotionBee();
-
- void DeleteObject(bool bAll=false);
- bool Create(Math::Vector pos, float angle, ObjectType type, float power);
- bool EventProcess(const Event &event);
-
-protected:
- void CreatePhysics();
- bool EventFrame(const Event &event);
-
-protected:
- float m_armMember;
- float m_armTimeAbs;
- float m_armTimeMarch;
- float m_armTimeAction;
- short m_armAngles[3*3*3*3*2];
- int m_armTimeIndex;
- int m_armPartIndex;
- int m_armMemberIndex;
- int m_armLastAction;
- bool m_bArmStop;
-};
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionbee.h
+
+#pragma once
+
+
+#include "object/motion/motion.h"
+
+
+
+enum MotionBeeAction
+{
+ MB_MARCH = 0,
+ MB_SPEC = 1
+};
+
+enum MotionBeeSpecialAction
+{
+ MBS_HOLD = 0,
+ MBS_BURN = 1,
+ MBS_RUIN = 2
+};
+
+
+class CMotionBee : public CMotion
+{
+public:
+ CMotionBee(CInstanceManager* iMan, CObject* object);
+ ~CMotionBee();
+
+ void DeleteObject(bool bAll=false);
+ bool Create(Math::Vector pos, float angle, ObjectType type, float power);
+ bool EventProcess(const Event &event);
+
+protected:
+ void CreatePhysics();
+ bool EventFrame(const Event &event);
+
+protected:
+ float m_armMember;
+ float m_armTimeAbs;
+ float m_armTimeMarch;
+ float m_armTimeAction;
+ short m_armAngles[3*3*3*3*2];
+ int m_armTimeIndex;
+ int m_armPartIndex;
+ int m_armMemberIndex;
+ int m_armLastAction;
+ bool m_bArmStop;
+};
+
diff --git a/src/object/motion/motionhuman.cpp b/src/object/motion/motionhuman.cpp
index 6bdcf7e..06db454 100644
--- a/src/object/motion/motionhuman.cpp
+++ b/src/object/motion/motionhuman.cpp
@@ -1,1770 +1,1770 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionhuman.cpp
-
-
-#include <stdio.h>
-
-#include "object/motion/motionhuman.h"
-
-#include "old/modfile.h"
-#include "old/terrain.h"
-#include "old/water.h"
-#include "math/geometry.h"
-#include "object/robotmain.h"
-#include "physics/physics.h"
-
-
-
-#define ADJUST_ANGLE false // true -> adjusts the angles of the members
-const int ADJUST_ACTION = (3*3*3*3*MH_SPEC+3*3*3*MHS_SATCOM);
-
-const float START_TIME = 1000.0f; // beginning of the relative time
-
-
-
-// Object's constructor.
-
-CMotionHuman::CMotionHuman(CInstanceManager* iMan, CObject* object)
- : CMotion(iMan, object)
-{
- m_partiReactor = -1;
- m_armMember = START_TIME;
- m_armTimeAbs = START_TIME;
- m_armTimeAction = START_TIME;
- m_armTimeSwim = START_TIME;
- m_armTimeIndex = 0;
- m_armPartIndex = 0;
- m_armMemberIndex = 0;
- m_armLastAction = -1;
- m_bArmStop = false;
- m_lastSoundMarch = 0.0f;
- m_lastSoundHhh = 0.0f;
- m_time = 0.0f;
- m_tired = 0.0f;
- m_bDisplayPerso = false;
-}
-
-// Object's constructor.
-
-CMotionHuman::~CMotionHuman()
-{
-}
-
-
-// Removes an object.
-
-void CMotionHuman::DeleteObject(bool bAll)
-{
- if ( m_partiReactor != -1 )
- {
- m_particule->DeleteParticule(m_partiReactor);
- m_partiReactor = -1;
- }
-}
-
-
-// Starts an action.
-
-Error CMotionHuman::SetAction(int action, float time)
-{
- CMotion::SetAction(action, time);
- m_time = 0.0f;
- return ERR_OK;
-}
-
-
-// Creates cosmonaut on the ground.
-
-bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type,
- float power)
-{
- CModFile* pModFile;
- char filename[100];
- int rank, option, face, glasses;
-
- if ( m_engine->RetRestCreate() < 16 ) return false;
-
- pModFile = new CModFile(m_iMan);
-
- m_object->SetType(type);
- option = m_object->RetOption();
-
- if ( m_main->RetGamerOnlyHead() )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
- m_object->SetObjectRank(0, rank);
- face = m_main->RetGamerFace();
- sprintf(filename, "objects\\human2h%d.mod", face+1);
- pModFile->ReadModel(filename);
- pModFile->CreateEngineObject(rank);
-
- glasses = m_main->RetGamerGlasses();
- if ( glasses != 0 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- sprintf(filename, "objects\\human2g%d.mod", glasses);
- pModFile->ReadModel(filename);
- pModFile->CreateEngineObject(rank);
- }
-
- CreatePhysics(type);
- m_object->SetFloorHeight(0.0f);
-
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return true;
- }
-
- // Creates the main base.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
- m_object->SetObjectRank(0, rank);
-
- if ( option == 0 ) // head in helmet?
- {
- pModFile->ReadModel("objects\\human1c.mod");
- }
- if ( option == 1 ) // head without helmet?
- {
- pModFile->ReadModel("objects\\human1h.mod");
- }
- if ( option == 2 ) // without a backpack?
- {
- pModFile->ReadModel("objects\\human1v.mod");
- }
- pModFile->CreateEngineObject(rank);
-
- m_object->SetPosition(0, pos);
- m_object->SetAngleY(0, angle);
-
- // A vehicle must have an obligatory collision with a sphere of center (0, y, 0) (see GetCrashSphere).
- m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 2.0f, SOUND_AIE, 0.20f);
- m_object->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 4.0f);
-
- // Creates the head.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
-
- if ( type == OBJECT_HUMAN )
- {
- if ( option == 0 ) // head in helmet?
- {
- face = m_main->RetGamerFace();
- sprintf(filename, "objects\\human2c%d.mod", face+1);
- pModFile->ReadModel(filename);
- }
- if ( option == 1 || // head without helmet?
- option == 2 ) // without a backpack?
- {
- face = m_main->RetGamerFace();
- sprintf(filename, "objects\\human2h%d.mod", face+1);
- pModFile->ReadModel(filename);
- }
- }
- if ( type == OBJECT_TECH )
- {
- pModFile->ReadModel("objects\\human2t.mod");
- }
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(0.0f, 2.7f, 0.0f));
- if ( option == 1 || // head without helmet?
- option == 2 ) // without a backpack?
- {
- m_object->SetZoom(1, Math::Vector(1.0f, 1.05f, 1.0f));
- }
-
- // Creates the glasses.
- glasses = m_main->RetGamerGlasses();
- if ( glasses != 0 && type == OBJECT_HUMAN )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(15, rank);
- m_object->SetObjectParent(15, 1);
- sprintf(filename, "objects\\human2g%d.mod", glasses);
- pModFile->ReadModel(filename);
- pModFile->CreateEngineObject(rank);
- }
-
- // Creates the right arm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\human3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(0.0f, 2.3f, -1.2f));
- m_object->SetAngle(2, Math::Vector(90.0f*Math::PI/180.0f, 90.0f*Math::PI/180.0f, -50.0f*Math::PI/180.0f));
-
- // Creates the right forearm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\human4r.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(1.3f, 0.0f, 0.0f));
- m_object->SetAngle(3, Math::Vector(0.0f*Math::PI/180.0f, -20.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f));
-
- // Creates right hand.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(4, rank);
- m_object->SetObjectParent(4, 3);
- pModFile->ReadModel("objects\\human5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(4, Math::Vector(1.2f, 0.0f, 0.0f));
-
- // Creates the right thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(5, rank);
- m_object->SetObjectParent(5, 0);
- pModFile->ReadModel("objects\\human6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -0.7f));
- m_object->SetAngle(5, Math::Vector(10.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f));
-
- // Creates the right leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 5);
- pModFile->ReadModel("objects\\human7.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.0f, -1.5f, 0.0f));
- m_object->SetAngle(6, Math::Vector(0.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, -10.0f*Math::PI/180.0f));
-
- // Creates the right foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 6);
- pModFile->ReadModel("objects\\human8.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, -1.5f, 0.0f));
- m_object->SetAngle(7, Math::Vector(-10.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f));
-
- // Creates the left arm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 0);
- pModFile->ReadModel("objects\\human3.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(0.0f, 2.3f, 1.2f));
- m_object->SetAngle(8, Math::Vector(-90.0f*Math::PI/180.0f, -90.0f*Math::PI/180.0f, -50.0f*Math::PI/180.0f));
-
- // Creates the left forearm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 8);
- pModFile->ReadModel("objects\\human4l.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, Math::Vector(1.3f, 0.0f, 0.0f));
- m_object->SetAngle(9, Math::Vector(0.0f*Math::PI/180.0f, 20.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f));
-
- // Creates left hand.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(10, rank);
- m_object->SetObjectParent(10, 9);
- pModFile->ReadModel("objects\\human5.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(10, Math::Vector(1.2f, 0.0f, 0.0f));
-
- // Creates the left thigh.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(11, rank);
- m_object->SetObjectParent(11, 0);
- pModFile->ReadModel("objects\\human6.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, 0.7f));
- m_object->SetAngle(11, Math::Vector(-10.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f));
-
- // Creates the left leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(12, rank);
- m_object->SetObjectParent(12, 11);
- pModFile->ReadModel("objects\\human7.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(12, Math::Vector(0.0f, -1.5f, 0.0f));
- m_object->SetAngle(12, Math::Vector(0.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, -10.0f*Math::PI/180.0f));
-
- // Creates the left foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(13, rank);
- m_object->SetObjectParent(13, 12);
- pModFile->ReadModel("objects\\human8.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(13, Math::Vector(0.0f, -1.5f, 0.0f));
- m_object->SetAngle(13, Math::Vector(10.0f*Math::PI/180.0f, -5.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f));
-
- // Creates the neutron gun.
- if ( option != 2 ) // with backpack?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(14, rank);
- m_object->SetObjectParent(14, 0);
- pModFile->ReadModel("objects\\human9.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(14, Math::Vector(-1.5f, 0.3f, -1.35f));
- m_object->SetAngleZ(14, Math::PI);
- }
-
- m_object->CreateShadowCircle(2.0f, 0.8f);
-
- CreatePhysics(type);
- m_object->SetFloorHeight(0.0f);
-
- pos = m_object->RetPosition(0);
- m_object->SetPosition(0, pos); // to display the shadows immediately
-
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return true;
-}
-
-// Creates the physical object.
-
-void CMotionHuman::CreatePhysics(ObjectType type)
-{
- Character* character;
- int i;
-
- int member_march[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
- 90,90,-50, 10,0,55, 0,0,0, // t0: arms/thighs/-
- 0,-20,0, -5,0,-110, 0,0,0, // t0: forearm/legs/-
- 0,0,0, -5,0,40, 0,0,0, // t0: hands/feet/-
- // on the ground:
- 125,115,-45, 10,0,50, 0,0,0, // t1: arms/thighs/-
- 0,-20,0, -5,0,-15, 0,0,0, // t1: forearm/legs/-
- 0,0,0, -5,0,0, 0,0,0, // t1: hands/feet/-
- // on the ground back:
- 25,55,-40, 10,0,-15, 0,0,0, // t2: arms/thighs/-
- 30,-50,40, -5,0,-55, 0,0,0, // t2: forearm/legs/-
- 0,0,0, -5,0,25, 0,0,0, // t2: hands/feet/-
- };
-
- int member_march_take[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
- 15,50,-50, 10,0,55, 0,0,0, // t0: arms/thighs/-
- 45,-70,10, -5,0,-110, 0,0,0, // t0: forearm/legs/-
- -10,25,0, -5,0,40, 0,0,0, // t0: hands/feet/-
- // on the ground:
- 15,50,-55, 10,0,50, 0,0,0, // t1: arms/thighs/-
- 45,-70,10, -5,0,-15, 0,0,0, // t1: forearm/legs/-
- -10,25,0, -5,0,0, 0,0,0, // t1: hands/feet/-
- // on the ground back:
- 15,50,-45, 10,0,-15, 0,0,0, // t2: arms/thighs/-
- 45,-70,10, -5,0,-55, 0,0,0, // t2: forearm/legs/-
- -10,25,0, -5,0,45, 0,0,0, // t2: hands/feet/-
- };
-
- int member_turn[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
- 90,90,-50, 10,0,30, 0,0,0, // t0: arms/thighs/-
- 0,-20,0, -5,0,-60, 0,0,0, // t0: forearm/legs/-
- 0,0,0, -5,0,30, 0,0,0, // t0: hands/feet/-
- // on the ground:
- 90,110,-45, 10,0,0, 0,0,0, // t1: arms/thighs/-
- 0,-20,0, -5,5,0, 0,0,0, // t1: forearm/legs/-
- 0,0,0, -5,10,0, 0,0,0, // t1: hands/feet/-
- // on the ground back:
- 90,70,-45, 10,0,0, 0,0,0, // t2: arms/thighs/-
- 0,-20,10, -5,-5,0, 0,0,0, // t2: forearm/legs/-
- 0,0,0, -5,-10,0, 0,0,0, // t2: hands/feet/-
- };
-
- int member_stop[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3,
- 90,90,-50, 10,0,5, 0,0,0, // arms/thighs/-
- 0,-20,0, 0,0,-10, 0,0,0, // forearm/legs/-
- 0,0,0, -10,5,5, 0,0,0, // hands/feet/-
- //
- 90,90,-55, 10,0,5, 0,0,0, // arms/thighs/-
- 0,-15,0, 0,0,-10, 0,0,0, // forearm/legs/-
- 0,0,0, -10,5,5, 0,0,0, // hands/feet/-
- //
- 90,90,-60, 10,0,5, 0,0,0, // arms/thighs/-
- 0,-10,0, 0,0,-10, 0,0,0, // forearm/legs/-
- 0,0,0, -10,5,5, 0,0,0, // hands/feet/-
- };
-
- int member_fly[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3,
- -5,90,-60, 20,5,-25, 0,0,0, // arms/thighs/-
- 85,-40,-25, 10,0,-30, 0,0,0, // forearm/legs/-
- 40,10,25, 0,15,0, 0,0,0, // hands/feet/-
- //
- -15,90,-40, 20,5,-35, 0,0,0, // arms/thighs/-
- 85,-40,-25, 10,0,-40, 0,0,0, // forearm/legs/-
- 45,5,20, 0,15,0, 0,0,0, // hands/feet/-
- //
- -25,90,-50, 20,5,-20, 0,0,0, // arms/thighs/-
- 85,-40,-25, 10,0,-10, 0,0,0, // forearm/legs/-
- 30,15,25, 0,15,0, 0,0,0, // hands/feet/-
- };
-
- int member_swim[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3,
-#if 1
- 130,-70,200, 10,20,55, 0,0,0, // arms/thighs/-
- 115,-125,0, -5,0,-110, 0,0,0, // forearm/legs/-
- 0,0,0, -5,10,-5, 0,0,0, // hands/feet/-
- //
- 130,-95,115,55,5,5, 0,0,0, // arms/thighs/-
- 75,-50,25, -5,0,-15, 0,0,0, // forearm/legs/-
- 0,0,0, -5,5,-30, 0,0,0, // hands/feet/-
- //
- 130,-100,220,5,0,0, 0,0,0, // arms/thighs/-
- 150,5,0, -5,0,-15, 0,0,0, // forearm/legs/-
- 0,0,0, -5,30,-20, 0,0,0, // hands/feet/-
-#endif
-#if 0
- 130,-70,200,5,0,0, 0,0,0, // arms/thighs/-
- 115,-125,0, -5,0,-15, 0,0,0, // forearm/legs/-
- 0,0,0, -5,30,-20, 0,0,0, // hands/feet/-
- //
- 130,-95,115, 10,20,55, 0,0,0, // arms/thighs/-
- 75,-50,25, -5,0,-110, 0,0,0, // forearm/legs/-
- 0,0,0, -5,10,-5, 0,0,0, // hands/feet/-
- //
- 130,-100,220, 55,5,5, 0,0,0, // arms/thighs/-
- 150,5,0, -5,0,-15, 0,0,0, // forearm/legs/-
- 0,0,0, -5,5,-30, 0,0,0, // hands/feet/-
-#endif
-#if 0
- 130,-70,200, 55,5,5, 0,0,0, // arms/thighs/-
- 115,-125,0, -5,0,-15, 0,0,0, // forearm/legs/-
- 0,0,0, -5,5,-30, 0,0,0, // hands/feet/-
- //
- 130,-95,115, 5,0,0, 0,0,0, // arms/thighs/-
- 75,-50,25, -5,0,-15, 0,0,0, // forearm/legs/-
- 0,0,0, -5,30,-20, 0,0,0, // hands/feet/-
- //
- 130,-100,220, 10,20,55, 0,0,0, // arms/thighs/-
- 150,5,0, -5,0,-110, 0,0,0, // forearm/legs/-
- 0,0,0, -5,10,-5, 0,0,0, // hands/feet/-
-#endif
- };
-
- int member_spec[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // shooting:
- 65,5,-20, 10,0,40, 0,0,0, // s0: arms/thighs/-
- -50,-30,50, 0,0,-70, 0,0,0, // s0: forearm/legs/-
- 0,50,0, -10,0,35, 0,0,0, // s0: hands/feet/-
- // takes weapon:
- 160,135,-20,10,0,5, 0,0,0, // s1: arms/thighs/-
- 10,-60,40, 0,0,-10, 0,0,0, // s1: forearm/legs/-
- 0,-5,-25, -10,5,5, 0,0,0, // s1: hands/feet/-
- // carries earth:
- 25,40,-40, 10,0,60, 0,0,0, // s2: arms/thighs/-
- 0,-45,0, 0,0,-120, 0,0,0, // s2: forearm/legs/-
- 0,15,5, -10,0,70, 0,0,0, // s2: hands/feet/-
- // carries in front:
- 25,20,5, 10,0,55, 0,0,0, // s3: arms/thighs/-
- -15,-30,10, 0,0,-110, 0,0,0, // s3: forearm/legs/-
- 0,0,0, -10,0,65, 0,0,0, // s3: hands/feet/-
- // carries vertically:
- -30,15,-5, 10,0,15, 0,0,0, // s4: arms/thighs/-
- 0,-15,15, 0,0,-30, 0,0,0, // s4: forearm/legs/-
- 35,0,-15, -10,0,25, 0,0,0, // s4: hands/feet/-
- // rises:
- 15,50,-50, 10,0,5, 0,0,0, // s5: arms/thighs/-
- 45,-70,10, 0,0,-10, 0,0,0, // s5: forearm/legs/-
- -10,25,0, -10,5,5, 0,0,0, // s5: hands/feet/-
- // wins:
- 90,90,-30, 20,0,5, 0,0,0, // s6: arms/thighs/-
- 0,-90,0, -10,0,-10, 0,0,0, // s6: forearm/legs/-
- 0,25,0, -10,5,5, 0,0,0, // s6: hands/feet/-
- // lose:
- -70,45,35, 10,0,40, 0,0,0, // s7: arms/thighs/-
- 15,-95,-5, 0,0,-70, 0,0,0, // s7: forearm/legs/-
- 0,0,0, -10,0,35, 0,0,0, // s7: hands/feet/-
- // shooting death (falls):
- 90,90,-50, 10,0,5, 0,0,0, // s8: arms/thighs/-
- 0,-20,0, 0,0,-10, 0,0,0, // s8: forearm/legs/-
- 0,0,0, -10,5,5, 0,0,0, // s8: hands/feet/-
- // shooting death (knees):
- 110,105,-5, 10,0,25, 0,0,0, // s9: arms/thighs/-
- 0,-40,20, 0,0,-120, 0,0,0, // s9: forearm/legs/-
- 0,0,0, -10,5,5, 0,0,0, // s9: hands/feet/-
- // shooting death (knees):
- 110,120,-25, 10,0,25, 0,0,0, // s10: arms/thighs/-
- 0,-40,20, 0,0,-120, 0,0,0, // s10: forearm/legs/-
- 0,0,0, -10,5,5, 0,0,0, // s10: hands/feet/-
- // shooting death (face down):
- 110,100,-25, 25,0,10, 0,0,0, // s11: arms/thighs/-
- 0,-40,20, 0,0,-25, 0,0,0, // s11: forearm/legs/-
- 0,0,0, -10,5,5, 0,0,0, // s11: hands/feet/-
- // shooting death (face down):
- 110,100,-25, 25,0,10, 0,0,0, // s12: arms/thighs/-
- 0,-40,20, 0,0,-25, 0,0,0, // s12: forearm/legs/-
- 0,0,0, -10,5,5, 0,0,0, // s12: hands/feet/-
- // drowned:
- 110,100,-25, 25,0,10, 0,0,0, // s13: arms/thighs/-
- 0,-40,20, 0,0,-25, 0,0,0, // s13: forearm/legs/-
- 0,0,0, -10,5,5, 0,0,0, // s13: hands/feet/-
- // puts / removes flag:
- 85,45,-50, 10,0,60, 0,0,0, // s14: arms/thighs/-
- -60,15,65, 0,0,-105, 0,0,0, // s14: forearm/legs/-
- 0,10,0, -10,0,60, 0,0,0, // s14: hands/feet/-
- // reads SatCom:
- 70,30,-20, 10,0,5, 0,0,0, // s15: arms/thighs/-
- 115,-65,60, 0,0,-10, 0,0,0, // s15: forearm/legs/-
- 0,20,0, -10,5,5, 0,0,0, // s15: hands/feet/-
- };
-
- m_physics->SetType(TYPE_FLYING);
-
- character = m_object->RetCharacter();
- character->wheelFront = 4.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 4.0f;
- character->wheelRight = 4.0f;
- character->height = 3.5f;
-
- if ( type == OBJECT_HUMAN )
- {
- m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 35.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 70.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 40.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
- m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
- m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
- m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
- m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.8f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.8f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 6.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 6.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 4.0f);
- }
- else
- {
- m_physics->SetLinMotionX(MO_ADVSPEED, 40.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 15.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 8.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 8.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 8.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 50.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 50.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
- m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
- m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
- m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
- m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.6f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.6f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 4.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 4.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 3.0f);
- }
-
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[3*3*3*3*MH_MARCH+i] = member_march[i];
- }
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[3*3*3*3*MH_MARCHTAKE+i] = member_march_take[i];
- }
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[3*3*3*3*MH_TURN+i] = member_turn[i];
- }
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[3*3*3*3*MH_STOP+i] = member_stop[i];
- }
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[3*3*3*3*MH_FLY+i] = member_fly[i];
- }
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[3*3*3*3*MH_SWIM+i] = member_swim[i];
- }
- for ( i=0 ; i<3*3*3*16 ; i++ )
- {
- m_armAngles[3*3*3*3*MH_SPEC+i] = member_spec[i];
- }
-}
-
-
-// Management of an event.
-
-bool CMotionHuman::EventProcess(const Event &event)
-{
- CMotion::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- return EventFrame(event);
- }
-
- if ( event.event == EVENT_KEYDOWN )
- {
-#if ADJUST_ANGLE
- int i;
-
- if ( event.param == 'A' ) m_armTimeIndex++;
- if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0;
-
- if ( event.param == 'Q' ) m_armPartIndex++;
- if ( m_armPartIndex >= 3 ) m_armPartIndex = 0;
-
- if ( event.param == 'W' ) m_armMemberIndex++;
- if ( m_armMemberIndex >= 3 ) m_armMemberIndex = 0;
-
- i = m_armMemberIndex*3;
- i += m_armPartIndex*3*3;
- i += m_armTimeIndex*3*3*3;
- i += ADJUST_ACTION;
-
- if ( event.param == 'E' ) m_armAngles[i+0] += 5;
- if ( event.param == 'D' ) m_armAngles[i+0] -= 5;
- if ( event.param == 'R' ) m_armAngles[i+1] += 5;
- if ( event.param == 'F' ) m_armAngles[i+1] -= 5;
- if ( event.param == 'T' ) m_armAngles[i+2] += 5;
- if ( event.param == 'G' ) m_armAngles[i+2] -= 5;
-
- if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop;
-
- if ( event.param == 'Y' )
- {
- char s[100];
- sprintf(s, "index dans table = %d %d %d\n", i, i+9, i+18);
- OutputDebugString(s);
- }
-#endif
- }
-
- return true;
-}
-
-// Management of an event.
-
-bool CMotionHuman::EventFrame(const Event &event)
-{
- Math::Matrix* mat;
- Math::Vector dir, actual, pos, speed, pf;
- Math::Point center, dim, p2;
- float s, a, prog, rTime[2], lTime[2], time, rot, hr, hl;
- float al, ar, af;
- float tSt[9], tNd[9];
- float aa, bb, shield, deadFactor, level;
- int i, ii, st, nd, action, legAction, armAction;
- bool bOnBoard, bSwim, bStop;
-
- if ( m_engine->RetPause() )
- {
- if ( m_actionType == MHS_SATCOM )
- {
- m_progress += event.rTime*m_actionTime;
- }
- else
- {
- return true;
- }
- }
-
- bOnBoard = false;
- if ( m_object->RetSelect() &&
- m_camera->RetType() == CAMERA_ONBOARD )
- {
- bOnBoard = true;
- }
-
- if ( m_bDisplayPerso && m_main->RetGamerOnlyHead() )
- {
- m_time += event.rTime;
- m_object->SetLinVibration(Math::Vector(0.0f, -0.55f, 0.0f));
- m_object->SetCirVibration(Math::Vector(0.0f, m_main->RetPersoAngle(), 0.0f));
- return true;
- }
- if ( m_bDisplayPerso )
- {
- m_object->SetCirVibration(Math::Vector(0.0f, m_main->RetPersoAngle()+0.2f, 0.0f));
- }
-
- shield = m_object->RetShield();
- shield += event.rTime*(1.0f/120.0f); // regeneration in 120 seconds
- if ( shield > 1.0f ) shield = 1.0f;
- m_object->SetShield(shield);
-
- bSwim = m_physics->RetSwim();
-
-#if 0
- rot = m_physics->RetCirMotionY(MO_MOTSPEED);
- s = m_physics->RetLinMotionX(MO_REASPEED)*2.0f;
- a = m_physics->RetLinMotionX(MO_TERSPEED);
- if ( a < 0.0f ) // rises?
- {
- if ( s > 0.0f && s < 20.0f ) s = 20.0f; // moving slowly?
-//? if ( s < 0.0f && s > -10.0f ) s = 0.0f; // falling slowly?
- }
- if ( a > 0.0f && !bSwim ) // falls?
- {
- if ( s > 0.0f && s < 10.0f ) s = 0.0f; // moving slowly?
-//? if ( s < 0.0f && s > -5.0f ) s = -5.0f; // falling slowly?
- }
- a = fabs(rot*12.0f);
-
- if ( !m_physics->RetLand() && !bSwim ) // in flight?
- {
- s = 0.0f;
- }
-
- if ( m_object->RetFret() != 0 ) // carries something?
- {
- s *= 1.3f;
- }
-#else
- rot = m_physics->RetCirMotionY(MO_MOTSPEED);
-#if 0
- s = m_physics->RetLinMotionX(MO_REASPEED);
-#else
- a = m_physics->RetLinMotionX(MO_REASPEED);
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.2f;
- if ( fabs(a) > fabs(s) ) s = a; // the highest value
-#endif
- a = m_physics->RetLinMotionX(MO_TERSPEED);
- if ( a < 0.0f ) // rises?
- {
- a += m_physics->RetLinMotionX(MO_TERSLIDE);
- if ( a < 0.0f ) s -= a;
- }
- if ( a > 0.0f ) // falls?
- {
- a -= m_physics->RetLinMotionX(MO_TERSLIDE);
- if ( a > 0.0f ) s -= a;
- }
- s *= 2.0f;
- a = fabs(rot*12.0f);
-
- if ( !m_physics->RetLand() && !bSwim ) // in flight?
- {
- s = 0.0f;
- }
-
- if ( m_object->RetFret() != 0 ) // carries something?
- {
- s *= 1.3f;
- }
-#endif
-
- m_time += event.rTime;
- m_armTimeAbs += event.rTime;
- m_armTimeAction += event.rTime;
- m_armMember += s*event.rTime*0.05f;
-
- // Fatigue management when short.
- if ( m_physics->RetLand() && s != 0.0f ) // on the ground?
- {
- m_tired += event.rTime*0.1f;
- if ( m_tired > 1.0f )
- {
- m_tired = 1.0f;
- if ( m_lastSoundHhh > 3.0f ) m_lastSoundHhh = 0.5f;
- }
- }
- else
- {
- m_tired -= event.rTime*0.2f;
- if ( m_tired < 0.0f ) m_tired = 0.0f;
- }
-
- if ( bSwim ) // swims?
- {
- s += fabs(m_physics->RetLinMotionY(MO_REASPEED)*2.0f);
- a *= 2.0f;
- m_armTimeSwim += Math::Min(Math::Max(s,a,3.0f),15.0f)*event.rTime*0.05f;
- }
-
- bStop = ( s == 0.0f ); // stop?
- prog = 0.0f;
-
- if ( m_physics->RetLand() ) // on the ground?
- {
- if ( s == 0.0f && a == 0.0f )
- {
- action = MH_STOP; // stop
- rTime[0] = rTime[1] = m_armTimeAbs*0.21f;
- lTime[0] = lTime[1] = m_armTimeAbs*0.25f;
- m_armMember = START_TIME;
- }
- else
- {
- if ( s == 0.0f )
- {
- action = MH_TURN; // turn
- rTime[0] = rTime[1] = m_armTimeAbs;
- lTime[0] = lTime[1] = m_armTimeAbs+0.5f;
- if ( rot < 0.0f )
- {
- rTime[1] = 1000000.0f-rTime[1];
- }
- else
- {
- lTime[1] = 1000000.0f-lTime[1];
- }
- m_armMember = START_TIME;
- }
- else
- {
- action = MH_MARCH; // walking
- if ( m_object->RetFret() != 0 ) action = MH_MARCHTAKE; // take walking
- rTime[0] = rTime[1] = m_armMember;
- lTime[0] = lTime[1] = m_armMember+0.5f;
- }
- }
- if ( bSwim )
- {
- rTime[0] *= 0.6f;
- rTime[1] *= 0.6f;
- lTime[0] = rTime[0]+0.5f;
- lTime[1] = rTime[1]+0.5f;
- }
- }
- else
- {
- if ( bSwim )
- {
- action = MH_SWIM; // swim
- rTime[0] = rTime[1] = m_armTimeSwim;
- lTime[0] = lTime[1] = m_armTimeSwim;
- }
- else
- {
- action = MH_FLY; // fly
- rTime[0] = rTime[1] = m_armTimeAbs*0.30f;
- lTime[0] = lTime[1] = m_armTimeAbs*0.31f;
- m_armMember = START_TIME;
- }
- }
-
- if ( action != m_armLastAction )
- {
- m_armLastAction = action;
- m_armTimeAction = 0.0f;
- }
-
- armAction = action;
- legAction = action;
-
- if ( m_object->RetFret() != 0 ) // carries something?
- {
- armAction = MH_MARCHTAKE; // take walking
- }
-
- if ( m_physics->RetLand() ) // on the ground?
- {
- a = m_object->RetAngleY(0);
- pos = m_object->RetPosition(0);
- m_terrain->MoveOnFloor(pos);
-
- pf.x = pos.x+cosf(a+Math::PI*1.5f)*0.7f;
- pf.y = pos.y;
- pf.z = pos.z-sinf(a+Math::PI*1.5f)*0.7f;
- m_terrain->MoveOnFloor(pf);
- al = atanf((pf.y-pos.y)/0.7f); // angle for left leg
-
- pf = pos;
- pf.x = pos.x+cosf(a+Math::PI*0.5f)*0.7f;
- pf.y = pos.y;
- pf.z = pos.z-sinf(a+Math::PI*0.5f)*0.7f;
- m_terrain->MoveOnFloor(pf);
- ar = atanf((pf.y-pos.y)/0.7f); // angle to right leg
-
- pf.x = pos.x+cosf(a+Math::PI)*0.3f;
- pf.y = pos.y;
- pf.z = pos.z-sinf(a+Math::PI)*0.3f;
- m_terrain->MoveOnFloor(pf);
- af = atanf((pf.y-pos.y)/0.3f); // angle for feet
- }
- else
- {
- al = 0.0f;
- ar = 0.0f;
- af = 0.0f;
- }
-
- for ( i=0 ; i<4 ; i++ ) // 4 members
- {
- if ( m_bArmStop ) // focus?
- {
- st = ADJUST_ACTION + (i%2)*3;
- nd = st;
- time = 100.0f;
- m_armTimeAction = 0.0f;
- }
- else if ( m_actionType != -1 ) // special action in progress?
- {
- st = 3*3*3*3*MH_SPEC + 3*3*3*m_actionType + (i%2)*3;
- nd = st;
- time = event.rTime*m_actionTime;
- m_armTimeAction = 0.0f;
- }
- else
- {
- if ( i < 2 ) prog = Math::Mod(rTime[i%2], 1.0f);
- else prog = Math::Mod(lTime[i%2], 1.0f);
- if ( prog < 0.25f ) // t0..t1 ?
- {
- prog = prog/0.25f; // 0..1
- st = 0; // index start
- nd = 1; // index end
- }
- else if ( prog < 0.75f ) // t1..t2 ?
- {
- prog = (prog-0.25f)/0.50f; // 0..1
- st = 1; // index start
- nd = 2; // index end
- }
- else // t2..t0 ?
- {
- prog = (prog-0.75f)/0.25f; // 0..1
- st = 2; // index start
- nd = 0; // index end
- }
- if ( i%2 == 0 ) // arm?
- {
- st = 3*3*3*3*armAction + st*3*3*3 + (i%2)*3;
- nd = 3*3*3*3*armAction + nd*3*3*3 + (i%2)*3;
- }
- else // leg?
- {
- st = 3*3*3*3*legAction + st*3*3*3 + (i%2)*3;
- nd = 3*3*3*3*legAction + nd*3*3*3 + (i%2)*3;
- }
-
- // Less soft ...
- time = event.rTime*(5.0f+Math::Min(m_armTimeAction*50.0f, 100.0f));
- if ( bSwim ) time *= 0.25f;
- }
-
- tSt[0] = m_armAngles[st+ 0]; // x
- tSt[1] = m_armAngles[st+ 1]; // y
- tSt[2] = m_armAngles[st+ 2]; // z
- tSt[3] = m_armAngles[st+ 9]; // x
- tSt[4] = m_armAngles[st+10]; // y
- tSt[5] = m_armAngles[st+11]; // z
- tSt[6] = m_armAngles[st+18]; // x
- tSt[7] = m_armAngles[st+19]; // y
- tSt[8] = m_armAngles[st+20]; // z
-
- tNd[0] = m_armAngles[nd+ 0]; // x
- tNd[1] = m_armAngles[nd+ 1]; // y
- tNd[2] = m_armAngles[nd+ 2]; // z
- tNd[3] = m_armAngles[nd+ 9]; // x
- tNd[4] = m_armAngles[nd+10]; // y
- tNd[5] = m_armAngles[nd+11]; // z
- tNd[6] = m_armAngles[nd+18]; // x
- tNd[7] = m_armAngles[nd+19]; // y
- tNd[8] = m_armAngles[nd+20]; // z
-
- aa = 0.5f;
- if ( i%2 == 0 ) // arm?
- {
- if ( m_object->RetFret() == 0 ) // does nothing?
- {
- aa = 2.0f; // moves a lot
- }
- else
- {
- aa = 0.0f; // immobile
- }
- }
-
- if ( i < 2 ) // left?
- {
- bb = sinf(m_time*1.1f)*aa; tSt[0] += bb; tNd[0] += bb;
- bb = sinf(m_time*1.0f)*aa; tSt[1] += bb; tNd[1] += bb;
- bb = sinf(m_time*1.2f)*aa; tSt[2] += bb; tNd[2] += bb;
- bb = sinf(m_time*2.5f)*aa; tSt[3] += bb; tNd[3] += bb;
- bb = sinf(m_time*2.0f)*aa; tSt[4] += bb; tNd[4] += bb;
- bb = sinf(m_time*3.8f)*aa; tSt[5] += bb; tNd[5] += bb;
- bb = sinf(m_time*3.0f)*aa; tSt[6] += bb; tNd[6] += bb;
- bb = sinf(m_time*2.3f)*aa; tSt[7] += bb; tNd[7] += bb;
- bb = sinf(m_time*4.0f)*aa; tSt[8] += bb; tNd[8] += bb;
- }
- else // right?
- {
- bb = sinf(m_time*0.9f)*aa; tSt[0] += bb; tNd[0] += bb;
- bb = sinf(m_time*1.2f)*aa; tSt[1] += bb; tNd[1] += bb;
- bb = sinf(m_time*1.4f)*aa; tSt[2] += bb; tNd[2] += bb;
- bb = sinf(m_time*2.9f)*aa; tSt[3] += bb; tNd[3] += bb;
- bb = sinf(m_time*1.4f)*aa; tSt[4] += bb; tNd[4] += bb;
- bb = sinf(m_time*3.1f)*aa; tSt[5] += bb; tNd[5] += bb;
- bb = sinf(m_time*3.7f)*aa; tSt[6] += bb; tNd[6] += bb;
- bb = sinf(m_time*2.0f)*aa; tSt[7] += bb; tNd[7] += bb;
- bb = sinf(m_time*3.1f)*aa; tSt[8] += bb; tNd[8] += bb;
- }
-
-#if 1
- if ( i%2 == 1 && // leg?
- m_actionType == -1 ) // no special action?
- {
- if ( i == 1 ) // right leg?
- {
- ii = 5;
- a = ar*0.25f;
- }
- else
- {
- ii = 11;
- a = al*0.25f;
- }
- if ( a < -0.2f ) a = -0.2f;
- if ( a > 0.2f ) a = 0.2f;
-
- pos = m_object->RetPosition(ii+0);
- pos.y = 0.0f+a;
- m_object->SetPosition(ii+0, pos); // lengthens / shortcuts thigh
-
- pos = m_object->RetPosition(ii+1);
- pos.y = -1.5f+a;
- m_object->SetPosition(ii+1, pos); // lengthens / shortcuts leg
-
- pos = m_object->RetPosition(ii+2);
- pos.y = -1.5f+a;
- m_object->SetPosition(ii+2, pos); // lengthens / shortcuts foot
-
- if ( i == 1 ) // right leg?
- {
- aa = (ar*180.0f/Math::PI*0.5f);
- }
- else // left leg?
- {
- aa = (al*180.0f/Math::PI*0.5f);
- }
- tSt[6] += aa;
- tNd[6] += aa; // increases the angle X of the foot
-
- if ( i == 1 ) // right leg?
- {
- aa = (ar*180.0f/Math::PI);
- }
- else // left leg?
- {
- aa = (al*180.0f/Math::PI);
- }
- if ( aa < 0.0f ) aa = 0.0f;
- if ( aa > 30.0f ) aa = 30.0f;
-
- tSt[2] += aa;
- tNd[2] += aa; // increases the angle Z of the thigh
- tSt[5] -= aa*2;
- tNd[5] -= aa*2; // increases the angle Z of the leg
- tSt[8] += aa;
- tNd[8] += aa; // increases the angle Z of the foot
-
- aa = (af*180.0f/Math::PI)*0.7f;
- if ( aa < -30.0f ) aa = -30.0f;
- if ( aa > 30.0f ) aa = 30.0f;
-
- tSt[8] -= aa;
- tNd[8] -= aa; // increases the angle Z of the foot
- }
-#endif
-
- if ( m_actionType == MHS_DEADw ) // drowned?
- {
- if ( m_progress < 0.5f )
- {
- deadFactor = m_progress/0.5f;
- }
- else
- {
- deadFactor = 1.0f-(m_progress-0.5f)/0.5f;
- }
- if ( deadFactor < 0.0f ) deadFactor = 0.0f;
- if ( deadFactor > 1.0f ) deadFactor = 1.0f;
-
- for ( ii=0 ; ii<9 ; ii++ )
- {
- tSt[ii] += Math::Rand()*20.0f*deadFactor;
- tNd[ii] = tSt[ii];
- }
- time = 100.0f;
- }
-
- if ( i < 2 ) // right member (0..1) ?
- {
- m_object->SetAngleX(2+3*i+0, Math::Smooth(m_object->RetAngleX(2+3*i+0), Math::PropAngle(tSt[0], tNd[0], prog), time));
- m_object->SetAngleY(2+3*i+0, Math::Smooth(m_object->RetAngleY(2+3*i+0), Math::PropAngle(tSt[1], tNd[1], prog), time));
- m_object->SetAngleZ(2+3*i+0, Math::Smooth(m_object->RetAngleZ(2+3*i+0), Math::PropAngle(tSt[2], tNd[2], prog), time));
- m_object->SetAngleX(2+3*i+1, Math::Smooth(m_object->RetAngleX(2+3*i+1), Math::PropAngle(tSt[3], tNd[3], prog), time));
- m_object->SetAngleY(2+3*i+1, Math::Smooth(m_object->RetAngleY(2+3*i+1), Math::PropAngle(tSt[4], tNd[4], prog), time));
- m_object->SetAngleZ(2+3*i+1, Math::Smooth(m_object->RetAngleZ(2+3*i+1), Math::PropAngle(tSt[5], tNd[5], prog), time));
- m_object->SetAngleX(2+3*i+2, Math::Smooth(m_object->RetAngleX(2+3*i+2), Math::PropAngle(tSt[6], tNd[6], prog), time));
- m_object->SetAngleY(2+3*i+2, Math::Smooth(m_object->RetAngleY(2+3*i+2), Math::PropAngle(tSt[7], tNd[7], prog), time));
- m_object->SetAngleZ(2+3*i+2, Math::Smooth(m_object->RetAngleZ(2+3*i+2), Math::PropAngle(tSt[8], tNd[8], prog), time));
- }
- else // left member (2..3) ?
- {
- m_object->SetAngleX(2+3*i+0, Math::Smooth(m_object->RetAngleX(2+3*i+0), Math::PropAngle(-tSt[0], -tNd[0], prog), time));
- m_object->SetAngleY(2+3*i+0, Math::Smooth(m_object->RetAngleY(2+3*i+0), Math::PropAngle(-tSt[1], -tNd[1], prog), time));
- m_object->SetAngleZ(2+3*i+0, Math::Smooth(m_object->RetAngleZ(2+3*i+0), Math::PropAngle( tSt[2], tNd[2], prog), time));
- m_object->SetAngleX(2+3*i+1, Math::Smooth(m_object->RetAngleX(2+3*i+1), Math::PropAngle(-tSt[3], -tNd[3], prog), time));
- m_object->SetAngleY(2+3*i+1, Math::Smooth(m_object->RetAngleY(2+3*i+1), Math::PropAngle(-tSt[4], -tNd[4], prog), time));
- m_object->SetAngleZ(2+3*i+1, Math::Smooth(m_object->RetAngleZ(2+3*i+1), Math::PropAngle( tSt[5], tNd[5], prog), time));
- m_object->SetAngleX(2+3*i+2, Math::Smooth(m_object->RetAngleX(2+3*i+2), Math::PropAngle(-tSt[6], -tNd[6], prog), time));
- m_object->SetAngleY(2+3*i+2, Math::Smooth(m_object->RetAngleY(2+3*i+2), Math::PropAngle(-tSt[7], -tNd[7], prog), time));
- m_object->SetAngleZ(2+3*i+2, Math::Smooth(m_object->RetAngleZ(2+3*i+2), Math::PropAngle( tSt[8], tNd[8], prog), time));
- }
- }
-
-#if ADJUST_ANGLE
- if ( m_object->RetSelect() )
- {
- char s[100];
- sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
- m_engine->SetInfoText(4, s);
- }
-#endif
-
- // calculates the height lowering as a function
- // of the position of the legs.
- hr = 1.5f*(1.0f-cosf(m_object->RetAngleZ(5))) +
- 1.5f*(1.0f-cosf(m_object->RetAngleZ(5)+m_object->RetAngleZ(6)));
- a = 1.0f*sinf(m_object->RetAngleZ(5)+m_object->RetAngleZ(6)+m_object->RetAngleZ(7));
- if ( a < 0.0f ) hr += a;
-
- hl = 1.5f*(1.0f-cosf(m_object->RetAngleZ(11))) +
- 1.5f*(1.0f-cosf(m_object->RetAngleZ(11)+m_object->RetAngleZ(12)));
- a = 1.0f*sinf(m_object->RetAngleZ(11)+m_object->RetAngleZ(12)+m_object->RetAngleZ(13));
- if ( a < 0.0f ) hl += a;
-
- hr = Math::Min(hr, hl);
-
- if ( m_actionType == MHS_FIRE ) // shooting?
- {
- time = event.rTime*m_actionTime;
-
- dir.x = (Math::Rand()-0.5f)/8.0f;
- dir.z = (Math::Rand()-0.5f)/8.0f;
- dir.y = -0.5f; // slightly lower
- actual = m_object->RetLinVibration();
- dir.x = Math::Smooth(actual.x, dir.x, time);
-//? dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.y = -hr;
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetLinVibration(dir);
-
- dir.x = 0.0f;
- dir.y = (Math::Rand()-0.5f)/3.0f;
- dir.z = -0.1f; // slightly leaning forward
- actual = m_object->RetInclinaison();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetInclinaison(dir);
- }
- else if ( m_actionType == MHS_TAKE || // carrying?
- m_actionType == MHS_TAKEOTHER ) // flag?
- {
- time = event.rTime*m_actionTime*2.0f;
-
- dir.x = 0.0f;
- dir.z = 0.0f;
- dir.y = -1.5f; // slightly lower
- actual = m_object->RetLinVibration();
- dir.x = Math::Smooth(actual.x, dir.x, time);
-//? dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.y = -hr;
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetLinVibration(dir);
-
- dir.x = 0.0f;
- dir.y = 0.0f;
- dir.z = -0.2f;
- actual = m_object->RetInclinaison();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetInclinaison(dir);
- }
- else if ( m_actionType == MHS_TAKEHIGH ) // carrying?
- {
- time = event.rTime*m_actionTime*2.0f;
-
- dir.x = 0.4f; // slightly forward
- dir.z = 0.0f;
- dir.y = 0.0f;
- actual = m_object->RetLinVibration();
- dir.x = Math::Smooth(actual.x, dir.x, time);
-//? dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.y = -hr;
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetLinVibration(dir);
-
- dir.x = 0.0f;
- dir.y = 0.0f;
- dir.z = -0.2f;
- actual = m_object->RetInclinaison();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetInclinaison(dir);
- }
- else if ( m_actionType == MHS_FLAG ) // flag?
- {
- time = event.rTime*m_actionTime*2.0f;
-
- dir.x = 0.0f;
- dir.z = 0.0f;
- dir.y = -2.0f; // slightly lower
- actual = m_object->RetLinVibration();
- dir.x = Math::Smooth(actual.x, dir.x, time);
-//? dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.y = -hr;
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetLinVibration(dir);
-
- dir.x = 0.0f;
- dir.y = 0.0f;
- dir.z = -0.4f;
- actual = m_object->RetInclinaison();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetInclinaison(dir);
- }
- else if ( m_actionType == MHS_DEADg ) // shooting death (falls)?
- {
- if ( m_physics->RetLand() ) // on the ground?
- {
- SetAction(MHS_DEADg1, 0.5f); // knees
- }
- }
- else if ( m_actionType == MHS_DEADg1 ) // shooting death (knees)?
- {
- prog = m_progress;
- if ( prog >= 1.0f )
- {
- prog = 1.0f;
-
- for ( i=0 ; i<10 ; i++ )
- {
- pos = m_object->RetPosition(0);
- pos.x += (Math::Rand()-0.5f)*4.0f;
- pos.z += (Math::Rand()-0.5f)*4.0f;
- m_terrain->MoveOnFloor(pos);
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = 1.2f+Math::Rand()*1.2f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.0f);
- }
- m_sound->Play(SOUND_BOUMv, m_object->RetPosition(0));
-
- SetAction(MHS_DEADg2, 1.0f); // expects knees
- }
-
- time = 100.0f;
-
- dir.x = 0.0f;
- dir.z = 0.0f;
- dir.y = -1.5f*prog;
- actual = m_object->RetLinVibration();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetLinVibration(dir);
-
- dir.x = 0.0f;
- dir.y = 0.0f;
- dir.z = -(20.0f*Math::PI/180.0f)*prog;
- actual = m_object->RetInclinaison();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetInclinaison(dir);
- }
- else if ( m_actionType == MHS_DEADg2 ) // shooting death (knees)?
- {
- if ( m_progress >= 1.0f )
- {
- SetAction(MHS_DEADg3, 1.0f); // face down
- }
-
- time = 100.0f;
-
- dir.x = 0.0f;
- dir.z = 0.0f;
- dir.y = -1.5f;
- actual = m_object->RetLinVibration();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetLinVibration(dir);
-
- dir.x = 0.0f;
- dir.y = 0.0f;
- dir.z = -(20.0f*Math::PI/180.0f);
- actual = m_object->RetInclinaison();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetInclinaison(dir);
- }
- else if ( m_actionType == MHS_DEADg3 ) // shooting death (face down)?
- {
- prog = m_progress;
- if ( prog >= 1.0f )
- {
- prog = 1.0f;
-
- for ( i=0 ; i<20 ; i++ )
- {
- pos = m_object->RetPosition(0);
- pos.x += (Math::Rand()-0.5f)*8.0f;
- pos.z += (Math::Rand()-0.5f)*8.0f;
- m_terrain->MoveOnFloor(pos);
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = 2.0f+Math::Rand()*1.5f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.0f);
- }
- m_sound->Play(SOUND_BOUMv, m_object->RetPosition(0));
-
- SetAction(MHS_DEADg4, 3.0f); // expects face down
- }
-
- time = 100.0f;
- prog = powf(prog, 3.0f);
-
- dir.y = -(1.5f+1.5f*prog);
- dir.x = 0.0f;
- dir.z = 0.0f;
- actual = m_object->RetLinVibration();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetLinVibration(dir);
-
- dir.z = -((20.0f*Math::PI/180.0f)+(70.0f*Math::PI/180.0f)*prog);
- dir.x = 0.0f;
- dir.y = 0.0f;
- actual = m_object->RetInclinaison();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetInclinaison(dir);
- }
- else if ( m_actionType == MHS_DEADg4 ) // shooting death (face down)?
- {
- if ( m_progress >= 1.0f )
- {
- m_object->SetEnable(false);
- }
-
- time = 100.0f;
-
- dir.y = -(1.5f+1.5f);
- dir.x = 0.0f;
- dir.z = 0.0f;
- actual = m_object->RetLinVibration();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetLinVibration(dir);
-
- dir.z = -((20.0f*Math::PI/180.0f)+(70.0f*Math::PI/180.0f));
- dir.x = 0.0f;
- dir.y = 0.0f;
- actual = m_object->RetInclinaison();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetInclinaison(dir);
- }
- else if ( m_actionType == MHS_DEADw ) // drowned?
- {
- pos = m_object->RetPosition(0);
- level = m_water->RetLevel()-0.5f;
- if ( pos.y < level )
- {
- pos.y += 4.0f*event.rTime; // back to the surface
- if ( pos.y > level ) pos.y = level;
- m_object->SetPosition(0, pos);
- }
- if ( pos.y > level )
- {
- pos.y -= 10.0f*event.rTime; // down quickly
- if ( pos.y < level ) pos.y = level;
- m_object->SetPosition(0, pos);
- }
-
- prog = m_progress;
- if ( prog >= 1.0f )
- {
- prog = 1.0f;
- if ( pos.y >= level ) m_object->SetEnable(false);
- }
-
- prog *= 2.0f;
- if ( prog > 1.0f ) prog = 1.0f;
-
- time = 100.0f;
-
- dir.z = -(90.0f*Math::PI/180.0f)*prog;
- dir.x = Math::Rand()*0.3f*deadFactor;
- dir.y = Math::Rand()*0.3f*deadFactor;
- actual = m_object->RetInclinaison();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- m_object->SetInclinaison(dir);
-
- m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
- }
- else if ( m_actionType == MHS_LOST ) // lost?
- {
- time = m_time;
- if ( time < 10.0f ) time *= time/10.0f; // starts slowly
-
- dir.x = time*2.0f;
- dir.y = sinf(m_time*0.8f)*0.8f;
- dir.z = sinf(m_time*0.6f)*0.5f;
- m_object->SetInclinaison(dir);
- SetInclinaison(dir);
-
-//? dir.x = -(sinf(time*0.05f+Math::PI*1.5f)+1.0f)*100.0f;
- // original code: Math::Min(time/30.0f) (?) changed to time/30.0f
- dir.x = -(powf(time/30.0f, 4.0f))*1000.0f; // from the distance
- dir.y = 0.0f;
- dir.z = 0.0f;
- m_object->SetLinVibration(dir);
- SetLinVibration(dir);
-
- mat = m_object->RetWorldMatrix(0);
- pos = Math::Vector(0.5f, 3.7f, 0.0f);
- pos.x += (Math::Rand()-0.5f)*1.0f;
- pos.y += (Math::Rand()-0.5f)*1.0f;
- pos.z += (Math::Rand()-0.5f)*1.0f;
- pos = Transform(*mat, pos);
- speed.x = (Math::Rand()-0.5f)*0.5f;
- speed.y = (Math::Rand()-0.5f)*0.5f;
- speed.z = (Math::Rand()-0.5f)*0.5f;
- dim.x = 0.5f+Math::Rand()*0.5f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTILENS1, 5.0f, 0.0f, 0.0f);
- }
- else if ( m_actionType == MHS_SATCOM ) // look at the SatCom?
- {
- SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
- SetLinVibration(Math::Vector(0.0f, 0.0f, 0.0f));
- SetInclinaison(Math::Vector(0.0f, 0.0f, 0.0f));
- }
- else
- {
- if ( m_physics->RetLand() ) // on the ground?
- {
- time = event.rTime*8.0f;
- if ( bSwim ) time *= 0.25f;
-
- if ( action == MH_MARCH ) // walking?
- {
- dir.x = sinf(Math::Mod(rTime[0]+0.5f, 1.0f)*Math::PI*2.0f)*0.10f;
- dir.y = sinf(Math::Mod(rTime[0]+0.6f, 1.0f)*Math::PI*2.0f)*0.20f;
- s = m_physics->RetLinMotionX(MO_REASPEED)*0.03f;
- }
- else if ( action == MH_MARCHTAKE ) // takes walking?
- {
- dir.x = sinf(Math::Mod(rTime[0]+0.5f, 1.0f)*Math::PI*2.0f)*0.10f;
- dir.y = sinf(Math::Mod(rTime[0]+0.6f, 1.0f)*Math::PI*2.0f)*0.15f;
- s = m_physics->RetLinMotionX(MO_REASPEED)*0.02f;
- }
- else
- {
- dir.x = 0.0f;
- dir.y = 0.0f;
- s = m_physics->RetLinMotionX(MO_REASPEED)*0.03f;
- }
-
- if ( s < 0.0f ) s *= 0.5f;
- dir.z = -s*0.7f;
-
- actual = m_object->RetInclinaison();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- dir.y = Math::Smooth(actual.y, dir.y, time);
- dir.z = Math::Smooth(actual.z, dir.z, time);
- if ( bOnBoard ) dir *= 0.3f;
- m_object->SetInclinaison(dir);
- SetInclinaison(dir);
-
- if ( action == MH_MARCH ) // walking?
- {
- p2.x = 0.0f;
- p2.y = sinf(Math::Mod(rTime[0]+0.5f, 1.0f)*Math::PI*2.0f)*0.5f;
- p2 = Math::RotatePoint(-m_object->RetAngleY(0), p2);
- dir.x = p2.x;
- dir.z = p2.y;
- dir.y = sinf(Math::Mod(rTime[0]*2.0f, 1.0f)*Math::PI*2.0f)*0.3f;
- }
- else if ( action == MH_MARCHTAKE ) // takes walking?
- {
- p2.x = 0.0f;
- p2.y = sinf(Math::Mod(rTime[0]+0.5f, 1.0f)*Math::PI*2.0f)*0.25f;
- p2 = Math::RotatePoint(-m_object->RetAngleY(0), p2);
- dir.x = p2.x;
- dir.z = p2.y;
- dir.y = sinf(Math::Mod(rTime[0]*2.0f, 1.0f)*Math::PI*2.0f)*0.05f-0.3f;
- }
- else
- {
- dir.x = 0.0f;
- dir.z = 0.0f;
- dir.y = 0.0f;
- }
-
- actual = m_object->RetLinVibration();
- dir.x = Math::Smooth(actual.x, dir.x, time);
- if ( action == MH_MARCHTAKE ) // takes walking?
- {
- dir.y = -hr;
- }
- else
- {
- s = Math::Min(m_armTimeAction, 1.0f);
- dir.y = Math::Smooth(actual.y, dir.y, time)*s;
- dir.y += -hr*(1.0f-s);
- }
- dir.z = Math::Smooth(actual.z, dir.z, time);
- if ( bOnBoard ) dir *= 0.3f;
- m_object->SetLinVibration(dir);
-
- dir.x = 0.0f;
- dir.z = 0.0f;
- dir.y = 0.0f;
- SetCirVibration(dir);
- }
- }
-
- // Management of the head.
- if ( m_actionType == MHS_TAKE || // takes?
- m_actionType == MHS_FLAG ) // takes?
- {
- m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), sinf(m_armTimeAbs*1.0f)*0.2f-0.6f, event.rTime*5.0f));
- m_object->SetAngleX(1, sinf(m_armTimeAbs*1.1f)*0.1f);
- m_object->SetAngleY(1, Math::Smooth(m_object->RetAngleY(1), sinf(m_armTimeAbs*1.3f)*0.2f+rot*0.3f, event.rTime*5.0f));
- }
- else if ( m_actionType == MHS_TAKEOTHER || // takes?
- m_actionType == MHS_TAKEHIGH ) // takes?
- {
- m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), sinf(m_armTimeAbs*1.0f)*0.2f-0.3f, event.rTime*5.0f));
- m_object->SetAngleX(1, sinf(m_armTimeAbs*1.1f)*0.1f);
- m_object->SetAngleY(1, Math::Smooth(m_object->RetAngleY(1), sinf(m_armTimeAbs*1.3f)*0.2f+rot*0.3f, event.rTime*5.0f));
- }
- else if ( m_actionType == MHS_WIN ) // win
- {
- float factor = 0.6f+(sinf(m_armTimeAbs*0.5f)*0.40f);
- m_object->SetAngleZ(1, sinf(m_armTimeAbs*5.0f)*0.20f*factor);
- m_object->SetAngleX(1, sinf(m_armTimeAbs*0.6f)*0.10f);
- m_object->SetAngleY(1, sinf(m_armTimeAbs*1.5f)*0.15f);
- }
- else if ( m_actionType == MHS_LOST ) // lost?
- {
- float factor = 0.6f+(sinf(m_armTimeAbs*0.5f)*0.40f);
- m_object->SetAngleZ(1, sinf(m_armTimeAbs*0.6f)*0.10f);
- m_object->SetAngleX(1, sinf(m_armTimeAbs*0.7f)*0.10f);
- m_object->SetAngleY(1, sinf(m_armTimeAbs*3.0f)*0.30f*factor);
- }
- else if ( m_object->RetDead() ) // dead?
- {
- }
- else
- {
- m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), sinf(m_armTimeAbs*1.0f)*0.2f, event.rTime*5.0f));
- m_object->SetAngleX(1, sinf(m_armTimeAbs*1.1f)*0.1f);
- m_object->SetAngleY(1, Math::Smooth(m_object->RetAngleY(1), sinf(m_armTimeAbs*1.3f)*0.2f+rot*0.3f, event.rTime*5.0f));
- }
-
- if ( bOnBoard )
- {
- m_object->SetAngleZ(1, 0.0f);
- m_object->SetAngleX(1, 0.0f);
- m_object->SetAngleY(1, 0.0f);
- }
-
- // Steps sound effects.
- if ( legAction == MH_MARCH ||
- legAction == MH_MARCHTAKE )
- {
- Sound sound[2];
- float speed, synchro, volume[2], freq[2], hard, level;
-
- speed = m_physics->RetLinMotionX(MO_REASPEED);
-
- if ( m_object->RetFret() == 0 )
- {
- if ( speed > 0.0f ) synchro = 0.21f; // synchro forward
- else synchro = 0.29f; // synchro backward
- }
- else
- {
- if ( speed > 0.0f ) synchro = 0.15f; // synchro forward
- else synchro = 0.35f; // synchro backward
- }
- time = rTime[1]+synchro;
-
- if ( fabs(m_lastSoundMarch-time) > 0.4f &&
- Math::Mod(time, 0.5f) < 0.1f )
- {
- volume[0] = 0.5f;
- freq[0] = 1.0f;
- if ( m_object->RetFret() != 0 )
- {
-//? volume[0] *= 2.0f;
- freq[0] = 0.7f;
- }
- volume[1] = volume[0];
- freq[1] = freq[0];
- sound[0] = SOUND_CLICK;
- sound[1] = SOUND_CLICK;
-
- pos = m_object->RetPosition(0);
-
- level = m_water->RetLevel();
- if ( pos.y <= level+3.0f ) // underwater?
- {
- sound[0] = SOUND_STEPw;
- }
- else
- {
- hard = m_terrain->RetHardness(pos);
-
- if ( hard >= 0.875 )
- {
- sound[0] = SOUND_STEPm; // metal
- }
- else
- {
- hard /= 0.875;
- sound[0] = SOUND_STEPs; // smooth
- sound[1] = SOUND_STEPh; // hard
-
- volume[0] *= 1.0f-hard;
- volume[1] *= hard;
- if ( hard < 0.5f )
- {
- volume[0] *= 1.0f+hard*2.0f;
- volume[1] *= 1.0f+hard*2.0f;
- }
- else
- {
- volume[0] *= 3.0f-hard*2.0f;
- volume[1] *= 3.0f-hard*2.0f;
- }
- freq[0] *= 1.0f+hard;
- freq[1] *= 0.5f+hard;
- }
- }
-
- if ( sound[0] != SOUND_CLICK )
- {
- m_sound->Play(sound[0], pos, volume[0], freq[0]);
- }
- if ( sound[1] != SOUND_CLICK )
- {
- m_sound->Play(sound[1], pos, volume[1], freq[1]);
- }
- m_lastSoundMarch = time;
- }
- }
-
- if ( legAction == MH_SWIM )
- {
- time = rTime[0]+0.5f;
-
- if ( fabs(m_lastSoundMarch-time) > 0.9f &&
- Math::Mod(time, 1.0f) < 0.1f )
- {
- m_sound->Play(SOUND_SWIM, m_object->RetPosition(0), 0.5f);
- m_lastSoundMarch = time;
- }
- }
-
- m_lastSoundHhh -= event.rTime;
- if ( m_lastSoundHhh <= 0.0f &&
- m_object->RetSelect() &&
- m_object->RetOption() == 0 ) // helmet?
- {
- m_sound->Play(SOUND_HUMAN1, m_object->RetPosition(0), (0.5f+m_tired*0.2f));
- m_lastSoundHhh = (4.0f-m_tired*2.5f)+(4.0f-m_tired*2.5f)*Math::Rand();
- }
-
- return true;
-}
-
-
-// Management of the display mode when customizing the personal.
-
-void CMotionHuman::StartDisplayPerso()
-{
- m_bDisplayPerso = true;
-}
-
-void CMotionHuman::StopDisplayPerso()
-{
- m_bDisplayPerso = false;
-}
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionhuman.cpp
+
+
+#include <stdio.h>
+
+#include "object/motion/motionhuman.h"
+
+#include "old/modfile.h"
+#include "old/terrain.h"
+#include "old/water.h"
+#include "math/geometry.h"
+#include "object/robotmain.h"
+#include "physics/physics.h"
+
+
+
+#define ADJUST_ANGLE false // true -> adjusts the angles of the members
+const int ADJUST_ACTION = (3*3*3*3*MH_SPEC+3*3*3*MHS_SATCOM);
+
+const float START_TIME = 1000.0f; // beginning of the relative time
+
+
+
+// Object's constructor.
+
+CMotionHuman::CMotionHuman(CInstanceManager* iMan, CObject* object)
+ : CMotion(iMan, object)
+{
+ m_partiReactor = -1;
+ m_armMember = START_TIME;
+ m_armTimeAbs = START_TIME;
+ m_armTimeAction = START_TIME;
+ m_armTimeSwim = START_TIME;
+ m_armTimeIndex = 0;
+ m_armPartIndex = 0;
+ m_armMemberIndex = 0;
+ m_armLastAction = -1;
+ m_bArmStop = false;
+ m_lastSoundMarch = 0.0f;
+ m_lastSoundHhh = 0.0f;
+ m_time = 0.0f;
+ m_tired = 0.0f;
+ m_bDisplayPerso = false;
+}
+
+// Object's constructor.
+
+CMotionHuman::~CMotionHuman()
+{
+}
+
+
+// Removes an object.
+
+void CMotionHuman::DeleteObject(bool bAll)
+{
+ if ( m_partiReactor != -1 )
+ {
+ m_particule->DeleteParticule(m_partiReactor);
+ m_partiReactor = -1;
+ }
+}
+
+
+// Starts an action.
+
+Error CMotionHuman::SetAction(int action, float time)
+{
+ CMotion::SetAction(action, time);
+ m_time = 0.0f;
+ return ERR_OK;
+}
+
+
+// Creates cosmonaut on the ground.
+
+bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type,
+ float power)
+{
+ CModFile* pModFile;
+ char filename[100];
+ int rank, option, face, glasses;
+
+ if ( m_engine->RetRestCreate() < 16 ) return false;
+
+ pModFile = new CModFile(m_iMan);
+
+ m_object->SetType(type);
+ option = m_object->RetOption();
+
+ if ( m_main->RetGamerOnlyHead() )
+ {
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
+ m_object->SetObjectRank(0, rank);
+ face = m_main->RetGamerFace();
+ sprintf(filename, "objects\\human2h%d.mod", face+1);
+ pModFile->ReadModel(filename);
+ pModFile->CreateEngineObject(rank);
+
+ glasses = m_main->RetGamerGlasses();
+ if ( glasses != 0 )
+ {
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ sprintf(filename, "objects\\human2g%d.mod", glasses);
+ pModFile->ReadModel(filename);
+ pModFile->CreateEngineObject(rank);
+ }
+
+ CreatePhysics(type);
+ m_object->SetFloorHeight(0.0f);
+
+ m_engine->LoadAllTexture();
+
+ delete pModFile;
+ return true;
+ }
+
+ // Creates the main base.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
+ m_object->SetObjectRank(0, rank);
+
+ if ( option == 0 ) // head in helmet?
+ {
+ pModFile->ReadModel("objects\\human1c.mod");
+ }
+ if ( option == 1 ) // head without helmet?
+ {
+ pModFile->ReadModel("objects\\human1h.mod");
+ }
+ if ( option == 2 ) // without a backpack?
+ {
+ pModFile->ReadModel("objects\\human1v.mod");
+ }
+ pModFile->CreateEngineObject(rank);
+
+ m_object->SetPosition(0, pos);
+ m_object->SetAngleY(0, angle);
+
+ // A vehicle must have an obligatory collision with a sphere of center (0, y, 0) (see GetCrashSphere).
+ m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 2.0f, SOUND_AIE, 0.20f);
+ m_object->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 4.0f);
+
+ // Creates the head.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+
+ if ( type == OBJECT_HUMAN )
+ {
+ if ( option == 0 ) // head in helmet?
+ {
+ face = m_main->RetGamerFace();
+ sprintf(filename, "objects\\human2c%d.mod", face+1);
+ pModFile->ReadModel(filename);
+ }
+ if ( option == 1 || // head without helmet?
+ option == 2 ) // without a backpack?
+ {
+ face = m_main->RetGamerFace();
+ sprintf(filename, "objects\\human2h%d.mod", face+1);
+ pModFile->ReadModel(filename);
+ }
+ }
+ if ( type == OBJECT_TECH )
+ {
+ pModFile->ReadModel("objects\\human2t.mod");
+ }
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(0.0f, 2.7f, 0.0f));
+ if ( option == 1 || // head without helmet?
+ option == 2 ) // without a backpack?
+ {
+ m_object->SetZoom(1, Math::Vector(1.0f, 1.05f, 1.0f));
+ }
+
+ // Creates the glasses.
+ glasses = m_main->RetGamerGlasses();
+ if ( glasses != 0 && type == OBJECT_HUMAN )
+ {
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(15, rank);
+ m_object->SetObjectParent(15, 1);
+ sprintf(filename, "objects\\human2g%d.mod", glasses);
+ pModFile->ReadModel(filename);
+ pModFile->CreateEngineObject(rank);
+ }
+
+ // Creates the right arm.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 0);
+ pModFile->ReadModel("objects\\human3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(0.0f, 2.3f, -1.2f));
+ m_object->SetAngle(2, Math::Vector(90.0f*Math::PI/180.0f, 90.0f*Math::PI/180.0f, -50.0f*Math::PI/180.0f));
+
+ // Creates the right forearm.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(3, rank);
+ m_object->SetObjectParent(3, 2);
+ pModFile->ReadModel("objects\\human4r.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(3, Math::Vector(1.3f, 0.0f, 0.0f));
+ m_object->SetAngle(3, Math::Vector(0.0f*Math::PI/180.0f, -20.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f));
+
+ // Creates right hand.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(4, rank);
+ m_object->SetObjectParent(4, 3);
+ pModFile->ReadModel("objects\\human5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(4, Math::Vector(1.2f, 0.0f, 0.0f));
+
+ // Creates the right thigh.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(5, rank);
+ m_object->SetObjectParent(5, 0);
+ pModFile->ReadModel("objects\\human6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -0.7f));
+ m_object->SetAngle(5, Math::Vector(10.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f));
+
+ // Creates the right leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 5);
+ pModFile->ReadModel("objects\\human7.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(0.0f, -1.5f, 0.0f));
+ m_object->SetAngle(6, Math::Vector(0.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, -10.0f*Math::PI/180.0f));
+
+ // Creates the right foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 6);
+ pModFile->ReadModel("objects\\human8.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(0.0f, -1.5f, 0.0f));
+ m_object->SetAngle(7, Math::Vector(-10.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f));
+
+ // Creates the left arm.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(8, rank);
+ m_object->SetObjectParent(8, 0);
+ pModFile->ReadModel("objects\\human3.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(8, Math::Vector(0.0f, 2.3f, 1.2f));
+ m_object->SetAngle(8, Math::Vector(-90.0f*Math::PI/180.0f, -90.0f*Math::PI/180.0f, -50.0f*Math::PI/180.0f));
+
+ // Creates the left forearm.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(9, rank);
+ m_object->SetObjectParent(9, 8);
+ pModFile->ReadModel("objects\\human4l.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(9, Math::Vector(1.3f, 0.0f, 0.0f));
+ m_object->SetAngle(9, Math::Vector(0.0f*Math::PI/180.0f, 20.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f));
+
+ // Creates left hand.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(10, rank);
+ m_object->SetObjectParent(10, 9);
+ pModFile->ReadModel("objects\\human5.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(10, Math::Vector(1.2f, 0.0f, 0.0f));
+
+ // Creates the left thigh.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(11, rank);
+ m_object->SetObjectParent(11, 0);
+ pModFile->ReadModel("objects\\human6.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, 0.7f));
+ m_object->SetAngle(11, Math::Vector(-10.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f));
+
+ // Creates the left leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(12, rank);
+ m_object->SetObjectParent(12, 11);
+ pModFile->ReadModel("objects\\human7.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(12, Math::Vector(0.0f, -1.5f, 0.0f));
+ m_object->SetAngle(12, Math::Vector(0.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, -10.0f*Math::PI/180.0f));
+
+ // Creates the left foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(13, rank);
+ m_object->SetObjectParent(13, 12);
+ pModFile->ReadModel("objects\\human8.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(13, Math::Vector(0.0f, -1.5f, 0.0f));
+ m_object->SetAngle(13, Math::Vector(10.0f*Math::PI/180.0f, -5.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f));
+
+ // Creates the neutron gun.
+ if ( option != 2 ) // with backpack?
+ {
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(14, rank);
+ m_object->SetObjectParent(14, 0);
+ pModFile->ReadModel("objects\\human9.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(14, Math::Vector(-1.5f, 0.3f, -1.35f));
+ m_object->SetAngleZ(14, Math::PI);
+ }
+
+ m_object->CreateShadowCircle(2.0f, 0.8f);
+
+ CreatePhysics(type);
+ m_object->SetFloorHeight(0.0f);
+
+ pos = m_object->RetPosition(0);
+ m_object->SetPosition(0, pos); // to display the shadows immediately
+
+ m_engine->LoadAllTexture();
+
+ delete pModFile;
+ return true;
+}
+
+// Creates the physical object.
+
+void CMotionHuman::CreatePhysics(ObjectType type)
+{
+ Character* character;
+ int i;
+
+ int member_march[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
+ 90,90,-50, 10,0,55, 0,0,0, // t0: arms/thighs/-
+ 0,-20,0, -5,0,-110, 0,0,0, // t0: forearm/legs/-
+ 0,0,0, -5,0,40, 0,0,0, // t0: hands/feet/-
+ // on the ground:
+ 125,115,-45, 10,0,50, 0,0,0, // t1: arms/thighs/-
+ 0,-20,0, -5,0,-15, 0,0,0, // t1: forearm/legs/-
+ 0,0,0, -5,0,0, 0,0,0, // t1: hands/feet/-
+ // on the ground back:
+ 25,55,-40, 10,0,-15, 0,0,0, // t2: arms/thighs/-
+ 30,-50,40, -5,0,-55, 0,0,0, // t2: forearm/legs/-
+ 0,0,0, -5,0,25, 0,0,0, // t2: hands/feet/-
+ };
+
+ int member_march_take[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
+ 15,50,-50, 10,0,55, 0,0,0, // t0: arms/thighs/-
+ 45,-70,10, -5,0,-110, 0,0,0, // t0: forearm/legs/-
+ -10,25,0, -5,0,40, 0,0,0, // t0: hands/feet/-
+ // on the ground:
+ 15,50,-55, 10,0,50, 0,0,0, // t1: arms/thighs/-
+ 45,-70,10, -5,0,-15, 0,0,0, // t1: forearm/legs/-
+ -10,25,0, -5,0,0, 0,0,0, // t1: hands/feet/-
+ // on the ground back:
+ 15,50,-45, 10,0,-15, 0,0,0, // t2: arms/thighs/-
+ 45,-70,10, -5,0,-55, 0,0,0, // t2: forearm/legs/-
+ -10,25,0, -5,0,45, 0,0,0, // t2: hands/feet/-
+ };
+
+ int member_turn[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
+ 90,90,-50, 10,0,30, 0,0,0, // t0: arms/thighs/-
+ 0,-20,0, -5,0,-60, 0,0,0, // t0: forearm/legs/-
+ 0,0,0, -5,0,30, 0,0,0, // t0: hands/feet/-
+ // on the ground:
+ 90,110,-45, 10,0,0, 0,0,0, // t1: arms/thighs/-
+ 0,-20,0, -5,5,0, 0,0,0, // t1: forearm/legs/-
+ 0,0,0, -5,10,0, 0,0,0, // t1: hands/feet/-
+ // on the ground back:
+ 90,70,-45, 10,0,0, 0,0,0, // t2: arms/thighs/-
+ 0,-20,10, -5,-5,0, 0,0,0, // t2: forearm/legs/-
+ 0,0,0, -5,-10,0, 0,0,0, // t2: hands/feet/-
+ };
+
+ int member_stop[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3,
+ 90,90,-50, 10,0,5, 0,0,0, // arms/thighs/-
+ 0,-20,0, 0,0,-10, 0,0,0, // forearm/legs/-
+ 0,0,0, -10,5,5, 0,0,0, // hands/feet/-
+ //
+ 90,90,-55, 10,0,5, 0,0,0, // arms/thighs/-
+ 0,-15,0, 0,0,-10, 0,0,0, // forearm/legs/-
+ 0,0,0, -10,5,5, 0,0,0, // hands/feet/-
+ //
+ 90,90,-60, 10,0,5, 0,0,0, // arms/thighs/-
+ 0,-10,0, 0,0,-10, 0,0,0, // forearm/legs/-
+ 0,0,0, -10,5,5, 0,0,0, // hands/feet/-
+ };
+
+ int member_fly[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3,
+ -5,90,-60, 20,5,-25, 0,0,0, // arms/thighs/-
+ 85,-40,-25, 10,0,-30, 0,0,0, // forearm/legs/-
+ 40,10,25, 0,15,0, 0,0,0, // hands/feet/-
+ //
+ -15,90,-40, 20,5,-35, 0,0,0, // arms/thighs/-
+ 85,-40,-25, 10,0,-40, 0,0,0, // forearm/legs/-
+ 45,5,20, 0,15,0, 0,0,0, // hands/feet/-
+ //
+ -25,90,-50, 20,5,-20, 0,0,0, // arms/thighs/-
+ 85,-40,-25, 10,0,-10, 0,0,0, // forearm/legs/-
+ 30,15,25, 0,15,0, 0,0,0, // hands/feet/-
+ };
+
+ int member_swim[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3,
+#if 1
+ 130,-70,200, 10,20,55, 0,0,0, // arms/thighs/-
+ 115,-125,0, -5,0,-110, 0,0,0, // forearm/legs/-
+ 0,0,0, -5,10,-5, 0,0,0, // hands/feet/-
+ //
+ 130,-95,115,55,5,5, 0,0,0, // arms/thighs/-
+ 75,-50,25, -5,0,-15, 0,0,0, // forearm/legs/-
+ 0,0,0, -5,5,-30, 0,0,0, // hands/feet/-
+ //
+ 130,-100,220,5,0,0, 0,0,0, // arms/thighs/-
+ 150,5,0, -5,0,-15, 0,0,0, // forearm/legs/-
+ 0,0,0, -5,30,-20, 0,0,0, // hands/feet/-
+#endif
+#if 0
+ 130,-70,200,5,0,0, 0,0,0, // arms/thighs/-
+ 115,-125,0, -5,0,-15, 0,0,0, // forearm/legs/-
+ 0,0,0, -5,30,-20, 0,0,0, // hands/feet/-
+ //
+ 130,-95,115, 10,20,55, 0,0,0, // arms/thighs/-
+ 75,-50,25, -5,0,-110, 0,0,0, // forearm/legs/-
+ 0,0,0, -5,10,-5, 0,0,0, // hands/feet/-
+ //
+ 130,-100,220, 55,5,5, 0,0,0, // arms/thighs/-
+ 150,5,0, -5,0,-15, 0,0,0, // forearm/legs/-
+ 0,0,0, -5,5,-30, 0,0,0, // hands/feet/-
+#endif
+#if 0
+ 130,-70,200, 55,5,5, 0,0,0, // arms/thighs/-
+ 115,-125,0, -5,0,-15, 0,0,0, // forearm/legs/-
+ 0,0,0, -5,5,-30, 0,0,0, // hands/feet/-
+ //
+ 130,-95,115, 5,0,0, 0,0,0, // arms/thighs/-
+ 75,-50,25, -5,0,-15, 0,0,0, // forearm/legs/-
+ 0,0,0, -5,30,-20, 0,0,0, // hands/feet/-
+ //
+ 130,-100,220, 10,20,55, 0,0,0, // arms/thighs/-
+ 150,5,0, -5,0,-110, 0,0,0, // forearm/legs/-
+ 0,0,0, -5,10,-5, 0,0,0, // hands/feet/-
+#endif
+ };
+
+ int member_spec[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // shooting:
+ 65,5,-20, 10,0,40, 0,0,0, // s0: arms/thighs/-
+ -50,-30,50, 0,0,-70, 0,0,0, // s0: forearm/legs/-
+ 0,50,0, -10,0,35, 0,0,0, // s0: hands/feet/-
+ // takes weapon:
+ 160,135,-20,10,0,5, 0,0,0, // s1: arms/thighs/-
+ 10,-60,40, 0,0,-10, 0,0,0, // s1: forearm/legs/-
+ 0,-5,-25, -10,5,5, 0,0,0, // s1: hands/feet/-
+ // carries earth:
+ 25,40,-40, 10,0,60, 0,0,0, // s2: arms/thighs/-
+ 0,-45,0, 0,0,-120, 0,0,0, // s2: forearm/legs/-
+ 0,15,5, -10,0,70, 0,0,0, // s2: hands/feet/-
+ // carries in front:
+ 25,20,5, 10,0,55, 0,0,0, // s3: arms/thighs/-
+ -15,-30,10, 0,0,-110, 0,0,0, // s3: forearm/legs/-
+ 0,0,0, -10,0,65, 0,0,0, // s3: hands/feet/-
+ // carries vertically:
+ -30,15,-5, 10,0,15, 0,0,0, // s4: arms/thighs/-
+ 0,-15,15, 0,0,-30, 0,0,0, // s4: forearm/legs/-
+ 35,0,-15, -10,0,25, 0,0,0, // s4: hands/feet/-
+ // rises:
+ 15,50,-50, 10,0,5, 0,0,0, // s5: arms/thighs/-
+ 45,-70,10, 0,0,-10, 0,0,0, // s5: forearm/legs/-
+ -10,25,0, -10,5,5, 0,0,0, // s5: hands/feet/-
+ // wins:
+ 90,90,-30, 20,0,5, 0,0,0, // s6: arms/thighs/-
+ 0,-90,0, -10,0,-10, 0,0,0, // s6: forearm/legs/-
+ 0,25,0, -10,5,5, 0,0,0, // s6: hands/feet/-
+ // lose:
+ -70,45,35, 10,0,40, 0,0,0, // s7: arms/thighs/-
+ 15,-95,-5, 0,0,-70, 0,0,0, // s7: forearm/legs/-
+ 0,0,0, -10,0,35, 0,0,0, // s7: hands/feet/-
+ // shooting death (falls):
+ 90,90,-50, 10,0,5, 0,0,0, // s8: arms/thighs/-
+ 0,-20,0, 0,0,-10, 0,0,0, // s8: forearm/legs/-
+ 0,0,0, -10,5,5, 0,0,0, // s8: hands/feet/-
+ // shooting death (knees):
+ 110,105,-5, 10,0,25, 0,0,0, // s9: arms/thighs/-
+ 0,-40,20, 0,0,-120, 0,0,0, // s9: forearm/legs/-
+ 0,0,0, -10,5,5, 0,0,0, // s9: hands/feet/-
+ // shooting death (knees):
+ 110,120,-25, 10,0,25, 0,0,0, // s10: arms/thighs/-
+ 0,-40,20, 0,0,-120, 0,0,0, // s10: forearm/legs/-
+ 0,0,0, -10,5,5, 0,0,0, // s10: hands/feet/-
+ // shooting death (face down):
+ 110,100,-25, 25,0,10, 0,0,0, // s11: arms/thighs/-
+ 0,-40,20, 0,0,-25, 0,0,0, // s11: forearm/legs/-
+ 0,0,0, -10,5,5, 0,0,0, // s11: hands/feet/-
+ // shooting death (face down):
+ 110,100,-25, 25,0,10, 0,0,0, // s12: arms/thighs/-
+ 0,-40,20, 0,0,-25, 0,0,0, // s12: forearm/legs/-
+ 0,0,0, -10,5,5, 0,0,0, // s12: hands/feet/-
+ // drowned:
+ 110,100,-25, 25,0,10, 0,0,0, // s13: arms/thighs/-
+ 0,-40,20, 0,0,-25, 0,0,0, // s13: forearm/legs/-
+ 0,0,0, -10,5,5, 0,0,0, // s13: hands/feet/-
+ // puts / removes flag:
+ 85,45,-50, 10,0,60, 0,0,0, // s14: arms/thighs/-
+ -60,15,65, 0,0,-105, 0,0,0, // s14: forearm/legs/-
+ 0,10,0, -10,0,60, 0,0,0, // s14: hands/feet/-
+ // reads SatCom:
+ 70,30,-20, 10,0,5, 0,0,0, // s15: arms/thighs/-
+ 115,-65,60, 0,0,-10, 0,0,0, // s15: forearm/legs/-
+ 0,20,0, -10,5,5, 0,0,0, // s15: hands/feet/-
+ };
+
+ m_physics->SetType(TYPE_FLYING);
+
+ character = m_object->RetCharacter();
+ character->wheelFront = 4.0f;
+ character->wheelBack = 4.0f;
+ character->wheelLeft = 4.0f;
+ character->wheelRight = 4.0f;
+ character->height = 3.5f;
+
+ if ( type == OBJECT_HUMAN )
+ {
+ m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 35.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 70.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 40.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
+ m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
+ m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
+ m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
+ m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
+ m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.8f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.8f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 6.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 6.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 4.0f);
+ }
+ else
+ {
+ m_physics->SetLinMotionX(MO_ADVSPEED, 40.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 15.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 8.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 8.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 8.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 50.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 50.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
+ m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
+ m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
+ m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
+ m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
+ m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.6f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.6f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 4.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 4.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 3.0f);
+ }
+
+ for ( i=0 ; i<3*3*3*3 ; i++ )
+ {
+ m_armAngles[3*3*3*3*MH_MARCH+i] = member_march[i];
+ }
+ for ( i=0 ; i<3*3*3*3 ; i++ )
+ {
+ m_armAngles[3*3*3*3*MH_MARCHTAKE+i] = member_march_take[i];
+ }
+ for ( i=0 ; i<3*3*3*3 ; i++ )
+ {
+ m_armAngles[3*3*3*3*MH_TURN+i] = member_turn[i];
+ }
+ for ( i=0 ; i<3*3*3*3 ; i++ )
+ {
+ m_armAngles[3*3*3*3*MH_STOP+i] = member_stop[i];
+ }
+ for ( i=0 ; i<3*3*3*3 ; i++ )
+ {
+ m_armAngles[3*3*3*3*MH_FLY+i] = member_fly[i];
+ }
+ for ( i=0 ; i<3*3*3*3 ; i++ )
+ {
+ m_armAngles[3*3*3*3*MH_SWIM+i] = member_swim[i];
+ }
+ for ( i=0 ; i<3*3*3*16 ; i++ )
+ {
+ m_armAngles[3*3*3*3*MH_SPEC+i] = member_spec[i];
+ }
+}
+
+
+// Management of an event.
+
+bool CMotionHuman::EventProcess(const Event &event)
+{
+ CMotion::EventProcess(event);
+
+ if ( event.event == EVENT_FRAME )
+ {
+ return EventFrame(event);
+ }
+
+ if ( event.event == EVENT_KEYDOWN )
+ {
+#if ADJUST_ANGLE
+ int i;
+
+ if ( event.param == 'A' ) m_armTimeIndex++;
+ if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0;
+
+ if ( event.param == 'Q' ) m_armPartIndex++;
+ if ( m_armPartIndex >= 3 ) m_armPartIndex = 0;
+
+ if ( event.param == 'W' ) m_armMemberIndex++;
+ if ( m_armMemberIndex >= 3 ) m_armMemberIndex = 0;
+
+ i = m_armMemberIndex*3;
+ i += m_armPartIndex*3*3;
+ i += m_armTimeIndex*3*3*3;
+ i += ADJUST_ACTION;
+
+ if ( event.param == 'E' ) m_armAngles[i+0] += 5;
+ if ( event.param == 'D' ) m_armAngles[i+0] -= 5;
+ if ( event.param == 'R' ) m_armAngles[i+1] += 5;
+ if ( event.param == 'F' ) m_armAngles[i+1] -= 5;
+ if ( event.param == 'T' ) m_armAngles[i+2] += 5;
+ if ( event.param == 'G' ) m_armAngles[i+2] -= 5;
+
+ if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop;
+
+ if ( event.param == 'Y' )
+ {
+ char s[100];
+ sprintf(s, "index dans table = %d %d %d\n", i, i+9, i+18);
+ OutputDebugString(s);
+ }
+#endif
+ }
+
+ return true;
+}
+
+// Management of an event.
+
+bool CMotionHuman::EventFrame(const Event &event)
+{
+ Math::Matrix* mat;
+ Math::Vector dir, actual, pos, speed, pf;
+ Math::Point center, dim, p2;
+ float s, a, prog, rTime[2], lTime[2], time, rot, hr, hl;
+ float al, ar, af;
+ float tSt[9], tNd[9];
+ float aa, bb, shield, deadFactor, level;
+ int i, ii, st, nd, action, legAction, armAction;
+ bool bOnBoard, bSwim, bStop;
+
+ if ( m_engine->RetPause() )
+ {
+ if ( m_actionType == MHS_SATCOM )
+ {
+ m_progress += event.rTime*m_actionTime;
+ }
+ else
+ {
+ return true;
+ }
+ }
+
+ bOnBoard = false;
+ if ( m_object->RetSelect() &&
+ m_camera->RetType() == CAMERA_ONBOARD )
+ {
+ bOnBoard = true;
+ }
+
+ if ( m_bDisplayPerso && m_main->RetGamerOnlyHead() )
+ {
+ m_time += event.rTime;
+ m_object->SetLinVibration(Math::Vector(0.0f, -0.55f, 0.0f));
+ m_object->SetCirVibration(Math::Vector(0.0f, m_main->RetPersoAngle(), 0.0f));
+ return true;
+ }
+ if ( m_bDisplayPerso )
+ {
+ m_object->SetCirVibration(Math::Vector(0.0f, m_main->RetPersoAngle()+0.2f, 0.0f));
+ }
+
+ shield = m_object->RetShield();
+ shield += event.rTime*(1.0f/120.0f); // regeneration in 120 seconds
+ if ( shield > 1.0f ) shield = 1.0f;
+ m_object->SetShield(shield);
+
+ bSwim = m_physics->RetSwim();
+
+#if 0
+ rot = m_physics->RetCirMotionY(MO_MOTSPEED);
+ s = m_physics->RetLinMotionX(MO_REASPEED)*2.0f;
+ a = m_physics->RetLinMotionX(MO_TERSPEED);
+ if ( a < 0.0f ) // rises?
+ {
+ if ( s > 0.0f && s < 20.0f ) s = 20.0f; // moving slowly?
+//? if ( s < 0.0f && s > -10.0f ) s = 0.0f; // falling slowly?
+ }
+ if ( a > 0.0f && !bSwim ) // falls?
+ {
+ if ( s > 0.0f && s < 10.0f ) s = 0.0f; // moving slowly?
+//? if ( s < 0.0f && s > -5.0f ) s = -5.0f; // falling slowly?
+ }
+ a = fabs(rot*12.0f);
+
+ if ( !m_physics->RetLand() && !bSwim ) // in flight?
+ {
+ s = 0.0f;
+ }
+
+ if ( m_object->RetFret() != 0 ) // carries something?
+ {
+ s *= 1.3f;
+ }
+#else
+ rot = m_physics->RetCirMotionY(MO_MOTSPEED);
+#if 0
+ s = m_physics->RetLinMotionX(MO_REASPEED);
+#else
+ a = m_physics->RetLinMotionX(MO_REASPEED);
+ s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.2f;
+ if ( fabs(a) > fabs(s) ) s = a; // the highest value
+#endif
+ a = m_physics->RetLinMotionX(MO_TERSPEED);
+ if ( a < 0.0f ) // rises?
+ {
+ a += m_physics->RetLinMotionX(MO_TERSLIDE);
+ if ( a < 0.0f ) s -= a;
+ }
+ if ( a > 0.0f ) // falls?
+ {
+ a -= m_physics->RetLinMotionX(MO_TERSLIDE);
+ if ( a > 0.0f ) s -= a;
+ }
+ s *= 2.0f;
+ a = fabs(rot*12.0f);
+
+ if ( !m_physics->RetLand() && !bSwim ) // in flight?
+ {
+ s = 0.0f;
+ }
+
+ if ( m_object->RetFret() != 0 ) // carries something?
+ {
+ s *= 1.3f;
+ }
+#endif
+
+ m_time += event.rTime;
+ m_armTimeAbs += event.rTime;
+ m_armTimeAction += event.rTime;
+ m_armMember += s*event.rTime*0.05f;
+
+ // Fatigue management when short.
+ if ( m_physics->RetLand() && s != 0.0f ) // on the ground?
+ {
+ m_tired += event.rTime*0.1f;
+ if ( m_tired > 1.0f )
+ {
+ m_tired = 1.0f;
+ if ( m_lastSoundHhh > 3.0f ) m_lastSoundHhh = 0.5f;
+ }
+ }
+ else
+ {
+ m_tired -= event.rTime*0.2f;
+ if ( m_tired < 0.0f ) m_tired = 0.0f;
+ }
+
+ if ( bSwim ) // swims?
+ {
+ s += fabs(m_physics->RetLinMotionY(MO_REASPEED)*2.0f);
+ a *= 2.0f;
+ m_armTimeSwim += Math::Min(Math::Max(s,a,3.0f),15.0f)*event.rTime*0.05f;
+ }
+
+ bStop = ( s == 0.0f ); // stop?
+ prog = 0.0f;
+
+ if ( m_physics->RetLand() ) // on the ground?
+ {
+ if ( s == 0.0f && a == 0.0f )
+ {
+ action = MH_STOP; // stop
+ rTime[0] = rTime[1] = m_armTimeAbs*0.21f;
+ lTime[0] = lTime[1] = m_armTimeAbs*0.25f;
+ m_armMember = START_TIME;
+ }
+ else
+ {
+ if ( s == 0.0f )
+ {
+ action = MH_TURN; // turn
+ rTime[0] = rTime[1] = m_armTimeAbs;
+ lTime[0] = lTime[1] = m_armTimeAbs+0.5f;
+ if ( rot < 0.0f )
+ {
+ rTime[1] = 1000000.0f-rTime[1];
+ }
+ else
+ {
+ lTime[1] = 1000000.0f-lTime[1];
+ }
+ m_armMember = START_TIME;
+ }
+ else
+ {
+ action = MH_MARCH; // walking
+ if ( m_object->RetFret() != 0 ) action = MH_MARCHTAKE; // take walking
+ rTime[0] = rTime[1] = m_armMember;
+ lTime[0] = lTime[1] = m_armMember+0.5f;
+ }
+ }
+ if ( bSwim )
+ {
+ rTime[0] *= 0.6f;
+ rTime[1] *= 0.6f;
+ lTime[0] = rTime[0]+0.5f;
+ lTime[1] = rTime[1]+0.5f;
+ }
+ }
+ else
+ {
+ if ( bSwim )
+ {
+ action = MH_SWIM; // swim
+ rTime[0] = rTime[1] = m_armTimeSwim;
+ lTime[0] = lTime[1] = m_armTimeSwim;
+ }
+ else
+ {
+ action = MH_FLY; // fly
+ rTime[0] = rTime[1] = m_armTimeAbs*0.30f;
+ lTime[0] = lTime[1] = m_armTimeAbs*0.31f;
+ m_armMember = START_TIME;
+ }
+ }
+
+ if ( action != m_armLastAction )
+ {
+ m_armLastAction = action;
+ m_armTimeAction = 0.0f;
+ }
+
+ armAction = action;
+ legAction = action;
+
+ if ( m_object->RetFret() != 0 ) // carries something?
+ {
+ armAction = MH_MARCHTAKE; // take walking
+ }
+
+ if ( m_physics->RetLand() ) // on the ground?
+ {
+ a = m_object->RetAngleY(0);
+ pos = m_object->RetPosition(0);
+ m_terrain->MoveOnFloor(pos);
+
+ pf.x = pos.x+cosf(a+Math::PI*1.5f)*0.7f;
+ pf.y = pos.y;
+ pf.z = pos.z-sinf(a+Math::PI*1.5f)*0.7f;
+ m_terrain->MoveOnFloor(pf);
+ al = atanf((pf.y-pos.y)/0.7f); // angle for left leg
+
+ pf = pos;
+ pf.x = pos.x+cosf(a+Math::PI*0.5f)*0.7f;
+ pf.y = pos.y;
+ pf.z = pos.z-sinf(a+Math::PI*0.5f)*0.7f;
+ m_terrain->MoveOnFloor(pf);
+ ar = atanf((pf.y-pos.y)/0.7f); // angle to right leg
+
+ pf.x = pos.x+cosf(a+Math::PI)*0.3f;
+ pf.y = pos.y;
+ pf.z = pos.z-sinf(a+Math::PI)*0.3f;
+ m_terrain->MoveOnFloor(pf);
+ af = atanf((pf.y-pos.y)/0.3f); // angle for feet
+ }
+ else
+ {
+ al = 0.0f;
+ ar = 0.0f;
+ af = 0.0f;
+ }
+
+ for ( i=0 ; i<4 ; i++ ) // 4 members
+ {
+ if ( m_bArmStop ) // focus?
+ {
+ st = ADJUST_ACTION + (i%2)*3;
+ nd = st;
+ time = 100.0f;
+ m_armTimeAction = 0.0f;
+ }
+ else if ( m_actionType != -1 ) // special action in progress?
+ {
+ st = 3*3*3*3*MH_SPEC + 3*3*3*m_actionType + (i%2)*3;
+ nd = st;
+ time = event.rTime*m_actionTime;
+ m_armTimeAction = 0.0f;
+ }
+ else
+ {
+ if ( i < 2 ) prog = Math::Mod(rTime[i%2], 1.0f);
+ else prog = Math::Mod(lTime[i%2], 1.0f);
+ if ( prog < 0.25f ) // t0..t1 ?
+ {
+ prog = prog/0.25f; // 0..1
+ st = 0; // index start
+ nd = 1; // index end
+ }
+ else if ( prog < 0.75f ) // t1..t2 ?
+ {
+ prog = (prog-0.25f)/0.50f; // 0..1
+ st = 1; // index start
+ nd = 2; // index end
+ }
+ else // t2..t0 ?
+ {
+ prog = (prog-0.75f)/0.25f; // 0..1
+ st = 2; // index start
+ nd = 0; // index end
+ }
+ if ( i%2 == 0 ) // arm?
+ {
+ st = 3*3*3*3*armAction + st*3*3*3 + (i%2)*3;
+ nd = 3*3*3*3*armAction + nd*3*3*3 + (i%2)*3;
+ }
+ else // leg?
+ {
+ st = 3*3*3*3*legAction + st*3*3*3 + (i%2)*3;
+ nd = 3*3*3*3*legAction + nd*3*3*3 + (i%2)*3;
+ }
+
+ // Less soft ...
+ time = event.rTime*(5.0f+Math::Min(m_armTimeAction*50.0f, 100.0f));
+ if ( bSwim ) time *= 0.25f;
+ }
+
+ tSt[0] = m_armAngles[st+ 0]; // x
+ tSt[1] = m_armAngles[st+ 1]; // y
+ tSt[2] = m_armAngles[st+ 2]; // z
+ tSt[3] = m_armAngles[st+ 9]; // x
+ tSt[4] = m_armAngles[st+10]; // y
+ tSt[5] = m_armAngles[st+11]; // z
+ tSt[6] = m_armAngles[st+18]; // x
+ tSt[7] = m_armAngles[st+19]; // y
+ tSt[8] = m_armAngles[st+20]; // z
+
+ tNd[0] = m_armAngles[nd+ 0]; // x
+ tNd[1] = m_armAngles[nd+ 1]; // y
+ tNd[2] = m_armAngles[nd+ 2]; // z
+ tNd[3] = m_armAngles[nd+ 9]; // x
+ tNd[4] = m_armAngles[nd+10]; // y
+ tNd[5] = m_armAngles[nd+11]; // z
+ tNd[6] = m_armAngles[nd+18]; // x
+ tNd[7] = m_armAngles[nd+19]; // y
+ tNd[8] = m_armAngles[nd+20]; // z
+
+ aa = 0.5f;
+ if ( i%2 == 0 ) // arm?
+ {
+ if ( m_object->RetFret() == 0 ) // does nothing?
+ {
+ aa = 2.0f; // moves a lot
+ }
+ else
+ {
+ aa = 0.0f; // immobile
+ }
+ }
+
+ if ( i < 2 ) // left?
+ {
+ bb = sinf(m_time*1.1f)*aa; tSt[0] += bb; tNd[0] += bb;
+ bb = sinf(m_time*1.0f)*aa; tSt[1] += bb; tNd[1] += bb;
+ bb = sinf(m_time*1.2f)*aa; tSt[2] += bb; tNd[2] += bb;
+ bb = sinf(m_time*2.5f)*aa; tSt[3] += bb; tNd[3] += bb;
+ bb = sinf(m_time*2.0f)*aa; tSt[4] += bb; tNd[4] += bb;
+ bb = sinf(m_time*3.8f)*aa; tSt[5] += bb; tNd[5] += bb;
+ bb = sinf(m_time*3.0f)*aa; tSt[6] += bb; tNd[6] += bb;
+ bb = sinf(m_time*2.3f)*aa; tSt[7] += bb; tNd[7] += bb;
+ bb = sinf(m_time*4.0f)*aa; tSt[8] += bb; tNd[8] += bb;
+ }
+ else // right?
+ {
+ bb = sinf(m_time*0.9f)*aa; tSt[0] += bb; tNd[0] += bb;
+ bb = sinf(m_time*1.2f)*aa; tSt[1] += bb; tNd[1] += bb;
+ bb = sinf(m_time*1.4f)*aa; tSt[2] += bb; tNd[2] += bb;
+ bb = sinf(m_time*2.9f)*aa; tSt[3] += bb; tNd[3] += bb;
+ bb = sinf(m_time*1.4f)*aa; tSt[4] += bb; tNd[4] += bb;
+ bb = sinf(m_time*3.1f)*aa; tSt[5] += bb; tNd[5] += bb;
+ bb = sinf(m_time*3.7f)*aa; tSt[6] += bb; tNd[6] += bb;
+ bb = sinf(m_time*2.0f)*aa; tSt[7] += bb; tNd[7] += bb;
+ bb = sinf(m_time*3.1f)*aa; tSt[8] += bb; tNd[8] += bb;
+ }
+
+#if 1
+ if ( i%2 == 1 && // leg?
+ m_actionType == -1 ) // no special action?
+ {
+ if ( i == 1 ) // right leg?
+ {
+ ii = 5;
+ a = ar*0.25f;
+ }
+ else
+ {
+ ii = 11;
+ a = al*0.25f;
+ }
+ if ( a < -0.2f ) a = -0.2f;
+ if ( a > 0.2f ) a = 0.2f;
+
+ pos = m_object->RetPosition(ii+0);
+ pos.y = 0.0f+a;
+ m_object->SetPosition(ii+0, pos); // lengthens / shortcuts thigh
+
+ pos = m_object->RetPosition(ii+1);
+ pos.y = -1.5f+a;
+ m_object->SetPosition(ii+1, pos); // lengthens / shortcuts leg
+
+ pos = m_object->RetPosition(ii+2);
+ pos.y = -1.5f+a;
+ m_object->SetPosition(ii+2, pos); // lengthens / shortcuts foot
+
+ if ( i == 1 ) // right leg?
+ {
+ aa = (ar*180.0f/Math::PI*0.5f);
+ }
+ else // left leg?
+ {
+ aa = (al*180.0f/Math::PI*0.5f);
+ }
+ tSt[6] += aa;
+ tNd[6] += aa; // increases the angle X of the foot
+
+ if ( i == 1 ) // right leg?
+ {
+ aa = (ar*180.0f/Math::PI);
+ }
+ else // left leg?
+ {
+ aa = (al*180.0f/Math::PI);
+ }
+ if ( aa < 0.0f ) aa = 0.0f;
+ if ( aa > 30.0f ) aa = 30.0f;
+
+ tSt[2] += aa;
+ tNd[2] += aa; // increases the angle Z of the thigh
+ tSt[5] -= aa*2;
+ tNd[5] -= aa*2; // increases the angle Z of the leg
+ tSt[8] += aa;
+ tNd[8] += aa; // increases the angle Z of the foot
+
+ aa = (af*180.0f/Math::PI)*0.7f;
+ if ( aa < -30.0f ) aa = -30.0f;
+ if ( aa > 30.0f ) aa = 30.0f;
+
+ tSt[8] -= aa;
+ tNd[8] -= aa; // increases the angle Z of the foot
+ }
+#endif
+
+ if ( m_actionType == MHS_DEADw ) // drowned?
+ {
+ if ( m_progress < 0.5f )
+ {
+ deadFactor = m_progress/0.5f;
+ }
+ else
+ {
+ deadFactor = 1.0f-(m_progress-0.5f)/0.5f;
+ }
+ if ( deadFactor < 0.0f ) deadFactor = 0.0f;
+ if ( deadFactor > 1.0f ) deadFactor = 1.0f;
+
+ for ( ii=0 ; ii<9 ; ii++ )
+ {
+ tSt[ii] += Math::Rand()*20.0f*deadFactor;
+ tNd[ii] = tSt[ii];
+ }
+ time = 100.0f;
+ }
+
+ if ( i < 2 ) // right member (0..1) ?
+ {
+ m_object->SetAngleX(2+3*i+0, Math::Smooth(m_object->RetAngleX(2+3*i+0), Math::PropAngle(tSt[0], tNd[0], prog), time));
+ m_object->SetAngleY(2+3*i+0, Math::Smooth(m_object->RetAngleY(2+3*i+0), Math::PropAngle(tSt[1], tNd[1], prog), time));
+ m_object->SetAngleZ(2+3*i+0, Math::Smooth(m_object->RetAngleZ(2+3*i+0), Math::PropAngle(tSt[2], tNd[2], prog), time));
+ m_object->SetAngleX(2+3*i+1, Math::Smooth(m_object->RetAngleX(2+3*i+1), Math::PropAngle(tSt[3], tNd[3], prog), time));
+ m_object->SetAngleY(2+3*i+1, Math::Smooth(m_object->RetAngleY(2+3*i+1), Math::PropAngle(tSt[4], tNd[4], prog), time));
+ m_object->SetAngleZ(2+3*i+1, Math::Smooth(m_object->RetAngleZ(2+3*i+1), Math::PropAngle(tSt[5], tNd[5], prog), time));
+ m_object->SetAngleX(2+3*i+2, Math::Smooth(m_object->RetAngleX(2+3*i+2), Math::PropAngle(tSt[6], tNd[6], prog), time));
+ m_object->SetAngleY(2+3*i+2, Math::Smooth(m_object->RetAngleY(2+3*i+2), Math::PropAngle(tSt[7], tNd[7], prog), time));
+ m_object->SetAngleZ(2+3*i+2, Math::Smooth(m_object->RetAngleZ(2+3*i+2), Math::PropAngle(tSt[8], tNd[8], prog), time));
+ }
+ else // left member (2..3) ?
+ {
+ m_object->SetAngleX(2+3*i+0, Math::Smooth(m_object->RetAngleX(2+3*i+0), Math::PropAngle(-tSt[0], -tNd[0], prog), time));
+ m_object->SetAngleY(2+3*i+0, Math::Smooth(m_object->RetAngleY(2+3*i+0), Math::PropAngle(-tSt[1], -tNd[1], prog), time));
+ m_object->SetAngleZ(2+3*i+0, Math::Smooth(m_object->RetAngleZ(2+3*i+0), Math::PropAngle( tSt[2], tNd[2], prog), time));
+ m_object->SetAngleX(2+3*i+1, Math::Smooth(m_object->RetAngleX(2+3*i+1), Math::PropAngle(-tSt[3], -tNd[3], prog), time));
+ m_object->SetAngleY(2+3*i+1, Math::Smooth(m_object->RetAngleY(2+3*i+1), Math::PropAngle(-tSt[4], -tNd[4], prog), time));
+ m_object->SetAngleZ(2+3*i+1, Math::Smooth(m_object->RetAngleZ(2+3*i+1), Math::PropAngle( tSt[5], tNd[5], prog), time));
+ m_object->SetAngleX(2+3*i+2, Math::Smooth(m_object->RetAngleX(2+3*i+2), Math::PropAngle(-tSt[6], -tNd[6], prog), time));
+ m_object->SetAngleY(2+3*i+2, Math::Smooth(m_object->RetAngleY(2+3*i+2), Math::PropAngle(-tSt[7], -tNd[7], prog), time));
+ m_object->SetAngleZ(2+3*i+2, Math::Smooth(m_object->RetAngleZ(2+3*i+2), Math::PropAngle( tSt[8], tNd[8], prog), time));
+ }
+ }
+
+#if ADJUST_ANGLE
+ if ( m_object->RetSelect() )
+ {
+ char s[100];
+ sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
+ m_engine->SetInfoText(4, s);
+ }
+#endif
+
+ // calculates the height lowering as a function
+ // of the position of the legs.
+ hr = 1.5f*(1.0f-cosf(m_object->RetAngleZ(5))) +
+ 1.5f*(1.0f-cosf(m_object->RetAngleZ(5)+m_object->RetAngleZ(6)));
+ a = 1.0f*sinf(m_object->RetAngleZ(5)+m_object->RetAngleZ(6)+m_object->RetAngleZ(7));
+ if ( a < 0.0f ) hr += a;
+
+ hl = 1.5f*(1.0f-cosf(m_object->RetAngleZ(11))) +
+ 1.5f*(1.0f-cosf(m_object->RetAngleZ(11)+m_object->RetAngleZ(12)));
+ a = 1.0f*sinf(m_object->RetAngleZ(11)+m_object->RetAngleZ(12)+m_object->RetAngleZ(13));
+ if ( a < 0.0f ) hl += a;
+
+ hr = Math::Min(hr, hl);
+
+ if ( m_actionType == MHS_FIRE ) // shooting?
+ {
+ time = event.rTime*m_actionTime;
+
+ dir.x = (Math::Rand()-0.5f)/8.0f;
+ dir.z = (Math::Rand()-0.5f)/8.0f;
+ dir.y = -0.5f; // slightly lower
+ actual = m_object->RetLinVibration();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+//? dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.y = -hr;
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetLinVibration(dir);
+
+ dir.x = 0.0f;
+ dir.y = (Math::Rand()-0.5f)/3.0f;
+ dir.z = -0.1f; // slightly leaning forward
+ actual = m_object->RetInclinaison();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetInclinaison(dir);
+ }
+ else if ( m_actionType == MHS_TAKE || // carrying?
+ m_actionType == MHS_TAKEOTHER ) // flag?
+ {
+ time = event.rTime*m_actionTime*2.0f;
+
+ dir.x = 0.0f;
+ dir.z = 0.0f;
+ dir.y = -1.5f; // slightly lower
+ actual = m_object->RetLinVibration();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+//? dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.y = -hr;
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetLinVibration(dir);
+
+ dir.x = 0.0f;
+ dir.y = 0.0f;
+ dir.z = -0.2f;
+ actual = m_object->RetInclinaison();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetInclinaison(dir);
+ }
+ else if ( m_actionType == MHS_TAKEHIGH ) // carrying?
+ {
+ time = event.rTime*m_actionTime*2.0f;
+
+ dir.x = 0.4f; // slightly forward
+ dir.z = 0.0f;
+ dir.y = 0.0f;
+ actual = m_object->RetLinVibration();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+//? dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.y = -hr;
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetLinVibration(dir);
+
+ dir.x = 0.0f;
+ dir.y = 0.0f;
+ dir.z = -0.2f;
+ actual = m_object->RetInclinaison();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetInclinaison(dir);
+ }
+ else if ( m_actionType == MHS_FLAG ) // flag?
+ {
+ time = event.rTime*m_actionTime*2.0f;
+
+ dir.x = 0.0f;
+ dir.z = 0.0f;
+ dir.y = -2.0f; // slightly lower
+ actual = m_object->RetLinVibration();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+//? dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.y = -hr;
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetLinVibration(dir);
+
+ dir.x = 0.0f;
+ dir.y = 0.0f;
+ dir.z = -0.4f;
+ actual = m_object->RetInclinaison();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetInclinaison(dir);
+ }
+ else if ( m_actionType == MHS_DEADg ) // shooting death (falls)?
+ {
+ if ( m_physics->RetLand() ) // on the ground?
+ {
+ SetAction(MHS_DEADg1, 0.5f); // knees
+ }
+ }
+ else if ( m_actionType == MHS_DEADg1 ) // shooting death (knees)?
+ {
+ prog = m_progress;
+ if ( prog >= 1.0f )
+ {
+ prog = 1.0f;
+
+ for ( i=0 ; i<10 ; i++ )
+ {
+ pos = m_object->RetPosition(0);
+ pos.x += (Math::Rand()-0.5f)*4.0f;
+ pos.z += (Math::Rand()-0.5f)*4.0f;
+ m_terrain->MoveOnFloor(pos);
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ dim.x = 1.2f+Math::Rand()*1.2f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.0f);
+ }
+ m_sound->Play(SOUND_BOUMv, m_object->RetPosition(0));
+
+ SetAction(MHS_DEADg2, 1.0f); // expects knees
+ }
+
+ time = 100.0f;
+
+ dir.x = 0.0f;
+ dir.z = 0.0f;
+ dir.y = -1.5f*prog;
+ actual = m_object->RetLinVibration();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetLinVibration(dir);
+
+ dir.x = 0.0f;
+ dir.y = 0.0f;
+ dir.z = -(20.0f*Math::PI/180.0f)*prog;
+ actual = m_object->RetInclinaison();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetInclinaison(dir);
+ }
+ else if ( m_actionType == MHS_DEADg2 ) // shooting death (knees)?
+ {
+ if ( m_progress >= 1.0f )
+ {
+ SetAction(MHS_DEADg3, 1.0f); // face down
+ }
+
+ time = 100.0f;
+
+ dir.x = 0.0f;
+ dir.z = 0.0f;
+ dir.y = -1.5f;
+ actual = m_object->RetLinVibration();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetLinVibration(dir);
+
+ dir.x = 0.0f;
+ dir.y = 0.0f;
+ dir.z = -(20.0f*Math::PI/180.0f);
+ actual = m_object->RetInclinaison();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetInclinaison(dir);
+ }
+ else if ( m_actionType == MHS_DEADg3 ) // shooting death (face down)?
+ {
+ prog = m_progress;
+ if ( prog >= 1.0f )
+ {
+ prog = 1.0f;
+
+ for ( i=0 ; i<20 ; i++ )
+ {
+ pos = m_object->RetPosition(0);
+ pos.x += (Math::Rand()-0.5f)*8.0f;
+ pos.z += (Math::Rand()-0.5f)*8.0f;
+ m_terrain->MoveOnFloor(pos);
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ dim.x = 2.0f+Math::Rand()*1.5f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.0f);
+ }
+ m_sound->Play(SOUND_BOUMv, m_object->RetPosition(0));
+
+ SetAction(MHS_DEADg4, 3.0f); // expects face down
+ }
+
+ time = 100.0f;
+ prog = powf(prog, 3.0f);
+
+ dir.y = -(1.5f+1.5f*prog);
+ dir.x = 0.0f;
+ dir.z = 0.0f;
+ actual = m_object->RetLinVibration();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetLinVibration(dir);
+
+ dir.z = -((20.0f*Math::PI/180.0f)+(70.0f*Math::PI/180.0f)*prog);
+ dir.x = 0.0f;
+ dir.y = 0.0f;
+ actual = m_object->RetInclinaison();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetInclinaison(dir);
+ }
+ else if ( m_actionType == MHS_DEADg4 ) // shooting death (face down)?
+ {
+ if ( m_progress >= 1.0f )
+ {
+ m_object->SetEnable(false);
+ }
+
+ time = 100.0f;
+
+ dir.y = -(1.5f+1.5f);
+ dir.x = 0.0f;
+ dir.z = 0.0f;
+ actual = m_object->RetLinVibration();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetLinVibration(dir);
+
+ dir.z = -((20.0f*Math::PI/180.0f)+(70.0f*Math::PI/180.0f));
+ dir.x = 0.0f;
+ dir.y = 0.0f;
+ actual = m_object->RetInclinaison();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetInclinaison(dir);
+ }
+ else if ( m_actionType == MHS_DEADw ) // drowned?
+ {
+ pos = m_object->RetPosition(0);
+ level = m_water->RetLevel()-0.5f;
+ if ( pos.y < level )
+ {
+ pos.y += 4.0f*event.rTime; // back to the surface
+ if ( pos.y > level ) pos.y = level;
+ m_object->SetPosition(0, pos);
+ }
+ if ( pos.y > level )
+ {
+ pos.y -= 10.0f*event.rTime; // down quickly
+ if ( pos.y < level ) pos.y = level;
+ m_object->SetPosition(0, pos);
+ }
+
+ prog = m_progress;
+ if ( prog >= 1.0f )
+ {
+ prog = 1.0f;
+ if ( pos.y >= level ) m_object->SetEnable(false);
+ }
+
+ prog *= 2.0f;
+ if ( prog > 1.0f ) prog = 1.0f;
+
+ time = 100.0f;
+
+ dir.z = -(90.0f*Math::PI/180.0f)*prog;
+ dir.x = Math::Rand()*0.3f*deadFactor;
+ dir.y = Math::Rand()*0.3f*deadFactor;
+ actual = m_object->RetInclinaison();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ m_object->SetInclinaison(dir);
+
+ m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
+ }
+ else if ( m_actionType == MHS_LOST ) // lost?
+ {
+ time = m_time;
+ if ( time < 10.0f ) time *= time/10.0f; // starts slowly
+
+ dir.x = time*2.0f;
+ dir.y = sinf(m_time*0.8f)*0.8f;
+ dir.z = sinf(m_time*0.6f)*0.5f;
+ m_object->SetInclinaison(dir);
+ SetInclinaison(dir);
+
+//? dir.x = -(sinf(time*0.05f+Math::PI*1.5f)+1.0f)*100.0f;
+ // original code: Math::Min(time/30.0f) (?) changed to time/30.0f
+ dir.x = -(powf(time/30.0f, 4.0f))*1000.0f; // from the distance
+ dir.y = 0.0f;
+ dir.z = 0.0f;
+ m_object->SetLinVibration(dir);
+ SetLinVibration(dir);
+
+ mat = m_object->RetWorldMatrix(0);
+ pos = Math::Vector(0.5f, 3.7f, 0.0f);
+ pos.x += (Math::Rand()-0.5f)*1.0f;
+ pos.y += (Math::Rand()-0.5f)*1.0f;
+ pos.z += (Math::Rand()-0.5f)*1.0f;
+ pos = Transform(*mat, pos);
+ speed.x = (Math::Rand()-0.5f)*0.5f;
+ speed.y = (Math::Rand()-0.5f)*0.5f;
+ speed.z = (Math::Rand()-0.5f)*0.5f;
+ dim.x = 0.5f+Math::Rand()*0.5f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTILENS1, 5.0f, 0.0f, 0.0f);
+ }
+ else if ( m_actionType == MHS_SATCOM ) // look at the SatCom?
+ {
+ SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
+ SetLinVibration(Math::Vector(0.0f, 0.0f, 0.0f));
+ SetInclinaison(Math::Vector(0.0f, 0.0f, 0.0f));
+ }
+ else
+ {
+ if ( m_physics->RetLand() ) // on the ground?
+ {
+ time = event.rTime*8.0f;
+ if ( bSwim ) time *= 0.25f;
+
+ if ( action == MH_MARCH ) // walking?
+ {
+ dir.x = sinf(Math::Mod(rTime[0]+0.5f, 1.0f)*Math::PI*2.0f)*0.10f;
+ dir.y = sinf(Math::Mod(rTime[0]+0.6f, 1.0f)*Math::PI*2.0f)*0.20f;
+ s = m_physics->RetLinMotionX(MO_REASPEED)*0.03f;
+ }
+ else if ( action == MH_MARCHTAKE ) // takes walking?
+ {
+ dir.x = sinf(Math::Mod(rTime[0]+0.5f, 1.0f)*Math::PI*2.0f)*0.10f;
+ dir.y = sinf(Math::Mod(rTime[0]+0.6f, 1.0f)*Math::PI*2.0f)*0.15f;
+ s = m_physics->RetLinMotionX(MO_REASPEED)*0.02f;
+ }
+ else
+ {
+ dir.x = 0.0f;
+ dir.y = 0.0f;
+ s = m_physics->RetLinMotionX(MO_REASPEED)*0.03f;
+ }
+
+ if ( s < 0.0f ) s *= 0.5f;
+ dir.z = -s*0.7f;
+
+ actual = m_object->RetInclinaison();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ dir.y = Math::Smooth(actual.y, dir.y, time);
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ if ( bOnBoard ) dir *= 0.3f;
+ m_object->SetInclinaison(dir);
+ SetInclinaison(dir);
+
+ if ( action == MH_MARCH ) // walking?
+ {
+ p2.x = 0.0f;
+ p2.y = sinf(Math::Mod(rTime[0]+0.5f, 1.0f)*Math::PI*2.0f)*0.5f;
+ p2 = Math::RotatePoint(-m_object->RetAngleY(0), p2);
+ dir.x = p2.x;
+ dir.z = p2.y;
+ dir.y = sinf(Math::Mod(rTime[0]*2.0f, 1.0f)*Math::PI*2.0f)*0.3f;
+ }
+ else if ( action == MH_MARCHTAKE ) // takes walking?
+ {
+ p2.x = 0.0f;
+ p2.y = sinf(Math::Mod(rTime[0]+0.5f, 1.0f)*Math::PI*2.0f)*0.25f;
+ p2 = Math::RotatePoint(-m_object->RetAngleY(0), p2);
+ dir.x = p2.x;
+ dir.z = p2.y;
+ dir.y = sinf(Math::Mod(rTime[0]*2.0f, 1.0f)*Math::PI*2.0f)*0.05f-0.3f;
+ }
+ else
+ {
+ dir.x = 0.0f;
+ dir.z = 0.0f;
+ dir.y = 0.0f;
+ }
+
+ actual = m_object->RetLinVibration();
+ dir.x = Math::Smooth(actual.x, dir.x, time);
+ if ( action == MH_MARCHTAKE ) // takes walking?
+ {
+ dir.y = -hr;
+ }
+ else
+ {
+ s = Math::Min(m_armTimeAction, 1.0f);
+ dir.y = Math::Smooth(actual.y, dir.y, time)*s;
+ dir.y += -hr*(1.0f-s);
+ }
+ dir.z = Math::Smooth(actual.z, dir.z, time);
+ if ( bOnBoard ) dir *= 0.3f;
+ m_object->SetLinVibration(dir);
+
+ dir.x = 0.0f;
+ dir.z = 0.0f;
+ dir.y = 0.0f;
+ SetCirVibration(dir);
+ }
+ }
+
+ // Management of the head.
+ if ( m_actionType == MHS_TAKE || // takes?
+ m_actionType == MHS_FLAG ) // takes?
+ {
+ m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), sinf(m_armTimeAbs*1.0f)*0.2f-0.6f, event.rTime*5.0f));
+ m_object->SetAngleX(1, sinf(m_armTimeAbs*1.1f)*0.1f);
+ m_object->SetAngleY(1, Math::Smooth(m_object->RetAngleY(1), sinf(m_armTimeAbs*1.3f)*0.2f+rot*0.3f, event.rTime*5.0f));
+ }
+ else if ( m_actionType == MHS_TAKEOTHER || // takes?
+ m_actionType == MHS_TAKEHIGH ) // takes?
+ {
+ m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), sinf(m_armTimeAbs*1.0f)*0.2f-0.3f, event.rTime*5.0f));
+ m_object->SetAngleX(1, sinf(m_armTimeAbs*1.1f)*0.1f);
+ m_object->SetAngleY(1, Math::Smooth(m_object->RetAngleY(1), sinf(m_armTimeAbs*1.3f)*0.2f+rot*0.3f, event.rTime*5.0f));
+ }
+ else if ( m_actionType == MHS_WIN ) // win
+ {
+ float factor = 0.6f+(sinf(m_armTimeAbs*0.5f)*0.40f);
+ m_object->SetAngleZ(1, sinf(m_armTimeAbs*5.0f)*0.20f*factor);
+ m_object->SetAngleX(1, sinf(m_armTimeAbs*0.6f)*0.10f);
+ m_object->SetAngleY(1, sinf(m_armTimeAbs*1.5f)*0.15f);
+ }
+ else if ( m_actionType == MHS_LOST ) // lost?
+ {
+ float factor = 0.6f+(sinf(m_armTimeAbs*0.5f)*0.40f);
+ m_object->SetAngleZ(1, sinf(m_armTimeAbs*0.6f)*0.10f);
+ m_object->SetAngleX(1, sinf(m_armTimeAbs*0.7f)*0.10f);
+ m_object->SetAngleY(1, sinf(m_armTimeAbs*3.0f)*0.30f*factor);
+ }
+ else if ( m_object->RetDead() ) // dead?
+ {
+ }
+ else
+ {
+ m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), sinf(m_armTimeAbs*1.0f)*0.2f, event.rTime*5.0f));
+ m_object->SetAngleX(1, sinf(m_armTimeAbs*1.1f)*0.1f);
+ m_object->SetAngleY(1, Math::Smooth(m_object->RetAngleY(1), sinf(m_armTimeAbs*1.3f)*0.2f+rot*0.3f, event.rTime*5.0f));
+ }
+
+ if ( bOnBoard )
+ {
+ m_object->SetAngleZ(1, 0.0f);
+ m_object->SetAngleX(1, 0.0f);
+ m_object->SetAngleY(1, 0.0f);
+ }
+
+ // Steps sound effects.
+ if ( legAction == MH_MARCH ||
+ legAction == MH_MARCHTAKE )
+ {
+ Sound sound[2];
+ float speed, synchro, volume[2], freq[2], hard, level;
+
+ speed = m_physics->RetLinMotionX(MO_REASPEED);
+
+ if ( m_object->RetFret() == 0 )
+ {
+ if ( speed > 0.0f ) synchro = 0.21f; // synchro forward
+ else synchro = 0.29f; // synchro backward
+ }
+ else
+ {
+ if ( speed > 0.0f ) synchro = 0.15f; // synchro forward
+ else synchro = 0.35f; // synchro backward
+ }
+ time = rTime[1]+synchro;
+
+ if ( fabs(m_lastSoundMarch-time) > 0.4f &&
+ Math::Mod(time, 0.5f) < 0.1f )
+ {
+ volume[0] = 0.5f;
+ freq[0] = 1.0f;
+ if ( m_object->RetFret() != 0 )
+ {
+//? volume[0] *= 2.0f;
+ freq[0] = 0.7f;
+ }
+ volume[1] = volume[0];
+ freq[1] = freq[0];
+ sound[0] = SOUND_CLICK;
+ sound[1] = SOUND_CLICK;
+
+ pos = m_object->RetPosition(0);
+
+ level = m_water->RetLevel();
+ if ( pos.y <= level+3.0f ) // underwater?
+ {
+ sound[0] = SOUND_STEPw;
+ }
+ else
+ {
+ hard = m_terrain->RetHardness(pos);
+
+ if ( hard >= 0.875 )
+ {
+ sound[0] = SOUND_STEPm; // metal
+ }
+ else
+ {
+ hard /= 0.875;
+ sound[0] = SOUND_STEPs; // smooth
+ sound[1] = SOUND_STEPh; // hard
+
+ volume[0] *= 1.0f-hard;
+ volume[1] *= hard;
+ if ( hard < 0.5f )
+ {
+ volume[0] *= 1.0f+hard*2.0f;
+ volume[1] *= 1.0f+hard*2.0f;
+ }
+ else
+ {
+ volume[0] *= 3.0f-hard*2.0f;
+ volume[1] *= 3.0f-hard*2.0f;
+ }
+ freq[0] *= 1.0f+hard;
+ freq[1] *= 0.5f+hard;
+ }
+ }
+
+ if ( sound[0] != SOUND_CLICK )
+ {
+ m_sound->Play(sound[0], pos, volume[0], freq[0]);
+ }
+ if ( sound[1] != SOUND_CLICK )
+ {
+ m_sound->Play(sound[1], pos, volume[1], freq[1]);
+ }
+ m_lastSoundMarch = time;
+ }
+ }
+
+ if ( legAction == MH_SWIM )
+ {
+ time = rTime[0]+0.5f;
+
+ if ( fabs(m_lastSoundMarch-time) > 0.9f &&
+ Math::Mod(time, 1.0f) < 0.1f )
+ {
+ m_sound->Play(SOUND_SWIM, m_object->RetPosition(0), 0.5f);
+ m_lastSoundMarch = time;
+ }
+ }
+
+ m_lastSoundHhh -= event.rTime;
+ if ( m_lastSoundHhh <= 0.0f &&
+ m_object->RetSelect() &&
+ m_object->RetOption() == 0 ) // helmet?
+ {
+ m_sound->Play(SOUND_HUMAN1, m_object->RetPosition(0), (0.5f+m_tired*0.2f));
+ m_lastSoundHhh = (4.0f-m_tired*2.5f)+(4.0f-m_tired*2.5f)*Math::Rand();
+ }
+
+ return true;
+}
+
+
+// Management of the display mode when customizing the personal.
+
+void CMotionHuman::StartDisplayPerso()
+{
+ m_bDisplayPerso = true;
+}
+
+void CMotionHuman::StopDisplayPerso()
+{
+ m_bDisplayPerso = false;
+}
+
+
diff --git a/src/object/motion/motionhuman.h b/src/object/motion/motionhuman.h
index ab7b0f9..b365a77 100644
--- a/src/object/motion/motionhuman.h
+++ b/src/object/motion/motionhuman.h
@@ -1,94 +1,94 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionhuman.h
-
-#pragma once
-
-
-#include "object/motion/motion.h"
-
-
-
-enum MotionHumanAction
-{
- MH_MARCH = 0,
- MH_MARCHTAKE = 1,
- MH_TURN = 2,
- MH_STOP = 3,
- MH_FLY = 4,
- MH_SWIM = 5,
- MH_SPEC = 6
-};
-
-enum MotionHumanSpecialAction
-{
- MHS_FIRE = 0,
- MHS_GUN = 1,
- MHS_TAKE = 2,
- MHS_TAKEOTHER = 3,
- MHS_TAKEHIGH = 4,
- MHS_UPRIGHT = 5,
- MHS_WIN = 6,
- MHS_LOST = 7,
- MHS_DEADg = 8,
- MHS_DEADg1 = 9,
- MHS_DEADg2 = 10,
- MHS_DEADg3 = 11,
- MHS_DEADg4 = 12,
- MHS_DEADw = 13,
- MHS_FLAG = 14,
- MHS_SATCOM = 15
-};
-
-
-class CMotionHuman : public CMotion
-{
-public:
- CMotionHuman(CInstanceManager* iMan, CObject* object);
- ~CMotionHuman();
-
- void DeleteObject(bool bAll=false);
- bool Create(Math::Vector pos, float angle, ObjectType type, float power);
- bool EventProcess(const Event &event);
- Error SetAction(int action, float time=0.2f);
-
- void StartDisplayPerso();
- void StopDisplayPerso();
-
-protected:
- void CreatePhysics(ObjectType type);
- bool EventFrame(const Event &event);
-
-protected:
- int m_partiReactor;
- float m_armMember;
- float m_armTimeAbs;
- float m_armTimeAction;
- float m_armTimeSwim;
- short m_armAngles[3*3*3*3*7 + 3*3*3*16];
- int m_armTimeIndex;
- int m_armPartIndex;
- int m_armMemberIndex;
- int m_armLastAction;
- bool m_bArmStop;
- float m_lastSoundMarch;
- float m_lastSoundHhh;
- float m_time;
- float m_tired;
- bool m_bDisplayPerso;
-};
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionhuman.h
+
+#pragma once
+
+
+#include "object/motion/motion.h"
+
+
+
+enum MotionHumanAction
+{
+ MH_MARCH = 0,
+ MH_MARCHTAKE = 1,
+ MH_TURN = 2,
+ MH_STOP = 3,
+ MH_FLY = 4,
+ MH_SWIM = 5,
+ MH_SPEC = 6
+};
+
+enum MotionHumanSpecialAction
+{
+ MHS_FIRE = 0,
+ MHS_GUN = 1,
+ MHS_TAKE = 2,
+ MHS_TAKEOTHER = 3,
+ MHS_TAKEHIGH = 4,
+ MHS_UPRIGHT = 5,
+ MHS_WIN = 6,
+ MHS_LOST = 7,
+ MHS_DEADg = 8,
+ MHS_DEADg1 = 9,
+ MHS_DEADg2 = 10,
+ MHS_DEADg3 = 11,
+ MHS_DEADg4 = 12,
+ MHS_DEADw = 13,
+ MHS_FLAG = 14,
+ MHS_SATCOM = 15
+};
+
+
+class CMotionHuman : public CMotion
+{
+public:
+ CMotionHuman(CInstanceManager* iMan, CObject* object);
+ ~CMotionHuman();
+
+ void DeleteObject(bool bAll=false);
+ bool Create(Math::Vector pos, float angle, ObjectType type, float power);
+ bool EventProcess(const Event &event);
+ Error SetAction(int action, float time=0.2f);
+
+ void StartDisplayPerso();
+ void StopDisplayPerso();
+
+protected:
+ void CreatePhysics(ObjectType type);
+ bool EventFrame(const Event &event);
+
+protected:
+ int m_partiReactor;
+ float m_armMember;
+ float m_armTimeAbs;
+ float m_armTimeAction;
+ float m_armTimeSwim;
+ short m_armAngles[3*3*3*3*7 + 3*3*3*16];
+ int m_armTimeIndex;
+ int m_armPartIndex;
+ int m_armMemberIndex;
+ int m_armLastAction;
+ bool m_bArmStop;
+ float m_lastSoundMarch;
+ float m_lastSoundHhh;
+ float m_time;
+ float m_tired;
+ bool m_bDisplayPerso;
+};
+
diff --git a/src/object/motion/motionmother.cpp b/src/object/motion/motionmother.cpp
index 26e28d5..0b783a3 100644
--- a/src/object/motion/motionmother.cpp
+++ b/src/object/motion/motionmother.cpp
@@ -1,524 +1,524 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionmother.cpp
-
-
-#include <stdio.h>
-
-#include "object/motion/motionmother.h"
-
-#include "old/modfile.h"
-#include "physics/physics.h"
-
-
-
-#define ADJUST_ANGLE false // true -> adjusts the angles of the members
-const float START_TIME = 1000.0f; // beginning of the relative time
-
-
-
-// Object's constructor.
-
-CMotionMother::CMotionMother(CInstanceManager* iMan, CObject* object)
- : CMotion(iMan, object)
-{
- m_armMember = START_TIME;
- m_armTimeAbs = START_TIME;
- m_armTimeMarch = START_TIME;
- m_armTimeAction = START_TIME;
- m_armTimeIndex = 0;
- m_armPartIndex = 0;
- m_armMemberIndex = 0;
- m_armLastAction = -1;
- m_specAction = -1;
- m_bArmStop = false;
-}
-
-// Object's destructor.
-
-CMotionMother::~CMotionMother()
-{
-}
-
-
-// Removes an object.
-
-void CMotionMother::DeleteObject(bool bAll)
-{
-}
-
-
-// Creates a vehicle traveling any lands on the ground.
-
-bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type,
- float power)
-{
- CModFile* pModFile;
- int rank;
-
- if ( m_engine->RetRestCreate() < 2+12+6 ) return false;
-
- pModFile = new CModFile(m_iMan);
-
- m_object->SetType(type);
-
- // Creates main base.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
- m_object->SetObjectRank(0, rank);
-
- pModFile->ReadModel("objects\\mother1.mod");
- pModFile->CreateEngineObject(rank);
-
- m_object->SetPosition(0, pos);
- m_object->SetAngleY(0, angle);
-
- // A vehicle must have a obligatory collision
- //with a sphere of center (0, y, 0) (see GetCrashSphere).
- m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 20.0f, SOUND_BOUM, 0.20f);
- m_object->SetGlobalSphere(Math::Vector(-2.0f, 10.0f, 0.0f), 25.0f);
-
- // Creates the head.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\mother2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(16.0f, 3.0f, 0.0f));
-
- // Creates a right-back leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\mother3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(-5.0f, -1.0f, -12.0f));
-
- // Creates a right-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\mother4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(0.0f, 0.0f, -8.5f));
-
- // Creates a middle-right leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(4, rank);
- m_object->SetObjectParent(4, 0);
- pModFile->ReadModel("objects\\mother3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(4, Math::Vector(3.5f, -1.0f, -12.0f));
-
- // Creates a middle-right foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(5, rank);
- m_object->SetObjectParent(5, 4);
- pModFile->ReadModel("objects\\mother4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -8.5f));
-
- // Creates a right-front leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\mother3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(10.0f, -1.0f, -10.0f));
-
- // Creates a right-front foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 6);
- pModFile->ReadModel("objects\\mother4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -8.5f));
-
- // Creates a left-back leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 0);
- pModFile->ReadModel("objects\\mother3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(-5.0f, -1.0f, 12.0f));
- m_object->SetAngleY(8, Math::PI);
-
- // Creates a left-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 8);
- pModFile->ReadModel("objects\\mother4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, Math::Vector(0.0f, 0.0f, -8.5f));
-
- // Creates a middle-left leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(10, rank);
- m_object->SetObjectParent(10, 0);
- pModFile->ReadModel("objects\\mother3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(10, Math::Vector(3.5f, -1.0f, 12.0f));
- m_object->SetAngleY(10, Math::PI);
-
- // Creates a middle-left foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(11, rank);
- m_object->SetObjectParent(11, 10);
- pModFile->ReadModel("objects\\mother4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -8.5f));
-
- // Creates a left-front leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(12, rank);
- m_object->SetObjectParent(12, 0);
- pModFile->ReadModel("objects\\mother3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(12, Math::Vector(10.0f, -1.0f, 10.0f));
- m_object->SetAngleY(12, Math::PI);
-
- // Creates a left-front foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(13, rank);
- m_object->SetObjectParent(13, 12);
- pModFile->ReadModel("objects\\mother4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, -8.5f));
-
- // Creates the right antenna.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(14, rank);
- m_object->SetObjectParent(14, 1);
- pModFile->ReadModel("objects\\mother5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(14, Math::Vector(6.0f, 1.0f, -2.5f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(15, rank);
- m_object->SetObjectParent(15, 14);
- pModFile->ReadModel("objects\\mother6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(15, Math::Vector(8.0f, 0.0f, 0.0f));
-
- // Creates the left antenna.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(16, rank);
- m_object->SetObjectParent(16, 1);
- pModFile->ReadModel("objects\\mother5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(16, Math::Vector(6.0f, 1.0f, 2.5f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(17, rank);
- m_object->SetObjectParent(17, 16);
- pModFile->ReadModel("objects\\mother6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(17, Math::Vector(8.0f, 0.0f, 0.0f));
-
- // Creates the right claw.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(18, rank);
- m_object->SetObjectParent(18, 1);
- pModFile->ReadModel("objects\\mother7.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(18, Math::Vector(-4.0f, -3.5f, -8.0f));
- m_object->SetZoomX(18, 1.2f);
-
- // Creates the left claw.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(19, rank);
- m_object->SetObjectParent(19, 1);
- pModFile->ReadModel("objects\\mother7.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(19, Math::Vector(-4.0f, -3.5f, 8.0f));
- m_object->SetZoomX(19, 1.2f);
-
- m_object->CreateShadowCircle(18.0f, 0.8f);
-
- CreatePhysics();
- m_object->SetFloorHeight(0.0f);
-
- pos = m_object->RetPosition(0);
- m_object->SetPosition(0, pos); // to display the shadows immediately
-
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return true;
-}
-
-// Creates the physics of the object.
-
-void CMotionMother::CreatePhysics()
-{
- Character* character;
- int i;
-
- int member[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
- 30,30,10, 35,-15,10, 35,-35,10, // t0: legs 1..3
- -80,-45,-35, -115,-40,-35, -90,10,-55, // t0: feet 1..3
- 0,0,0, 0,0,0, 0,0,0, // t0: unused
- // on the ground:
- 15,-5,10, 10,-30,10, 5,-50,10, // t1: legs 1..3
- -90,-15,-15, -110,-55,-35, -75,-75,-30, // t1: feet 1..3
- 0,0,0, 0,0,0, 0,0,0, // t1: unused
- // on the ground back:
- 0,40,10, 5,5,10, 0,-15,10, // t2: legs 1..3
- -45,0,-55, -65,10,-50, -125,-85,-45, // t2: feet 1..3
- 0,0,0, 0,0,0, 0,0,0, // t2: unused
- };
-
- m_physics->SetType(TYPE_ROLLING);
-
- character = m_object->RetCharacter();
- character->wheelFront = 10.0f;
- character->wheelBack = 10.0f;
- character->wheelLeft = 20.0f;
- character->wheelRight = 20.0f;
- character->height = 3.0f;
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 8.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 8.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 10.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 10.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 30.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 20.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.1f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.1f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 20.0f);
-
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[i] = member[i];
- }
-}
-
-
-// Management of an event.
-
-bool CMotionMother::EventProcess(const Event &event)
-{
- CMotion::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- return EventFrame(event);
- }
-
- if ( event.event == EVENT_KEYDOWN )
- {
-#if ADJUST_ANGLE
- int i;
-
- if ( event.param == 'A' ) m_armTimeIndex++;
- if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0;
-
- if ( event.param == 'Q' ) m_armPartIndex++;
- if ( m_armPartIndex >= 3 ) m_armPartIndex = 0;
-
- if ( event.param == 'W' ) m_armMemberIndex++;
- if ( m_armMemberIndex >= 3 ) m_armMemberIndex = 0;
-
- i = m_armMemberIndex*3;
- i += m_armPartIndex*3*3;
- i += m_armTimeIndex*3*3*3;
-//? i += 3*3*3*3;
-
- if ( event.param == 'E' ) m_armAngles[i+0] += 5;
- if ( event.param == 'D' ) m_armAngles[i+0] -= 5;
- if ( event.param == 'R' ) m_armAngles[i+1] += 5;
- if ( event.param == 'F' ) m_armAngles[i+1] -= 5;
- if ( event.param == 'T' ) m_armAngles[i+2] += 5;
- if ( event.param == 'G' ) m_armAngles[i+2] -= 5;
-
- if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop;
-#endif
- }
-
- return true;
-}
-
-// Management of an event.
-
-bool CMotionMother::EventFrame(const Event &event)
-{
- Math::Vector dir;
- float s, a, prog;
- int i, st, nd;
- bool bStop;
-
- if ( m_engine->RetPause() ) return true;
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
-
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f;
- a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*26.0f);
-
- if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
-
- m_armTimeAbs += event.rTime;
- m_armTimeMarch += (s)*event.rTime*0.05f;
- m_armMember += (s+a)*event.rTime*0.05f;
-
- bStop = ( a == 0.0f && s == 0.0f ); // stop?
-
- if ( bStop )
- {
- prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f;
- a = Math::Mod(m_armMember, 1.0f);
- a = (prog-a)*event.rTime*1.0f; // stop position just pleasantly
- m_armMember += a;
- }
-
- for ( i=0 ; i<6 ; i++ ) // the six legs
- {
- if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f);
- else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f);
- if ( m_bArmStop )
- {
- prog = (float)m_armTimeIndex/3.0f;
- }
- if ( prog < 0.33f ) // t0..t1 ?
- {
- prog = prog/0.33f; // 0..1
- st = 0; // index start
- nd = 1; // index end
- }
- else if ( prog < 0.67f ) // t1..t2 ?
- {
- prog = (prog-0.33f)/0.33f; // 0..1
- st = 1; // index start
- nd = 2; // index end
- }
- else // t2..t0 ?
- {
- prog = (prog-0.67f)/0.33f; // 0..1
- st = 2; // index start
- nd = 0; // index end
- }
- st = st*27+(i%3)*3;
- nd = nd*27+(i%3)*3;
- if ( i < 3 ) // right leg (1..3) ?
- {
- m_object->SetAngleX(2+2*i+0, Math::PropAngle(m_armAngles[st+ 0], m_armAngles[nd+ 0], prog));
- m_object->SetAngleY(2+2*i+0, Math::PropAngle(m_armAngles[st+ 1], m_armAngles[nd+ 1], prog));
- m_object->SetAngleZ(2+2*i+0, Math::PropAngle(m_armAngles[st+ 2], m_armAngles[nd+ 2], prog));
- m_object->SetAngleX(2+2*i+1, Math::PropAngle(m_armAngles[st+ 9], m_armAngles[nd+ 9], prog));
- m_object->SetAngleY(2+2*i+1, Math::PropAngle(m_armAngles[st+10], m_armAngles[nd+10], prog));
- m_object->SetAngleZ(2+2*i+1, Math::PropAngle(m_armAngles[st+11], m_armAngles[nd+11], prog));
- }
- else // left leg (4..6) ?
- {
- m_object->SetAngleX(2+2*i+0, Math::PropAngle( m_armAngles[st+ 0], m_armAngles[nd+ 0], prog));
- m_object->SetAngleY(2+2*i+0, Math::PropAngle(180-m_armAngles[st+ 1], 180-m_armAngles[nd+ 1], prog));
- m_object->SetAngleZ(2+2*i+0, Math::PropAngle( -m_armAngles[st+ 2], -m_armAngles[nd+ 2], prog));
- m_object->SetAngleX(2+2*i+1, Math::PropAngle( m_armAngles[st+ 9], m_armAngles[nd+ 9], prog));
- m_object->SetAngleY(2+2*i+1, Math::PropAngle( -m_armAngles[st+10], -m_armAngles[nd+10], prog));
- m_object->SetAngleZ(2+2*i+1, Math::PropAngle( -m_armAngles[st+11], -m_armAngles[nd+11], prog));
- }
- }
-
-#if ADJUST_ANGLE
- if ( m_object->RetSelect() )
- {
- char s[100];
- sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
- m_engine->SetInfoText(4, s);
- }
-#endif
-
- if ( !bStop && !m_object->RetRuin() )
- {
- a = Math::Mod(m_armTimeMarch, 1.0f);
- if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
- else a = 3.0f-4.0f*a; // 1..-1
- dir.x = sinf(a)*0.03f;
-
- s = Math::Mod(m_armTimeMarch/2.0f, 1.0f);
- if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
- else s = 3.0f-4.0f*s; // 1..-1
- dir.z = sinf(s)*0.05f;
-
- dir.y = 0.0f;
- m_object->SetInclinaison(dir);
-
- a = Math::Mod(m_armMember-0.1f, 1.0f);
- if ( a < 0.33f )
- {
- dir.y = -(1.0f-(a/0.33f))*0.3f;
- }
- else if ( a < 0.67f )
- {
- dir.y = 0.0f;
- }
- else
- {
- dir.y = -(a-0.67f)/0.33f*0.3f;
- }
- dir.x = 0.0f;
- dir.z = 0.0f;
- m_object->SetLinVibration(dir);
- }
-
- m_object->SetAngleZ(1, sinf(m_armTimeAbs*0.5f)*0.20f); // head
- m_object->SetAngleX(1, sinf(m_armTimeAbs*0.6f)*0.10f); // head
- m_object->SetAngleY(1, sinf(m_armTimeAbs*0.7f)*0.20f); // head
-
- m_object->SetAngleZ(14, 0.50f);
- m_object->SetAngleZ(16, 0.50f);
- m_object->SetAngleY(14, 0.80f+sinf(m_armTimeAbs*1.1f)*0.53f); // right antenna
- m_object->SetAngleY(15, 0.70f-sinf(m_armTimeAbs*1.7f)*0.43f);
- m_object->SetAngleY(16, -0.80f+sinf(m_armTimeAbs*0.9f)*0.53f); // left antenna
- m_object->SetAngleY(17, -0.70f-sinf(m_armTimeAbs*1.3f)*0.43f);
-
- m_object->SetAngleY(18, sinf(m_armTimeAbs*1.1f)*0.20f); // right claw
- m_object->SetAngleZ(18, -0.20f);
- m_object->SetAngleY(19, sinf(m_armTimeAbs*0.9f)*0.20f); // left claw
- m_object->SetAngleZ(19, -0.20f);
-
- return true;
-}
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionmother.cpp
+
+
+#include <stdio.h>
+
+#include "object/motion/motionmother.h"
+
+#include "old/modfile.h"
+#include "physics/physics.h"
+
+
+
+#define ADJUST_ANGLE false // true -> adjusts the angles of the members
+const float START_TIME = 1000.0f; // beginning of the relative time
+
+
+
+// Object's constructor.
+
+CMotionMother::CMotionMother(CInstanceManager* iMan, CObject* object)
+ : CMotion(iMan, object)
+{
+ m_armMember = START_TIME;
+ m_armTimeAbs = START_TIME;
+ m_armTimeMarch = START_TIME;
+ m_armTimeAction = START_TIME;
+ m_armTimeIndex = 0;
+ m_armPartIndex = 0;
+ m_armMemberIndex = 0;
+ m_armLastAction = -1;
+ m_specAction = -1;
+ m_bArmStop = false;
+}
+
+// Object's destructor.
+
+CMotionMother::~CMotionMother()
+{
+}
+
+
+// Removes an object.
+
+void CMotionMother::DeleteObject(bool bAll)
+{
+}
+
+
+// Creates a vehicle traveling any lands on the ground.
+
+bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type,
+ float power)
+{
+ CModFile* pModFile;
+ int rank;
+
+ if ( m_engine->RetRestCreate() < 2+12+6 ) return false;
+
+ pModFile = new CModFile(m_iMan);
+
+ m_object->SetType(type);
+
+ // Creates main base.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
+ m_object->SetObjectRank(0, rank);
+
+ pModFile->ReadModel("objects\\mother1.mod");
+ pModFile->CreateEngineObject(rank);
+
+ m_object->SetPosition(0, pos);
+ m_object->SetAngleY(0, angle);
+
+ // A vehicle must have a obligatory collision
+ //with a sphere of center (0, y, 0) (see GetCrashSphere).
+ m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 20.0f, SOUND_BOUM, 0.20f);
+ m_object->SetGlobalSphere(Math::Vector(-2.0f, 10.0f, 0.0f), 25.0f);
+
+ // Creates the head.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\mother2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(16.0f, 3.0f, 0.0f));
+
+ // Creates a right-back leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 0);
+ pModFile->ReadModel("objects\\mother3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(-5.0f, -1.0f, -12.0f));
+
+ // Creates a right-back foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(3, rank);
+ m_object->SetObjectParent(3, 2);
+ pModFile->ReadModel("objects\\mother4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(3, Math::Vector(0.0f, 0.0f, -8.5f));
+
+ // Creates a middle-right leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(4, rank);
+ m_object->SetObjectParent(4, 0);
+ pModFile->ReadModel("objects\\mother3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(4, Math::Vector(3.5f, -1.0f, -12.0f));
+
+ // Creates a middle-right foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(5, rank);
+ m_object->SetObjectParent(5, 4);
+ pModFile->ReadModel("objects\\mother4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -8.5f));
+
+ // Creates a right-front leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 0);
+ pModFile->ReadModel("objects\\mother3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(10.0f, -1.0f, -10.0f));
+
+ // Creates a right-front foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 6);
+ pModFile->ReadModel("objects\\mother4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -8.5f));
+
+ // Creates a left-back leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(8, rank);
+ m_object->SetObjectParent(8, 0);
+ pModFile->ReadModel("objects\\mother3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(8, Math::Vector(-5.0f, -1.0f, 12.0f));
+ m_object->SetAngleY(8, Math::PI);
+
+ // Creates a left-back foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(9, rank);
+ m_object->SetObjectParent(9, 8);
+ pModFile->ReadModel("objects\\mother4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(9, Math::Vector(0.0f, 0.0f, -8.5f));
+
+ // Creates a middle-left leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(10, rank);
+ m_object->SetObjectParent(10, 0);
+ pModFile->ReadModel("objects\\mother3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(10, Math::Vector(3.5f, -1.0f, 12.0f));
+ m_object->SetAngleY(10, Math::PI);
+
+ // Creates a middle-left foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(11, rank);
+ m_object->SetObjectParent(11, 10);
+ pModFile->ReadModel("objects\\mother4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -8.5f));
+
+ // Creates a left-front leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(12, rank);
+ m_object->SetObjectParent(12, 0);
+ pModFile->ReadModel("objects\\mother3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(12, Math::Vector(10.0f, -1.0f, 10.0f));
+ m_object->SetAngleY(12, Math::PI);
+
+ // Creates a left-front foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(13, rank);
+ m_object->SetObjectParent(13, 12);
+ pModFile->ReadModel("objects\\mother4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, -8.5f));
+
+ // Creates the right antenna.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(14, rank);
+ m_object->SetObjectParent(14, 1);
+ pModFile->ReadModel("objects\\mother5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(14, Math::Vector(6.0f, 1.0f, -2.5f));
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(15, rank);
+ m_object->SetObjectParent(15, 14);
+ pModFile->ReadModel("objects\\mother6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(15, Math::Vector(8.0f, 0.0f, 0.0f));
+
+ // Creates the left antenna.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(16, rank);
+ m_object->SetObjectParent(16, 1);
+ pModFile->ReadModel("objects\\mother5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(16, Math::Vector(6.0f, 1.0f, 2.5f));
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(17, rank);
+ m_object->SetObjectParent(17, 16);
+ pModFile->ReadModel("objects\\mother6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(17, Math::Vector(8.0f, 0.0f, 0.0f));
+
+ // Creates the right claw.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(18, rank);
+ m_object->SetObjectParent(18, 1);
+ pModFile->ReadModel("objects\\mother7.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(18, Math::Vector(-4.0f, -3.5f, -8.0f));
+ m_object->SetZoomX(18, 1.2f);
+
+ // Creates the left claw.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(19, rank);
+ m_object->SetObjectParent(19, 1);
+ pModFile->ReadModel("objects\\mother7.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(19, Math::Vector(-4.0f, -3.5f, 8.0f));
+ m_object->SetZoomX(19, 1.2f);
+
+ m_object->CreateShadowCircle(18.0f, 0.8f);
+
+ CreatePhysics();
+ m_object->SetFloorHeight(0.0f);
+
+ pos = m_object->RetPosition(0);
+ m_object->SetPosition(0, pos); // to display the shadows immediately
+
+ m_engine->LoadAllTexture();
+
+ delete pModFile;
+ return true;
+}
+
+// Creates the physics of the object.
+
+void CMotionMother::CreatePhysics()
+{
+ Character* character;
+ int i;
+
+ int member[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
+ 30,30,10, 35,-15,10, 35,-35,10, // t0: legs 1..3
+ -80,-45,-35, -115,-40,-35, -90,10,-55, // t0: feet 1..3
+ 0,0,0, 0,0,0, 0,0,0, // t0: unused
+ // on the ground:
+ 15,-5,10, 10,-30,10, 5,-50,10, // t1: legs 1..3
+ -90,-15,-15, -110,-55,-35, -75,-75,-30, // t1: feet 1..3
+ 0,0,0, 0,0,0, 0,0,0, // t1: unused
+ // on the ground back:
+ 0,40,10, 5,5,10, 0,-15,10, // t2: legs 1..3
+ -45,0,-55, -65,10,-50, -125,-85,-45, // t2: feet 1..3
+ 0,0,0, 0,0,0, 0,0,0, // t2: unused
+ };
+
+ m_physics->SetType(TYPE_ROLLING);
+
+ character = m_object->RetCharacter();
+ character->wheelFront = 10.0f;
+ character->wheelBack = 10.0f;
+ character->wheelLeft = 20.0f;
+ character->wheelRight = 20.0f;
+ character->height = 3.0f;
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 8.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 8.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 10.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 10.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 30.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 20.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.1f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.1f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 20.0f);
+
+ for ( i=0 ; i<3*3*3*3 ; i++ )
+ {
+ m_armAngles[i] = member[i];
+ }
+}
+
+
+// Management of an event.
+
+bool CMotionMother::EventProcess(const Event &event)
+{
+ CMotion::EventProcess(event);
+
+ if ( event.event == EVENT_FRAME )
+ {
+ return EventFrame(event);
+ }
+
+ if ( event.event == EVENT_KEYDOWN )
+ {
+#if ADJUST_ANGLE
+ int i;
+
+ if ( event.param == 'A' ) m_armTimeIndex++;
+ if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0;
+
+ if ( event.param == 'Q' ) m_armPartIndex++;
+ if ( m_armPartIndex >= 3 ) m_armPartIndex = 0;
+
+ if ( event.param == 'W' ) m_armMemberIndex++;
+ if ( m_armMemberIndex >= 3 ) m_armMemberIndex = 0;
+
+ i = m_armMemberIndex*3;
+ i += m_armPartIndex*3*3;
+ i += m_armTimeIndex*3*3*3;
+//? i += 3*3*3*3;
+
+ if ( event.param == 'E' ) m_armAngles[i+0] += 5;
+ if ( event.param == 'D' ) m_armAngles[i+0] -= 5;
+ if ( event.param == 'R' ) m_armAngles[i+1] += 5;
+ if ( event.param == 'F' ) m_armAngles[i+1] -= 5;
+ if ( event.param == 'T' ) m_armAngles[i+2] += 5;
+ if ( event.param == 'G' ) m_armAngles[i+2] -= 5;
+
+ if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop;
+#endif
+ }
+
+ return true;
+}
+
+// Management of an event.
+
+bool CMotionMother::EventFrame(const Event &event)
+{
+ Math::Vector dir;
+ float s, a, prog;
+ int i, st, nd;
+ bool bStop;
+
+ if ( m_engine->RetPause() ) return true;
+ if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
+
+ s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f;
+ a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*26.0f);
+
+ if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
+
+ m_armTimeAbs += event.rTime;
+ m_armTimeMarch += (s)*event.rTime*0.05f;
+ m_armMember += (s+a)*event.rTime*0.05f;
+
+ bStop = ( a == 0.0f && s == 0.0f ); // stop?
+
+ if ( bStop )
+ {
+ prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f;
+ a = Math::Mod(m_armMember, 1.0f);
+ a = (prog-a)*event.rTime*1.0f; // stop position just pleasantly
+ m_armMember += a;
+ }
+
+ for ( i=0 ; i<6 ; i++ ) // the six legs
+ {
+ if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f);
+ else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f);
+ if ( m_bArmStop )
+ {
+ prog = (float)m_armTimeIndex/3.0f;
+ }
+ if ( prog < 0.33f ) // t0..t1 ?
+ {
+ prog = prog/0.33f; // 0..1
+ st = 0; // index start
+ nd = 1; // index end
+ }
+ else if ( prog < 0.67f ) // t1..t2 ?
+ {
+ prog = (prog-0.33f)/0.33f; // 0..1
+ st = 1; // index start
+ nd = 2; // index end
+ }
+ else // t2..t0 ?
+ {
+ prog = (prog-0.67f)/0.33f; // 0..1
+ st = 2; // index start
+ nd = 0; // index end
+ }
+ st = st*27+(i%3)*3;
+ nd = nd*27+(i%3)*3;
+ if ( i < 3 ) // right leg (1..3) ?
+ {
+ m_object->SetAngleX(2+2*i+0, Math::PropAngle(m_armAngles[st+ 0], m_armAngles[nd+ 0], prog));
+ m_object->SetAngleY(2+2*i+0, Math::PropAngle(m_armAngles[st+ 1], m_armAngles[nd+ 1], prog));
+ m_object->SetAngleZ(2+2*i+0, Math::PropAngle(m_armAngles[st+ 2], m_armAngles[nd+ 2], prog));
+ m_object->SetAngleX(2+2*i+1, Math::PropAngle(m_armAngles[st+ 9], m_armAngles[nd+ 9], prog));
+ m_object->SetAngleY(2+2*i+1, Math::PropAngle(m_armAngles[st+10], m_armAngles[nd+10], prog));
+ m_object->SetAngleZ(2+2*i+1, Math::PropAngle(m_armAngles[st+11], m_armAngles[nd+11], prog));
+ }
+ else // left leg (4..6) ?
+ {
+ m_object->SetAngleX(2+2*i+0, Math::PropAngle( m_armAngles[st+ 0], m_armAngles[nd+ 0], prog));
+ m_object->SetAngleY(2+2*i+0, Math::PropAngle(180-m_armAngles[st+ 1], 180-m_armAngles[nd+ 1], prog));
+ m_object->SetAngleZ(2+2*i+0, Math::PropAngle( -m_armAngles[st+ 2], -m_armAngles[nd+ 2], prog));
+ m_object->SetAngleX(2+2*i+1, Math::PropAngle( m_armAngles[st+ 9], m_armAngles[nd+ 9], prog));
+ m_object->SetAngleY(2+2*i+1, Math::PropAngle( -m_armAngles[st+10], -m_armAngles[nd+10], prog));
+ m_object->SetAngleZ(2+2*i+1, Math::PropAngle( -m_armAngles[st+11], -m_armAngles[nd+11], prog));
+ }
+ }
+
+#if ADJUST_ANGLE
+ if ( m_object->RetSelect() )
+ {
+ char s[100];
+ sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
+ m_engine->SetInfoText(4, s);
+ }
+#endif
+
+ if ( !bStop && !m_object->RetRuin() )
+ {
+ a = Math::Mod(m_armTimeMarch, 1.0f);
+ if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
+ else a = 3.0f-4.0f*a; // 1..-1
+ dir.x = sinf(a)*0.03f;
+
+ s = Math::Mod(m_armTimeMarch/2.0f, 1.0f);
+ if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
+ else s = 3.0f-4.0f*s; // 1..-1
+ dir.z = sinf(s)*0.05f;
+
+ dir.y = 0.0f;
+ m_object->SetInclinaison(dir);
+
+ a = Math::Mod(m_armMember-0.1f, 1.0f);
+ if ( a < 0.33f )
+ {
+ dir.y = -(1.0f-(a/0.33f))*0.3f;
+ }
+ else if ( a < 0.67f )
+ {
+ dir.y = 0.0f;
+ }
+ else
+ {
+ dir.y = -(a-0.67f)/0.33f*0.3f;
+ }
+ dir.x = 0.0f;
+ dir.z = 0.0f;
+ m_object->SetLinVibration(dir);
+ }
+
+ m_object->SetAngleZ(1, sinf(m_armTimeAbs*0.5f)*0.20f); // head
+ m_object->SetAngleX(1, sinf(m_armTimeAbs*0.6f)*0.10f); // head
+ m_object->SetAngleY(1, sinf(m_armTimeAbs*0.7f)*0.20f); // head
+
+ m_object->SetAngleZ(14, 0.50f);
+ m_object->SetAngleZ(16, 0.50f);
+ m_object->SetAngleY(14, 0.80f+sinf(m_armTimeAbs*1.1f)*0.53f); // right antenna
+ m_object->SetAngleY(15, 0.70f-sinf(m_armTimeAbs*1.7f)*0.43f);
+ m_object->SetAngleY(16, -0.80f+sinf(m_armTimeAbs*0.9f)*0.53f); // left antenna
+ m_object->SetAngleY(17, -0.70f-sinf(m_armTimeAbs*1.3f)*0.43f);
+
+ m_object->SetAngleY(18, sinf(m_armTimeAbs*1.1f)*0.20f); // right claw
+ m_object->SetAngleZ(18, -0.20f);
+ m_object->SetAngleY(19, sinf(m_armTimeAbs*0.9f)*0.20f); // left claw
+ m_object->SetAngleZ(19, -0.20f);
+
+ return true;
+}
+
+
diff --git a/src/object/motion/motionmother.h b/src/object/motion/motionmother.h
index 7d67f5b..5060315 100644
--- a/src/object/motion/motionmother.h
+++ b/src/object/motion/motionmother.h
@@ -1,54 +1,54 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionmother.h
-
-#pragma once
-
-
-#include "object/motion/motion.h"
-
-
-
-class CMotionMother : public CMotion
-{
-public:
- CMotionMother(CInstanceManager* iMan, CObject* object);
- ~CMotionMother();
-
- void DeleteObject(bool bAll=false);
- bool Create(Math::Vector pos, float angle, ObjectType type, float power);
- bool EventProcess(const Event &event);
-
-protected:
- void CreatePhysics();
- bool EventFrame(const Event &event);
-
-protected:
- float m_armMember;
- float m_armTimeAbs;
- float m_armTimeMarch;
- float m_armTimeAction;
- short m_armAngles[3*3*3*3*10];
- int m_armTimeIndex;
- int m_armPartIndex;
- int m_armMemberIndex;
- int m_armLastAction;
- int m_specAction;
- float m_specTime;
- bool m_bArmStop;
-};
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionmother.h
+
+#pragma once
+
+
+#include "object/motion/motion.h"
+
+
+
+class CMotionMother : public CMotion
+{
+public:
+ CMotionMother(CInstanceManager* iMan, CObject* object);
+ ~CMotionMother();
+
+ void DeleteObject(bool bAll=false);
+ bool Create(Math::Vector pos, float angle, ObjectType type, float power);
+ bool EventProcess(const Event &event);
+
+protected:
+ void CreatePhysics();
+ bool EventFrame(const Event &event);
+
+protected:
+ float m_armMember;
+ float m_armTimeAbs;
+ float m_armTimeMarch;
+ float m_armTimeAction;
+ short m_armAngles[3*3*3*3*10];
+ int m_armTimeIndex;
+ int m_armPartIndex;
+ int m_armMemberIndex;
+ int m_armLastAction;
+ int m_specAction;
+ float m_specTime;
+ bool m_bArmStop;
+};
+
diff --git a/src/object/motion/motionspider.cpp b/src/object/motion/motionspider.cpp
index fa5d649..be16e08 100644
--- a/src/object/motion/motionspider.cpp
+++ b/src/object/motion/motionspider.cpp
@@ -1,759 +1,759 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionspider.cpp
-
-
-#include <stdio.h>
-
-#include "object/motion/motionspider.h"
-
-#include "old/modfile.h"
-#include "old/particule.h"
-#include "physics/physics.h"
-
-
-
-#define ADJUST_ANGLE false // true -> adjusts the angles of the members
-const float START_TIME = 1000.0f; // beginning of the relative time
-
-
-
-// Object's constructor.
-
-CMotionSpider::CMotionSpider(CInstanceManager* iMan, CObject* object)
- : CMotion(iMan, object)
-{
- m_armMember = START_TIME;
- m_armTimeAbs = START_TIME;
- m_armTimeMarch = START_TIME;
- m_armTimeAction = START_TIME;
- m_armTimeIndex = 0;
- m_armPartIndex = 0;
- m_armMemberIndex = 0;
- m_armLastAction = -1;
- m_bArmStop = false;
- m_lastParticule = 0.0f;
-}
-
-// Object's destructor.
-
-CMotionSpider::~CMotionSpider()
-{
-}
-
-
-// Removes an object.
-
-void CMotionSpider::DeleteObject(bool bAll)
-{
-}
-
-
-// Creates a vehicle traveling any lands on the ground.
-
-bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type,
- float power)
-{
- CModFile* pModFile;
- int rank, i, j, parent;
- char name[50];
-
- float table[] =
- {
- // x y z
- 0.6f, 0.0f, 0.0f, // back leg
- 0.0f, 0.0f, -2.0f,
- 0.0f, 0.0f, -2.0f,
- 0.0f, 0.0f, -2.0f,
-
- 0.8f, 0.0f, -0.2f, // middle-back leg
- 0.0f, 0.0f, -2.0f,
- 0.0f, 0.0f, -2.0f,
- 0.0f, 0.0f, -2.0f,
-
- 1.0f, 0.0f, -0.2f, // middle-front leg
- 0.0f, 0.0f, -2.0f,
- 0.0f, 0.0f, -2.0f,
- 0.0f, 0.0f, -2.0f,
-
- 1.2f, 0.0f, 0.0f, // front leg
- 0.0f, 0.0f, -2.0f,
- 0.0f, 0.0f, -2.0f,
- 0.0f, 0.0f, -2.0f,
- };
-
- if ( m_engine->RetRestCreate() < 3+32+2 ) return false;
-
- pModFile = new CModFile(m_iMan);
-
- m_object->SetType(type);
-
- // Creates the main base.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
- m_object->SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\spider0.mod"); // doesn't exist
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(0, pos);
- m_object->SetAngleY(0, angle);
-
- // A vehicle must have a obligatory collision
- // with a sphere of center (0, y, 0) (see GetCrashSphere).
- m_object->CreateCrashSphere(Math::Vector(0.0f, -2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.20f);
- m_object->SetGlobalSphere(Math::Vector(-0.5f, 1.0f, 0.0f), 4.0f);
-
- // Creates the abdomen.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\spider1.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(1.0f, 0.0f, 0.0f));
-
- // Creates the head.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\spider2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(1.0f, 0.0f, 0.0f));
-
- // Creates legs.
- for ( i=0 ; i<4 ; i++ )
- {
- for ( j=0 ; j<4 ; j++ )
- {
- sprintf(name, "objects\\spider%d.mod", j+3); // 3..6
-
- // Creates the right leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3+i*4+j, rank);
- if ( j == 0 ) parent = 0;
- else parent = 3+i*4+j-1;
- m_object->SetObjectParent(3+i*4+j, parent);
- pModFile->ReadModel(name);
- pModFile->CreateEngineObject(rank);
- pos.x = table[i*12+j*3+0];
- pos.y = table[i*12+j*3+1];
- pos.z = table[i*12+j*3+2];
- m_object->SetPosition(3+i*4+j, pos);
-
- // Creates the left leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(19+i*4+j, rank);
- if ( j == 0 ) parent = 0;
- else parent = 19+i*4+j-1;
- m_object->SetObjectParent(19+i*4+j, parent);
- pModFile->ReadModel(name);
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- pos.x = table[i*12+j*3+0];
- pos.y = table[i*12+j*3+1];
- pos.z = -table[i*12+j*3+2];
- m_object->SetPosition(19+i*4+j, pos);
- }
- }
-
- // Creates the right mandible.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(35, rank);
- m_object->SetObjectParent(35, 1);
- pModFile->ReadModel("objects\\spider7.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(35, Math::Vector(0.0f, 0.0f, -0.3f));
-
- // Creates the left mandible.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(36, rank);
- m_object->SetObjectParent(36, 1);
- pModFile->ReadModel("objects\\spider7.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(36, Math::Vector(0.0f, 0.0f, 0.3f));
-
- m_object->CreateShadowCircle(4.0f, 0.5f);
-
- CreatePhysics();
- m_object->SetFloorHeight(0.0f);
-
- pos = m_object->RetPosition(0);
- m_object->SetPosition(0, pos); // to display the shadows immediately
-
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return true;
-}
-
-// Creates the physics of the object.
-
-void CMotionSpider::CreatePhysics()
-{
- Character* character;
- int i;
-
- int member_march[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4, // in the air:
- 60,25,0, 60,0,0, 60,-25,0, 60,-50,0, // t0: thighs 1..4
- -35,40,0, -35,0,0, -35,0,0, -35,-40,0, // t0: legs 1..4
- -65,0,-30, -65,0,0, -65,0,0, -65,0,30, // t0: feet 1..4
- 25,0,0, 25,0,0, 25,0,0, 25,0,0, // t0: fingers 1..4
- // on the ground:
- 30,15,0, 30,-10,0, 30,-35,0, 30,-60,0, // t1: thighs 1..4
- -10,40,0, -45,0,0, -45,0,0, -45,-40,0, // t1: legs 1..4
- -90,0,0, -20,0,0, -20,0,0, -20,0,0, // t1: feet 1..4
- -5,0,0, -5,0,0, -5,0,0, -5,0,0, // t1: fingers 1..4
- // on the ground back:
- 35,35,0, 40,10,0, 40,-15,0, 40,-40,0, // t2: thighs 1..4
- -35,40,0, -35,0,0, -35,0,0, -25,-40,0, // t2: legs 1..4
- -50,-25,-30, -65,0,0, -65,0,0, -90,0,30, // t2: feet 1..4
- -5,0,0, -5,0,0, -5,0,0, -5,0,0, // t2: fingers 1..4
- };
-
- int member_stop[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4, // in the air:
- 35,35,0, 30,0,0, 30,-25,0, 30,-50,0, // t0: thighs 1..4
- -35,40,0, -45,0,0, -45,0,0, -45,-40,0, // t0: legs 1..4
- -50,-25,-30, -20,0,0, -20,0,0, -20,0,30, // t0: feet 1..4
- -5,0,0, -5,0,0, -5,0,0, -5,0,0, // t0: fingers 1..4
- // on the ground:
- 35,35,0, 30,0,0, 30,-25,0, 30,-50,0, // t1: thighs 1..4
- -30,40,0, -40,0,0, -40,0,0, -40,-40,0, // t1: legs 1..4
- -55,-25,-30, -25,0,0, -25,0,0, -25,0,0, // t1: feet 1..4
- -5,0,0, -5,0,0, -5,0,0, -5,0,0, // t1: fingers 1..4
- // on the ground back:
- 35,35,0, 30,0,0, 30,-25,0, 30,-50,0, // t2: thighs 1..4
- -30,40,0, -40,0,0, -40,0,0, -40,-40,0, // t2: legs 1..4
- -50,-25,-30, -20,0,0, -20,0,0, -20,0,30, // t2: feet 1..4
- -10,0,0, -10,0,0, -10,0,0, -10,0,0, // t2: fingers 1..4
- };
-
- int member_spec[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4, // burning:
- 30,25,0, 30,0,0, 30,-25,0, 30,-50,0, // s0: thighs 1..4
- -45,0,0, -45,0,0, -45,0,0, -45,0,0, // s0: legs 1..4
- -20,0,0, -20,0,0, -20,0,0, -20,0,0, // s0: feet 1..4
- -5,0,0, -5,0,0, -5,0,0, -5,0,0, // s0: fingers 1..4
- // destroyed:
- 30,25,0, 30,0,0, 30,-25,0, 30,-50,0, // s1: thighs 1..4
- -45,0,0, -45,0,0, -45,0,0, -45,0,0, // s1: legs 1..4
- -20,0,0, -20,0,0, -20,0,0, -20,0,0, // s1: feet 1..4
- -5,0,0, -5,0,0, -5,0,0, -5,0,0, // s1: fingers 1..4
- // explodes:
- 40,25,0, 40,0,0, 40,-25,0, 40,-50,0, // s2: thighs 1..4
- -55,0,0, -55,0,0, -55,0,0, -55,0,0, // s2: legs 1..4
- -30,0,0, -30,0,0, -30,0,0, -30,0,0, // s2: feet 1..4
- -5,0,0, -5,0,0, -5,0,0, -5,0,0, // s2: fingers 1..4
- // back1 :
- 35,35,0, 30,0,0, 30,-25,0, 30,-50,0, // s3: thighs 1..4
- -30,40,0, -40,0,0, -40,0,0, -40,-40,0, // s3: legs 1..4
- -55,-25,-30, -25,0,0, -25,0,0, -25,0,0, // s3: feet 1..4
- -5,0,0, -5,0,0, -5,0,0, -5,0,0, // s3: fingers 1..4
- // back2 :
- 15,35,0, 15,0,0, 15,-25,0, 15,-50,0, // s4: thighs 1..4
- -60,40,0, -60,0,0, -60,0,0, -60,-40,0, // s4: legs 1..4
- -65,-25,-30, -65,0,0, -65,0,0, -65,0,0, // s4: feet 1..4
- -15,0,0, -15,0,0, -15,0,0, -15,0,0, // s4: fingers 1..4
- // back3 :
- 35,35,0, 30,0,0, 30,-25,0, 30,-50,0, // s5: thighs 1..4
- -30,40,0, -40,0,0, -40,0,0, -40,-40,0, // s5: legs 1..4
- -55,-25,-30, -25,0,0, -25,0,0, -25,0,0, // s5: feet 1..4
- -5,0,0, -5,0,0, -5,0,0, -5,0,0, // s5: fingers 1..4
- };
-
- m_physics->SetType(TYPE_ROLLING);
-
- character = m_object->RetCharacter();
- character->wheelFront = 4.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 6.0f;
- character->wheelRight = 6.0f;
- character->height = 0.6f;
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 12.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 12.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 15.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 15.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 5.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 10.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 1.0f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 1.0f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 20.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 20.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 40.0f);
-
- for ( i=0 ; i<3*4*4*3 ; i++ )
- {
- m_armAngles[3*4*4*3*MS_MARCH+i] = member_march[i];
- }
- for ( i=0 ; i<3*4*4*3 ; i++ )
- {
- m_armAngles[3*4*4*3*MS_STOP+i] = member_stop[i];
- }
- for ( i=0 ; i<3*4*4*6 ; i++ )
- {
- m_armAngles[3*4*4*3*MS_SPEC+i] = member_spec[i];
- }
-}
-
-
-// Management of an event.
-
-bool CMotionSpider::EventProcess(const Event &event)
-{
- CMotion::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- return EventFrame(event);
- }
-
- if ( event.event == EVENT_KEYDOWN )
- {
-#if ADJUST_ANGLE
- int i;
-
- if ( event.param == 'A' ) m_armTimeIndex++;
- if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0;
-
- if ( event.param == 'Q' ) m_armPartIndex++;
- if ( m_armPartIndex >= 4 ) m_armPartIndex = 0;
-
- if ( event.param == 'W' ) m_armMemberIndex++;
- if ( m_armMemberIndex >= 4 ) m_armMemberIndex = 0;
-
- i = m_armMemberIndex*3;
- i += m_armPartIndex*3*4;
- i += m_armTimeIndex*3*4*4;
-
- if ( event.param == 'E' ) m_armAngles[i+0] += 5;
- if ( event.param == 'D' ) m_armAngles[i+0] -= 5;
- if ( event.param == 'R' ) m_armAngles[i+1] += 5;
- if ( event.param == 'F' ) m_armAngles[i+1] -= 5;
- if ( event.param == 'T' ) m_armAngles[i+2] += 5;
- if ( event.param == 'G' ) m_armAngles[i+2] -= 5;
- if ( event.param == 'Z' ) m_armAngles[i+3] += 5;
- if ( event.param == 'H' ) m_armAngles[i+3] -= 5;
-
- if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop;
-#endif
- }
-
- return true;
-}
-
-// Management of an event.
-
-bool CMotionSpider::EventFrame(const Event &event)
-{
- Math::Vector dir, pos, speed;
- Math::Point dim;
- float s, a, prog, time;
- float tSt[12], tNd[12];
- int i, ii, st, nd, action;
- bool bStop;
-
- if ( m_engine->RetPause() ) return true;
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
-
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f;
- a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.0f);
-
- if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
-
- m_armTimeAbs += event.rTime;
- m_armTimeAction += event.rTime;
- m_armTimeMarch += (s)*event.rTime*0.15f;
- m_armMember += (s+a)*event.rTime*0.15f;
-
- bStop = ( a == 0.0f && s == 0.0f ); // stop?
-
- action = MS_MARCH; // waslking
- if ( s == 0.0f && a == 0.0f )
- {
- action = MS_STOP; // stop
- }
-
- if ( bStop )
- {
- prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f;
- a = Math::Mod(m_armMember, 1.0f);
- a = (prog-a)*event.rTime*2.0f; // stop position just pleasantly
- m_armMember += a;
- }
-
- if ( m_object->RetRuin() ) // destroyed?
- {
- m_actionType = MSS_RUIN;
- }
- if ( m_object->RetBurn() ) // burning?
- {
- if ( m_object->RetFixed() )
- {
- m_actionType = MSS_BURN;
- }
- else
- {
- m_actionType = -1;
- }
- }
-
- for ( i=0 ; i<8 ; i++ ) // the 8 legs
- {
- if ( m_actionType != -1 ) // special action in progress?
- {
- st = 3*4*4*3*MS_SPEC + 3*4*4*m_actionType + (i%4)*3;
- nd = st;
- time = event.rTime*m_actionTime;
- m_armTimeAction = 0.0f;
- }
- else
- {
-//? if ( i < 4 ) prog = Math::Mod(m_armMember+(2.0f-(i%4))*0.25f+0.0f, 1.0f);
-//? else prog = Math::Mod(m_armMember+(2.0f-(i%4))*0.25f+0.3f, 1.0f);
- if ( i < 4 ) prog = Math::Mod(m_armMember+(2.0f-(i%4))*0.25f+0.0f, 1.0f);
- else prog = Math::Mod(m_armMember+(2.0f-(i%4))*0.25f+0.5f, 1.0f);
- if ( m_bArmStop )
- {
- prog = (float)m_armTimeIndex/3.0f;
- action = MS_MARCH;
- }
- if ( prog < 0.33f ) // t0..t1 ?
- {
- prog = prog/0.33f; // 0..1
- st = 0; // index start
- nd = 1; // index end
- }
- else if ( prog < 0.67f ) // t1..t2 ?
- {
- prog = (prog-0.33f)/0.33f; // 0..1
- st = 1; // index start
- nd = 2; // index end
- }
- else // t2..t0 ?
- {
- prog = (prog-0.67f)/0.33f; // 0..1
- st = 2; // index start
- nd = 0; // index end
- }
- st = 3*4*4*3*action + st*3*4*4 + (i%4)*3;
- nd = 3*4*4*3*action + nd*3*4*4 + (i%4)*3;
-
- // Less and less soft ...
-//? time = event.rTime*(2.0f+Math::Min(m_armTimeAction*20.0f, 40.0f));
- time = event.rTime*10.0f;
- }
-
- tSt[ 0] = m_armAngles[st+ 0]; // x
- tSt[ 1] = m_armAngles[st+ 1]; // y
- tSt[ 2] = m_armAngles[st+ 2]; // z
- tSt[ 3] = m_armAngles[st+12]; // x
- tSt[ 4] = m_armAngles[st+13]; // y
- tSt[ 5] = m_armAngles[st+14]; // z
- tSt[ 6] = m_armAngles[st+24]; // x
- tSt[ 7] = m_armAngles[st+25]; // y
- tSt[ 8] = m_armAngles[st+26]; // z
- tSt[ 9] = m_armAngles[st+36]; // x
- tSt[10] = m_armAngles[st+37]; // y
- tSt[11] = m_armAngles[st+38]; // z
-
- tNd[ 0] = m_armAngles[nd+ 0]; // x
- tNd[ 1] = m_armAngles[nd+ 1]; // y
- tNd[ 2] = m_armAngles[nd+ 2]; // z
- tNd[ 3] = m_armAngles[nd+12]; // x
- tNd[ 4] = m_armAngles[nd+13]; // y
- tNd[ 5] = m_armAngles[nd+14]; // z
- tNd[ 6] = m_armAngles[nd+24]; // x
- tNd[ 7] = m_armAngles[nd+25]; // y
- tNd[ 8] = m_armAngles[nd+26]; // z
- tNd[ 9] = m_armAngles[nd+36]; // z
- tNd[10] = m_armAngles[nd+37]; // z
- tNd[11] = m_armAngles[nd+38]; // z
-
- if ( m_actionType == MSS_BACK2 ) // on the back?
- {
- for ( ii=0 ; ii<12 ; ii++ )
- {
- tSt[ii] += Math::Rand()*20.0f;
- tNd[ii] = tSt[ii];
- }
-//? time = 100.0f;
- time = event.rTime*10.0f;
- }
-
- if ( i < 4 ) // right leg (1..4) ?
- {
- m_object->SetAngleX(3+4*i+0, Math::Smooth(m_object->RetAngleX(3+4*i+0), Math::PropAngle(tSt[ 0], tNd[ 0], prog), time));
- m_object->SetAngleY(3+4*i+0, Math::Smooth(m_object->RetAngleY(3+4*i+0), Math::PropAngle(tSt[ 1], tNd[ 1], prog), time));
- m_object->SetAngleZ(3+4*i+0, Math::Smooth(m_object->RetAngleZ(3+4*i+0), Math::PropAngle(tSt[ 2], tNd[ 2], prog), time));
- m_object->SetAngleX(3+4*i+1, Math::Smooth(m_object->RetAngleX(3+4*i+1), Math::PropAngle(tSt[ 3], tNd[ 3], prog), time));
- m_object->SetAngleY(3+4*i+1, Math::Smooth(m_object->RetAngleY(3+4*i+1), Math::PropAngle(tSt[ 4], tNd[ 4], prog), time));
- m_object->SetAngleZ(3+4*i+1, Math::Smooth(m_object->RetAngleZ(3+4*i+1), Math::PropAngle(tSt[ 5], tNd[ 5], prog), time));
- m_object->SetAngleX(3+4*i+2, Math::Smooth(m_object->RetAngleX(3+4*i+2), Math::PropAngle(tSt[ 6], tNd[ 6], prog), time));
- m_object->SetAngleY(3+4*i+2, Math::Smooth(m_object->RetAngleY(3+4*i+2), Math::PropAngle(tSt[ 7], tNd[ 7], prog), time));
- m_object->SetAngleZ(3+4*i+2, Math::Smooth(m_object->RetAngleZ(3+4*i+2), Math::PropAngle(tSt[ 8], tNd[ 8], prog), time));
- m_object->SetAngleX(3+4*i+3, Math::Smooth(m_object->RetAngleX(3+4*i+3), Math::PropAngle(tSt[ 9], tNd[ 9], prog), time));
- m_object->SetAngleY(3+4*i+3, Math::Smooth(m_object->RetAngleY(3+4*i+3), Math::PropAngle(tSt[10], tNd[10], prog), time));
- m_object->SetAngleZ(3+4*i+3, Math::Smooth(m_object->RetAngleZ(3+4*i+3), Math::PropAngle(tSt[11], tNd[11], prog), time));
- }
- else // left leg (5..8) ?
- {
- m_object->SetAngleX(3+4*i+0, Math::Smooth(m_object->RetAngleX(3+4*i+0), Math::PropAngle(-tSt[ 0], -tNd[ 0], prog), time));
- m_object->SetAngleY(3+4*i+0, Math::Smooth(m_object->RetAngleY(3+4*i+0), Math::PropAngle(-tSt[ 1], -tNd[ 1], prog), time));
- m_object->SetAngleZ(3+4*i+0, Math::Smooth(m_object->RetAngleZ(3+4*i+0), Math::PropAngle( tSt[ 2], tNd[ 2], prog), time));
- m_object->SetAngleX(3+4*i+1, Math::Smooth(m_object->RetAngleX(3+4*i+1), Math::PropAngle(-tSt[ 3], -tNd[ 3], prog), time));
- m_object->SetAngleY(3+4*i+1, Math::Smooth(m_object->RetAngleY(3+4*i+1), Math::PropAngle(-tSt[ 4], -tNd[ 4], prog), time));
- m_object->SetAngleZ(3+4*i+1, Math::Smooth(m_object->RetAngleZ(3+4*i+1), Math::PropAngle( tSt[ 5], tNd[ 5], prog), time));
- m_object->SetAngleX(3+4*i+2, Math::Smooth(m_object->RetAngleX(3+4*i+2), Math::PropAngle(-tSt[ 6], -tNd[ 6], prog), time));
- m_object->SetAngleY(3+4*i+2, Math::Smooth(m_object->RetAngleY(3+4*i+2), Math::PropAngle(-tSt[ 7], -tNd[ 7], prog), time));
- m_object->SetAngleZ(3+4*i+2, Math::Smooth(m_object->RetAngleZ(3+4*i+2), Math::PropAngle( tSt[ 8], tNd[ 8], prog), time));
- m_object->SetAngleX(3+4*i+3, Math::Smooth(m_object->RetAngleX(3+4*i+3), Math::PropAngle(-tSt[ 9], -tNd[ 9], prog), time));
- m_object->SetAngleY(3+4*i+3, Math::Smooth(m_object->RetAngleY(3+4*i+3), Math::PropAngle(-tSt[10], -tNd[10], prog), time));
- m_object->SetAngleZ(3+4*i+3, Math::Smooth(m_object->RetAngleZ(3+4*i+3), Math::PropAngle( tSt[11], tNd[11], prog), time));
- }
- }
-
-#if ADJUST_ANGLE
- if ( m_object->RetSelect() )
- {
- char s[100];
- sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
- m_engine->SetInfoText(4, s);
- }
-#endif
-
- if ( m_actionType == MSS_BURN ) // burning?
- {
- dir = Math::Vector(Math::PI, 0.0f, 0.0f);
- SetCirVibration(dir);
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetLinVibration(dir);
- SetInclinaison(dir);
-
- time = event.rTime*1.0f;
- m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), 0.0f, time)); // head
- }
- else if ( m_actionType == MSS_RUIN ) // destroyed?
- {
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetLinVibration(dir);
- SetCirVibration(dir);
- SetInclinaison(dir);
- }
- else if ( m_actionType == MSS_EXPLO ) // exploded?
- {
- m_object->SetZoomY(1, 1.0f+m_progress);
- m_object->SetZoomZ(1, 1.0f+m_progress);
- m_object->SetZoomX(1, 1.0f+m_progress/2.0f);
-
- dir.x = (Math::Rand()-0.5f)*0.1f*m_progress;
- dir.y = (Math::Rand()-0.5f)*0.1f*m_progress;
- dir.z = (Math::Rand()-0.5f)*0.1f*m_progress;
- m_object->SetCirVibration(dir);
- }
- else if ( m_actionType == MSS_BACK1 ) // turns on the back?
- {
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
- {
- m_lastParticule = m_armTimeAbs;
-
- pos = m_object->RetPosition(0);
- speed.x = (Math::Rand()-0.5f)*10.0f;
- speed.z = (Math::Rand()-0.5f)*10.0f;
- speed.y = Math::Rand()*5.0f;
- dim.x = Math::Rand()*3.0f+2.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
- }
-
- if ( m_progress < 0.5f )
- {
- dir.x = 0.0f;
- dir.y = powf(m_progress/0.5f, 2.0f)*12.0f;
- dir.z = 0.0f;
- SetLinVibration(dir);
- }
- else
- {
- dir.x = 0.0f;
- dir.y = powf(2.0f-m_progress/0.5f, 2.0f)*12.0f;
- dir.z = 0.0f;
- SetLinVibration(dir);
- }
- dir.x = m_progress*Math::PI;
- dir.y = 0.0f;
- dir.z = 0.0f;
- SetCirVibration(dir);
-
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetInclinaison(dir);
-
- if ( m_progress >= 1.0f )
- {
- SetAction(MSS_BACK2, 55.0f+Math::Rand()*10.0f);
- }
- }
- else if ( m_actionType == MSS_BACK2 ) // moves on the back?
- {
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
- {
- m_lastParticule = m_armTimeAbs;
-
- if ( rand()%10 == 0 )
- {
- pos = m_object->RetPosition(0);
- pos.x += (Math::Rand()-0.5f)*8.0f;
- pos.z += (Math::Rand()-0.5f)*8.0f;
- pos.y -= 1.0f;
- speed.x = (Math::Rand()-0.5f)*2.0f;
- speed.z = (Math::Rand()-0.5f)*2.0f;
- speed.y = Math::Rand()*2.0f;
- dim.x = Math::Rand()*1.0f+1.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
- }
- }
-
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetLinVibration(dir);
- dir.x = sinf(m_armTimeAbs* 3.0f)*0.20f+
- sinf(m_armTimeAbs* 6.0f)*0.20f+
- sinf(m_armTimeAbs*10.0f)*0.20f+
- sinf(m_armTimeAbs*17.0f)*0.30f+Math::PI;
- dir.y = sinf(m_armTimeAbs* 4.0f)*0.02f+
- sinf(m_armTimeAbs* 5.0f)*0.02f+
- sinf(m_armTimeAbs*11.0f)*0.02f+
- sinf(m_armTimeAbs*18.0f)*0.03f;
- dir.z = sinf(m_armTimeAbs* 2.0f)*0.02f+
- sinf(m_armTimeAbs* 7.0f)*0.02f+
- sinf(m_armTimeAbs*13.0f)*0.02f+
- sinf(m_armTimeAbs*15.0f)*0.03f;
- SetCirVibration(dir);
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetInclinaison(dir);
-
- m_object->SetAngleY(1, sinf(m_armTimeAbs*5.0f)*0.05f); // tail
- m_object->SetAngleY(2, cosf(m_armTimeAbs*5.0f)*0.20f); // head
- m_object->SetAngleZ(1, 0.4f); // tail
- m_object->SetAngleZ(2, 0.0f); // head
-
- if ( m_progress >= 1.0f )
- {
- SetAction(MSS_BACK3, 0.4f);
- }
- }
- else if ( m_actionType == MSS_BACK3 ) // recovers on the legs?
- {
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
- {
- m_lastParticule = m_armTimeAbs;
-
- pos = m_object->RetPosition(0);
- speed.x = (Math::Rand()-0.5f)*10.0f;
- speed.z = (Math::Rand()-0.5f)*10.0f;
- speed.y = Math::Rand()*5.0f;
- dim.x = Math::Rand()*3.0f+2.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
- }
-
- if ( m_progress < 0.5f )
- {
- dir.x = 0.0f;
- dir.y = powf(m_progress/0.5f, 2.0f)*5.0f;
- dir.z = 0.0f;
- SetLinVibration(dir);
- }
- else
- {
- dir.x = 0.0f;
- dir.y = powf(2.0f-m_progress/0.5f, 2.0f)*5.0f;
- dir.z = 0.0f;
- SetLinVibration(dir);
- }
- dir.x = (1.0f-m_progress)*Math::PI;
- dir.y = 0.0f;
- dir.z = 0.0f;
- SetCirVibration(dir);
-
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetInclinaison(dir);
-
- if ( m_progress >= 1.0f )
- {
- SetAction(-1);
- m_object->SetFixed(false); // moving again
- }
- }
- else
- {
- if ( bStop )
- {
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetInclinaison(dir);
- }
- else
- {
- a = Math::Mod(m_armMember, 1.0f);
- if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
- else a = 3.0f-4.0f*a; // 1..-1
- dir.x = sinf(a)*0.05f;
-
- s = Math::Mod(m_armMember/2.0f, 1.0f);
- if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
- else s = 3.0f-4.0f*s; // 1..-1
- dir.z = sinf(s)*0.1f;
-
- dir.y = 0.0f;
- SetInclinaison(dir);
- }
-
- dir = Math::Vector(0.0f, 0.0f, 0.0f);
- SetLinVibration(dir);
- SetCirVibration(dir);
-
- m_object->SetAngleZ(1, sinf(m_armTimeAbs*1.7f)*0.02f); // tail
- m_object->SetAngleX(1, sinf(m_armTimeAbs*1.3f)*0.05f);
- m_object->SetAngleY(1, sinf(m_armTimeAbs*2.4f)*0.10f);
- m_object->SetZoom(1, 1.0f+sinf(m_armTimeAbs*3.3f)*0.05f);
-
- m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.4f)*0.20f); // head
- m_object->SetAngleX(2, sinf(m_armTimeAbs*1.9f)*0.10f);
- m_object->SetAngleY(2, sinf(m_armTimeAbs*2.1f)*0.10f);
-
- m_object->SetAngleY(35, sinf(m_armTimeAbs*3.1f)*0.20f); // mandible
- m_object->SetAngleY(36, -sinf(m_armTimeAbs*3.1f)*0.20f); // mandible
- }
-
- return true;
-}
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionspider.cpp
+
+
+#include <stdio.h>
+
+#include "object/motion/motionspider.h"
+
+#include "old/modfile.h"
+#include "old/particule.h"
+#include "physics/physics.h"
+
+
+
+#define ADJUST_ANGLE false // true -> adjusts the angles of the members
+const float START_TIME = 1000.0f; // beginning of the relative time
+
+
+
+// Object's constructor.
+
+CMotionSpider::CMotionSpider(CInstanceManager* iMan, CObject* object)
+ : CMotion(iMan, object)
+{
+ m_armMember = START_TIME;
+ m_armTimeAbs = START_TIME;
+ m_armTimeMarch = START_TIME;
+ m_armTimeAction = START_TIME;
+ m_armTimeIndex = 0;
+ m_armPartIndex = 0;
+ m_armMemberIndex = 0;
+ m_armLastAction = -1;
+ m_bArmStop = false;
+ m_lastParticule = 0.0f;
+}
+
+// Object's destructor.
+
+CMotionSpider::~CMotionSpider()
+{
+}
+
+
+// Removes an object.
+
+void CMotionSpider::DeleteObject(bool bAll)
+{
+}
+
+
+// Creates a vehicle traveling any lands on the ground.
+
+bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type,
+ float power)
+{
+ CModFile* pModFile;
+ int rank, i, j, parent;
+ char name[50];
+
+ float table[] =
+ {
+ // x y z
+ 0.6f, 0.0f, 0.0f, // back leg
+ 0.0f, 0.0f, -2.0f,
+ 0.0f, 0.0f, -2.0f,
+ 0.0f, 0.0f, -2.0f,
+
+ 0.8f, 0.0f, -0.2f, // middle-back leg
+ 0.0f, 0.0f, -2.0f,
+ 0.0f, 0.0f, -2.0f,
+ 0.0f, 0.0f, -2.0f,
+
+ 1.0f, 0.0f, -0.2f, // middle-front leg
+ 0.0f, 0.0f, -2.0f,
+ 0.0f, 0.0f, -2.0f,
+ 0.0f, 0.0f, -2.0f,
+
+ 1.2f, 0.0f, 0.0f, // front leg
+ 0.0f, 0.0f, -2.0f,
+ 0.0f, 0.0f, -2.0f,
+ 0.0f, 0.0f, -2.0f,
+ };
+
+ if ( m_engine->RetRestCreate() < 3+32+2 ) return false;
+
+ pModFile = new CModFile(m_iMan);
+
+ m_object->SetType(type);
+
+ // Creates the main base.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
+ m_object->SetObjectRank(0, rank);
+ pModFile->ReadModel("objects\\spider0.mod"); // doesn't exist
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(0, pos);
+ m_object->SetAngleY(0, angle);
+
+ // A vehicle must have a obligatory collision
+ // with a sphere of center (0, y, 0) (see GetCrashSphere).
+ m_object->CreateCrashSphere(Math::Vector(0.0f, -2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.20f);
+ m_object->SetGlobalSphere(Math::Vector(-0.5f, 1.0f, 0.0f), 4.0f);
+
+ // Creates the abdomen.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\spider1.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(1.0f, 0.0f, 0.0f));
+
+ // Creates the head.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 0);
+ pModFile->ReadModel("objects\\spider2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(1.0f, 0.0f, 0.0f));
+
+ // Creates legs.
+ for ( i=0 ; i<4 ; i++ )
+ {
+ for ( j=0 ; j<4 ; j++ )
+ {
+ sprintf(name, "objects\\spider%d.mod", j+3); // 3..6
+
+ // Creates the right leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(3+i*4+j, rank);
+ if ( j == 0 ) parent = 0;
+ else parent = 3+i*4+j-1;
+ m_object->SetObjectParent(3+i*4+j, parent);
+ pModFile->ReadModel(name);
+ pModFile->CreateEngineObject(rank);
+ pos.x = table[i*12+j*3+0];
+ pos.y = table[i*12+j*3+1];
+ pos.z = table[i*12+j*3+2];
+ m_object->SetPosition(3+i*4+j, pos);
+
+ // Creates the left leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(19+i*4+j, rank);
+ if ( j == 0 ) parent = 0;
+ else parent = 19+i*4+j-1;
+ m_object->SetObjectParent(19+i*4+j, parent);
+ pModFile->ReadModel(name);
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ pos.x = table[i*12+j*3+0];
+ pos.y = table[i*12+j*3+1];
+ pos.z = -table[i*12+j*3+2];
+ m_object->SetPosition(19+i*4+j, pos);
+ }
+ }
+
+ // Creates the right mandible.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(35, rank);
+ m_object->SetObjectParent(35, 1);
+ pModFile->ReadModel("objects\\spider7.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(35, Math::Vector(0.0f, 0.0f, -0.3f));
+
+ // Creates the left mandible.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(36, rank);
+ m_object->SetObjectParent(36, 1);
+ pModFile->ReadModel("objects\\spider7.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(36, Math::Vector(0.0f, 0.0f, 0.3f));
+
+ m_object->CreateShadowCircle(4.0f, 0.5f);
+
+ CreatePhysics();
+ m_object->SetFloorHeight(0.0f);
+
+ pos = m_object->RetPosition(0);
+ m_object->SetPosition(0, pos); // to display the shadows immediately
+
+ m_engine->LoadAllTexture();
+
+ delete pModFile;
+ return true;
+}
+
+// Creates the physics of the object.
+
+void CMotionSpider::CreatePhysics()
+{
+ Character* character;
+ int i;
+
+ int member_march[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4, // in the air:
+ 60,25,0, 60,0,0, 60,-25,0, 60,-50,0, // t0: thighs 1..4
+ -35,40,0, -35,0,0, -35,0,0, -35,-40,0, // t0: legs 1..4
+ -65,0,-30, -65,0,0, -65,0,0, -65,0,30, // t0: feet 1..4
+ 25,0,0, 25,0,0, 25,0,0, 25,0,0, // t0: fingers 1..4
+ // on the ground:
+ 30,15,0, 30,-10,0, 30,-35,0, 30,-60,0, // t1: thighs 1..4
+ -10,40,0, -45,0,0, -45,0,0, -45,-40,0, // t1: legs 1..4
+ -90,0,0, -20,0,0, -20,0,0, -20,0,0, // t1: feet 1..4
+ -5,0,0, -5,0,0, -5,0,0, -5,0,0, // t1: fingers 1..4
+ // on the ground back:
+ 35,35,0, 40,10,0, 40,-15,0, 40,-40,0, // t2: thighs 1..4
+ -35,40,0, -35,0,0, -35,0,0, -25,-40,0, // t2: legs 1..4
+ -50,-25,-30, -65,0,0, -65,0,0, -90,0,30, // t2: feet 1..4
+ -5,0,0, -5,0,0, -5,0,0, -5,0,0, // t2: fingers 1..4
+ };
+
+ int member_stop[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4, // in the air:
+ 35,35,0, 30,0,0, 30,-25,0, 30,-50,0, // t0: thighs 1..4
+ -35,40,0, -45,0,0, -45,0,0, -45,-40,0, // t0: legs 1..4
+ -50,-25,-30, -20,0,0, -20,0,0, -20,0,30, // t0: feet 1..4
+ -5,0,0, -5,0,0, -5,0,0, -5,0,0, // t0: fingers 1..4
+ // on the ground:
+ 35,35,0, 30,0,0, 30,-25,0, 30,-50,0, // t1: thighs 1..4
+ -30,40,0, -40,0,0, -40,0,0, -40,-40,0, // t1: legs 1..4
+ -55,-25,-30, -25,0,0, -25,0,0, -25,0,0, // t1: feet 1..4
+ -5,0,0, -5,0,0, -5,0,0, -5,0,0, // t1: fingers 1..4
+ // on the ground back:
+ 35,35,0, 30,0,0, 30,-25,0, 30,-50,0, // t2: thighs 1..4
+ -30,40,0, -40,0,0, -40,0,0, -40,-40,0, // t2: legs 1..4
+ -50,-25,-30, -20,0,0, -20,0,0, -20,0,30, // t2: feet 1..4
+ -10,0,0, -10,0,0, -10,0,0, -10,0,0, // t2: fingers 1..4
+ };
+
+ int member_spec[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4, // burning:
+ 30,25,0, 30,0,0, 30,-25,0, 30,-50,0, // s0: thighs 1..4
+ -45,0,0, -45,0,0, -45,0,0, -45,0,0, // s0: legs 1..4
+ -20,0,0, -20,0,0, -20,0,0, -20,0,0, // s0: feet 1..4
+ -5,0,0, -5,0,0, -5,0,0, -5,0,0, // s0: fingers 1..4
+ // destroyed:
+ 30,25,0, 30,0,0, 30,-25,0, 30,-50,0, // s1: thighs 1..4
+ -45,0,0, -45,0,0, -45,0,0, -45,0,0, // s1: legs 1..4
+ -20,0,0, -20,0,0, -20,0,0, -20,0,0, // s1: feet 1..4
+ -5,0,0, -5,0,0, -5,0,0, -5,0,0, // s1: fingers 1..4
+ // explodes:
+ 40,25,0, 40,0,0, 40,-25,0, 40,-50,0, // s2: thighs 1..4
+ -55,0,0, -55,0,0, -55,0,0, -55,0,0, // s2: legs 1..4
+ -30,0,0, -30,0,0, -30,0,0, -30,0,0, // s2: feet 1..4
+ -5,0,0, -5,0,0, -5,0,0, -5,0,0, // s2: fingers 1..4
+ // back1 :
+ 35,35,0, 30,0,0, 30,-25,0, 30,-50,0, // s3: thighs 1..4
+ -30,40,0, -40,0,0, -40,0,0, -40,-40,0, // s3: legs 1..4
+ -55,-25,-30, -25,0,0, -25,0,0, -25,0,0, // s3: feet 1..4
+ -5,0,0, -5,0,0, -5,0,0, -5,0,0, // s3: fingers 1..4
+ // back2 :
+ 15,35,0, 15,0,0, 15,-25,0, 15,-50,0, // s4: thighs 1..4
+ -60,40,0, -60,0,0, -60,0,0, -60,-40,0, // s4: legs 1..4
+ -65,-25,-30, -65,0,0, -65,0,0, -65,0,0, // s4: feet 1..4
+ -15,0,0, -15,0,0, -15,0,0, -15,0,0, // s4: fingers 1..4
+ // back3 :
+ 35,35,0, 30,0,0, 30,-25,0, 30,-50,0, // s5: thighs 1..4
+ -30,40,0, -40,0,0, -40,0,0, -40,-40,0, // s5: legs 1..4
+ -55,-25,-30, -25,0,0, -25,0,0, -25,0,0, // s5: feet 1..4
+ -5,0,0, -5,0,0, -5,0,0, -5,0,0, // s5: fingers 1..4
+ };
+
+ m_physics->SetType(TYPE_ROLLING);
+
+ character = m_object->RetCharacter();
+ character->wheelFront = 4.0f;
+ character->wheelBack = 4.0f;
+ character->wheelLeft = 6.0f;
+ character->wheelRight = 6.0f;
+ character->height = 0.6f;
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 12.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 12.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 15.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 15.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 5.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 10.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 1.0f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 1.0f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 20.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 20.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 40.0f);
+
+ for ( i=0 ; i<3*4*4*3 ; i++ )
+ {
+ m_armAngles[3*4*4*3*MS_MARCH+i] = member_march[i];
+ }
+ for ( i=0 ; i<3*4*4*3 ; i++ )
+ {
+ m_armAngles[3*4*4*3*MS_STOP+i] = member_stop[i];
+ }
+ for ( i=0 ; i<3*4*4*6 ; i++ )
+ {
+ m_armAngles[3*4*4*3*MS_SPEC+i] = member_spec[i];
+ }
+}
+
+
+// Management of an event.
+
+bool CMotionSpider::EventProcess(const Event &event)
+{
+ CMotion::EventProcess(event);
+
+ if ( event.event == EVENT_FRAME )
+ {
+ return EventFrame(event);
+ }
+
+ if ( event.event == EVENT_KEYDOWN )
+ {
+#if ADJUST_ANGLE
+ int i;
+
+ if ( event.param == 'A' ) m_armTimeIndex++;
+ if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0;
+
+ if ( event.param == 'Q' ) m_armPartIndex++;
+ if ( m_armPartIndex >= 4 ) m_armPartIndex = 0;
+
+ if ( event.param == 'W' ) m_armMemberIndex++;
+ if ( m_armMemberIndex >= 4 ) m_armMemberIndex = 0;
+
+ i = m_armMemberIndex*3;
+ i += m_armPartIndex*3*4;
+ i += m_armTimeIndex*3*4*4;
+
+ if ( event.param == 'E' ) m_armAngles[i+0] += 5;
+ if ( event.param == 'D' ) m_armAngles[i+0] -= 5;
+ if ( event.param == 'R' ) m_armAngles[i+1] += 5;
+ if ( event.param == 'F' ) m_armAngles[i+1] -= 5;
+ if ( event.param == 'T' ) m_armAngles[i+2] += 5;
+ if ( event.param == 'G' ) m_armAngles[i+2] -= 5;
+ if ( event.param == 'Z' ) m_armAngles[i+3] += 5;
+ if ( event.param == 'H' ) m_armAngles[i+3] -= 5;
+
+ if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop;
+#endif
+ }
+
+ return true;
+}
+
+// Management of an event.
+
+bool CMotionSpider::EventFrame(const Event &event)
+{
+ Math::Vector dir, pos, speed;
+ Math::Point dim;
+ float s, a, prog, time;
+ float tSt[12], tNd[12];
+ int i, ii, st, nd, action;
+ bool bStop;
+
+ if ( m_engine->RetPause() ) return true;
+ if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
+
+ s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f;
+ a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.0f);
+
+ if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
+
+ m_armTimeAbs += event.rTime;
+ m_armTimeAction += event.rTime;
+ m_armTimeMarch += (s)*event.rTime*0.15f;
+ m_armMember += (s+a)*event.rTime*0.15f;
+
+ bStop = ( a == 0.0f && s == 0.0f ); // stop?
+
+ action = MS_MARCH; // waslking
+ if ( s == 0.0f && a == 0.0f )
+ {
+ action = MS_STOP; // stop
+ }
+
+ if ( bStop )
+ {
+ prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f;
+ a = Math::Mod(m_armMember, 1.0f);
+ a = (prog-a)*event.rTime*2.0f; // stop position just pleasantly
+ m_armMember += a;
+ }
+
+ if ( m_object->RetRuin() ) // destroyed?
+ {
+ m_actionType = MSS_RUIN;
+ }
+ if ( m_object->RetBurn() ) // burning?
+ {
+ if ( m_object->RetFixed() )
+ {
+ m_actionType = MSS_BURN;
+ }
+ else
+ {
+ m_actionType = -1;
+ }
+ }
+
+ for ( i=0 ; i<8 ; i++ ) // the 8 legs
+ {
+ if ( m_actionType != -1 ) // special action in progress?
+ {
+ st = 3*4*4*3*MS_SPEC + 3*4*4*m_actionType + (i%4)*3;
+ nd = st;
+ time = event.rTime*m_actionTime;
+ m_armTimeAction = 0.0f;
+ }
+ else
+ {
+//? if ( i < 4 ) prog = Math::Mod(m_armMember+(2.0f-(i%4))*0.25f+0.0f, 1.0f);
+//? else prog = Math::Mod(m_armMember+(2.0f-(i%4))*0.25f+0.3f, 1.0f);
+ if ( i < 4 ) prog = Math::Mod(m_armMember+(2.0f-(i%4))*0.25f+0.0f, 1.0f);
+ else prog = Math::Mod(m_armMember+(2.0f-(i%4))*0.25f+0.5f, 1.0f);
+ if ( m_bArmStop )
+ {
+ prog = (float)m_armTimeIndex/3.0f;
+ action = MS_MARCH;
+ }
+ if ( prog < 0.33f ) // t0..t1 ?
+ {
+ prog = prog/0.33f; // 0..1
+ st = 0; // index start
+ nd = 1; // index end
+ }
+ else if ( prog < 0.67f ) // t1..t2 ?
+ {
+ prog = (prog-0.33f)/0.33f; // 0..1
+ st = 1; // index start
+ nd = 2; // index end
+ }
+ else // t2..t0 ?
+ {
+ prog = (prog-0.67f)/0.33f; // 0..1
+ st = 2; // index start
+ nd = 0; // index end
+ }
+ st = 3*4*4*3*action + st*3*4*4 + (i%4)*3;
+ nd = 3*4*4*3*action + nd*3*4*4 + (i%4)*3;
+
+ // Less and less soft ...
+//? time = event.rTime*(2.0f+Math::Min(m_armTimeAction*20.0f, 40.0f));
+ time = event.rTime*10.0f;
+ }
+
+ tSt[ 0] = m_armAngles[st+ 0]; // x
+ tSt[ 1] = m_armAngles[st+ 1]; // y
+ tSt[ 2] = m_armAngles[st+ 2]; // z
+ tSt[ 3] = m_armAngles[st+12]; // x
+ tSt[ 4] = m_armAngles[st+13]; // y
+ tSt[ 5] = m_armAngles[st+14]; // z
+ tSt[ 6] = m_armAngles[st+24]; // x
+ tSt[ 7] = m_armAngles[st+25]; // y
+ tSt[ 8] = m_armAngles[st+26]; // z
+ tSt[ 9] = m_armAngles[st+36]; // x
+ tSt[10] = m_armAngles[st+37]; // y
+ tSt[11] = m_armAngles[st+38]; // z
+
+ tNd[ 0] = m_armAngles[nd+ 0]; // x
+ tNd[ 1] = m_armAngles[nd+ 1]; // y
+ tNd[ 2] = m_armAngles[nd+ 2]; // z
+ tNd[ 3] = m_armAngles[nd+12]; // x
+ tNd[ 4] = m_armAngles[nd+13]; // y
+ tNd[ 5] = m_armAngles[nd+14]; // z
+ tNd[ 6] = m_armAngles[nd+24]; // x
+ tNd[ 7] = m_armAngles[nd+25]; // y
+ tNd[ 8] = m_armAngles[nd+26]; // z
+ tNd[ 9] = m_armAngles[nd+36]; // z
+ tNd[10] = m_armAngles[nd+37]; // z
+ tNd[11] = m_armAngles[nd+38]; // z
+
+ if ( m_actionType == MSS_BACK2 ) // on the back?
+ {
+ for ( ii=0 ; ii<12 ; ii++ )
+ {
+ tSt[ii] += Math::Rand()*20.0f;
+ tNd[ii] = tSt[ii];
+ }
+//? time = 100.0f;
+ time = event.rTime*10.0f;
+ }
+
+ if ( i < 4 ) // right leg (1..4) ?
+ {
+ m_object->SetAngleX(3+4*i+0, Math::Smooth(m_object->RetAngleX(3+4*i+0), Math::PropAngle(tSt[ 0], tNd[ 0], prog), time));
+ m_object->SetAngleY(3+4*i+0, Math::Smooth(m_object->RetAngleY(3+4*i+0), Math::PropAngle(tSt[ 1], tNd[ 1], prog), time));
+ m_object->SetAngleZ(3+4*i+0, Math::Smooth(m_object->RetAngleZ(3+4*i+0), Math::PropAngle(tSt[ 2], tNd[ 2], prog), time));
+ m_object->SetAngleX(3+4*i+1, Math::Smooth(m_object->RetAngleX(3+4*i+1), Math::PropAngle(tSt[ 3], tNd[ 3], prog), time));
+ m_object->SetAngleY(3+4*i+1, Math::Smooth(m_object->RetAngleY(3+4*i+1), Math::PropAngle(tSt[ 4], tNd[ 4], prog), time));
+ m_object->SetAngleZ(3+4*i+1, Math::Smooth(m_object->RetAngleZ(3+4*i+1), Math::PropAngle(tSt[ 5], tNd[ 5], prog), time));
+ m_object->SetAngleX(3+4*i+2, Math::Smooth(m_object->RetAngleX(3+4*i+2), Math::PropAngle(tSt[ 6], tNd[ 6], prog), time));
+ m_object->SetAngleY(3+4*i+2, Math::Smooth(m_object->RetAngleY(3+4*i+2), Math::PropAngle(tSt[ 7], tNd[ 7], prog), time));
+ m_object->SetAngleZ(3+4*i+2, Math::Smooth(m_object->RetAngleZ(3+4*i+2), Math::PropAngle(tSt[ 8], tNd[ 8], prog), time));
+ m_object->SetAngleX(3+4*i+3, Math::Smooth(m_object->RetAngleX(3+4*i+3), Math::PropAngle(tSt[ 9], tNd[ 9], prog), time));
+ m_object->SetAngleY(3+4*i+3, Math::Smooth(m_object->RetAngleY(3+4*i+3), Math::PropAngle(tSt[10], tNd[10], prog), time));
+ m_object->SetAngleZ(3+4*i+3, Math::Smooth(m_object->RetAngleZ(3+4*i+3), Math::PropAngle(tSt[11], tNd[11], prog), time));
+ }
+ else // left leg (5..8) ?
+ {
+ m_object->SetAngleX(3+4*i+0, Math::Smooth(m_object->RetAngleX(3+4*i+0), Math::PropAngle(-tSt[ 0], -tNd[ 0], prog), time));
+ m_object->SetAngleY(3+4*i+0, Math::Smooth(m_object->RetAngleY(3+4*i+0), Math::PropAngle(-tSt[ 1], -tNd[ 1], prog), time));
+ m_object->SetAngleZ(3+4*i+0, Math::Smooth(m_object->RetAngleZ(3+4*i+0), Math::PropAngle( tSt[ 2], tNd[ 2], prog), time));
+ m_object->SetAngleX(3+4*i+1, Math::Smooth(m_object->RetAngleX(3+4*i+1), Math::PropAngle(-tSt[ 3], -tNd[ 3], prog), time));
+ m_object->SetAngleY(3+4*i+1, Math::Smooth(m_object->RetAngleY(3+4*i+1), Math::PropAngle(-tSt[ 4], -tNd[ 4], prog), time));
+ m_object->SetAngleZ(3+4*i+1, Math::Smooth(m_object->RetAngleZ(3+4*i+1), Math::PropAngle( tSt[ 5], tNd[ 5], prog), time));
+ m_object->SetAngleX(3+4*i+2, Math::Smooth(m_object->RetAngleX(3+4*i+2), Math::PropAngle(-tSt[ 6], -tNd[ 6], prog), time));
+ m_object->SetAngleY(3+4*i+2, Math::Smooth(m_object->RetAngleY(3+4*i+2), Math::PropAngle(-tSt[ 7], -tNd[ 7], prog), time));
+ m_object->SetAngleZ(3+4*i+2, Math::Smooth(m_object->RetAngleZ(3+4*i+2), Math::PropAngle( tSt[ 8], tNd[ 8], prog), time));
+ m_object->SetAngleX(3+4*i+3, Math::Smooth(m_object->RetAngleX(3+4*i+3), Math::PropAngle(-tSt[ 9], -tNd[ 9], prog), time));
+ m_object->SetAngleY(3+4*i+3, Math::Smooth(m_object->RetAngleY(3+4*i+3), Math::PropAngle(-tSt[10], -tNd[10], prog), time));
+ m_object->SetAngleZ(3+4*i+3, Math::Smooth(m_object->RetAngleZ(3+4*i+3), Math::PropAngle( tSt[11], tNd[11], prog), time));
+ }
+ }
+
+#if ADJUST_ANGLE
+ if ( m_object->RetSelect() )
+ {
+ char s[100];
+ sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
+ m_engine->SetInfoText(4, s);
+ }
+#endif
+
+ if ( m_actionType == MSS_BURN ) // burning?
+ {
+ dir = Math::Vector(Math::PI, 0.0f, 0.0f);
+ SetCirVibration(dir);
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetLinVibration(dir);
+ SetInclinaison(dir);
+
+ time = event.rTime*1.0f;
+ m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), 0.0f, time)); // head
+ }
+ else if ( m_actionType == MSS_RUIN ) // destroyed?
+ {
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetLinVibration(dir);
+ SetCirVibration(dir);
+ SetInclinaison(dir);
+ }
+ else if ( m_actionType == MSS_EXPLO ) // exploded?
+ {
+ m_object->SetZoomY(1, 1.0f+m_progress);
+ m_object->SetZoomZ(1, 1.0f+m_progress);
+ m_object->SetZoomX(1, 1.0f+m_progress/2.0f);
+
+ dir.x = (Math::Rand()-0.5f)*0.1f*m_progress;
+ dir.y = (Math::Rand()-0.5f)*0.1f*m_progress;
+ dir.z = (Math::Rand()-0.5f)*0.1f*m_progress;
+ m_object->SetCirVibration(dir);
+ }
+ else if ( m_actionType == MSS_BACK1 ) // turns on the back?
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
+ {
+ m_lastParticule = m_armTimeAbs;
+
+ pos = m_object->RetPosition(0);
+ speed.x = (Math::Rand()-0.5f)*10.0f;
+ speed.z = (Math::Rand()-0.5f)*10.0f;
+ speed.y = Math::Rand()*5.0f;
+ dim.x = Math::Rand()*3.0f+2.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ }
+
+ if ( m_progress < 0.5f )
+ {
+ dir.x = 0.0f;
+ dir.y = powf(m_progress/0.5f, 2.0f)*12.0f;
+ dir.z = 0.0f;
+ SetLinVibration(dir);
+ }
+ else
+ {
+ dir.x = 0.0f;
+ dir.y = powf(2.0f-m_progress/0.5f, 2.0f)*12.0f;
+ dir.z = 0.0f;
+ SetLinVibration(dir);
+ }
+ dir.x = m_progress*Math::PI;
+ dir.y = 0.0f;
+ dir.z = 0.0f;
+ SetCirVibration(dir);
+
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetInclinaison(dir);
+
+ if ( m_progress >= 1.0f )
+ {
+ SetAction(MSS_BACK2, 55.0f+Math::Rand()*10.0f);
+ }
+ }
+ else if ( m_actionType == MSS_BACK2 ) // moves on the back?
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
+ {
+ m_lastParticule = m_armTimeAbs;
+
+ if ( rand()%10 == 0 )
+ {
+ pos = m_object->RetPosition(0);
+ pos.x += (Math::Rand()-0.5f)*8.0f;
+ pos.z += (Math::Rand()-0.5f)*8.0f;
+ pos.y -= 1.0f;
+ speed.x = (Math::Rand()-0.5f)*2.0f;
+ speed.z = (Math::Rand()-0.5f)*2.0f;
+ speed.y = Math::Rand()*2.0f;
+ dim.x = Math::Rand()*1.0f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ }
+ }
+
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetLinVibration(dir);
+ dir.x = sinf(m_armTimeAbs* 3.0f)*0.20f+
+ sinf(m_armTimeAbs* 6.0f)*0.20f+
+ sinf(m_armTimeAbs*10.0f)*0.20f+
+ sinf(m_armTimeAbs*17.0f)*0.30f+Math::PI;
+ dir.y = sinf(m_armTimeAbs* 4.0f)*0.02f+
+ sinf(m_armTimeAbs* 5.0f)*0.02f+
+ sinf(m_armTimeAbs*11.0f)*0.02f+
+ sinf(m_armTimeAbs*18.0f)*0.03f;
+ dir.z = sinf(m_armTimeAbs* 2.0f)*0.02f+
+ sinf(m_armTimeAbs* 7.0f)*0.02f+
+ sinf(m_armTimeAbs*13.0f)*0.02f+
+ sinf(m_armTimeAbs*15.0f)*0.03f;
+ SetCirVibration(dir);
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetInclinaison(dir);
+
+ m_object->SetAngleY(1, sinf(m_armTimeAbs*5.0f)*0.05f); // tail
+ m_object->SetAngleY(2, cosf(m_armTimeAbs*5.0f)*0.20f); // head
+ m_object->SetAngleZ(1, 0.4f); // tail
+ m_object->SetAngleZ(2, 0.0f); // head
+
+ if ( m_progress >= 1.0f )
+ {
+ SetAction(MSS_BACK3, 0.4f);
+ }
+ }
+ else if ( m_actionType == MSS_BACK3 ) // recovers on the legs?
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
+ {
+ m_lastParticule = m_armTimeAbs;
+
+ pos = m_object->RetPosition(0);
+ speed.x = (Math::Rand()-0.5f)*10.0f;
+ speed.z = (Math::Rand()-0.5f)*10.0f;
+ speed.y = Math::Rand()*5.0f;
+ dim.x = Math::Rand()*3.0f+2.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ }
+
+ if ( m_progress < 0.5f )
+ {
+ dir.x = 0.0f;
+ dir.y = powf(m_progress/0.5f, 2.0f)*5.0f;
+ dir.z = 0.0f;
+ SetLinVibration(dir);
+ }
+ else
+ {
+ dir.x = 0.0f;
+ dir.y = powf(2.0f-m_progress/0.5f, 2.0f)*5.0f;
+ dir.z = 0.0f;
+ SetLinVibration(dir);
+ }
+ dir.x = (1.0f-m_progress)*Math::PI;
+ dir.y = 0.0f;
+ dir.z = 0.0f;
+ SetCirVibration(dir);
+
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetInclinaison(dir);
+
+ if ( m_progress >= 1.0f )
+ {
+ SetAction(-1);
+ m_object->SetFixed(false); // moving again
+ }
+ }
+ else
+ {
+ if ( bStop )
+ {
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetInclinaison(dir);
+ }
+ else
+ {
+ a = Math::Mod(m_armMember, 1.0f);
+ if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
+ else a = 3.0f-4.0f*a; // 1..-1
+ dir.x = sinf(a)*0.05f;
+
+ s = Math::Mod(m_armMember/2.0f, 1.0f);
+ if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
+ else s = 3.0f-4.0f*s; // 1..-1
+ dir.z = sinf(s)*0.1f;
+
+ dir.y = 0.0f;
+ SetInclinaison(dir);
+ }
+
+ dir = Math::Vector(0.0f, 0.0f, 0.0f);
+ SetLinVibration(dir);
+ SetCirVibration(dir);
+
+ m_object->SetAngleZ(1, sinf(m_armTimeAbs*1.7f)*0.02f); // tail
+ m_object->SetAngleX(1, sinf(m_armTimeAbs*1.3f)*0.05f);
+ m_object->SetAngleY(1, sinf(m_armTimeAbs*2.4f)*0.10f);
+ m_object->SetZoom(1, 1.0f+sinf(m_armTimeAbs*3.3f)*0.05f);
+
+ m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.4f)*0.20f); // head
+ m_object->SetAngleX(2, sinf(m_armTimeAbs*1.9f)*0.10f);
+ m_object->SetAngleY(2, sinf(m_armTimeAbs*2.1f)*0.10f);
+
+ m_object->SetAngleY(35, sinf(m_armTimeAbs*3.1f)*0.20f); // mandible
+ m_object->SetAngleY(36, -sinf(m_armTimeAbs*3.1f)*0.20f); // mandible
+ }
+
+ return true;
+}
+
+
diff --git a/src/object/motion/motionspider.h b/src/object/motion/motionspider.h
index 6b34974..e9f052c 100644
--- a/src/object/motion/motionspider.h
+++ b/src/object/motion/motionspider.h
@@ -1,71 +1,71 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionspider.h
-
-#pragma once
-
-
-#include "object/motion/motion.h"
-
-
-
-enum MotionSpiderAction
-{
- MS_MARCH = 0,
- MS_STOP = 1,
- MS_SPEC = 2
-};
-
-enum MotionSpiderSpecialAction
-{
- MSS_BURN = 0,
- MSS_RUIN = 1,
- MSS_EXPLO = 2,
- MSS_BACK1 = 3,
- MSS_BACK2 = 4,
- MSS_BACK3 = 5
-};
-
-
-class CMotionSpider : public CMotion
-{
-public:
- CMotionSpider(CInstanceManager* iMan, CObject* object);
- ~CMotionSpider();
-
- void DeleteObject(bool bAll=false);
- bool Create(Math::Vector pos, float angle, ObjectType type, float power);
- bool EventProcess(const Event &event);
-
-protected:
- void CreatePhysics();
- bool EventFrame(const Event &event);
-
-protected:
- float m_armMember;
- float m_armTimeAbs;
- float m_armTimeMarch;
- float m_armTimeAction;
- short m_armAngles[3*4*4*3*3 + 3*4*4*6];
- int m_armTimeIndex;
- int m_armPartIndex;
- int m_armMemberIndex;
- int m_armLastAction;
- bool m_bArmStop;
- float m_lastParticule;
-};
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionspider.h
+
+#pragma once
+
+
+#include "object/motion/motion.h"
+
+
+
+enum MotionSpiderAction
+{
+ MS_MARCH = 0,
+ MS_STOP = 1,
+ MS_SPEC = 2
+};
+
+enum MotionSpiderSpecialAction
+{
+ MSS_BURN = 0,
+ MSS_RUIN = 1,
+ MSS_EXPLO = 2,
+ MSS_BACK1 = 3,
+ MSS_BACK2 = 4,
+ MSS_BACK3 = 5
+};
+
+
+class CMotionSpider : public CMotion
+{
+public:
+ CMotionSpider(CInstanceManager* iMan, CObject* object);
+ ~CMotionSpider();
+
+ void DeleteObject(bool bAll=false);
+ bool Create(Math::Vector pos, float angle, ObjectType type, float power);
+ bool EventProcess(const Event &event);
+
+protected:
+ void CreatePhysics();
+ bool EventFrame(const Event &event);
+
+protected:
+ float m_armMember;
+ float m_armTimeAbs;
+ float m_armTimeMarch;
+ float m_armTimeAction;
+ short m_armAngles[3*4*4*3*3 + 3*4*4*6];
+ int m_armTimeIndex;
+ int m_armPartIndex;
+ int m_armMemberIndex;
+ int m_armLastAction;
+ bool m_bArmStop;
+ float m_lastParticule;
+};
+
diff --git a/src/object/motion/motiontoto.cpp b/src/object/motion/motiontoto.cpp
index 71e872a..f64570e 100644
--- a/src/object/motion/motiontoto.cpp
+++ b/src/object/motion/motiontoto.cpp
@@ -1,869 +1,869 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motiontoto.cpp
-
-
-#include <stdio.h>
-
-#include "object/motion/motiontoto.h"
-
-#include "math/geometry.h"
-#include "old/terrain.h"
-#include "old/water.h"
-#include "old/modfile.h"
-#include "object/robotmain.h"
-
-
-
-const float START_TIME = 1000.0f; // beginning of the relative time
-
-
-
-// Object's constructor.
-
-CMotionToto::CMotionToto(CInstanceManager* iMan, CObject* object)
- : CMotion(iMan, object)
-{
- m_time = 0.0f;
- m_bDisplayInfo = false;
- m_bQuickPos = false;
- m_bStartAction = false;
- m_speedAction = 20.0f;
- m_soundChannel = -1;
- m_clownRadius = 0.0f;
- m_clownDelay = 0.0f;
- m_clownTime = 0.0f;
- m_blinkTime = 0.0f;
- m_blinkProgress = -1.0f;
- m_lastMotorParticule = 0.0f;
- m_type = OBJECT_NULL;
- m_mousePos = Math::Point(0.0f, 0.0f);
-}
-
-// Object's destructor.
-
-CMotionToto::~CMotionToto()
-{
-}
-
-
-// Removes an object.
-
-void CMotionToto::DeleteObject(bool bAll)
-{
- if ( m_soundChannel != -1 )
- {
- m_sound->Stop(m_soundChannel);
- m_soundChannel = -1;
- }
-}
-
-
-// Creates a vehicle traveling any lands on the ground.
-
-bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type,
- float power)
-{
- CModFile* pModFile;
- int rank;
-
- if ( m_engine->RetRestCreate() < 10 ) return false;
-
- pModFile = new CModFile(m_iMan);
-
- m_object->SetType(type);
-
- // Creates the head.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
- m_object->SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\toto1.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(0, pos);
- m_object->SetAngleY(0, angle);
-
- // Creates mouth.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\toto2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(1.00f, 0.17f, 0.00f));
-
- // Creates the left eye.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\toto3.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(0.85f, 1.04f, 0.25f));
- m_object->SetAngleY(2, -20.0f*Math::PI/180.0f);
-
- // Creates the right eye.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 0);
- pModFile->ReadModel("objects\\toto3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(0.85f, 1.04f, -0.25f));
- m_object->SetAngleY(3, 20.0f*Math::PI/180.0f);
-
- // Creates left antenna.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(4, rank);
- m_object->SetObjectParent(4, 0);
- pModFile->ReadModel("objects\\toto4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(4, Math::Vector(0.0f, 1.9f, 0.3f));
- m_object->SetAngleX(4, 30.0f*Math::PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(5, rank);
- m_object->SetObjectParent(5, 4);
- pModFile->ReadModel("objects\\toto4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(5, Math::Vector(0.0f, 0.67f, 0.0f));
- m_object->SetAngleX(5, 30.0f*Math::PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 5);
- pModFile->ReadModel("objects\\toto5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.0f, 0.70f, 0.0f));
- m_object->SetAngleX(6, 30.0f*Math::PI/180.0f);
-
- // Creates right antenna.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\toto4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 1.9f, -0.3f));
- m_object->SetAngleX(7, -30.0f*Math::PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 7);
- pModFile->ReadModel("objects\\toto4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(0.0f, 0.67f, 0.0f));
- m_object->SetAngleX(8, -30.0f*Math::PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 8);
- pModFile->ReadModel("objects\\toto5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, Math::Vector(0.0f, 0.70f, 0.0f));
- m_object->SetAngleX(9, -30.0f*Math::PI/180.0f);
-
- m_object->SetZoom(0, 0.5f); // is little
- m_object->SetFloorHeight(0.0f);
-
- pos = m_object->RetPosition(0);
- m_object->SetPosition(0, pos); // to display the shadows immediately
-
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return true;
-}
-
-
-// Beginning of the display of informations, with foo in the left margin.
-
-void CMotionToto::StartDisplayInfo()
-{
-return;
-//?
- m_bDisplayInfo = true;
-
- m_actionType = -1;
- m_actionTime = 0.0f;
- m_progress = 0.0f;
-
- m_object->SetAngleY(0, 0.0f);
- m_mousePos = Math::Point(0.5f, 0.5f);
-}
-
-// End of the display of informations.
-
-void CMotionToto::StopDisplayInfo()
-{
- m_bDisplayInfo = false;
- m_bQuickPos = true;
-}
-
-// Gives the position of the mouse.
-
-void CMotionToto::SetMousePos(Math::Point pos)
-{
- m_mousePos = pos;
-}
-
-
-// Management of an event.
-
-bool CMotionToto::EventProcess(const Event &event)
-{
- CMotion::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- return EventFrame(event);
- }
-
- return true;
-}
-
-// Management of an event.
-
-bool CMotionToto::EventFrame(const Event &event)
-{
- Math::Matrix* mat;
- Math::Vector eye, lookat, dir, perp, nPos, aPos, pos, speed;
- Math::Vector vibLin, vibCir, dirSpeed, aAntenna;
- Math::Point dim;
- POINT wDim;
- ParticuleType type;
- float progress, focus, distance, shift, verti, level, zoom;
- float aAngle, nAngle, mAngle, angle, linSpeed, cirSpeed;
- int sheet, i, r;
- bool bHidden;
-
- if ( m_engine->RetPause() &&
- !m_main->RetInfoLock() ) return true;
-
- if ( m_bDisplayInfo ) // "looks" mouse?
- {
- bHidden = false;
- }
- else
- {
- bHidden = false;
-
- if ( m_main->RetMovieLock() ) // current movie?
- {
- bHidden = true;
- }
- if ( !m_engine->RetTotoMode() )
- {
- if ( !m_main->RetEditLock() ) // current edition?
- {
- bHidden = true;
- }
- }
- }
-
- if ( bHidden )
- {
- nPos = m_object->RetPosition(0);
- m_terrain->MoveOnFloor(nPos, true);
- nPos.y -= 100.0f; // hidden under the ground!
- m_object->SetPosition(0, nPos);
- return true;
- }
-
- m_time += event.rTime;
- m_blinkTime -= event.rTime;
-
- progress = 0.0f;
- if ( m_actionType != -1 ) // current action?
- {
- if ( m_progress < 0.15f )
- {
- progress = m_progress/0.15f;
- }
- else if ( m_progress < 0.85f )
- {
- progress = 1.0f;
- }
- else
- {
- progress = (1.0f-m_progress)/0.15f;
- }
- }
-
- if ( m_progress >= 1.0f )
- {
- m_actionType = -1; // action ended
- m_actionTime = 0.0f;
- m_progress = 0.0f;
-
- m_clownTime = 0.0f;
- m_clownDelay = 0.0f;
- }
-
- focus = m_engine->RetFocus();
- eye = m_engine->RetEyePt();
- lookat = m_engine->RetLookatPt();
-
- vibLin = Math::Vector(0.0f, 0.0f, 0.0f);
- vibCir = Math::Vector(0.0f, 0.0f, 0.0f);
- aAntenna = Math::Vector(0.0f, 0.0f, 0.0f);
- aAntenna.x += 30.0f*Math::PI/180.0f;
-
- // Calculates the new position.
- if ( m_bDisplayInfo )
- {
- wDim = m_engine->RetDim();
- nPos.x = -4.0f*((float)wDim.x/(float)wDim.y)/(640.0f/480.0f);
- nPos.y = -0.5f;
- nPos.z = 7.0f; // in the left margin
-
- linSpeed = 0.0f;
- }
- else
- {
-#if 0
- distance = 30.0f-progress*24.5f; // remoteness
- shift = 18.0f-progress*15.4f; // shift is left
- verti = 10.0f-progress* 9.6f; // shift at the top
-#else
- distance = 30.0f-progress*18.0f; // remoteness
- shift = 18.0f-progress*11.0f; // shift is left
- verti = 10.0f-progress* 8.0f; // shift at the top
-#endif
-
- if ( m_actionType == -1 &&
- (m_type == OBJECT_HUMAN ||
- m_type == OBJECT_TECH ||
- m_type == OBJECT_MOBILEwa ||
- m_type == OBJECT_MOBILEta ||
- m_type == OBJECT_MOBILEfa ||
- m_type == OBJECT_MOBILEia ||
- m_type == OBJECT_MOBILEwc ||
- m_type == OBJECT_MOBILEtc ||
- m_type == OBJECT_MOBILEfc ||
- m_type == OBJECT_MOBILEic ||
- m_type == OBJECT_MOBILEwi ||
- m_type == OBJECT_MOBILEti ||
- m_type == OBJECT_MOBILEfi ||
- m_type == OBJECT_MOBILEii ||
- m_type == OBJECT_MOBILEws ||
- m_type == OBJECT_MOBILEts ||
- m_type == OBJECT_MOBILEfs ||
- m_type == OBJECT_MOBILEis ||
- m_type == OBJECT_MOBILErt ||
- m_type == OBJECT_MOBILErc ||
- m_type == OBJECT_MOBILErr ||
- m_type == OBJECT_MOBILErs ||
- m_type == OBJECT_MOBILEsa ||
- m_type == OBJECT_MOBILEwt ||
- m_type == OBJECT_MOBILEtt ||
- m_type == OBJECT_MOBILEft ||
- m_type == OBJECT_MOBILEit ||
- m_type == OBJECT_MOBILEdr ) ) // vehicle?
- {
- m_clownTime += event.rTime;
- if ( m_clownTime >= m_clownDelay )
- {
- if ( rand()%10 < 2 )
- {
- m_clownRadius = 2.0f+Math::Rand()*10.0f;
-//? m_clownDelay = m_clownRadius/(2.0f+Math::Rand()*2.0f);
- m_clownDelay = 1.5f+Math::Rand()*1.0f;
- }
- else
- {
- m_clownRadius = 0.0f;
- m_clownDelay = 2.0f+Math::Rand()*2.0f;
- }
- pos = m_object->RetPosition(0);
- if ( pos.y < m_water->RetLevel() ) // underwater?
- {
- m_clownRadius /= 1.5f;
- m_clownDelay *= 2.0f;
- }
- m_clownTime = 0.0f;
- }
- else
- {
- distance -= m_clownRadius*sinf(m_clownTime*Math::PI*2.0f/m_clownDelay);
- shift -= m_clownRadius-m_clownRadius*cosf(m_clownTime*Math::PI*2.0f/m_clownDelay);
- }
-
- verti += (18.0f-shift)*0.2f;
- }
-
- distance /= focus;
-//? shift *= focus;
- verti /= focus;
-
- dir = Normalize(lookat-eye);
- nPos = eye + dir*distance;
-
- perp.x = -dir.z;
- perp.y = dir.y;
- perp.z = dir.x;
- nPos = nPos + perp*shift;
-
- nPos.y += verti;
-
- if ( m_bQuickPos ) // immediately in place?
- {
- m_bQuickPos = false;
- linSpeed = 0.0f;
- }
- else
- {
- aPos = m_object->RetPosition(0);
- if ( m_actionType == -1 )
- {
- level = 4.0f;
- }
- else
- {
- if ( m_bStartAction )
- {
- m_bStartAction = false;
- m_speedAction = Math::Distance(nPos, aPos)/15.0f;
- if ( m_speedAction < 20.0f ) m_speedAction = 20.0f;
- }
- level = m_speedAction;
- }
- if ( level > 1.0f/event.rTime ) level = 1.0f/event.rTime;
- nPos = aPos + (nPos-aPos)*event.rTime*level; // progression aPos -> nPos
-
- linSpeed = Math::DistanceProjected(nPos, aPos)/event.rTime;
- dirSpeed = (nPos-aPos)/event.rTime;
- nPos.y -= linSpeed*0.015f*(1.0f-progress); // at ground level if moving fast
- }
- }
-
- // Calculate the new angle.
- nAngle = Math::NormAngle(Math::RotateAngle(eye.x-lookat.x, lookat.z-eye.z)-0.9f);
- if ( linSpeed == 0.0f || m_actionType != -1 )
- {
- mAngle = nAngle;
- }
- else
- {
- mAngle = Math::NormAngle(Math::RotateAngle(dirSpeed.x, -dirSpeed.z));
- }
- level = Math::Min(linSpeed*0.1f, 1.0f);
- nAngle = nAngle*(1.0f-level) + mAngle*level;
- aAngle = Math::NormAngle(m_object->RetAngleY(0));
-
- if ( nAngle < aAngle )
- {
- if ( nAngle+Math::PI*2.0f-aAngle < aAngle-nAngle ) nAngle += Math::PI*2.0f;
- }
- else
- {
- if ( aAngle+Math::PI*2.0f-nAngle < nAngle-aAngle ) aAngle += Math::PI*2.0f;
- }
- nAngle = aAngle + (nAngle-aAngle)*event.rTime*4.0f;
-
- // Leans quotes if running.
- cirSpeed = (aAngle-nAngle)/event.rTime;
- angle = cirSpeed*0.3f*(1.0f-progress);
- if ( angle > 0.7f ) angle = 0.7f;
- if ( angle < -0.7f ) angle = -0.7f;
- vibCir.x += angle*1.5f;
- aAntenna.x += fabs(angle)*0.8f; // deviates
-
- // Leans forward so quickly advance.
- angle = linSpeed*0.10f*(1.0f-progress);
- if ( angle > 1.0f ) angle = 1.0f;
- vibCir.z -= angle/2.0f; // leans forward
- aAntenna.z -= angle; // leans forward
-
- // Calculates the residual motion.
-#if 1
- vibLin.y += (sinf(m_time*2.00f)*0.5f+
- sinf(m_time*2.11f)*0.2f)*(1.0f-progress);
-
- vibCir.z += sinf(m_time*Math::PI* 2.01f)*(Math::PI/ 75.0f)+
- sinf(m_time*Math::PI* 2.51f)*(Math::PI/100.0f)+
- sinf(m_time*Math::PI*19.01f)*(Math::PI/200.0f);
-
- vibCir.x += sinf(m_time*Math::PI* 2.03f)*(Math::PI/ 75.0f)+
- sinf(m_time*Math::PI* 2.52f)*(Math::PI/100.0f)+
- sinf(m_time*Math::PI*19.53f)*(Math::PI/200.0f);
-
- vibCir.y += (sinf(m_time*Math::PI* 1.07f)*(Math::PI/ 10.0f)+
- sinf(m_time*Math::PI* 1.19f)*(Math::PI/ 17.0f)+
- sinf(m_time*Math::PI* 1.57f)*(Math::PI/ 31.0f))*(1.0f-progress);
-#endif
-
- // Calculates the animations in action.
- if ( m_actionType == MT_ERROR ) // no-no?
- {
- vibCir.y += progress*sinf(m_progress*Math::PI*11.0f)*1.0f;
- vibCir.z -= progress*0.5f; // leans forward
-
- aAntenna.x -= progress*0.4f; // narrows
- aAntenna.z += progress*1.0f; // leaning back
- }
-
- if ( m_actionType == MT_WARNING ) // warning?
- {
- vibCir.x += progress*sinf(m_progress*Math::PI*17.0f)*0.5f;
-
- aAntenna.x += progress*sinf(m_progress*Math::PI*17.0f)*0.5f; // deviates
- aAntenna.z += progress*cosf(m_progress*Math::PI*17.0f)*0.5f; // turns
- }
-
- if ( m_actionType == MT_INFO ) // yes-yes?
- {
- vibCir.z += progress*sinf(m_progress*Math::PI*19.0f)*0.7f;
-
- aAntenna.x -= progress*0.2f; // narrows
- aAntenna.z -= progress*cosf(m_progress*Math::PI*19.0f)*0.9f; // turns
- }
-
- if ( m_actionType == MT_MESSAGE ) // message?
- {
- vibCir.x += progress*sinf(m_progress*Math::PI*15.0f)*0.3f;
- vibCir.z += progress*cosf(m_progress*Math::PI*15.0f)*0.3f;
-
- aAntenna.x -= progress*0.4f; // narrows
- aAntenna.z -= progress*cosf(m_progress*Math::PI*19.0f)*0.8f;
- }
-
- // Initialize the object.
- if ( m_bDisplayInfo ) // "looks" mouse?
- {
- if ( m_mousePos.x < 0.15f )
- {
- progress = 1.0f-m_mousePos.x/0.15f;
- vibCir.y += progress*Math::PI/2.0f;
- }
- else
- {
- progress = (m_mousePos.x-0.15f)/0.85f;
- vibCir.y -= progress*Math::PI/3.0f;
- }
-
- angle = Math::RotateAngle(m_mousePos.x-0.1f, m_mousePos.y-0.5f-vibLin.y*0.2f);
- if ( angle < Math::PI )
- {
- if ( angle > Math::PI*0.5f ) angle = Math::PI-angle;
- if ( angle > Math::PI*0.3f ) angle = Math::PI*0.3f;
- vibCir.z += angle;
- }
- else
- {
- angle = Math::PI*2.0f-angle;
- if ( angle > Math::PI*0.5f ) angle = Math::PI-angle;
- if ( angle > Math::PI*0.3f ) angle = Math::PI*0.3f;
- vibCir.z -= angle;
- }
- }
- else
- {
- nPos.y += vibLin.y;
- level = m_terrain->RetFloorLevel(nPos);
- if ( nPos.y < level+2.0f )
- {
- nPos.y = level+2.0f; // just above the ground
- }
- nPos.y -= vibLin.y;
- }
- m_object->SetPosition(0, nPos);
- m_object->SetAngleY(0, nAngle);
-
- SetLinVibration(vibLin);
- SetCirVibration(vibCir);
-
- // Calculates the residual movement of the antennas.
- pos = aAntenna*0.40f;
- pos.x += sinf(m_time*Math::PI*2.07f)*(Math::PI/50.0f)+
- sinf(m_time*Math::PI*2.59f)*(Math::PI/70.0f)+
- sinf(m_time*Math::PI*2.67f)*(Math::PI/90.0f);
-
- pos.y += sinf(m_time*Math::PI*2.22f)*(Math::PI/50.0f)+
- sinf(m_time*Math::PI*2.36f)*(Math::PI/70.0f)+
- sinf(m_time*Math::PI*3.01f)*(Math::PI/90.0f);
-
- pos.z += sinf(m_time*Math::PI*2.11f)*(Math::PI/50.0f)+
- sinf(m_time*Math::PI*2.83f)*(Math::PI/70.0f)+
- sinf(m_time*Math::PI*3.09f)*(Math::PI/90.0f);
-
- m_object->SetAngle(4, pos); // left antenna
- m_object->SetAngle(5, pos); // left antenna
- m_object->SetAngle(6, pos); // left antenna
-
- pos = aAntenna*0.40f;
- pos.x = -pos.x;
- pos.x += sinf(m_time*Math::PI*2.33f)*(Math::PI/50.0f)+
- sinf(m_time*Math::PI*2.19f)*(Math::PI/70.0f)+
- sinf(m_time*Math::PI*2.07f)*(Math::PI/90.0f);
-
- pos.y += sinf(m_time*Math::PI*2.44f)*(Math::PI/50.0f)+
- sinf(m_time*Math::PI*2.77f)*(Math::PI/70.0f)+
- sinf(m_time*Math::PI*3.22f)*(Math::PI/90.0f);
-
- pos.z += sinf(m_time*Math::PI*2.05f)*(Math::PI/50.0f)+
- sinf(m_time*Math::PI*2.38f)*(Math::PI/70.0f)+
- sinf(m_time*Math::PI*2.79f)*(Math::PI/90.0f);
-
- m_object->SetAngle(7, pos); // right antenna
- m_object->SetAngle(8, pos); // right antenna
- m_object->SetAngle(9, pos); // right antenna
-
- // Movement of the mouth.
- if ( m_actionType == MT_ERROR ) // no-no?
- {
- m_object->SetAngleX(1, 0.0f);
- m_object->SetAngleZ(1, 0.2f+sinf(m_time*10.0f)*0.2f);
- m_object->SetZoomY(1, 2.0f+sinf(m_time*10.0f));
- m_object->SetZoomZ(1, 1.0f);
- }
- else if ( m_actionType == MT_WARNING ) // warning?
- {
- m_object->SetAngleX(1, 15.0f*Math::PI/180.0f);
- m_object->SetAngleZ(1, 0.0f);
- m_object->SetZoomY(1, 1.0f);
- m_object->SetZoomZ(1, 1.0f);
- }
- else if ( m_actionType == MT_INFO ) // yes-yes?
- {
- m_object->SetAngleX(1, 0.0f);
- m_object->SetAngleZ(1, 0.0f);
- m_object->SetZoomY(1, 1.0f);
- m_object->SetZoomZ(1, 0.7f+sinf(m_time*10.0f)*0.3f);
- }
- else if ( m_actionType == MT_MESSAGE ) // message?
- {
- m_object->SetAngleX(1, 0.0f);
- m_object->SetAngleZ(1, 0.0f);
- m_object->SetZoomY(1, 1.0f);
- m_object->SetZoomZ(1, 0.8f+sinf(m_time*7.0f)*0.2f);
- }
- else
- {
- m_object->SetAngleX(1, 0.0f);
- m_object->SetAngleZ(1, 0.0f);
- m_object->SetZoomY(1, 1.0f);
- m_object->SetZoomZ(1, 1.0f);
- }
-
- // Eye blinking management.
- if ( m_blinkTime <= 0.0f && m_blinkProgress == -1.0f )
- {
- m_blinkProgress = 0.0f;
- }
-
- if ( m_blinkProgress >= 0.0f )
- {
- m_blinkProgress += event.rTime*3.2f;
-
- if ( m_blinkProgress < 1.0f )
- {
- if ( m_blinkProgress < 0.5f ) zoom = m_blinkProgress/0.5f;
- else zoom = 2.0f-m_blinkProgress/0.5f;
- m_object->SetZoomY(2, 1.0f-zoom*0.9f);
- m_object->SetZoomY(3, 1.0f-zoom*0.9f);
- }
- else
- {
- m_blinkProgress = -1.0f;
- m_blinkTime = 0.1f+Math::Rand()*4.0f;
- m_object->SetZoomY(2, 1.0f);
- m_object->SetZoomY(3, 1.0f);
- }
- }
-
- if ( m_actionType == MT_ERROR ) // no-no?
- {
- m_object->SetAngleX(2, -30.0f*Math::PI/180.0f);
- m_object->SetAngleX(3, 30.0f*Math::PI/180.0f);
- }
- else if ( m_actionType == MT_WARNING ) // warning?
- {
- m_object->SetAngleX(2, -15.0f*Math::PI/180.0f);
- m_object->SetAngleX(3, 15.0f*Math::PI/180.0f);
- }
- else if ( m_actionType == MT_INFO ) // yes-yes?
- {
- m_object->SetAngleX(2, 40.0f*Math::PI/180.0f);
- m_object->SetAngleX(3, -40.0f*Math::PI/180.0f);
- }
- else if ( m_actionType == MT_MESSAGE ) // message?
- {
- m_object->SetAngleX(2, 20.0f*Math::PI/180.0f);
- m_object->SetAngleX(3, -20.0f*Math::PI/180.0f);
- }
- else
- {
- m_object->SetAngleX(2, 0.0f);
- m_object->SetAngleX(3, 0.0f);
- }
-
- mat = m_object->RetWorldMatrix(0); // must be done every time!
-
- // Generates particles.
- if ( m_time-m_lastMotorParticule >= m_engine->ParticuleAdapt(0.05f) )
- {
- m_lastMotorParticule = m_time;
-
- if ( m_bDisplayInfo ) sheet = SH_FRONT;
- else sheet = SH_WORLD;
-
- pos = m_object->RetPosition(0);
- if ( !m_bDisplayInfo &&
- pos.y < m_water->RetLevel() ) // underwater?
- {
- float t = Math::Mod(m_time, 3.5f);
- if ( t >= 2.2f || ( t >= 1.2f && t <= 1.4f ) ) // breathe?
- {
- pos = Math::Vector(1.0f, 0.2f, 0.0f);
- pos.z += (Math::Rand()-0.5f)*0.5f;
-
- speed = pos;
- speed.y += 5.0f+Math::Rand()*5.0f;
- speed.x += Math::Rand()*2.0f;
- speed.z += (Math::Rand()-0.5f)*2.0f;
-
- pos = Transform(*mat, pos);
- speed = Transform(*mat, speed)-pos;
-
- dim.x = 0.12f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBUBBLE, 3.0f, 0.0f, 0.0f);
- }
- }
- else // out of water?
- {
- pos = Math::Vector(0.0f, -0.5f, 0.0f);
- pos.z += (Math::Rand()-0.5f)*0.5f;
-
- speed = pos;
- speed.y -= (1.5f+Math::Rand()*1.5f) + vibLin.y;
- speed.x += (Math::Rand()-0.5f)*2.0f;
- speed.z += (Math::Rand()-0.5f)*2.0f;
-
-// mat = m_object->RetWorldMatrix(0);
- pos = Transform(*mat, pos);
- speed = Transform(*mat, speed)-pos;
-
- dim.x = (Math::Rand()*0.4f+0.4f)*(1.0f+Math::Min(linSpeed*0.1f, 5.0f));
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTITOTO, 1.0f+Math::Rand()*1.0f, 0.0f, 1.0f, sheet);
- }
-
- if ( m_actionType != -1 && // current action?
- m_progress <= 0.85f )
- {
- pos.x = (Math::Rand()-0.5f)*1.0f;
- pos.y = (Math::Rand()-0.5f)*1.0f+3.5f;
- pos.z = (Math::Rand()-0.5f)*1.0f;
- pos = Transform(*mat, pos);
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = (Math::Rand()*0.3f+0.3f);
- dim.y = dim.x;
- if ( m_actionType == MT_ERROR ) type = PARTIERROR;
- if ( m_actionType == MT_WARNING ) type = PARTIWARNING;
- if ( m_actionType == MT_INFO ) type = PARTIINFO;
- if ( m_actionType == MT_MESSAGE ) type = PARTIWARNING;
- m_particule->CreateParticule(pos, speed, dim, type, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, sheet);
-
- pos.x = 0.50f+(Math::Rand()-0.5f)*0.80f;
- pos.y = 0.86f+(Math::Rand()-0.5f)*0.08f;
- pos.z = 0.00f;
- dim.x = (Math::Rand()*0.04f+0.04f);
- dim.y = dim.x/0.75f;
- m_particule->CreateParticule(pos, speed, dim, type, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, SH_INTERFACE);
- }
-
-//? if ( m_bDisplayInfo && m_main->RetGlint() )
- if ( false )
- {
- pos.x = (Math::Rand()-0.5f)*1.4f;
- pos.y = (Math::Rand()-0.5f)*1.4f+3.5f;
- pos.z = (Math::Rand()-0.5f)*1.4f;
- pos = Transform(*mat, pos);
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = (Math::Rand()*0.5f+0.5f);
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIERROR, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, sheet);
-
- for ( i=0 ; i<10 ; i++ )
- {
- pos.x = 0.60f+(Math::Rand()-0.5f)*0.76f;
- pos.y = 0.47f+(Math::Rand()-0.5f)*0.90f;
- pos.z = 0.00f;
- r = rand()%4;
- if ( r == 0 ) pos.x = 0.21f; // the left edge
- else if ( r == 1 ) pos.x = 0.98f; // the right edge
- else if ( r == 2 ) pos.y = 0.02f; // on the lower edge
- else pos.y = 0.92f; // on the upper edge
- dim.x = (Math::Rand()*0.02f+0.02f);
- dim.y = dim.x/0.75f;
- m_particule->CreateParticule(pos, speed, dim, PARTIERROR, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, SH_INTERFACE);
- }
- }
- }
-
- // Move the sound.
- if ( m_soundChannel != -1 )
- {
- if ( !m_sound->Position(m_soundChannel, m_object->RetPosition(0)) )
- {
- m_soundChannel = -1;
- }
- }
-
- return true;
-}
-
-
-// Starts an action.
-
-Error CMotionToto::SetAction(int action, float time)
-{
- Sound sound;
-
- CMotion::SetAction(action, time);
-
- m_bStartAction = true;
-
- sound = SOUND_CLICK;
- if ( action == MT_ERROR ) sound = SOUND_ERROR;
- if ( action == MT_WARNING ) sound = SOUND_WARNING;
- if ( action == MT_INFO ) sound = SOUND_INFO;
- if ( action == MT_MESSAGE ) sound = SOUND_MESSAGE;
-
- if ( sound != SOUND_CLICK )
- {
- m_soundChannel = m_sound->Play(sound, m_object->RetPosition(0));
- }
-
- return ERR_OK;
-}
-
-// Specifies the type of the object is attached to toto.
-
-void CMotionToto::SetLinkType(ObjectType type)
-{
- m_type = type;
-}
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motiontoto.cpp
+
+
+#include <stdio.h>
+
+#include "object/motion/motiontoto.h"
+
+#include "math/geometry.h"
+#include "old/terrain.h"
+#include "old/water.h"
+#include "old/modfile.h"
+#include "object/robotmain.h"
+
+
+
+const float START_TIME = 1000.0f; // beginning of the relative time
+
+
+
+// Object's constructor.
+
+CMotionToto::CMotionToto(CInstanceManager* iMan, CObject* object)
+ : CMotion(iMan, object)
+{
+ m_time = 0.0f;
+ m_bDisplayInfo = false;
+ m_bQuickPos = false;
+ m_bStartAction = false;
+ m_speedAction = 20.0f;
+ m_soundChannel = -1;
+ m_clownRadius = 0.0f;
+ m_clownDelay = 0.0f;
+ m_clownTime = 0.0f;
+ m_blinkTime = 0.0f;
+ m_blinkProgress = -1.0f;
+ m_lastMotorParticule = 0.0f;
+ m_type = OBJECT_NULL;
+ m_mousePos = Math::Point(0.0f, 0.0f);
+}
+
+// Object's destructor.
+
+CMotionToto::~CMotionToto()
+{
+}
+
+
+// Removes an object.
+
+void CMotionToto::DeleteObject(bool bAll)
+{
+ if ( m_soundChannel != -1 )
+ {
+ m_sound->Stop(m_soundChannel);
+ m_soundChannel = -1;
+ }
+}
+
+
+// Creates a vehicle traveling any lands on the ground.
+
+bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type,
+ float power)
+{
+ CModFile* pModFile;
+ int rank;
+
+ if ( m_engine->RetRestCreate() < 10 ) return false;
+
+ pModFile = new CModFile(m_iMan);
+
+ m_object->SetType(type);
+
+ // Creates the head.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
+ m_object->SetObjectRank(0, rank);
+ pModFile->ReadModel("objects\\toto1.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(0, pos);
+ m_object->SetAngleY(0, angle);
+
+ // Creates mouth.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\toto2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(1.00f, 0.17f, 0.00f));
+
+ // Creates the left eye.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 0);
+ pModFile->ReadModel("objects\\toto3.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(0.85f, 1.04f, 0.25f));
+ m_object->SetAngleY(2, -20.0f*Math::PI/180.0f);
+
+ // Creates the right eye.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(3, rank);
+ m_object->SetObjectParent(3, 0);
+ pModFile->ReadModel("objects\\toto3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(3, Math::Vector(0.85f, 1.04f, -0.25f));
+ m_object->SetAngleY(3, 20.0f*Math::PI/180.0f);
+
+ // Creates left antenna.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(4, rank);
+ m_object->SetObjectParent(4, 0);
+ pModFile->ReadModel("objects\\toto4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(4, Math::Vector(0.0f, 1.9f, 0.3f));
+ m_object->SetAngleX(4, 30.0f*Math::PI/180.0f);
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(5, rank);
+ m_object->SetObjectParent(5, 4);
+ pModFile->ReadModel("objects\\toto4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(5, Math::Vector(0.0f, 0.67f, 0.0f));
+ m_object->SetAngleX(5, 30.0f*Math::PI/180.0f);
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 5);
+ pModFile->ReadModel("objects\\toto5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(0.0f, 0.70f, 0.0f));
+ m_object->SetAngleX(6, 30.0f*Math::PI/180.0f);
+
+ // Creates right antenna.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 0);
+ pModFile->ReadModel("objects\\toto4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(0.0f, 1.9f, -0.3f));
+ m_object->SetAngleX(7, -30.0f*Math::PI/180.0f);
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(8, rank);
+ m_object->SetObjectParent(8, 7);
+ pModFile->ReadModel("objects\\toto4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(8, Math::Vector(0.0f, 0.67f, 0.0f));
+ m_object->SetAngleX(8, -30.0f*Math::PI/180.0f);
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(9, rank);
+ m_object->SetObjectParent(9, 8);
+ pModFile->ReadModel("objects\\toto5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(9, Math::Vector(0.0f, 0.70f, 0.0f));
+ m_object->SetAngleX(9, -30.0f*Math::PI/180.0f);
+
+ m_object->SetZoom(0, 0.5f); // is little
+ m_object->SetFloorHeight(0.0f);
+
+ pos = m_object->RetPosition(0);
+ m_object->SetPosition(0, pos); // to display the shadows immediately
+
+ m_engine->LoadAllTexture();
+
+ delete pModFile;
+ return true;
+}
+
+
+// Beginning of the display of informations, with foo in the left margin.
+
+void CMotionToto::StartDisplayInfo()
+{
+return;
+//?
+ m_bDisplayInfo = true;
+
+ m_actionType = -1;
+ m_actionTime = 0.0f;
+ m_progress = 0.0f;
+
+ m_object->SetAngleY(0, 0.0f);
+ m_mousePos = Math::Point(0.5f, 0.5f);
+}
+
+// End of the display of informations.
+
+void CMotionToto::StopDisplayInfo()
+{
+ m_bDisplayInfo = false;
+ m_bQuickPos = true;
+}
+
+// Gives the position of the mouse.
+
+void CMotionToto::SetMousePos(Math::Point pos)
+{
+ m_mousePos = pos;
+}
+
+
+// Management of an event.
+
+bool CMotionToto::EventProcess(const Event &event)
+{
+ CMotion::EventProcess(event);
+
+ if ( event.event == EVENT_FRAME )
+ {
+ return EventFrame(event);
+ }
+
+ return true;
+}
+
+// Management of an event.
+
+bool CMotionToto::EventFrame(const Event &event)
+{
+ Math::Matrix* mat;
+ Math::Vector eye, lookat, dir, perp, nPos, aPos, pos, speed;
+ Math::Vector vibLin, vibCir, dirSpeed, aAntenna;
+ Math::Point dim;
+ POINT wDim;
+ ParticuleType type;
+ float progress, focus, distance, shift, verti, level, zoom;
+ float aAngle, nAngle, mAngle, angle, linSpeed, cirSpeed;
+ int sheet, i, r;
+ bool bHidden;
+
+ if ( m_engine->RetPause() &&
+ !m_main->RetInfoLock() ) return true;
+
+ if ( m_bDisplayInfo ) // "looks" mouse?
+ {
+ bHidden = false;
+ }
+ else
+ {
+ bHidden = false;
+
+ if ( m_main->RetMovieLock() ) // current movie?
+ {
+ bHidden = true;
+ }
+ if ( !m_engine->RetTotoMode() )
+ {
+ if ( !m_main->RetEditLock() ) // current edition?
+ {
+ bHidden = true;
+ }
+ }
+ }
+
+ if ( bHidden )
+ {
+ nPos = m_object->RetPosition(0);
+ m_terrain->MoveOnFloor(nPos, true);
+ nPos.y -= 100.0f; // hidden under the ground!
+ m_object->SetPosition(0, nPos);
+ return true;
+ }
+
+ m_time += event.rTime;
+ m_blinkTime -= event.rTime;
+
+ progress = 0.0f;
+ if ( m_actionType != -1 ) // current action?
+ {
+ if ( m_progress < 0.15f )
+ {
+ progress = m_progress/0.15f;
+ }
+ else if ( m_progress < 0.85f )
+ {
+ progress = 1.0f;
+ }
+ else
+ {
+ progress = (1.0f-m_progress)/0.15f;
+ }
+ }
+
+ if ( m_progress >= 1.0f )
+ {
+ m_actionType = -1; // action ended
+ m_actionTime = 0.0f;
+ m_progress = 0.0f;
+
+ m_clownTime = 0.0f;
+ m_clownDelay = 0.0f;
+ }
+
+ focus = m_engine->RetFocus();
+ eye = m_engine->RetEyePt();
+ lookat = m_engine->RetLookatPt();
+
+ vibLin = Math::Vector(0.0f, 0.0f, 0.0f);
+ vibCir = Math::Vector(0.0f, 0.0f, 0.0f);
+ aAntenna = Math::Vector(0.0f, 0.0f, 0.0f);
+ aAntenna.x += 30.0f*Math::PI/180.0f;
+
+ // Calculates the new position.
+ if ( m_bDisplayInfo )
+ {
+ wDim = m_engine->RetDim();
+ nPos.x = -4.0f*((float)wDim.x/(float)wDim.y)/(640.0f/480.0f);
+ nPos.y = -0.5f;
+ nPos.z = 7.0f; // in the left margin
+
+ linSpeed = 0.0f;
+ }
+ else
+ {
+#if 0
+ distance = 30.0f-progress*24.5f; // remoteness
+ shift = 18.0f-progress*15.4f; // shift is left
+ verti = 10.0f-progress* 9.6f; // shift at the top
+#else
+ distance = 30.0f-progress*18.0f; // remoteness
+ shift = 18.0f-progress*11.0f; // shift is left
+ verti = 10.0f-progress* 8.0f; // shift at the top
+#endif
+
+ if ( m_actionType == -1 &&
+ (m_type == OBJECT_HUMAN ||
+ m_type == OBJECT_TECH ||
+ m_type == OBJECT_MOBILEwa ||
+ m_type == OBJECT_MOBILEta ||
+ m_type == OBJECT_MOBILEfa ||
+ m_type == OBJECT_MOBILEia ||
+ m_type == OBJECT_MOBILEwc ||
+ m_type == OBJECT_MOBILEtc ||
+ m_type == OBJECT_MOBILEfc ||
+ m_type == OBJECT_MOBILEic ||
+ m_type == OBJECT_MOBILEwi ||
+ m_type == OBJECT_MOBILEti ||
+ m_type == OBJECT_MOBILEfi ||
+ m_type == OBJECT_MOBILEii ||
+ m_type == OBJECT_MOBILEws ||
+ m_type == OBJECT_MOBILEts ||
+ m_type == OBJECT_MOBILEfs ||
+ m_type == OBJECT_MOBILEis ||
+ m_type == OBJECT_MOBILErt ||
+ m_type == OBJECT_MOBILErc ||
+ m_type == OBJECT_MOBILErr ||
+ m_type == OBJECT_MOBILErs ||
+ m_type == OBJECT_MOBILEsa ||
+ m_type == OBJECT_MOBILEwt ||
+ m_type == OBJECT_MOBILEtt ||
+ m_type == OBJECT_MOBILEft ||
+ m_type == OBJECT_MOBILEit ||
+ m_type == OBJECT_MOBILEdr ) ) // vehicle?
+ {
+ m_clownTime += event.rTime;
+ if ( m_clownTime >= m_clownDelay )
+ {
+ if ( rand()%10 < 2 )
+ {
+ m_clownRadius = 2.0f+Math::Rand()*10.0f;
+//? m_clownDelay = m_clownRadius/(2.0f+Math::Rand()*2.0f);
+ m_clownDelay = 1.5f+Math::Rand()*1.0f;
+ }
+ else
+ {
+ m_clownRadius = 0.0f;
+ m_clownDelay = 2.0f+Math::Rand()*2.0f;
+ }
+ pos = m_object->RetPosition(0);
+ if ( pos.y < m_water->RetLevel() ) // underwater?
+ {
+ m_clownRadius /= 1.5f;
+ m_clownDelay *= 2.0f;
+ }
+ m_clownTime = 0.0f;
+ }
+ else
+ {
+ distance -= m_clownRadius*sinf(m_clownTime*Math::PI*2.0f/m_clownDelay);
+ shift -= m_clownRadius-m_clownRadius*cosf(m_clownTime*Math::PI*2.0f/m_clownDelay);
+ }
+
+ verti += (18.0f-shift)*0.2f;
+ }
+
+ distance /= focus;
+//? shift *= focus;
+ verti /= focus;
+
+ dir = Normalize(lookat-eye);
+ nPos = eye + dir*distance;
+
+ perp.x = -dir.z;
+ perp.y = dir.y;
+ perp.z = dir.x;
+ nPos = nPos + perp*shift;
+
+ nPos.y += verti;
+
+ if ( m_bQuickPos ) // immediately in place?
+ {
+ m_bQuickPos = false;
+ linSpeed = 0.0f;
+ }
+ else
+ {
+ aPos = m_object->RetPosition(0);
+ if ( m_actionType == -1 )
+ {
+ level = 4.0f;
+ }
+ else
+ {
+ if ( m_bStartAction )
+ {
+ m_bStartAction = false;
+ m_speedAction = Math::Distance(nPos, aPos)/15.0f;
+ if ( m_speedAction < 20.0f ) m_speedAction = 20.0f;
+ }
+ level = m_speedAction;
+ }
+ if ( level > 1.0f/event.rTime ) level = 1.0f/event.rTime;
+ nPos = aPos + (nPos-aPos)*event.rTime*level; // progression aPos -> nPos
+
+ linSpeed = Math::DistanceProjected(nPos, aPos)/event.rTime;
+ dirSpeed = (nPos-aPos)/event.rTime;
+ nPos.y -= linSpeed*0.015f*(1.0f-progress); // at ground level if moving fast
+ }
+ }
+
+ // Calculate the new angle.
+ nAngle = Math::NormAngle(Math::RotateAngle(eye.x-lookat.x, lookat.z-eye.z)-0.9f);
+ if ( linSpeed == 0.0f || m_actionType != -1 )
+ {
+ mAngle = nAngle;
+ }
+ else
+ {
+ mAngle = Math::NormAngle(Math::RotateAngle(dirSpeed.x, -dirSpeed.z));
+ }
+ level = Math::Min(linSpeed*0.1f, 1.0f);
+ nAngle = nAngle*(1.0f-level) + mAngle*level;
+ aAngle = Math::NormAngle(m_object->RetAngleY(0));
+
+ if ( nAngle < aAngle )
+ {
+ if ( nAngle+Math::PI*2.0f-aAngle < aAngle-nAngle ) nAngle += Math::PI*2.0f;
+ }
+ else
+ {
+ if ( aAngle+Math::PI*2.0f-nAngle < nAngle-aAngle ) aAngle += Math::PI*2.0f;
+ }
+ nAngle = aAngle + (nAngle-aAngle)*event.rTime*4.0f;
+
+ // Leans quotes if running.
+ cirSpeed = (aAngle-nAngle)/event.rTime;
+ angle = cirSpeed*0.3f*(1.0f-progress);
+ if ( angle > 0.7f ) angle = 0.7f;
+ if ( angle < -0.7f ) angle = -0.7f;
+ vibCir.x += angle*1.5f;
+ aAntenna.x += fabs(angle)*0.8f; // deviates
+
+ // Leans forward so quickly advance.
+ angle = linSpeed*0.10f*(1.0f-progress);
+ if ( angle > 1.0f ) angle = 1.0f;
+ vibCir.z -= angle/2.0f; // leans forward
+ aAntenna.z -= angle; // leans forward
+
+ // Calculates the residual motion.
+#if 1
+ vibLin.y += (sinf(m_time*2.00f)*0.5f+
+ sinf(m_time*2.11f)*0.2f)*(1.0f-progress);
+
+ vibCir.z += sinf(m_time*Math::PI* 2.01f)*(Math::PI/ 75.0f)+
+ sinf(m_time*Math::PI* 2.51f)*(Math::PI/100.0f)+
+ sinf(m_time*Math::PI*19.01f)*(Math::PI/200.0f);
+
+ vibCir.x += sinf(m_time*Math::PI* 2.03f)*(Math::PI/ 75.0f)+
+ sinf(m_time*Math::PI* 2.52f)*(Math::PI/100.0f)+
+ sinf(m_time*Math::PI*19.53f)*(Math::PI/200.0f);
+
+ vibCir.y += (sinf(m_time*Math::PI* 1.07f)*(Math::PI/ 10.0f)+
+ sinf(m_time*Math::PI* 1.19f)*(Math::PI/ 17.0f)+
+ sinf(m_time*Math::PI* 1.57f)*(Math::PI/ 31.0f))*(1.0f-progress);
+#endif
+
+ // Calculates the animations in action.
+ if ( m_actionType == MT_ERROR ) // no-no?
+ {
+ vibCir.y += progress*sinf(m_progress*Math::PI*11.0f)*1.0f;
+ vibCir.z -= progress*0.5f; // leans forward
+
+ aAntenna.x -= progress*0.4f; // narrows
+ aAntenna.z += progress*1.0f; // leaning back
+ }
+
+ if ( m_actionType == MT_WARNING ) // warning?
+ {
+ vibCir.x += progress*sinf(m_progress*Math::PI*17.0f)*0.5f;
+
+ aAntenna.x += progress*sinf(m_progress*Math::PI*17.0f)*0.5f; // deviates
+ aAntenna.z += progress*cosf(m_progress*Math::PI*17.0f)*0.5f; // turns
+ }
+
+ if ( m_actionType == MT_INFO ) // yes-yes?
+ {
+ vibCir.z += progress*sinf(m_progress*Math::PI*19.0f)*0.7f;
+
+ aAntenna.x -= progress*0.2f; // narrows
+ aAntenna.z -= progress*cosf(m_progress*Math::PI*19.0f)*0.9f; // turns
+ }
+
+ if ( m_actionType == MT_MESSAGE ) // message?
+ {
+ vibCir.x += progress*sinf(m_progress*Math::PI*15.0f)*0.3f;
+ vibCir.z += progress*cosf(m_progress*Math::PI*15.0f)*0.3f;
+
+ aAntenna.x -= progress*0.4f; // narrows
+ aAntenna.z -= progress*cosf(m_progress*Math::PI*19.0f)*0.8f;
+ }
+
+ // Initialize the object.
+ if ( m_bDisplayInfo ) // "looks" mouse?
+ {
+ if ( m_mousePos.x < 0.15f )
+ {
+ progress = 1.0f-m_mousePos.x/0.15f;
+ vibCir.y += progress*Math::PI/2.0f;
+ }
+ else
+ {
+ progress = (m_mousePos.x-0.15f)/0.85f;
+ vibCir.y -= progress*Math::PI/3.0f;
+ }
+
+ angle = Math::RotateAngle(m_mousePos.x-0.1f, m_mousePos.y-0.5f-vibLin.y*0.2f);
+ if ( angle < Math::PI )
+ {
+ if ( angle > Math::PI*0.5f ) angle = Math::PI-angle;
+ if ( angle > Math::PI*0.3f ) angle = Math::PI*0.3f;
+ vibCir.z += angle;
+ }
+ else
+ {
+ angle = Math::PI*2.0f-angle;
+ if ( angle > Math::PI*0.5f ) angle = Math::PI-angle;
+ if ( angle > Math::PI*0.3f ) angle = Math::PI*0.3f;
+ vibCir.z -= angle;
+ }
+ }
+ else
+ {
+ nPos.y += vibLin.y;
+ level = m_terrain->RetFloorLevel(nPos);
+ if ( nPos.y < level+2.0f )
+ {
+ nPos.y = level+2.0f; // just above the ground
+ }
+ nPos.y -= vibLin.y;
+ }
+ m_object->SetPosition(0, nPos);
+ m_object->SetAngleY(0, nAngle);
+
+ SetLinVibration(vibLin);
+ SetCirVibration(vibCir);
+
+ // Calculates the residual movement of the antennas.
+ pos = aAntenna*0.40f;
+ pos.x += sinf(m_time*Math::PI*2.07f)*(Math::PI/50.0f)+
+ sinf(m_time*Math::PI*2.59f)*(Math::PI/70.0f)+
+ sinf(m_time*Math::PI*2.67f)*(Math::PI/90.0f);
+
+ pos.y += sinf(m_time*Math::PI*2.22f)*(Math::PI/50.0f)+
+ sinf(m_time*Math::PI*2.36f)*(Math::PI/70.0f)+
+ sinf(m_time*Math::PI*3.01f)*(Math::PI/90.0f);
+
+ pos.z += sinf(m_time*Math::PI*2.11f)*(Math::PI/50.0f)+
+ sinf(m_time*Math::PI*2.83f)*(Math::PI/70.0f)+
+ sinf(m_time*Math::PI*3.09f)*(Math::PI/90.0f);
+
+ m_object->SetAngle(4, pos); // left antenna
+ m_object->SetAngle(5, pos); // left antenna
+ m_object->SetAngle(6, pos); // left antenna
+
+ pos = aAntenna*0.40f;
+ pos.x = -pos.x;
+ pos.x += sinf(m_time*Math::PI*2.33f)*(Math::PI/50.0f)+
+ sinf(m_time*Math::PI*2.19f)*(Math::PI/70.0f)+
+ sinf(m_time*Math::PI*2.07f)*(Math::PI/90.0f);
+
+ pos.y += sinf(m_time*Math::PI*2.44f)*(Math::PI/50.0f)+
+ sinf(m_time*Math::PI*2.77f)*(Math::PI/70.0f)+
+ sinf(m_time*Math::PI*3.22f)*(Math::PI/90.0f);
+
+ pos.z += sinf(m_time*Math::PI*2.05f)*(Math::PI/50.0f)+
+ sinf(m_time*Math::PI*2.38f)*(Math::PI/70.0f)+
+ sinf(m_time*Math::PI*2.79f)*(Math::PI/90.0f);
+
+ m_object->SetAngle(7, pos); // right antenna
+ m_object->SetAngle(8, pos); // right antenna
+ m_object->SetAngle(9, pos); // right antenna
+
+ // Movement of the mouth.
+ if ( m_actionType == MT_ERROR ) // no-no?
+ {
+ m_object->SetAngleX(1, 0.0f);
+ m_object->SetAngleZ(1, 0.2f+sinf(m_time*10.0f)*0.2f);
+ m_object->SetZoomY(1, 2.0f+sinf(m_time*10.0f));
+ m_object->SetZoomZ(1, 1.0f);
+ }
+ else if ( m_actionType == MT_WARNING ) // warning?
+ {
+ m_object->SetAngleX(1, 15.0f*Math::PI/180.0f);
+ m_object->SetAngleZ(1, 0.0f);
+ m_object->SetZoomY(1, 1.0f);
+ m_object->SetZoomZ(1, 1.0f);
+ }
+ else if ( m_actionType == MT_INFO ) // yes-yes?
+ {
+ m_object->SetAngleX(1, 0.0f);
+ m_object->SetAngleZ(1, 0.0f);
+ m_object->SetZoomY(1, 1.0f);
+ m_object->SetZoomZ(1, 0.7f+sinf(m_time*10.0f)*0.3f);
+ }
+ else if ( m_actionType == MT_MESSAGE ) // message?
+ {
+ m_object->SetAngleX(1, 0.0f);
+ m_object->SetAngleZ(1, 0.0f);
+ m_object->SetZoomY(1, 1.0f);
+ m_object->SetZoomZ(1, 0.8f+sinf(m_time*7.0f)*0.2f);
+ }
+ else
+ {
+ m_object->SetAngleX(1, 0.0f);
+ m_object->SetAngleZ(1, 0.0f);
+ m_object->SetZoomY(1, 1.0f);
+ m_object->SetZoomZ(1, 1.0f);
+ }
+
+ // Eye blinking management.
+ if ( m_blinkTime <= 0.0f && m_blinkProgress == -1.0f )
+ {
+ m_blinkProgress = 0.0f;
+ }
+
+ if ( m_blinkProgress >= 0.0f )
+ {
+ m_blinkProgress += event.rTime*3.2f;
+
+ if ( m_blinkProgress < 1.0f )
+ {
+ if ( m_blinkProgress < 0.5f ) zoom = m_blinkProgress/0.5f;
+ else zoom = 2.0f-m_blinkProgress/0.5f;
+ m_object->SetZoomY(2, 1.0f-zoom*0.9f);
+ m_object->SetZoomY(3, 1.0f-zoom*0.9f);
+ }
+ else
+ {
+ m_blinkProgress = -1.0f;
+ m_blinkTime = 0.1f+Math::Rand()*4.0f;
+ m_object->SetZoomY(2, 1.0f);
+ m_object->SetZoomY(3, 1.0f);
+ }
+ }
+
+ if ( m_actionType == MT_ERROR ) // no-no?
+ {
+ m_object->SetAngleX(2, -30.0f*Math::PI/180.0f);
+ m_object->SetAngleX(3, 30.0f*Math::PI/180.0f);
+ }
+ else if ( m_actionType == MT_WARNING ) // warning?
+ {
+ m_object->SetAngleX(2, -15.0f*Math::PI/180.0f);
+ m_object->SetAngleX(3, 15.0f*Math::PI/180.0f);
+ }
+ else if ( m_actionType == MT_INFO ) // yes-yes?
+ {
+ m_object->SetAngleX(2, 40.0f*Math::PI/180.0f);
+ m_object->SetAngleX(3, -40.0f*Math::PI/180.0f);
+ }
+ else if ( m_actionType == MT_MESSAGE ) // message?
+ {
+ m_object->SetAngleX(2, 20.0f*Math::PI/180.0f);
+ m_object->SetAngleX(3, -20.0f*Math::PI/180.0f);
+ }
+ else
+ {
+ m_object->SetAngleX(2, 0.0f);
+ m_object->SetAngleX(3, 0.0f);
+ }
+
+ mat = m_object->RetWorldMatrix(0); // must be done every time!
+
+ // Generates particles.
+ if ( m_time-m_lastMotorParticule >= m_engine->ParticuleAdapt(0.05f) )
+ {
+ m_lastMotorParticule = m_time;
+
+ if ( m_bDisplayInfo ) sheet = SH_FRONT;
+ else sheet = SH_WORLD;
+
+ pos = m_object->RetPosition(0);
+ if ( !m_bDisplayInfo &&
+ pos.y < m_water->RetLevel() ) // underwater?
+ {
+ float t = Math::Mod(m_time, 3.5f);
+ if ( t >= 2.2f || ( t >= 1.2f && t <= 1.4f ) ) // breathe?
+ {
+ pos = Math::Vector(1.0f, 0.2f, 0.0f);
+ pos.z += (Math::Rand()-0.5f)*0.5f;
+
+ speed = pos;
+ speed.y += 5.0f+Math::Rand()*5.0f;
+ speed.x += Math::Rand()*2.0f;
+ speed.z += (Math::Rand()-0.5f)*2.0f;
+
+ pos = Transform(*mat, pos);
+ speed = Transform(*mat, speed)-pos;
+
+ dim.x = 0.12f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIBUBBLE, 3.0f, 0.0f, 0.0f);
+ }
+ }
+ else // out of water?
+ {
+ pos = Math::Vector(0.0f, -0.5f, 0.0f);
+ pos.z += (Math::Rand()-0.5f)*0.5f;
+
+ speed = pos;
+ speed.y -= (1.5f+Math::Rand()*1.5f) + vibLin.y;
+ speed.x += (Math::Rand()-0.5f)*2.0f;
+ speed.z += (Math::Rand()-0.5f)*2.0f;
+
+// mat = m_object->RetWorldMatrix(0);
+ pos = Transform(*mat, pos);
+ speed = Transform(*mat, speed)-pos;
+
+ dim.x = (Math::Rand()*0.4f+0.4f)*(1.0f+Math::Min(linSpeed*0.1f, 5.0f));
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTITOTO, 1.0f+Math::Rand()*1.0f, 0.0f, 1.0f, sheet);
+ }
+
+ if ( m_actionType != -1 && // current action?
+ m_progress <= 0.85f )
+ {
+ pos.x = (Math::Rand()-0.5f)*1.0f;
+ pos.y = (Math::Rand()-0.5f)*1.0f+3.5f;
+ pos.z = (Math::Rand()-0.5f)*1.0f;
+ pos = Transform(*mat, pos);
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ dim.x = (Math::Rand()*0.3f+0.3f);
+ dim.y = dim.x;
+ if ( m_actionType == MT_ERROR ) type = PARTIERROR;
+ if ( m_actionType == MT_WARNING ) type = PARTIWARNING;
+ if ( m_actionType == MT_INFO ) type = PARTIINFO;
+ if ( m_actionType == MT_MESSAGE ) type = PARTIWARNING;
+ m_particule->CreateParticule(pos, speed, dim, type, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, sheet);
+
+ pos.x = 0.50f+(Math::Rand()-0.5f)*0.80f;
+ pos.y = 0.86f+(Math::Rand()-0.5f)*0.08f;
+ pos.z = 0.00f;
+ dim.x = (Math::Rand()*0.04f+0.04f);
+ dim.y = dim.x/0.75f;
+ m_particule->CreateParticule(pos, speed, dim, type, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, SH_INTERFACE);
+ }
+
+//? if ( m_bDisplayInfo && m_main->RetGlint() )
+ if ( false )
+ {
+ pos.x = (Math::Rand()-0.5f)*1.4f;
+ pos.y = (Math::Rand()-0.5f)*1.4f+3.5f;
+ pos.z = (Math::Rand()-0.5f)*1.4f;
+ pos = Transform(*mat, pos);
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ dim.x = (Math::Rand()*0.5f+0.5f);
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIERROR, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, sheet);
+
+ for ( i=0 ; i<10 ; i++ )
+ {
+ pos.x = 0.60f+(Math::Rand()-0.5f)*0.76f;
+ pos.y = 0.47f+(Math::Rand()-0.5f)*0.90f;
+ pos.z = 0.00f;
+ r = rand()%4;
+ if ( r == 0 ) pos.x = 0.21f; // the left edge
+ else if ( r == 1 ) pos.x = 0.98f; // the right edge
+ else if ( r == 2 ) pos.y = 0.02f; // on the lower edge
+ else pos.y = 0.92f; // on the upper edge
+ dim.x = (Math::Rand()*0.02f+0.02f);
+ dim.y = dim.x/0.75f;
+ m_particule->CreateParticule(pos, speed, dim, PARTIERROR, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, SH_INTERFACE);
+ }
+ }
+ }
+
+ // Move the sound.
+ if ( m_soundChannel != -1 )
+ {
+ if ( !m_sound->Position(m_soundChannel, m_object->RetPosition(0)) )
+ {
+ m_soundChannel = -1;
+ }
+ }
+
+ return true;
+}
+
+
+// Starts an action.
+
+Error CMotionToto::SetAction(int action, float time)
+{
+ Sound sound;
+
+ CMotion::SetAction(action, time);
+
+ m_bStartAction = true;
+
+ sound = SOUND_CLICK;
+ if ( action == MT_ERROR ) sound = SOUND_ERROR;
+ if ( action == MT_WARNING ) sound = SOUND_WARNING;
+ if ( action == MT_INFO ) sound = SOUND_INFO;
+ if ( action == MT_MESSAGE ) sound = SOUND_MESSAGE;
+
+ if ( sound != SOUND_CLICK )
+ {
+ m_soundChannel = m_sound->Play(sound, m_object->RetPosition(0));
+ }
+
+ return ERR_OK;
+}
+
+// Specifies the type of the object is attached to toto.
+
+void CMotionToto::SetLinkType(ObjectType type)
+{
+ m_type = type;
+}
+
+
diff --git a/src/object/motion/motiontoto.h b/src/object/motion/motiontoto.h
index 8edeec0..9df2d99 100644
--- a/src/object/motion/motiontoto.h
+++ b/src/object/motion/motiontoto.h
@@ -1,70 +1,70 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motiontoto.h
-
-#pragma once
-
-
-#include "object/motion/motion.h"
-
-
-
-enum MotionTotoAction
-{
- MT_ERROR = 0,
- MT_WARNING = 1,
- MT_INFO = 2,
- MT_MESSAGE = 3
-};
-
-
-class CMotionToto : public CMotion
-{
-public:
- CMotionToto(CInstanceManager* iMan, CObject* object);
- ~CMotionToto();
-
- void DeleteObject(bool bAll=false);
- bool Create(Math::Vector pos, float angle, ObjectType type, float power);
- bool EventProcess(const Event &event);
- Error SetAction(int action, float time=0.2f);
- void SetLinkType(ObjectType type);
-
- void StartDisplayInfo();
- void StopDisplayInfo();
- void SetMousePos(Math::Point pos);
-
-protected:
- bool EventFrame(const Event &event);
-
-protected:
- float m_time;
- float m_lastMotorParticule;
- bool m_bDisplayInfo;
- bool m_bQuickPos;
- bool m_bStartAction;
- float m_speedAction;
- float m_clownRadius;
- float m_clownDelay;
- float m_clownTime;
- float m_blinkTime;
- float m_blinkProgress;
- int m_soundChannel;
- ObjectType m_type;
- Math::Point m_mousePos;
-};
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motiontoto.h
+
+#pragma once
+
+
+#include "object/motion/motion.h"
+
+
+
+enum MotionTotoAction
+{
+ MT_ERROR = 0,
+ MT_WARNING = 1,
+ MT_INFO = 2,
+ MT_MESSAGE = 3
+};
+
+
+class CMotionToto : public CMotion
+{
+public:
+ CMotionToto(CInstanceManager* iMan, CObject* object);
+ ~CMotionToto();
+
+ void DeleteObject(bool bAll=false);
+ bool Create(Math::Vector pos, float angle, ObjectType type, float power);
+ bool EventProcess(const Event &event);
+ Error SetAction(int action, float time=0.2f);
+ void SetLinkType(ObjectType type);
+
+ void StartDisplayInfo();
+ void StopDisplayInfo();
+ void SetMousePos(Math::Point pos);
+
+protected:
+ bool EventFrame(const Event &event);
+
+protected:
+ float m_time;
+ float m_lastMotorParticule;
+ bool m_bDisplayInfo;
+ bool m_bQuickPos;
+ bool m_bStartAction;
+ float m_speedAction;
+ float m_clownRadius;
+ float m_clownDelay;
+ float m_clownTime;
+ float m_blinkTime;
+ float m_blinkProgress;
+ int m_soundChannel;
+ ObjectType m_type;
+ Math::Point m_mousePos;
+};
+
diff --git a/src/object/motion/motionvehicle.cpp b/src/object/motion/motionvehicle.cpp
index 6f96991..ff05695 100644
--- a/src/object/motion/motionvehicle.cpp
+++ b/src/object/motion/motionvehicle.cpp
@@ -1,2073 +1,2073 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionvehicle.cpp
-
-
-#include <stdio.h>
-
-#include "object/motion/motionvehicle.h"
-
-#include "old/modfile.h"
-#include "old/particule.h"
-#include "old/terrain.h"
-#include "math/geometry.h"
-#include "object/brain.h"
-#include "physics/physics.h"
-
-
-
-
-
-
-// Object's constructor.
-
-CMotionVehicle::CMotionVehicle(CInstanceManager* iMan, CObject* object)
- : CMotion(iMan, object)
-{
- int i;
-
- for ( i=0 ; i<4 ; i++ )
- {
- m_wheelTurn[i] = 0.0f;
- }
- for ( i=0 ; i<3 ; i++ )
- {
- m_flyPaw[i] = 0.0f;
- }
- m_posTrackLeft = 0.0f;
- m_posTrackRight = 0.0f;
- m_partiReactor = -1;
- m_armTimeAbs = 1000.0f;
- m_armMember = 1000.0f;
- m_canonTime = 0.0f;
- m_lastTimeCanon = 0.0f;
- m_wheelLastPos = Math::Vector(0.0f, 0.0f, 0.0f);
- m_wheelLastAngle = Math::Vector(0.0f, 0.0f, 0.0f);
- m_posKey = Math::Vector(0.0f, 0.0f, 0.0f);
- m_bFlyFix = false;
-
- m_bTraceDown = false;
- m_traceColor = 1; // black
- m_traceWidth = 0.5f;
-}
-
-// Object's destructor.
-
-CMotionVehicle::~CMotionVehicle()
-{
-}
-
-
-// Removes an object.
-
-void CMotionVehicle::DeleteObject(bool bAll)
-{
- if ( m_partiReactor != -1 )
- {
- m_particule->DeleteParticule(m_partiReactor);
- m_partiReactor = -1;
- }
-}
-
-
-// Creates a vehicle traveling any lands on the ground.
-
-bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type,
- float power)
-{
- CModFile* pModFile;
- CObject* pPower;
- int rank, i, j, parent;
- D3DCOLORVALUE color;
- char name[50];
-
- if ( m_engine->RetRestCreate() < 1+5+18+1 ) return false;
-
- pModFile = new CModFile(m_iMan);
-
- m_object->SetType(type);
-
- // Creates the main base.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
- m_object->SetObjectRank(0, rank);
-
- if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEfs )
- {
- pModFile->ReadModel("objects\\lem1f.mod");
- }
- if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts )
- {
- pModFile->ReadModel("objects\\lem1t.mod");
- }
- if ( type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEws )
- {
- if ( m_object->RetTrainer() )
- {
- pModFile->ReadModel("objects\\lem1wt.mod");
- }
- else
- {
- pModFile->ReadModel("objects\\lem1w.mod");
- }
- }
- if ( type == OBJECT_MOBILEia ||
- type == OBJECT_MOBILEic ||
- type == OBJECT_MOBILEii ||
- type == OBJECT_MOBILEis )
- {
- pModFile->ReadModel("objects\\lem1i.mod");
- }
- if ( type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs )
- {
- pModFile->ReadModel("objects\\roller1.mod");
- }
- if ( type == OBJECT_MOBILEsa )
- {
- pModFile->ReadModel("objects\\subm1.mod");
- }
- if ( type == OBJECT_MOBILEtg )
- {
- pModFile->ReadModel("objects\\target.mod");
- }
- if ( type == OBJECT_MOBILEwt )
- {
- pModFile->ReadModel("objects\\trainerw.mod");
- }
- if ( type == OBJECT_MOBILEft )
- {
- pModFile->ReadModel("objects\\trainerf.mod");
- }
- if ( type == OBJECT_MOBILEtt )
- {
- pModFile->ReadModel("objects\\trainert.mod");
- }
- if ( type == OBJECT_MOBILEit )
- {
- pModFile->ReadModel("objects\\traineri.mod");
- }
- if ( type == OBJECT_MOBILEdr )
- {
- pModFile->ReadModel("objects\\drawer1.mod");
- }
- if ( type == OBJECT_APOLLO2 )
- {
- pModFile->ReadModel("objects\\apolloj1.mod");
- }
- pModFile->CreateEngineObject(rank);
-
- m_object->SetPosition(0, pos);
- m_object->SetAngleY(0, angle);
-
- // A vehicle must have a obligatory collision
- // with a sphere of center (0, y, 0) (see GetCrashSphere).
- if ( type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs )
- {
- m_object->CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.5f, SOUND_BOUMm, 0.45f);
- m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f);
- }
- else if ( type == OBJECT_MOBILEsa )
- {
- m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 4.5f, SOUND_BOUMm, 0.45f);
- m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f);
- }
- else if ( type == OBJECT_MOBILEdr )
- {
- m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f);
- }
- else if ( type == OBJECT_APOLLO2 )
- {
- m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f);
- }
- else
- {
- m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 4.5f, SOUND_BOUMm, 0.45f);
- m_object->SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.0f);
- }
-
- if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEia )
- {
- // Creates the arm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\lem2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
- m_object->SetAngleZ(1, ARM_NEUTRAL_ANGLE1);
-
- // Creates the forearm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\lem3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f));
- m_object->SetAngleZ(2, ARM_NEUTRAL_ANGLE2);
-
- // Creates the hand.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\lem4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f));
- m_object->SetAngleZ(3, ARM_NEUTRAL_ANGLE3);
- m_object->SetAngleX(3, Math::PI/2.0f);
-
- // Creates the close clamp.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(4, rank);
- m_object->SetObjectParent(4, 3);
- pModFile->ReadModel("objects\\lem5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(4, Math::Vector(1.5f, 0.0f, 0.0f));
- m_object->SetAngleZ(4, -Math::PI*0.10f);
-
- // Creates the remote clamp.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(5, rank);
- m_object->SetObjectParent(5, 3);
- pModFile->ReadModel("objects\\lem6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(5, Math::Vector(1.5f, 0.0f, 0.0f));
- m_object->SetAngleZ(5, Math::PI*0.10f);
- }
-
- if ( type == OBJECT_MOBILEfs ||
- type == OBJECT_MOBILEts ||
- type == OBJECT_MOBILEws ||
- type == OBJECT_MOBILEis )
- {
- // Creates the arm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\lem2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
- m_object->SetAngleZ(1, 110.0f*Math::PI/180.0f);
-
- // Creates the forearm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\lem3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f));
- m_object->SetAngleZ(2, -110.0f*Math::PI/180.0f);
-
- // Creates the sensor.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\lem4s.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f));
- m_object->SetAngleZ(3, -65.0f*Math::PI/180.0f);
- }
-
- if ( type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEic )
- {
- // Creates the cannon.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\canon.mod");
- pModFile->CreateEngineObject(rank);
-//? m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
- m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
- m_object->SetAngleZ(1, 0.0f);
- }
-
- if ( type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEii )
- {
- // Creates the insect cannon.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\canoni1.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
- m_object->SetAngleZ(1, 0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\canoni2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(0.0f, 2.5f, 0.0f));
- m_object->SetAngleZ(2, 0.0f);
- }
-
- if ( type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEws ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEwt )
- {
- // Creates the right-back wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(-3.0f, 1.0f, -3.0f));
-
- // Creates the left-back wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f));
- m_object->SetAngleY(7, Math::PI);
-
- // Creates the right-front wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(2.0f, 1.0f, -3.0f));
-
- // Creates the left-front wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f));
- m_object->SetAngleY(9, Math::PI);
- }
-
- if ( type == OBJECT_MOBILEtg )
- {
- // Creates the right-back wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(-2.0f, 1.0f, -3.0f));
-
- // Creates the left-back wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(-2.0f, 1.0f, 3.0f));
- m_object->SetAngleY(7, Math::PI);
-
- // Creates the right-front wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(3.0f, 1.0f, -3.0f));
-
- // Creates the left-front wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 0);
- pModFile->ReadModel("objects\\lem2w.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, Math::Vector(3.0f, 1.0f, 3.0f));
- m_object->SetAngleY(9, Math::PI);
- }
-
- if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts ) // caterpillars?
- {
- // Creates the right caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\lem2t.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f));
-
- // Creates the left caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\lem3t.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f));
- }
-
- if ( type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs ) // large caterpillars?
- {
- // Creates the right caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\roller2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f));
-
- // Creates the left caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\roller3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f));
- }
-
- if ( type == OBJECT_MOBILEsa ) // underwater caterpillars?
- {
- // Creates the right caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\subm4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f));
-
- // Creates the left caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\subm5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f));
- }
-
- if ( type == OBJECT_MOBILEdr ) // caterpillars?
- {
- // Creates the right caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\drawer2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f));
-
- // Creates the left caterpillar.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\drawer3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f));
- }
-
- if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEfs ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEft ) // flying?
- {
- // Creates the front foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\lem2f.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(1.7f, 3.0f, 0.0f));
-
- // Creates the right-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\lem2f.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(-1.8f, 3.0f, -1.5f));
- m_object->SetAngleY(7, 120.0f*Math::PI/180.0f);
-
- // Creates the left-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 0);
- pModFile->ReadModel("objects\\lem2f.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(-1.8f, 3.0f, 1.5f));
- m_object->SetAngleY(8, -120.0f*Math::PI/180.0f);
- }
-
- if ( type == OBJECT_MOBILEia ||
- type == OBJECT_MOBILEic ||
- type == OBJECT_MOBILEis ||
- type == OBJECT_MOBILEii ) // insect legs?
- {
- float table[] =
- {
- // x y z
- -1.5f, 1.2f, -0.7f, // back leg
- 0.0f, 0.0f, -1.0f,
- 0.0f, 0.0f, -2.0f,
-
- 0.0f, 1.2f, -0.9f, // middle leg
- 0.0f, 0.0f, -1.0f,
- 0.0f, 0.0f, -2.0f,
-
- 1.5f, 1.2f, -0.7f, // front leg
- 0.0f, 0.0f, -1.0f,
- 0.0f, 0.0f, -2.0f,
- };
-
- for ( i=0 ; i<3 ; i++ )
- {
- for ( j=0 ; j<3 ; j++ )
- {
- sprintf(name, "objects\\ant%d.mod", j+4); // 4..6
-
- // Creates the right leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6+i*3+j, rank);
- if ( j == 0 ) parent = 0;
- else parent = 6+i*3+j-1;
- m_object->SetObjectParent(6+i*3+j, parent);
- pModFile->ReadModel(name);
- pModFile->CreateEngineObject(rank);
- pos.x = table[i*9+j*3+0];
- pos.y = table[i*9+j*3+1];
- pos.z = table[i*9+j*3+2];
- m_object->SetPosition(6+i*3+j, pos);
-
- // Creates the left leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(15+i*3+j, rank);
- if ( j == 0 ) parent = 0;
- else parent = 15+i*3+j-1;
- m_object->SetObjectParent(15+i*3+j, parent);
- pModFile->ReadModel(name);
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- pos.x = table[i*9+j*3+0];
- pos.y = table[i*9+j*3+1];
- pos.z = -table[i*9+j*3+2];
- m_object->SetPosition(15+i*3+j, pos);
- }
- }
- }
-
- if ( type == OBJECT_MOBILErt )
- {
- // Creates the holder.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\roller2t.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f));
- m_object->SetAngleZ(1, 0.0f);
-
- // Creates the pestle.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\roller3t.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(9.0f, 4.0f, 0.0f));
- m_object->SetAngleZ(2, 0.0f);
- }
-
- if ( type == OBJECT_MOBILErc )
- {
- // Creates the holder.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\roller2c.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(3.0f, 4.6f, 0.0f));
- m_object->SetAngleZ(1, Math::PI/8.0f);
-
- // Creates the cannon.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\roller3p.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(7.0f, 6.5f, 0.0f));
- m_object->SetAngleZ(2, 0.0f);
- }
-
- if ( type == OBJECT_MOBILErr )
- {
- // Creates the holder.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\recover1.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(2.0f, 5.0f, 0.0f));
-
- // Creates the right arm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\recover2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(0.1f, 0.0f, -5.0f));
- m_object->SetAngleZ(2, 126.0f*Math::PI/180.0f);
-
- // Creates the right forearm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\recover3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(5.0f, 0.0f, -0.5f));
- m_object->SetAngleZ(3, -144.0f*Math::PI/180.0f);
-
- // Creates the left arm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(4, rank);
- m_object->SetObjectParent(4, 1);
- pModFile->ReadModel("objects\\recover2.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(4, Math::Vector(0.1f, 0.0f, 5.0f));
- m_object->SetAngleZ(4, 126.0f*Math::PI/180.0f);
-
- // Creates the left forearm.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(5, rank);
- m_object->SetObjectParent(5, 4);
- pModFile->ReadModel("objects\\recover3.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(5, Math::Vector(5.0f, 0.0f, 0.5f));
- m_object->SetAngleZ(5, -144.0f*Math::PI/180.0f);
- }
-
- if ( type == OBJECT_MOBILErs )
- {
- // Creates the holder.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\roller2s.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f));
- m_object->SetAngleZ(1, 0.0f);
-
- // Creates the intermediate piston.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\roller3s.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(7.0f, 4.5f, 0.0f));
- m_object->SetAngleZ(2, 0.0f);
-
- // Creates the piston with the sphere.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\roller4s.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(0.0f, 1.0f, 0.0f));
- m_object->SetAngleZ(3, 0.0f);
- }
-
- if ( type == OBJECT_MOBILEsa )
- {
- // Creates the holder.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\subm2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(4.2f, 3.0f, 0.0f));
-
- // Creates the right tong.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\subm3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(0.5f, 0.0f, -1.5f));
-
- // Creates the left tong.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 1);
- pModFile->ReadModel("objects\\subm3.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, Math::Vector(0.5f, 0.0f, 1.5f));
- }
-
- if ( type == OBJECT_MOBILEdr )
- {
- // Creates the carousel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\drawer4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(-3.0f, 3.0f, 0.0f));
-
- // Creates the key.
- if ( m_object->RetToy() )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\drawer5.mod");
- pModFile->CreateEngineObject(rank);
- m_posKey = Math::Vector(3.0f, 5.7f, 0.0f);
- m_object->SetPosition(2, m_posKey);
- m_object->SetAngleY(2, 90.0f*Math::PI/180.0f);
- }
-
- // Creates pencils.
- for ( i=0 ; i<8 ; i++ )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(10+i, rank);
- m_object->SetObjectParent(10+i, 1);
- sprintf(name, "objects\\drawer%d.mod", 10+i);
- pModFile->ReadModel(name);
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(10+i, Math::Vector(0.0f, 0.0f, 0.0f));
- m_object->SetAngleY(10+i, 45.0f*Math::PI/180.0f*i);
- }
- }
-
- if ( type == OBJECT_MOBILEwt )
- {
- // Creates the key.
- if ( m_object->RetToy() )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\drawer5.mod");
- pModFile->CreateEngineObject(rank);
- m_posKey = Math::Vector(0.2f, 4.1f, 0.0f);
- m_object->SetPosition(2, m_posKey);
- m_object->SetAngleY(2, 90.0f*Math::PI/180.0f);
- }
- }
-
- if ( type == OBJECT_APOLLO2 )
- {
- // Creates the accessories.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(5.5f, 8.8f, 2.0f));
- m_object->SetAngleY(1, -120.0f*Math::PI/180.0f);
- m_object->SetAngleZ(1, 45.0f*Math::PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\apolloj3.mod"); // camera
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, Math::Vector(5.5f, 2.8f, -2.0f));
- m_object->SetAngleY(2, 30.0f*Math::PI/180.0f);
-
- // Creates the wheels.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, Math::Vector(-5.75f, 1.65f, -5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 0);
- pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, Math::Vector(-5.75f, 1.65f, 5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 0);
- pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, Math::Vector(5.75f, 1.65f, -5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 0);
- pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, Math::Vector(5.75f, 1.65f, 5.00f));
-
- // Creates mud guards.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(10, rank);
- m_object->SetObjectParent(10, 0);
- pModFile->ReadModel("objects\\apolloj6.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(10, Math::Vector(-5.75f, 1.65f, -5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(11, rank);
- m_object->SetObjectParent(11, 0);
- pModFile->ReadModel("objects\\apolloj6.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(11, Math::Vector(-5.75f, 1.65f, 5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(12, rank);
- m_object->SetObjectParent(12, 0);
- pModFile->ReadModel("objects\\apolloj5.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(12, Math::Vector(5.75f, 1.65f, -5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(13, rank);
- m_object->SetObjectParent(13, 0);
- pModFile->ReadModel("objects\\apolloj5.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(13, Math::Vector(5.75f, 1.65f, 5.00f));
- }
-
-#if 1
- if ( type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs )
- {
- m_object->CreateShadowCircle(6.0f, 1.0f);
- }
- else if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts ||
- type == OBJECT_MOBILEsa )
- {
- m_object->CreateShadowCircle(5.0f, 1.0f);
- }
- else if ( type == OBJECT_MOBILEdr )
- {
- m_object->CreateShadowCircle(4.5f, 1.0f);
- }
- else if ( type == OBJECT_APOLLO2 )
- {
- m_object->CreateShadowCircle(7.0f, 0.8f);
- }
- else
- {
- m_object->CreateShadowCircle(4.0f, 1.0f);
- }
-#else
- if ( type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs )
- {
- m_object->CreateShadowCircle(6.0f, 1.0f, D3DSHADOWTANK);
- }
- else if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts )
- {
- m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWTANK);
- }
- else if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEfs )
- {
- m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWFLY);
- }
- else if ( type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEws )
- {
- m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWWHEEL);
- }
- else if ( type == OBJECT_APOLLO2 )
- {
- m_object->CreateShadowCircle(6.0f, 0.8f);
- }
- else
- {
- m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWNORM);
- }
-#endif
-
- if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEfs ||
- type == OBJECT_MOBILEft ) // flying?
- {
-//? color.r = 0.5f-1.0f;
-//? color.g = 0.2f-1.0f;
-//? color.b = 0.0f-1.0f; // orange
-//? color.r = 0.8f;
-//? color.g = 0.6f;
-//? color.b = 0.0f; // yellow-orange
- color.r = 0.0f;
- color.g = 0.4f;
- color.b = 0.8f; // blue
- color.a = 0.0f;
- m_object->CreateShadowLight(50.0f, color);
- }
-
- CreatePhysics(type);
- m_object->SetFloorHeight(0.0f);
-
- if ( power > 0.0f &&
- type != OBJECT_MOBILEdr &&
- type != OBJECT_APOLLO2 )
- {
- color.r = 1.0f;
- color.g = 1.0f;
- color.b = 0.0f; // yellow
- color.a = 0.0f;
- m_object->CreateEffectLight(20.0f, color);
-
- // Creates the battery.
- pPower = new CObject(m_iMan);
- pPower->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- pPower->SetObjectRank(0, rank);
-
- if ( power <= 1.0f ) pModFile->ReadModel("objects\\power.mod");
- else pModFile->ReadModel("objects\\atomic.mod");
- pModFile->CreateEngineObject(rank);
-
- pPower->SetPosition(0, m_object->RetCharacter()->posPower);
- pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- pPower->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f);
-
- pPower->SetTruck(m_object);
- m_object->SetPower(pPower);
-
- if ( power <= 1.0f ) pPower->SetEnergy(power);
- else pPower->SetEnergy(power/100.0f);
- }
-
- pos = m_object->RetPosition(0);
- m_object->SetPosition(0, pos); //to display the shadows immediately
-
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return true;
-}
-
-// Creates the physics of the object.
-
-void CMotionVehicle::CreatePhysics(ObjectType type)
-{
- Character* character;
-
- character = m_object->RetCharacter();
-
- if ( type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEws ||
- type == OBJECT_MOBILEwt ) // wheels?
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 3.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 4.0f;
- character->wheelRight = 4.0f;
- character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 20.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 50.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 30.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.8f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.8f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 8.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 8.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 12.0f);
- }
-
- if ( type == OBJECT_MOBILEtg )
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 4.0f;
- character->wheelBack = 3.0f;
- character->wheelLeft = 4.0f;
- character->wheelRight = 4.0f;
- character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 20.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 50.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 20.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.8f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.8f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 15.0f);
- }
-
- if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts ) // caterpillars?
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 4.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 4.8f;
- character->wheelRight = 4.8f;
- character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 8.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 15.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 8.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 20.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 6.0f);
- }
-
- if ( type == OBJECT_MOBILEia ||
- type == OBJECT_MOBILEic ||
- type == OBJECT_MOBILEii ||
- type == OBJECT_MOBILEis ) // legs?
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 4.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 5.0f;
- character->wheelRight = 5.0f;
- character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 8.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 10.0f);
-//? m_physics->SetLinMotionX(MO_TERFORCE, 15.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 15.0f);
- }
-
- if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEfs ||
- type == OBJECT_MOBILEft ) // flying?
- {
- m_physics->SetType(TYPE_FLYING);
-
- character->wheelFront = 5.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 4.5f;
- character->wheelRight = 4.5f;
- character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 50.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 50.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 50.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
- m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
- m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
- m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
- m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 2.0f);
- }
-
- if ( type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs ) // large caterpillars?
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 5.0f;
- character->wheelBack = 5.0f;
- character->wheelLeft = 6.0f;
- character->wheelRight = 6.0f;
- character->posPower = Math::Vector(-5.8f, 4.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 10.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 5.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 10.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 5.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 20.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.3f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.3f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 4.0f);
- }
-
- if ( type == OBJECT_MOBILEsa )
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 4.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 4.0f;
- character->wheelRight = 4.0f;
- character->posPower = Math::Vector(-5.0f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 10.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 20.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 5.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 5.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 10.0f);
- }
-
- if ( type == OBJECT_MOBILEdr )
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 4.0f;
- character->wheelBack = 4.0f;
- character->wheelLeft = 4.0f;
- character->wheelRight = 4.0f;
- character->posPower = Math::Vector(-5.0f, 3.0f, 0.0f);
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 10.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 20.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 5.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 5.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 10.0f);
- }
-
- if ( type == OBJECT_APOLLO2 ) // jeep?
- {
- m_physics->SetType(TYPE_ROLLING);
-
- character->wheelFront = 6.0f;
- character->wheelBack = 6.0f;
- character->wheelLeft = 5.0f;
- character->wheelRight = 5.0f;
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 2.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 2.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 30.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 4.0f);
- }
-}
-
-
-// Management of an event.
-
-bool CMotionVehicle::EventProcess(const Event &event)
-{
- CMotion::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- return EventFrame(event);
- }
-
- if ( event.event == EVENT_KEYDOWN )
- {
- }
-
- return true;
-}
-
-// Management of an event.
-
-bool CMotionVehicle::EventFrame(const Event &event)
-{
- Math::Matrix* mat;
- Character* character;
- Math::Vector pos, angle, floor;
- ObjectType type;
- float s, a, speedBL, speedBR, speedFL, speedFR, h, a1, a2;
- float back, front, dist, radius, limit[2];
-
- if ( m_engine->RetPause() ) return true;
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
-
- type = m_object->RetType();
-
- if ( type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEws ||
- type == OBJECT_MOBILEwt ||
- type == OBJECT_MOBILEtg ||
- type == OBJECT_APOLLO2 ) // wheels?
- {
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.0f;
- a = m_physics->RetCirMotionY(MO_MOTSPEED)*3.0f;
-
- if ( type == OBJECT_APOLLO2 ) s *= 0.5f;
-
- speedBR = -s+a;
- speedBL = s+a;
- speedFR = -s+a;
- speedFL = s+a;
-
- m_object->SetAngleZ(6, m_object->RetAngleZ(6)+event.rTime*speedBR); // turning the wheels
- m_object->SetAngleZ(7, m_object->RetAngleZ(7)+event.rTime*speedBL);
- m_object->SetAngleZ(8, m_object->RetAngleZ(8)+event.rTime*speedFR);
- m_object->SetAngleZ(9, m_object->RetAngleZ(9)+event.rTime*speedFL);
-
- if ( s > 0.0f )
- {
- m_wheelTurn[0] = -a*0.05f;
- m_wheelTurn[1] = -a*0.05f+Math::PI;
- m_wheelTurn[2] = a*0.05f;
- m_wheelTurn[3] = a*0.05f+Math::PI;
- }
- else if ( s < 0.0f )
- {
- m_wheelTurn[0] = a*0.05f;
- m_wheelTurn[1] = a*0.05f+Math::PI;
- m_wheelTurn[2] = -a*0.05f;
- m_wheelTurn[3] = -a*0.05f+Math::PI;
- }
- else
- {
- m_wheelTurn[0] = fabs(a)*0.05f;
- m_wheelTurn[1] = -fabs(a)*0.05f+Math::PI;
- m_wheelTurn[2] = -fabs(a)*0.05f;
- m_wheelTurn[3] = fabs(a)*0.05f+Math::PI;
- }
- m_object->SetAngleY(6, m_object->RetAngleY(6)+(m_wheelTurn[0]-m_object->RetAngleY(6))*event.rTime*8.0f);
- m_object->SetAngleY(7, m_object->RetAngleY(7)+(m_wheelTurn[1]-m_object->RetAngleY(7))*event.rTime*8.0f);
- m_object->SetAngleY(8, m_object->RetAngleY(8)+(m_wheelTurn[2]-m_object->RetAngleY(8))*event.rTime*8.0f);
- m_object->SetAngleY(9, m_object->RetAngleY(9)+(m_wheelTurn[3]-m_object->RetAngleY(9))*event.rTime*8.0f);
-
- if ( type == OBJECT_APOLLO2 )
- {
- m_object->SetAngleY(10, m_object->RetAngleY(6)+(m_wheelTurn[0]-m_object->RetAngleY(6))*event.rTime*8.0f);
- m_object->SetAngleY(11, m_object->RetAngleY(7)+(m_wheelTurn[1]-m_object->RetAngleY(7))*event.rTime*8.0f+Math::PI);
- m_object->SetAngleY(12, m_object->RetAngleY(8)+(m_wheelTurn[2]-m_object->RetAngleY(8))*event.rTime*8.0f);
- m_object->SetAngleY(13, m_object->RetAngleY(9)+(m_wheelTurn[3]-m_object->RetAngleY(9))*event.rTime*8.0f+Math::PI);
- }
-
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngle(0);
- if ( pos.x != m_wheelLastPos.x ||
- pos.y != m_wheelLastPos.y ||
- pos.z != m_wheelLastPos.z ||
- angle.x != m_wheelLastAngle.x ||
- angle.y != m_wheelLastAngle.y ||
- angle.z != m_wheelLastAngle.z )
- {
- m_wheelLastPos = pos;
- m_wheelLastAngle = angle;
-
- if ( type == OBJECT_MOBILEtg )
- {
- back = -2.0f; // back wheels position
- front = 3.0f; // front wheels position
- dist = 3.0f; // distancing wheels Z
- radius = 1.0f;
- }
- else if ( type == OBJECT_APOLLO2 )
- {
- back = -5.75f; // back wheels position
- front = 5.75f; // front wheels position
- dist = 5.00f; // distancing wheels Z
- radius = 1.65f;
- }
- else
- {
- back = -3.0f; // back wheels position
- front = 2.0f; // front wheels position
- dist = 3.0f; // distancing wheels Z
- radius = 1.0f;
- }
-
- if ( Math::Distance(pos, m_engine->RetEyePt()) < 50.0f ) // suspension?
- {
- character = m_object->RetCharacter();
- mat = m_object->RetWorldMatrix(0);
-
- pos.x = -character->wheelBack; // right back wheel
- pos.z = -character->wheelRight;
- pos.y = 0.0f;
- pos = Math::Transform(*mat, pos);
- h = m_terrain->RetFloorHeight(pos);
- if ( h > 0.5f ) h = 0.5f;
- if ( h < -0.5f ) h = -0.5f;
- pos.x = back;
- pos.y = radius-h;
- pos.z = -dist;
- m_object->SetPosition(6, pos);
- if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(10, pos);
-
- pos.x = -character->wheelBack; // left back wheel
- pos.z = character->wheelLeft;
- pos.y = 0.0f;
- pos = Math::Transform(*mat, pos);
- h = m_terrain->RetFloorHeight(pos);
- if ( h > 0.5f ) h = 0.5f;
- if ( h < -0.5f ) h = -0.5f;
- pos.x = back;
- pos.y = radius-h;
- pos.z = dist;
- m_object->SetPosition(7, pos);
- if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(11, pos);
-
- pos.x = character->wheelFront; // right front wheel
- pos.z = -character->wheelRight;
- pos.y = 0.0f;
- pos = Math::Transform(*mat, pos);
- h = m_terrain->RetFloorHeight(pos);
- if ( h > 0.5f ) h = 0.5f;
- if ( h < -0.5f ) h = -0.5f;
- pos.x = front;
- pos.y = radius-h;
- pos.z = -dist;
- m_object->SetPosition(8, pos);
- if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(12, pos);
-
- pos.x = character->wheelFront; // left front wheel
- pos.z = character->wheelLeft;
- pos.y = 0.0f;
- pos = Math::Transform(*mat, pos);
- h = m_terrain->RetFloorHeight(pos);
- if ( h > 0.5f ) h = 0.5f;
- if ( h < -0.5f ) h = -0.5f;
- pos.x = front;
- pos.y = radius-h;
- pos.z = dist;
- m_object->SetPosition(9, pos);
- if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(13, pos);
- }
- else
- {
- m_object->SetPosition(6, Math::Vector(back, radius, -dist));
- m_object->SetPosition(7, Math::Vector(back, radius, dist));
- m_object->SetPosition(8, Math::Vector(front, radius, -dist));
- m_object->SetPosition(9, Math::Vector(front, radius, dist));
-
- if ( type == OBJECT_APOLLO2 )
- {
- m_object->SetPosition(10, Math::Vector(back, radius, -dist));
- m_object->SetPosition(11, Math::Vector(back, radius, dist));
- m_object->SetPosition(12, Math::Vector(front, radius, -dist));
- m_object->SetPosition(13, Math::Vector(front, radius, dist));
- }
- }
- }
- }
-
- if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts ||
- type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs ||
- type == OBJECT_MOBILEsa ||
- type == OBJECT_MOBILEdr ) // caterpillars?
- {
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.7f;
- a = m_physics->RetCirMotionY(MO_MOTSPEED)*2.5f;
-
- m_posTrackLeft += event.rTime*(s+a);
- m_posTrackRight += event.rTime*(s-a);
-
- UpdateTrackMapping(m_posTrackLeft, m_posTrackRight, type);
-
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngle(0);
- if ( pos.x != m_wheelLastPos.x ||
- pos.y != m_wheelLastPos.y ||
- pos.z != m_wheelLastPos.z ||
- angle.x != m_wheelLastAngle.x ||
- angle.y != m_wheelLastAngle.y ||
- angle.z != m_wheelLastAngle.z )
- {
- m_wheelLastPos = pos;
- m_wheelLastAngle = angle;
-
- if ( type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEts )
- {
- limit[0] = 8.0f*Math::PI/180.0f;
- limit[1] = -12.0f*Math::PI/180.0f;
- }
- else if ( type == OBJECT_MOBILEsa )
- {
- limit[0] = 15.0f*Math::PI/180.0f;
- limit[1] = -15.0f*Math::PI/180.0f;
- }
- else if ( type == OBJECT_MOBILEdr )
- {
- limit[0] = 10.0f*Math::PI/180.0f;
- limit[1] = -10.0f*Math::PI/180.0f;
- }
- else
- {
- limit[0] = 15.0f*Math::PI/180.0f;
- limit[1] = -10.0f*Math::PI/180.0f;
- }
-
- if ( Math::Distance(pos, m_engine->RetEyePt()) < 50.0f ) // suspension?
- {
- character = m_object->RetCharacter();
- mat = m_object->RetWorldMatrix(0);
-
- pos.x = character->wheelFront; // right front wheel
- pos.z = -character->wheelRight;
- pos.y = 0.0f;
- pos = Transform(*mat, pos);
- a1 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelFront);
-
- pos.x = -character->wheelBack; // right back wheel
- pos.z = -character->wheelRight;
- pos.y = 0.0f;
- pos = Transform(*mat, pos);
- a2 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelBack);
-
- a = (a2-a1)/2.0f;
- if ( a > limit[0] ) a = limit[0];
- if ( a < limit[1] ) a = limit[1];
- m_object->SetAngleZ(6, a);
-
- pos.x = character->wheelFront; // left front wheel
- pos.z = character->wheelLeft;
- pos.y = 0.0f;
- pos = Transform(*mat, pos);
- a1 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelFront);
-
- pos.x = -character->wheelBack; // left back wheel
- pos.z = character->wheelLeft;
- pos.y = 0.0f;
- pos = Transform(*mat, pos);
- a2 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelBack);
-
- a = (a2-a1)/2.0f;
- if ( a > limit[0] ) a = limit[0];
- if ( a < limit[1] ) a = limit[1];
- m_object->SetAngleZ(7, a);
- }
- else
- {
- m_object->SetAngleZ(6, 0.0f);
- m_object->SetAngleZ(7, 0.0f);
- }
- }
- }
-
- if ( type == OBJECT_MOBILEwt ||
- type == OBJECT_MOBILEdr ) // toy is key?
- {
- pos = m_posKey;
- if ( m_object->RetSelect() &&
- m_camera->RetType() == CAMERA_ONBOARD )
- {
- pos.y += 10.0f; // out of sight!
- }
- m_object->SetPosition(2, pos);
-
- s = -fabs(m_physics->RetLinMotionX(MO_MOTSPEED)*0.1f);
- s += -fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*1.5f);
- m_object->SetAngleY(2, m_object->RetAngleY(2)+event.rTime*s); // turns the key
- }
-
- if ( type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEfs ||
- type == OBJECT_MOBILEft ) // flying?
- {
- EventFrameFly(event);
- }
-
- if ( type == OBJECT_MOBILEia ||
- type == OBJECT_MOBILEic ||
- type == OBJECT_MOBILEii ||
- type == OBJECT_MOBILEis ) // legs?
- {
- EventFrameInsect(event);
- }
-
- if ( type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEii ) // insect cannon?
- {
- EventFrameCanoni(event);
- }
-
- return true;
-}
-
-// Managing an event for a flying robot.
-
-bool CMotionVehicle::EventFrameFly(const Event &event)
-{
- Math::Matrix* mat;
- Math::Vector pos, angle, paw[3];
- float hope[3], actual, final, h, a;
- int i;
-
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngle(0);
- if ( m_bFlyFix &&
- pos.x == m_wheelLastPos.x &&
- pos.y == m_wheelLastPos.y &&
- pos.z == m_wheelLastPos.z &&
- angle.x == m_wheelLastAngle.x &&
- angle.y == m_wheelLastAngle.y &&
- angle.z == m_wheelLastAngle.z ) return true;
-
- m_wheelLastPos = pos;
- m_wheelLastAngle = angle;
-
- if ( m_physics->RetLand() ) // on the ground?
- {
- mat = m_object->RetWorldMatrix(0);
- paw[0] = Transform(*mat, Math::Vector( 4.2f, 0.0f, 0.0f)); // front
- paw[1] = Transform(*mat, Math::Vector(-3.0f, 0.0f, -3.7f)); // right back
- paw[2] = Transform(*mat, Math::Vector(-3.0f, 0.0f, 3.7f)); // left back
-
- for ( i=0 ; i<3 ; i++ )
- {
- h = m_terrain->RetFloorHeight(paw[i]);
- a = -atanf(h*0.5f);
- if ( a > Math::PI*0.2f ) a = Math::PI*0.2f;
- if ( a < -Math::PI*0.2f ) a = -Math::PI*0.2f;
- hope[i] = a;
- }
- }
- else // in flight?
- {
- hope[0] = 0.0f; // front
- hope[1] = 0.0f; // right back
- hope[2] = 0.0f; // left back
- }
-
- m_bFlyFix = true;
- for ( i=0 ; i<3 ; i++ )
- {
- actual = m_object->RetAngleZ(6+i);
- final = Math::Smooth(actual, hope[i], event.rTime*5.0f);
- if ( final != actual )
- {
- m_bFlyFix = false; // it is moving
- m_object->SetAngleZ(6+i, final);
- }
- }
-
- return true;
-}
-
-// Event management for insect legs.
-
-bool CMotionVehicle::EventFrameInsect(const Event &event)
-{
- Math::Vector dir;
- float s, a, prog, time;
- int i, st, nd, action;
- bool bStop, bOnBoard;
-
- static int table[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
- 60,25,0, 60,0,0, 60,-25,0, // t0: thighs 1..4
- -35,0,0, -35,0,0, -35,0,0, // t0: legs 1..4
- -65,0,0, -65,0,0, -65,0,0, // t0: feet 1..4
- // on the ground:
- 30,10,0, 30,-15,0, 30,-40,0, // t1: thighs 1..4
- -45,0,0, -45,0,0, -45,0,0, // t1: legs 1..4
- -20,0,0, -20,0,0, -20,0,0, // t1: feet 1..4
- // on the ground back:
- 35,40,0, 40,15,0, 40,-10,0, // t2: thighs 1..4
- -35,0,0, -35,0,0, -35,0,0, // t2: legs 1..4
- -50,0,0, -65,0,0, -65,0,0, // t2: feet 1..4
- // stop:
- 35,35,0, 40,10,0, 40,-15,0, // s0: thighs 1..4
- -35,0,0, -35,0,0, -35,0,0, // s0: legs 1..4
- -50,0,0, -65,0,0, -65,0,0, // s0: feet 1..4
- };
-
- bOnBoard = false;
- if ( m_object->RetSelect() &&
- m_camera->RetType() == CAMERA_ONBOARD )
- {
- bOnBoard = true;
- }
-
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f;
- a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.0f);
-
- if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
-
- m_armTimeAbs += event.rTime;
- m_armMember += (s+a)*event.rTime*0.15f;
-
- bStop = ( a == 0.0f && s == 0.0f ); // stop?
-
- action = 0; // walking
- if ( s == 0.0f && a == 0.0f )
- {
- action = 3; // stop
- }
-
- if ( bStop )
- {
- prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f;
- a = Math::Mod(m_armMember, 1.0f);
- a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly
- m_armMember += a;
- }
-
- if ( m_object->RetRuin() ) // burn or explode?
- {
- action = 3;
- }
-
- for ( i=0 ; i<6 ; i++ ) // the six legs
- {
- if ( action != 0 ) // special action in progress?
- {
- st = 3*3*3*action + (i%3)*3;
- nd = st;
- time = event.rTime*5.0f;
- }
- else
- {
- if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f);
- else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f);
- if ( prog < 0.33f ) // t0..t1 ?
- {
- prog = prog/0.33f; // 0..1
- st = 0; // index start
- nd = 1; // index end
- }
- else if ( prog < 0.67f ) // t1..t2 ?
- {
- prog = (prog-0.33f)/0.33f; // 0..1
- st = 1; // index start
- nd = 2; // index end
- }
- else // t2..t0 ?
- {
- prog = (prog-0.67f)/0.33f; // 0..1
- st = 2; // index start
- nd = 0; // index end
- }
- st = 3*3*3*action + st*3*3*3 + (i%3)*3;
- nd = 3*3*3*action + nd*3*3*3 + (i%3)*3;
-
- // Less and less soft ...
- time = event.rTime*20.0f;
- }
-
- if ( i < 3 ) // right leg (1..3) ?
- {
- m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->RetAngleX(6+3*i+0), Math::PropAngle(table[st+ 0], table[nd+ 0], prog), time));
- m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->RetAngleY(6+3*i+0), Math::PropAngle(table[st+ 1], table[nd+ 1], prog), time));
- m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->RetAngleZ(6+3*i+0), Math::PropAngle(table[st+ 2], table[nd+ 2], prog), time));
- m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->RetAngleX(6+3*i+1), Math::PropAngle(table[st+ 9], table[nd+ 9], prog), time));
- m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->RetAngleY(6+3*i+1), Math::PropAngle(table[st+10], table[nd+10], prog), time));
- m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->RetAngleZ(6+3*i+1), Math::PropAngle(table[st+11], table[nd+11], prog), time));
- m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->RetAngleX(6+3*i+2), Math::PropAngle(table[st+18], table[nd+18], prog), time));
- m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->RetAngleY(6+3*i+2), Math::PropAngle(table[st+19], table[nd+19], prog), time));
- m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->RetAngleZ(6+3*i+2), Math::PropAngle(table[st+20], table[nd+20], prog), time));
- }
- else // left leg (4..6) ?
- {
- m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->RetAngleX(6+3*i+0), Math::PropAngle(-table[st+ 0], -table[nd+ 0], prog), time));
- m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->RetAngleY(6+3*i+0), Math::PropAngle(-table[st+ 1], -table[nd+ 1], prog), time));
- m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->RetAngleZ(6+3*i+0), Math::PropAngle( table[st+ 2], table[nd+ 2], prog), time));
- m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->RetAngleX(6+3*i+1), Math::PropAngle(-table[st+ 9], -table[nd+ 9], prog), time));
- m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->RetAngleY(6+3*i+1), Math::PropAngle(-table[st+10], -table[nd+10], prog), time));
- m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->RetAngleZ(6+3*i+1), Math::PropAngle( table[st+11], table[nd+11], prog), time));
- m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->RetAngleX(6+3*i+2), Math::PropAngle(-table[st+18], -table[nd+18], prog), time));
- m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->RetAngleY(6+3*i+2), Math::PropAngle(-table[st+19], -table[nd+19], prog), time));
- m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->RetAngleZ(6+3*i+2), Math::PropAngle( table[st+20], table[nd+20], prog), time));
- }
- }
-
- if ( bStop )
- {
- }
- else
- {
- a = Math::Mod(m_armMember, 1.0f);
- if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
- else a = 3.0f-4.0f*a; // 1..-1
- dir.x = sinf(a)*0.05f;
-
- s = Math::Mod(m_armMember/2.0f, 1.0f);
- if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
- else s = 3.0f-4.0f*s; // 1..-1
- dir.z = sinf(s)*0.1f;
-
- dir.y = 0.0f;
-
- if ( bOnBoard ) dir *= 0.6f;
- SetInclinaison(dir);
- }
-
- return true;
-}
-
-// Event management for a insect cannon.
-
-bool CMotionVehicle::EventFrameCanoni(const Event &event)
-{
- CObject* power;
- Math::Vector pos, speed;
- Math::Point dim;
- float zoom, angle, energy, factor;
- bool bOnBoard = false;
-
- m_canonTime += event.rTime;
-
- if ( m_object->RetSelect() &&
- m_camera->RetType() == CAMERA_ONBOARD )
- {
- bOnBoard = true;
- }
-
- power = m_object->RetPower();
- if ( power == 0 )
- {
- energy = 0.0f;
- }
- else
- {
- energy = power->RetEnergy();
- }
- if ( energy == 0.0f ) return true;
-
- factor = 0.5f+energy*0.5f;
- if ( bOnBoard ) factor *= 0.8f;
-
- zoom = 1.3f+
- sinf(m_canonTime*Math::PI*0.31f)*0.10f+
- sinf(m_canonTime*Math::PI*0.52f)*0.08f+
- sinf(m_canonTime*Math::PI*1.53f)*0.05f;
- zoom *= factor;
- m_object->SetZoomY(2, zoom);
-
- zoom = 1.0f+
- sinf(m_canonTime*Math::PI*0.27f)*0.07f+
- sinf(m_canonTime*Math::PI*0.62f)*0.06f+
- sinf(m_canonTime*Math::PI*1.73f)*0.03f;
- zoom *= factor;
- m_object->SetZoomZ(2, zoom);
-
- angle = sinf(m_canonTime*1.0f)*0.10f+
- sinf(m_canonTime*1.3f)*0.15f+
- sinf(m_canonTime*2.7f)*0.05f;
- m_object->SetAngleX(2, angle);
-
-#if 0
- m_lastTimeCanon -= event.rTime;
- if ( m_lastTimeCanon <= 0.0f )
- {
- m_lastTimeCanon = m_engine->ParticuleAdapt(0.5f+Math::Rand()*0.5f);
-
- pos = m_object->RetPosition(0);
- pos.y += 8.0f;
- speed.y = 7.0f+Math::Rand()*3.0f;
- speed.x = (Math::Rand()-0.5f)*2.0f;
- speed.z = 2.0f+Math::Rand()*2.0f;
- if ( Math::Rand() < 0.5f ) speed.z = -speed.z;
- mat = m_object->RetRotateMatrix(0);
- speed = Transform(*mat, speed);
- dim.x = Math::Rand()*0.1f+0.1f;
- if ( bOnBoard ) dim.x *= 0.4f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIORGANIC2, 2.0f, 10.0f);
- }
-#endif
-
- return true;
-}
-
-
-// Updates the mapping of the texture of the caterpillars.
-
-void CMotionVehicle::UpdateTrackMapping(float left, float right, ObjectType type)
-{
- D3DMATERIAL7 mat;
- float limit[4];
- int rRank, lRank, i;
-
- ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
- mat.diffuse.r = 1.0f;
- mat.diffuse.g = 1.0f;
- mat.diffuse.b = 1.0f; // white
- mat.ambient.r = 0.5f;
- mat.ambient.g = 0.5f;
- mat.ambient.b = 0.5f;
-
- rRank = m_object->RetObjectRank(6);
- lRank = m_object->RetObjectRank(7);
-
-
- if ( type == OBJECT_MOBILEdr )
- {
- limit[0] = 0.0f;
- limit[1] = 1000000.0f;
- limit[2] = limit[1];
- limit[3] = m_engine->RetLimitLOD(1);
-
- m_engine->TrackTextureMapping(rRank, mat, D3DSTATEPART1, "drawer.tga", "",
- limit[0], limit[1], D3DMAPPINGX,
- right, 1.0f, 8.0f, 192.0f, 256.0f);
-
- m_engine->TrackTextureMapping(lRank, mat, D3DSTATEPART2, "drawer.tga", "",
- limit[0], limit[1], D3DMAPPINGX,
- left, 1.0f, 8.0f, 192.0f, 256.0f);
- }
- else
- {
- limit[0] = 0.0f;
- limit[1] = m_engine->RetLimitLOD(0);
- limit[2] = limit[1];
- limit[3] = m_engine->RetLimitLOD(1);
-
- for ( i=0 ; i<2 ; i++ )
- {
- m_engine->TrackTextureMapping(rRank, mat, D3DSTATEPART1, "lemt.tga", "",
- limit[i*2+0], limit[i*2+1], D3DMAPPINGX,
- right, 1.0f, 8.0f, 192.0f, 256.0f);
-
- m_engine->TrackTextureMapping(lRank, mat, D3DSTATEPART2, "lemt.tga", "",
- limit[i*2+0], limit[i*2+1], D3DMAPPINGX,
- left, 1.0f, 8.0f, 192.0f, 256.0f);
- }
- }
-
-}
-
-
-
-// State management of the pencil drawing robot.
-
-bool CMotionVehicle::RetTraceDown()
-{
- return m_bTraceDown;
-}
-
-void CMotionVehicle::SetTraceDown(bool bDown)
-{
- m_bTraceDown = bDown;
-}
-
-int CMotionVehicle::RetTraceColor()
-{
- return m_traceColor;
-}
-
-void CMotionVehicle::SetTraceColor(int color)
-{
- m_traceColor = color;
-}
-
-float CMotionVehicle::RetTraceWidth()
-{
- return m_traceWidth;
-}
-
-void CMotionVehicle::SetTraceWidth(float width)
-{
- m_traceWidth = width;
-}
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionvehicle.cpp
+
+
+#include <stdio.h>
+
+#include "object/motion/motionvehicle.h"
+
+#include "old/modfile.h"
+#include "old/particule.h"
+#include "old/terrain.h"
+#include "math/geometry.h"
+#include "object/brain.h"
+#include "physics/physics.h"
+
+
+
+
+
+
+// Object's constructor.
+
+CMotionVehicle::CMotionVehicle(CInstanceManager* iMan, CObject* object)
+ : CMotion(iMan, object)
+{
+ int i;
+
+ for ( i=0 ; i<4 ; i++ )
+ {
+ m_wheelTurn[i] = 0.0f;
+ }
+ for ( i=0 ; i<3 ; i++ )
+ {
+ m_flyPaw[i] = 0.0f;
+ }
+ m_posTrackLeft = 0.0f;
+ m_posTrackRight = 0.0f;
+ m_partiReactor = -1;
+ m_armTimeAbs = 1000.0f;
+ m_armMember = 1000.0f;
+ m_canonTime = 0.0f;
+ m_lastTimeCanon = 0.0f;
+ m_wheelLastPos = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_wheelLastAngle = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_posKey = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_bFlyFix = false;
+
+ m_bTraceDown = false;
+ m_traceColor = 1; // black
+ m_traceWidth = 0.5f;
+}
+
+// Object's destructor.
+
+CMotionVehicle::~CMotionVehicle()
+{
+}
+
+
+// Removes an object.
+
+void CMotionVehicle::DeleteObject(bool bAll)
+{
+ if ( m_partiReactor != -1 )
+ {
+ m_particule->DeleteParticule(m_partiReactor);
+ m_partiReactor = -1;
+ }
+}
+
+
+// Creates a vehicle traveling any lands on the ground.
+
+bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type,
+ float power)
+{
+ CModFile* pModFile;
+ CObject* pPower;
+ int rank, i, j, parent;
+ D3DCOLORVALUE color;
+ char name[50];
+
+ if ( m_engine->RetRestCreate() < 1+5+18+1 ) return false;
+
+ pModFile = new CModFile(m_iMan);
+
+ m_object->SetType(type);
+
+ // Creates the main base.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
+ m_object->SetObjectRank(0, rank);
+
+ if ( type == OBJECT_MOBILEfa ||
+ type == OBJECT_MOBILEfc ||
+ type == OBJECT_MOBILEfi ||
+ type == OBJECT_MOBILEfs )
+ {
+ pModFile->ReadModel("objects\\lem1f.mod");
+ }
+ if ( type == OBJECT_MOBILEta ||
+ type == OBJECT_MOBILEtc ||
+ type == OBJECT_MOBILEti ||
+ type == OBJECT_MOBILEts )
+ {
+ pModFile->ReadModel("objects\\lem1t.mod");
+ }
+ if ( type == OBJECT_MOBILEwa ||
+ type == OBJECT_MOBILEwc ||
+ type == OBJECT_MOBILEwi ||
+ type == OBJECT_MOBILEws )
+ {
+ if ( m_object->RetTrainer() )
+ {
+ pModFile->ReadModel("objects\\lem1wt.mod");
+ }
+ else
+ {
+ pModFile->ReadModel("objects\\lem1w.mod");
+ }
+ }
+ if ( type == OBJECT_MOBILEia ||
+ type == OBJECT_MOBILEic ||
+ type == OBJECT_MOBILEii ||
+ type == OBJECT_MOBILEis )
+ {
+ pModFile->ReadModel("objects\\lem1i.mod");
+ }
+ if ( type == OBJECT_MOBILErt ||
+ type == OBJECT_MOBILErc ||
+ type == OBJECT_MOBILErr ||
+ type == OBJECT_MOBILErs )
+ {
+ pModFile->ReadModel("objects\\roller1.mod");
+ }
+ if ( type == OBJECT_MOBILEsa )
+ {
+ pModFile->ReadModel("objects\\subm1.mod");
+ }
+ if ( type == OBJECT_MOBILEtg )
+ {
+ pModFile->ReadModel("objects\\target.mod");
+ }
+ if ( type == OBJECT_MOBILEwt )
+ {
+ pModFile->ReadModel("objects\\trainerw.mod");
+ }
+ if ( type == OBJECT_MOBILEft )
+ {
+ pModFile->ReadModel("objects\\trainerf.mod");
+ }
+ if ( type == OBJECT_MOBILEtt )
+ {
+ pModFile->ReadModel("objects\\trainert.mod");
+ }
+ if ( type == OBJECT_MOBILEit )
+ {
+ pModFile->ReadModel("objects\\traineri.mod");
+ }
+ if ( type == OBJECT_MOBILEdr )
+ {
+ pModFile->ReadModel("objects\\drawer1.mod");
+ }
+ if ( type == OBJECT_APOLLO2 )
+ {
+ pModFile->ReadModel("objects\\apolloj1.mod");
+ }
+ pModFile->CreateEngineObject(rank);
+
+ m_object->SetPosition(0, pos);
+ m_object->SetAngleY(0, angle);
+
+ // A vehicle must have a obligatory collision
+ // with a sphere of center (0, y, 0) (see GetCrashSphere).
+ if ( type == OBJECT_MOBILErt ||
+ type == OBJECT_MOBILErc ||
+ type == OBJECT_MOBILErr ||
+ type == OBJECT_MOBILErs )
+ {
+ m_object->CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.5f, SOUND_BOUMm, 0.45f);
+ m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f);
+ }
+ else if ( type == OBJECT_MOBILEsa )
+ {
+ m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 4.5f, SOUND_BOUMm, 0.45f);
+ m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f);
+ }
+ else if ( type == OBJECT_MOBILEdr )
+ {
+ m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
+ m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f);
+ }
+ else if ( type == OBJECT_APOLLO2 )
+ {
+ m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f);
+ }
+ else
+ {
+ m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 4.5f, SOUND_BOUMm, 0.45f);
+ m_object->SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.0f);
+ }
+
+ if ( type == OBJECT_MOBILEfa ||
+ type == OBJECT_MOBILEta ||
+ type == OBJECT_MOBILEwa ||
+ type == OBJECT_MOBILEia )
+ {
+ // Creates the arm.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\lem2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
+ m_object->SetAngleZ(1, ARM_NEUTRAL_ANGLE1);
+
+ // Creates the forearm.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 1);
+ pModFile->ReadModel("objects\\lem3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f));
+ m_object->SetAngleZ(2, ARM_NEUTRAL_ANGLE2);
+
+ // Creates the hand.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(3, rank);
+ m_object->SetObjectParent(3, 2);
+ pModFile->ReadModel("objects\\lem4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f));
+ m_object->SetAngleZ(3, ARM_NEUTRAL_ANGLE3);
+ m_object->SetAngleX(3, Math::PI/2.0f);
+
+ // Creates the close clamp.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(4, rank);
+ m_object->SetObjectParent(4, 3);
+ pModFile->ReadModel("objects\\lem5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(4, Math::Vector(1.5f, 0.0f, 0.0f));
+ m_object->SetAngleZ(4, -Math::PI*0.10f);
+
+ // Creates the remote clamp.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(5, rank);
+ m_object->SetObjectParent(5, 3);
+ pModFile->ReadModel("objects\\lem6.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(5, Math::Vector(1.5f, 0.0f, 0.0f));
+ m_object->SetAngleZ(5, Math::PI*0.10f);
+ }
+
+ if ( type == OBJECT_MOBILEfs ||
+ type == OBJECT_MOBILEts ||
+ type == OBJECT_MOBILEws ||
+ type == OBJECT_MOBILEis )
+ {
+ // Creates the arm.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\lem2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
+ m_object->SetAngleZ(1, 110.0f*Math::PI/180.0f);
+
+ // Creates the forearm.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 1);
+ pModFile->ReadModel("objects\\lem3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f));
+ m_object->SetAngleZ(2, -110.0f*Math::PI/180.0f);
+
+ // Creates the sensor.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(3, rank);
+ m_object->SetObjectParent(3, 2);
+ pModFile->ReadModel("objects\\lem4s.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f));
+ m_object->SetAngleZ(3, -65.0f*Math::PI/180.0f);
+ }
+
+ if ( type == OBJECT_MOBILEfc ||
+ type == OBJECT_MOBILEtc ||
+ type == OBJECT_MOBILEwc ||
+ type == OBJECT_MOBILEic )
+ {
+ // Creates the cannon.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\canon.mod");
+ pModFile->CreateEngineObject(rank);
+//? m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
+ m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
+ m_object->SetAngleZ(1, 0.0f);
+ }
+
+ if ( type == OBJECT_MOBILEfi ||
+ type == OBJECT_MOBILEti ||
+ type == OBJECT_MOBILEwi ||
+ type == OBJECT_MOBILEii )
+ {
+ // Creates the insect cannon.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\canoni1.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f));
+ m_object->SetAngleZ(1, 0.0f);
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 1);
+ pModFile->ReadModel("objects\\canoni2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(0.0f, 2.5f, 0.0f));
+ m_object->SetAngleZ(2, 0.0f);
+ }
+
+ if ( type == OBJECT_MOBILEwa ||
+ type == OBJECT_MOBILEwc ||
+ type == OBJECT_MOBILEws ||
+ type == OBJECT_MOBILEwi ||
+ type == OBJECT_MOBILEwt )
+ {
+ // Creates the right-back wheel.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 0);
+ pModFile->ReadModel("objects\\lem2w.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(-3.0f, 1.0f, -3.0f));
+
+ // Creates the left-back wheel.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 0);
+ pModFile->ReadModel("objects\\lem2w.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f));
+ m_object->SetAngleY(7, Math::PI);
+
+ // Creates the right-front wheel.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(8, rank);
+ m_object->SetObjectParent(8, 0);
+ pModFile->ReadModel("objects\\lem2w.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(8, Math::Vector(2.0f, 1.0f, -3.0f));
+
+ // Creates the left-front wheel.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(9, rank);
+ m_object->SetObjectParent(9, 0);
+ pModFile->ReadModel("objects\\lem2w.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f));
+ m_object->SetAngleY(9, Math::PI);
+ }
+
+ if ( type == OBJECT_MOBILEtg )
+ {
+ // Creates the right-back wheel.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 0);
+ pModFile->ReadModel("objects\\lem2w.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(-2.0f, 1.0f, -3.0f));
+
+ // Creates the left-back wheel.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 0);
+ pModFile->ReadModel("objects\\lem2w.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(-2.0f, 1.0f, 3.0f));
+ m_object->SetAngleY(7, Math::PI);
+
+ // Creates the right-front wheel.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(8, rank);
+ m_object->SetObjectParent(8, 0);
+ pModFile->ReadModel("objects\\lem2w.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(8, Math::Vector(3.0f, 1.0f, -3.0f));
+
+ // Creates the left-front wheel.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(9, rank);
+ m_object->SetObjectParent(9, 0);
+ pModFile->ReadModel("objects\\lem2w.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(9, Math::Vector(3.0f, 1.0f, 3.0f));
+ m_object->SetAngleY(9, Math::PI);
+ }
+
+ if ( type == OBJECT_MOBILEta ||
+ type == OBJECT_MOBILEtc ||
+ type == OBJECT_MOBILEti ||
+ type == OBJECT_MOBILEts ) // caterpillars?
+ {
+ // Creates the right caterpillar.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 0);
+ pModFile->ReadModel("objects\\lem2t.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f));
+
+ // Creates the left caterpillar.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 0);
+ pModFile->ReadModel("objects\\lem3t.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f));
+ }
+
+ if ( type == OBJECT_MOBILErt ||
+ type == OBJECT_MOBILErc ||
+ type == OBJECT_MOBILErr ||
+ type == OBJECT_MOBILErs ) // large caterpillars?
+ {
+ // Creates the right caterpillar.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 0);
+ pModFile->ReadModel("objects\\roller2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f));
+
+ // Creates the left caterpillar.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 0);
+ pModFile->ReadModel("objects\\roller3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f));
+ }
+
+ if ( type == OBJECT_MOBILEsa ) // underwater caterpillars?
+ {
+ // Creates the right caterpillar.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 0);
+ pModFile->ReadModel("objects\\subm4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f));
+
+ // Creates the left caterpillar.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 0);
+ pModFile->ReadModel("objects\\subm5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f));
+ }
+
+ if ( type == OBJECT_MOBILEdr ) // caterpillars?
+ {
+ // Creates the right caterpillar.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 0);
+ pModFile->ReadModel("objects\\drawer2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f));
+
+ // Creates the left caterpillar.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 0);
+ pModFile->ReadModel("objects\\drawer3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f));
+ }
+
+ if ( type == OBJECT_MOBILEfa ||
+ type == OBJECT_MOBILEfc ||
+ type == OBJECT_MOBILEfs ||
+ type == OBJECT_MOBILEfi ||
+ type == OBJECT_MOBILEft ) // flying?
+ {
+ // Creates the front foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 0);
+ pModFile->ReadModel("objects\\lem2f.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(1.7f, 3.0f, 0.0f));
+
+ // Creates the right-back foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 0);
+ pModFile->ReadModel("objects\\lem2f.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(-1.8f, 3.0f, -1.5f));
+ m_object->SetAngleY(7, 120.0f*Math::PI/180.0f);
+
+ // Creates the left-back foot.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(8, rank);
+ m_object->SetObjectParent(8, 0);
+ pModFile->ReadModel("objects\\lem2f.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(8, Math::Vector(-1.8f, 3.0f, 1.5f));
+ m_object->SetAngleY(8, -120.0f*Math::PI/180.0f);
+ }
+
+ if ( type == OBJECT_MOBILEia ||
+ type == OBJECT_MOBILEic ||
+ type == OBJECT_MOBILEis ||
+ type == OBJECT_MOBILEii ) // insect legs?
+ {
+ float table[] =
+ {
+ // x y z
+ -1.5f, 1.2f, -0.7f, // back leg
+ 0.0f, 0.0f, -1.0f,
+ 0.0f, 0.0f, -2.0f,
+
+ 0.0f, 1.2f, -0.9f, // middle leg
+ 0.0f, 0.0f, -1.0f,
+ 0.0f, 0.0f, -2.0f,
+
+ 1.5f, 1.2f, -0.7f, // front leg
+ 0.0f, 0.0f, -1.0f,
+ 0.0f, 0.0f, -2.0f,
+ };
+
+ for ( i=0 ; i<3 ; i++ )
+ {
+ for ( j=0 ; j<3 ; j++ )
+ {
+ sprintf(name, "objects\\ant%d.mod", j+4); // 4..6
+
+ // Creates the right leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6+i*3+j, rank);
+ if ( j == 0 ) parent = 0;
+ else parent = 6+i*3+j-1;
+ m_object->SetObjectParent(6+i*3+j, parent);
+ pModFile->ReadModel(name);
+ pModFile->CreateEngineObject(rank);
+ pos.x = table[i*9+j*3+0];
+ pos.y = table[i*9+j*3+1];
+ pos.z = table[i*9+j*3+2];
+ m_object->SetPosition(6+i*3+j, pos);
+
+ // Creates the left leg.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(15+i*3+j, rank);
+ if ( j == 0 ) parent = 0;
+ else parent = 15+i*3+j-1;
+ m_object->SetObjectParent(15+i*3+j, parent);
+ pModFile->ReadModel(name);
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ pos.x = table[i*9+j*3+0];
+ pos.y = table[i*9+j*3+1];
+ pos.z = -table[i*9+j*3+2];
+ m_object->SetPosition(15+i*3+j, pos);
+ }
+ }
+ }
+
+ if ( type == OBJECT_MOBILErt )
+ {
+ // Creates the holder.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\roller2t.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f));
+ m_object->SetAngleZ(1, 0.0f);
+
+ // Creates the pestle.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 0);
+ pModFile->ReadModel("objects\\roller3t.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(9.0f, 4.0f, 0.0f));
+ m_object->SetAngleZ(2, 0.0f);
+ }
+
+ if ( type == OBJECT_MOBILErc )
+ {
+ // Creates the holder.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\roller2c.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(3.0f, 4.6f, 0.0f));
+ m_object->SetAngleZ(1, Math::PI/8.0f);
+
+ // Creates the cannon.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 0);
+ pModFile->ReadModel("objects\\roller3p.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(7.0f, 6.5f, 0.0f));
+ m_object->SetAngleZ(2, 0.0f);
+ }
+
+ if ( type == OBJECT_MOBILErr )
+ {
+ // Creates the holder.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\recover1.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(2.0f, 5.0f, 0.0f));
+
+ // Creates the right arm.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 1);
+ pModFile->ReadModel("objects\\recover2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(0.1f, 0.0f, -5.0f));
+ m_object->SetAngleZ(2, 126.0f*Math::PI/180.0f);
+
+ // Creates the right forearm.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(3, rank);
+ m_object->SetObjectParent(3, 2);
+ pModFile->ReadModel("objects\\recover3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(3, Math::Vector(5.0f, 0.0f, -0.5f));
+ m_object->SetAngleZ(3, -144.0f*Math::PI/180.0f);
+
+ // Creates the left arm.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(4, rank);
+ m_object->SetObjectParent(4, 1);
+ pModFile->ReadModel("objects\\recover2.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(4, Math::Vector(0.1f, 0.0f, 5.0f));
+ m_object->SetAngleZ(4, 126.0f*Math::PI/180.0f);
+
+ // Creates the left forearm.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(5, rank);
+ m_object->SetObjectParent(5, 4);
+ pModFile->ReadModel("objects\\recover3.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(5, Math::Vector(5.0f, 0.0f, 0.5f));
+ m_object->SetAngleZ(5, -144.0f*Math::PI/180.0f);
+ }
+
+ if ( type == OBJECT_MOBILErs )
+ {
+ // Creates the holder.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\roller2s.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f));
+ m_object->SetAngleZ(1, 0.0f);
+
+ // Creates the intermediate piston.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 1);
+ pModFile->ReadModel("objects\\roller3s.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(7.0f, 4.5f, 0.0f));
+ m_object->SetAngleZ(2, 0.0f);
+
+ // Creates the piston with the sphere.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(3, rank);
+ m_object->SetObjectParent(3, 2);
+ pModFile->ReadModel("objects\\roller4s.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(3, Math::Vector(0.0f, 1.0f, 0.0f));
+ m_object->SetAngleZ(3, 0.0f);
+ }
+
+ if ( type == OBJECT_MOBILEsa )
+ {
+ // Creates the holder.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\subm2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(4.2f, 3.0f, 0.0f));
+
+ // Creates the right tong.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 1);
+ pModFile->ReadModel("objects\\subm3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(0.5f, 0.0f, -1.5f));
+
+ // Creates the left tong.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(3, rank);
+ m_object->SetObjectParent(3, 1);
+ pModFile->ReadModel("objects\\subm3.mod");
+ pModFile->Mirror();
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(3, Math::Vector(0.5f, 0.0f, 1.5f));
+ }
+
+ if ( type == OBJECT_MOBILEdr )
+ {
+ // Creates the carousel.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\drawer4.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(-3.0f, 3.0f, 0.0f));
+
+ // Creates the key.
+ if ( m_object->RetToy() )
+ {
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 0);
+ pModFile->ReadModel("objects\\drawer5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_posKey = Math::Vector(3.0f, 5.7f, 0.0f);
+ m_object->SetPosition(2, m_posKey);
+ m_object->SetAngleY(2, 90.0f*Math::PI/180.0f);
+ }
+
+ // Creates pencils.
+ for ( i=0 ; i<8 ; i++ )
+ {
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(10+i, rank);
+ m_object->SetObjectParent(10+i, 1);
+ sprintf(name, "objects\\drawer%d.mod", 10+i);
+ pModFile->ReadModel(name);
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(10+i, Math::Vector(0.0f, 0.0f, 0.0f));
+ m_object->SetAngleY(10+i, 45.0f*Math::PI/180.0f*i);
+ }
+ }
+
+ if ( type == OBJECT_MOBILEwt )
+ {
+ // Creates the key.
+ if ( m_object->RetToy() )
+ {
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 0);
+ pModFile->ReadModel("objects\\drawer5.mod");
+ pModFile->CreateEngineObject(rank);
+ m_posKey = Math::Vector(0.2f, 4.1f, 0.0f);
+ m_object->SetPosition(2, m_posKey);
+ m_object->SetAngleY(2, 90.0f*Math::PI/180.0f);
+ }
+ }
+
+ if ( type == OBJECT_APOLLO2 )
+ {
+ // Creates the accessories.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(5.5f, 8.8f, 2.0f));
+ m_object->SetAngleY(1, -120.0f*Math::PI/180.0f);
+ m_object->SetAngleZ(1, 45.0f*Math::PI/180.0f);
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2, rank);
+ m_object->SetObjectParent(2, 0);
+ pModFile->ReadModel("objects\\apolloj3.mod"); // camera
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2, Math::Vector(5.5f, 2.8f, -2.0f));
+ m_object->SetAngleY(2, 30.0f*Math::PI/180.0f);
+
+ // Creates the wheels.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(6, rank);
+ m_object->SetObjectParent(6, 0);
+ pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(6, Math::Vector(-5.75f, 1.65f, -5.0f));
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(7, rank);
+ m_object->SetObjectParent(7, 0);
+ pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(7, Math::Vector(-5.75f, 1.65f, 5.0f));
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(8, rank);
+ m_object->SetObjectParent(8, 0);
+ pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(8, Math::Vector(5.75f, 1.65f, -5.0f));
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(9, rank);
+ m_object->SetObjectParent(9, 0);
+ pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(9, Math::Vector(5.75f, 1.65f, 5.00f));
+
+ // Creates mud guards.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(10, rank);
+ m_object->SetObjectParent(10, 0);
+ pModFile->ReadModel("objects\\apolloj6.mod"); // wheel
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(10, Math::Vector(-5.75f, 1.65f, -5.0f));
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(11, rank);
+ m_object->SetObjectParent(11, 0);
+ pModFile->ReadModel("objects\\apolloj6.mod"); // wheel
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(11, Math::Vector(-5.75f, 1.65f, 5.0f));
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(12, rank);
+ m_object->SetObjectParent(12, 0);
+ pModFile->ReadModel("objects\\apolloj5.mod"); // wheel
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(12, Math::Vector(5.75f, 1.65f, -5.0f));
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(13, rank);
+ m_object->SetObjectParent(13, 0);
+ pModFile->ReadModel("objects\\apolloj5.mod"); // wheel
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(13, Math::Vector(5.75f, 1.65f, 5.00f));
+ }
+
+#if 1
+ if ( type == OBJECT_MOBILErt ||
+ type == OBJECT_MOBILErc ||
+ type == OBJECT_MOBILErr ||
+ type == OBJECT_MOBILErs )
+ {
+ m_object->CreateShadowCircle(6.0f, 1.0f);
+ }
+ else if ( type == OBJECT_MOBILEta ||
+ type == OBJECT_MOBILEtc ||
+ type == OBJECT_MOBILEti ||
+ type == OBJECT_MOBILEts ||
+ type == OBJECT_MOBILEsa )
+ {
+ m_object->CreateShadowCircle(5.0f, 1.0f);
+ }
+ else if ( type == OBJECT_MOBILEdr )
+ {
+ m_object->CreateShadowCircle(4.5f, 1.0f);
+ }
+ else if ( type == OBJECT_APOLLO2 )
+ {
+ m_object->CreateShadowCircle(7.0f, 0.8f);
+ }
+ else
+ {
+ m_object->CreateShadowCircle(4.0f, 1.0f);
+ }
+#else
+ if ( type == OBJECT_MOBILErt ||
+ type == OBJECT_MOBILErc ||
+ type == OBJECT_MOBILErr ||
+ type == OBJECT_MOBILErs )
+ {
+ m_object->CreateShadowCircle(6.0f, 1.0f, D3DSHADOWTANK);
+ }
+ else if ( type == OBJECT_MOBILEta ||
+ type == OBJECT_MOBILEtc ||
+ type == OBJECT_MOBILEti ||
+ type == OBJECT_MOBILEts )
+ {
+ m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWTANK);
+ }
+ else if ( type == OBJECT_MOBILEfa ||
+ type == OBJECT_MOBILEfc ||
+ type == OBJECT_MOBILEfi ||
+ type == OBJECT_MOBILEfs )
+ {
+ m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWFLY);
+ }
+ else if ( type == OBJECT_MOBILEwa ||
+ type == OBJECT_MOBILEwc ||
+ type == OBJECT_MOBILEwi ||
+ type == OBJECT_MOBILEws )
+ {
+ m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWWHEEL);
+ }
+ else if ( type == OBJECT_APOLLO2 )
+ {
+ m_object->CreateShadowCircle(6.0f, 0.8f);
+ }
+ else
+ {
+ m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWNORM);
+ }
+#endif
+
+ if ( type == OBJECT_MOBILEfa ||
+ type == OBJECT_MOBILEfc ||
+ type == OBJECT_MOBILEfi ||
+ type == OBJECT_MOBILEfs ||
+ type == OBJECT_MOBILEft ) // flying?
+ {
+//? color.r = 0.5f-1.0f;
+//? color.g = 0.2f-1.0f;
+//? color.b = 0.0f-1.0f; // orange
+//? color.r = 0.8f;
+//? color.g = 0.6f;
+//? color.b = 0.0f; // yellow-orange
+ color.r = 0.0f;
+ color.g = 0.4f;
+ color.b = 0.8f; // blue
+ color.a = 0.0f;
+ m_object->CreateShadowLight(50.0f, color);
+ }
+
+ CreatePhysics(type);
+ m_object->SetFloorHeight(0.0f);
+
+ if ( power > 0.0f &&
+ type != OBJECT_MOBILEdr &&
+ type != OBJECT_APOLLO2 )
+ {
+ color.r = 1.0f;
+ color.g = 1.0f;
+ color.b = 0.0f; // yellow
+ color.a = 0.0f;
+ m_object->CreateEffectLight(20.0f, color);
+
+ // Creates the battery.
+ pPower = new CObject(m_iMan);
+ pPower->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC);
+
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEFIX);
+ pPower->SetObjectRank(0, rank);
+
+ if ( power <= 1.0f ) pModFile->ReadModel("objects\\power.mod");
+ else pModFile->ReadModel("objects\\atomic.mod");
+ pModFile->CreateEngineObject(rank);
+
+ pPower->SetPosition(0, m_object->RetCharacter()->posPower);
+ pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
+ pPower->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f);
+
+ pPower->SetTruck(m_object);
+ m_object->SetPower(pPower);
+
+ if ( power <= 1.0f ) pPower->SetEnergy(power);
+ else pPower->SetEnergy(power/100.0f);
+ }
+
+ pos = m_object->RetPosition(0);
+ m_object->SetPosition(0, pos); //to display the shadows immediately
+
+ m_engine->LoadAllTexture();
+
+ delete pModFile;
+ return true;
+}
+
+// Creates the physics of the object.
+
+void CMotionVehicle::CreatePhysics(ObjectType type)
+{
+ Character* character;
+
+ character = m_object->RetCharacter();
+
+ if ( type == OBJECT_MOBILEwa ||
+ type == OBJECT_MOBILEwc ||
+ type == OBJECT_MOBILEwi ||
+ type == OBJECT_MOBILEws ||
+ type == OBJECT_MOBILEwt ) // wheels?
+ {
+ m_physics->SetType(TYPE_ROLLING);
+
+ character->wheelFront = 3.0f;
+ character->wheelBack = 4.0f;
+ character->wheelLeft = 4.0f;
+ character->wheelRight = 4.0f;
+ character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 20.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 50.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 30.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.8f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.8f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 8.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 8.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 12.0f);
+ }
+
+ if ( type == OBJECT_MOBILEtg )
+ {
+ m_physics->SetType(TYPE_ROLLING);
+
+ character->wheelFront = 4.0f;
+ character->wheelBack = 3.0f;
+ character->wheelLeft = 4.0f;
+ character->wheelRight = 4.0f;
+ character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 20.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 50.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 20.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.8f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.8f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 15.0f);
+ }
+
+ if ( type == OBJECT_MOBILEta ||
+ type == OBJECT_MOBILEtc ||
+ type == OBJECT_MOBILEti ||
+ type == OBJECT_MOBILEts ) // caterpillars?
+ {
+ m_physics->SetType(TYPE_ROLLING);
+
+ character->wheelFront = 4.0f;
+ character->wheelBack = 4.0f;
+ character->wheelLeft = 4.8f;
+ character->wheelRight = 4.8f;
+ character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 8.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 15.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 8.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 20.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 6.0f);
+ }
+
+ if ( type == OBJECT_MOBILEia ||
+ type == OBJECT_MOBILEic ||
+ type == OBJECT_MOBILEii ||
+ type == OBJECT_MOBILEis ) // legs?
+ {
+ m_physics->SetType(TYPE_ROLLING);
+
+ character->wheelFront = 4.0f;
+ character->wheelBack = 4.0f;
+ character->wheelLeft = 5.0f;
+ character->wheelRight = 5.0f;
+ character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 8.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 10.0f);
+//? m_physics->SetLinMotionX(MO_TERFORCE, 15.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 15.0f);
+ }
+
+ if ( type == OBJECT_MOBILEfa ||
+ type == OBJECT_MOBILEfc ||
+ type == OBJECT_MOBILEfi ||
+ type == OBJECT_MOBILEfs ||
+ type == OBJECT_MOBILEft ) // flying?
+ {
+ m_physics->SetType(TYPE_FLYING);
+
+ character->wheelFront = 5.0f;
+ character->wheelBack = 4.0f;
+ character->wheelLeft = 4.5f;
+ character->wheelRight = 4.5f;
+ character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f);
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 50.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 50.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 50.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
+ m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
+ m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
+ m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
+ m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
+ m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 2.0f);
+ }
+
+ if ( type == OBJECT_MOBILErt ||
+ type == OBJECT_MOBILErc ||
+ type == OBJECT_MOBILErr ||
+ type == OBJECT_MOBILErs ) // large caterpillars?
+ {
+ m_physics->SetType(TYPE_ROLLING);
+
+ character->wheelFront = 5.0f;
+ character->wheelBack = 5.0f;
+ character->wheelLeft = 6.0f;
+ character->wheelRight = 6.0f;
+ character->posPower = Math::Vector(-5.8f, 4.0f, 0.0f);
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 10.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 5.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 10.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 5.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 20.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.3f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.3f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 4.0f);
+ }
+
+ if ( type == OBJECT_MOBILEsa )
+ {
+ m_physics->SetType(TYPE_ROLLING);
+
+ character->wheelFront = 4.0f;
+ character->wheelBack = 4.0f;
+ character->wheelLeft = 4.0f;
+ character->wheelRight = 4.0f;
+ character->posPower = Math::Vector(-5.0f, 3.0f, 0.0f);
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 10.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 20.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 5.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 5.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 10.0f);
+ }
+
+ if ( type == OBJECT_MOBILEdr )
+ {
+ m_physics->SetType(TYPE_ROLLING);
+
+ character->wheelFront = 4.0f;
+ character->wheelBack = 4.0f;
+ character->wheelLeft = 4.0f;
+ character->wheelRight = 4.0f;
+ character->posPower = Math::Vector(-5.0f, 3.0f, 0.0f);
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 10.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 20.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 5.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 5.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 10.0f);
+ }
+
+ if ( type == OBJECT_APOLLO2 ) // jeep?
+ {
+ m_physics->SetType(TYPE_ROLLING);
+
+ character->wheelFront = 6.0f;
+ character->wheelBack = 6.0f;
+ character->wheelLeft = 5.0f;
+ character->wheelRight = 5.0f;
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 10.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 2.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 2.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 30.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 4.0f);
+ }
+}
+
+
+// Management of an event.
+
+bool CMotionVehicle::EventProcess(const Event &event)
+{
+ CMotion::EventProcess(event);
+
+ if ( event.event == EVENT_FRAME )
+ {
+ return EventFrame(event);
+ }
+
+ if ( event.event == EVENT_KEYDOWN )
+ {
+ }
+
+ return true;
+}
+
+// Management of an event.
+
+bool CMotionVehicle::EventFrame(const Event &event)
+{
+ Math::Matrix* mat;
+ Character* character;
+ Math::Vector pos, angle, floor;
+ ObjectType type;
+ float s, a, speedBL, speedBR, speedFL, speedFR, h, a1, a2;
+ float back, front, dist, radius, limit[2];
+
+ if ( m_engine->RetPause() ) return true;
+ if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
+
+ type = m_object->RetType();
+
+ if ( type == OBJECT_MOBILEwa ||
+ type == OBJECT_MOBILEwc ||
+ type == OBJECT_MOBILEwi ||
+ type == OBJECT_MOBILEws ||
+ type == OBJECT_MOBILEwt ||
+ type == OBJECT_MOBILEtg ||
+ type == OBJECT_APOLLO2 ) // wheels?
+ {
+ s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.0f;
+ a = m_physics->RetCirMotionY(MO_MOTSPEED)*3.0f;
+
+ if ( type == OBJECT_APOLLO2 ) s *= 0.5f;
+
+ speedBR = -s+a;
+ speedBL = s+a;
+ speedFR = -s+a;
+ speedFL = s+a;
+
+ m_object->SetAngleZ(6, m_object->RetAngleZ(6)+event.rTime*speedBR); // turning the wheels
+ m_object->SetAngleZ(7, m_object->RetAngleZ(7)+event.rTime*speedBL);
+ m_object->SetAngleZ(8, m_object->RetAngleZ(8)+event.rTime*speedFR);
+ m_object->SetAngleZ(9, m_object->RetAngleZ(9)+event.rTime*speedFL);
+
+ if ( s > 0.0f )
+ {
+ m_wheelTurn[0] = -a*0.05f;
+ m_wheelTurn[1] = -a*0.05f+Math::PI;
+ m_wheelTurn[2] = a*0.05f;
+ m_wheelTurn[3] = a*0.05f+Math::PI;
+ }
+ else if ( s < 0.0f )
+ {
+ m_wheelTurn[0] = a*0.05f;
+ m_wheelTurn[1] = a*0.05f+Math::PI;
+ m_wheelTurn[2] = -a*0.05f;
+ m_wheelTurn[3] = -a*0.05f+Math::PI;
+ }
+ else
+ {
+ m_wheelTurn[0] = fabs(a)*0.05f;
+ m_wheelTurn[1] = -fabs(a)*0.05f+Math::PI;
+ m_wheelTurn[2] = -fabs(a)*0.05f;
+ m_wheelTurn[3] = fabs(a)*0.05f+Math::PI;
+ }
+ m_object->SetAngleY(6, m_object->RetAngleY(6)+(m_wheelTurn[0]-m_object->RetAngleY(6))*event.rTime*8.0f);
+ m_object->SetAngleY(7, m_object->RetAngleY(7)+(m_wheelTurn[1]-m_object->RetAngleY(7))*event.rTime*8.0f);
+ m_object->SetAngleY(8, m_object->RetAngleY(8)+(m_wheelTurn[2]-m_object->RetAngleY(8))*event.rTime*8.0f);
+ m_object->SetAngleY(9, m_object->RetAngleY(9)+(m_wheelTurn[3]-m_object->RetAngleY(9))*event.rTime*8.0f);
+
+ if ( type == OBJECT_APOLLO2 )
+ {
+ m_object->SetAngleY(10, m_object->RetAngleY(6)+(m_wheelTurn[0]-m_object->RetAngleY(6))*event.rTime*8.0f);
+ m_object->SetAngleY(11, m_object->RetAngleY(7)+(m_wheelTurn[1]-m_object->RetAngleY(7))*event.rTime*8.0f+Math::PI);
+ m_object->SetAngleY(12, m_object->RetAngleY(8)+(m_wheelTurn[2]-m_object->RetAngleY(8))*event.rTime*8.0f);
+ m_object->SetAngleY(13, m_object->RetAngleY(9)+(m_wheelTurn[3]-m_object->RetAngleY(9))*event.rTime*8.0f+Math::PI);
+ }
+
+ pos = m_object->RetPosition(0);
+ angle = m_object->RetAngle(0);
+ if ( pos.x != m_wheelLastPos.x ||
+ pos.y != m_wheelLastPos.y ||
+ pos.z != m_wheelLastPos.z ||
+ angle.x != m_wheelLastAngle.x ||
+ angle.y != m_wheelLastAngle.y ||
+ angle.z != m_wheelLastAngle.z )
+ {
+ m_wheelLastPos = pos;
+ m_wheelLastAngle = angle;
+
+ if ( type == OBJECT_MOBILEtg )
+ {
+ back = -2.0f; // back wheels position
+ front = 3.0f; // front wheels position
+ dist = 3.0f; // distancing wheels Z
+ radius = 1.0f;
+ }
+ else if ( type == OBJECT_APOLLO2 )
+ {
+ back = -5.75f; // back wheels position
+ front = 5.75f; // front wheels position
+ dist = 5.00f; // distancing wheels Z
+ radius = 1.65f;
+ }
+ else
+ {
+ back = -3.0f; // back wheels position
+ front = 2.0f; // front wheels position
+ dist = 3.0f; // distancing wheels Z
+ radius = 1.0f;
+ }
+
+ if ( Math::Distance(pos, m_engine->RetEyePt()) < 50.0f ) // suspension?
+ {
+ character = m_object->RetCharacter();
+ mat = m_object->RetWorldMatrix(0);
+
+ pos.x = -character->wheelBack; // right back wheel
+ pos.z = -character->wheelRight;
+ pos.y = 0.0f;
+ pos = Math::Transform(*mat, pos);
+ h = m_terrain->RetFloorHeight(pos);
+ if ( h > 0.5f ) h = 0.5f;
+ if ( h < -0.5f ) h = -0.5f;
+ pos.x = back;
+ pos.y = radius-h;
+ pos.z = -dist;
+ m_object->SetPosition(6, pos);
+ if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(10, pos);
+
+ pos.x = -character->wheelBack; // left back wheel
+ pos.z = character->wheelLeft;
+ pos.y = 0.0f;
+ pos = Math::Transform(*mat, pos);
+ h = m_terrain->RetFloorHeight(pos);
+ if ( h > 0.5f ) h = 0.5f;
+ if ( h < -0.5f ) h = -0.5f;
+ pos.x = back;
+ pos.y = radius-h;
+ pos.z = dist;
+ m_object->SetPosition(7, pos);
+ if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(11, pos);
+
+ pos.x = character->wheelFront; // right front wheel
+ pos.z = -character->wheelRight;
+ pos.y = 0.0f;
+ pos = Math::Transform(*mat, pos);
+ h = m_terrain->RetFloorHeight(pos);
+ if ( h > 0.5f ) h = 0.5f;
+ if ( h < -0.5f ) h = -0.5f;
+ pos.x = front;
+ pos.y = radius-h;
+ pos.z = -dist;
+ m_object->SetPosition(8, pos);
+ if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(12, pos);
+
+ pos.x = character->wheelFront; // left front wheel
+ pos.z = character->wheelLeft;
+ pos.y = 0.0f;
+ pos = Math::Transform(*mat, pos);
+ h = m_terrain->RetFloorHeight(pos);
+ if ( h > 0.5f ) h = 0.5f;
+ if ( h < -0.5f ) h = -0.5f;
+ pos.x = front;
+ pos.y = radius-h;
+ pos.z = dist;
+ m_object->SetPosition(9, pos);
+ if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(13, pos);
+ }
+ else
+ {
+ m_object->SetPosition(6, Math::Vector(back, radius, -dist));
+ m_object->SetPosition(7, Math::Vector(back, radius, dist));
+ m_object->SetPosition(8, Math::Vector(front, radius, -dist));
+ m_object->SetPosition(9, Math::Vector(front, radius, dist));
+
+ if ( type == OBJECT_APOLLO2 )
+ {
+ m_object->SetPosition(10, Math::Vector(back, radius, -dist));
+ m_object->SetPosition(11, Math::Vector(back, radius, dist));
+ m_object->SetPosition(12, Math::Vector(front, radius, -dist));
+ m_object->SetPosition(13, Math::Vector(front, radius, dist));
+ }
+ }
+ }
+ }
+
+ if ( type == OBJECT_MOBILEta ||
+ type == OBJECT_MOBILEtc ||
+ type == OBJECT_MOBILEti ||
+ type == OBJECT_MOBILEts ||
+ type == OBJECT_MOBILErt ||
+ type == OBJECT_MOBILErc ||
+ type == OBJECT_MOBILErr ||
+ type == OBJECT_MOBILErs ||
+ type == OBJECT_MOBILEsa ||
+ type == OBJECT_MOBILEdr ) // caterpillars?
+ {
+ s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.7f;
+ a = m_physics->RetCirMotionY(MO_MOTSPEED)*2.5f;
+
+ m_posTrackLeft += event.rTime*(s+a);
+ m_posTrackRight += event.rTime*(s-a);
+
+ UpdateTrackMapping(m_posTrackLeft, m_posTrackRight, type);
+
+ pos = m_object->RetPosition(0);
+ angle = m_object->RetAngle(0);
+ if ( pos.x != m_wheelLastPos.x ||
+ pos.y != m_wheelLastPos.y ||
+ pos.z != m_wheelLastPos.z ||
+ angle.x != m_wheelLastAngle.x ||
+ angle.y != m_wheelLastAngle.y ||
+ angle.z != m_wheelLastAngle.z )
+ {
+ m_wheelLastPos = pos;
+ m_wheelLastAngle = angle;
+
+ if ( type == OBJECT_MOBILEta ||
+ type == OBJECT_MOBILEtc ||
+ type == OBJECT_MOBILEti ||
+ type == OBJECT_MOBILEts )
+ {
+ limit[0] = 8.0f*Math::PI/180.0f;
+ limit[1] = -12.0f*Math::PI/180.0f;
+ }
+ else if ( type == OBJECT_MOBILEsa )
+ {
+ limit[0] = 15.0f*Math::PI/180.0f;
+ limit[1] = -15.0f*Math::PI/180.0f;
+ }
+ else if ( type == OBJECT_MOBILEdr )
+ {
+ limit[0] = 10.0f*Math::PI/180.0f;
+ limit[1] = -10.0f*Math::PI/180.0f;
+ }
+ else
+ {
+ limit[0] = 15.0f*Math::PI/180.0f;
+ limit[1] = -10.0f*Math::PI/180.0f;
+ }
+
+ if ( Math::Distance(pos, m_engine->RetEyePt()) < 50.0f ) // suspension?
+ {
+ character = m_object->RetCharacter();
+ mat = m_object->RetWorldMatrix(0);
+
+ pos.x = character->wheelFront; // right front wheel
+ pos.z = -character->wheelRight;
+ pos.y = 0.0f;
+ pos = Transform(*mat, pos);
+ a1 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelFront);
+
+ pos.x = -character->wheelBack; // right back wheel
+ pos.z = -character->wheelRight;
+ pos.y = 0.0f;
+ pos = Transform(*mat, pos);
+ a2 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelBack);
+
+ a = (a2-a1)/2.0f;
+ if ( a > limit[0] ) a = limit[0];
+ if ( a < limit[1] ) a = limit[1];
+ m_object->SetAngleZ(6, a);
+
+ pos.x = character->wheelFront; // left front wheel
+ pos.z = character->wheelLeft;
+ pos.y = 0.0f;
+ pos = Transform(*mat, pos);
+ a1 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelFront);
+
+ pos.x = -character->wheelBack; // left back wheel
+ pos.z = character->wheelLeft;
+ pos.y = 0.0f;
+ pos = Transform(*mat, pos);
+ a2 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelBack);
+
+ a = (a2-a1)/2.0f;
+ if ( a > limit[0] ) a = limit[0];
+ if ( a < limit[1] ) a = limit[1];
+ m_object->SetAngleZ(7, a);
+ }
+ else
+ {
+ m_object->SetAngleZ(6, 0.0f);
+ m_object->SetAngleZ(7, 0.0f);
+ }
+ }
+ }
+
+ if ( type == OBJECT_MOBILEwt ||
+ type == OBJECT_MOBILEdr ) // toy is key?
+ {
+ pos = m_posKey;
+ if ( m_object->RetSelect() &&
+ m_camera->RetType() == CAMERA_ONBOARD )
+ {
+ pos.y += 10.0f; // out of sight!
+ }
+ m_object->SetPosition(2, pos);
+
+ s = -fabs(m_physics->RetLinMotionX(MO_MOTSPEED)*0.1f);
+ s += -fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*1.5f);
+ m_object->SetAngleY(2, m_object->RetAngleY(2)+event.rTime*s); // turns the key
+ }
+
+ if ( type == OBJECT_MOBILEfa ||
+ type == OBJECT_MOBILEfc ||
+ type == OBJECT_MOBILEfi ||
+ type == OBJECT_MOBILEfs ||
+ type == OBJECT_MOBILEft ) // flying?
+ {
+ EventFrameFly(event);
+ }
+
+ if ( type == OBJECT_MOBILEia ||
+ type == OBJECT_MOBILEic ||
+ type == OBJECT_MOBILEii ||
+ type == OBJECT_MOBILEis ) // legs?
+ {
+ EventFrameInsect(event);
+ }
+
+ if ( type == OBJECT_MOBILEwi ||
+ type == OBJECT_MOBILEti ||
+ type == OBJECT_MOBILEfi ||
+ type == OBJECT_MOBILEii ) // insect cannon?
+ {
+ EventFrameCanoni(event);
+ }
+
+ return true;
+}
+
+// Managing an event for a flying robot.
+
+bool CMotionVehicle::EventFrameFly(const Event &event)
+{
+ Math::Matrix* mat;
+ Math::Vector pos, angle, paw[3];
+ float hope[3], actual, final, h, a;
+ int i;
+
+ pos = m_object->RetPosition(0);
+ angle = m_object->RetAngle(0);
+ if ( m_bFlyFix &&
+ pos.x == m_wheelLastPos.x &&
+ pos.y == m_wheelLastPos.y &&
+ pos.z == m_wheelLastPos.z &&
+ angle.x == m_wheelLastAngle.x &&
+ angle.y == m_wheelLastAngle.y &&
+ angle.z == m_wheelLastAngle.z ) return true;
+
+ m_wheelLastPos = pos;
+ m_wheelLastAngle = angle;
+
+ if ( m_physics->RetLand() ) // on the ground?
+ {
+ mat = m_object->RetWorldMatrix(0);
+ paw[0] = Transform(*mat, Math::Vector( 4.2f, 0.0f, 0.0f)); // front
+ paw[1] = Transform(*mat, Math::Vector(-3.0f, 0.0f, -3.7f)); // right back
+ paw[2] = Transform(*mat, Math::Vector(-3.0f, 0.0f, 3.7f)); // left back
+
+ for ( i=0 ; i<3 ; i++ )
+ {
+ h = m_terrain->RetFloorHeight(paw[i]);
+ a = -atanf(h*0.5f);
+ if ( a > Math::PI*0.2f ) a = Math::PI*0.2f;
+ if ( a < -Math::PI*0.2f ) a = -Math::PI*0.2f;
+ hope[i] = a;
+ }
+ }
+ else // in flight?
+ {
+ hope[0] = 0.0f; // front
+ hope[1] = 0.0f; // right back
+ hope[2] = 0.0f; // left back
+ }
+
+ m_bFlyFix = true;
+ for ( i=0 ; i<3 ; i++ )
+ {
+ actual = m_object->RetAngleZ(6+i);
+ final = Math::Smooth(actual, hope[i], event.rTime*5.0f);
+ if ( final != actual )
+ {
+ m_bFlyFix = false; // it is moving
+ m_object->SetAngleZ(6+i, final);
+ }
+ }
+
+ return true;
+}
+
+// Event management for insect legs.
+
+bool CMotionVehicle::EventFrameInsect(const Event &event)
+{
+ Math::Vector dir;
+ float s, a, prog, time;
+ int i, st, nd, action;
+ bool bStop, bOnBoard;
+
+ static int table[] =
+ {
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
+ 60,25,0, 60,0,0, 60,-25,0, // t0: thighs 1..4
+ -35,0,0, -35,0,0, -35,0,0, // t0: legs 1..4
+ -65,0,0, -65,0,0, -65,0,0, // t0: feet 1..4
+ // on the ground:
+ 30,10,0, 30,-15,0, 30,-40,0, // t1: thighs 1..4
+ -45,0,0, -45,0,0, -45,0,0, // t1: legs 1..4
+ -20,0,0, -20,0,0, -20,0,0, // t1: feet 1..4
+ // on the ground back:
+ 35,40,0, 40,15,0, 40,-10,0, // t2: thighs 1..4
+ -35,0,0, -35,0,0, -35,0,0, // t2: legs 1..4
+ -50,0,0, -65,0,0, -65,0,0, // t2: feet 1..4
+ // stop:
+ 35,35,0, 40,10,0, 40,-15,0, // s0: thighs 1..4
+ -35,0,0, -35,0,0, -35,0,0, // s0: legs 1..4
+ -50,0,0, -65,0,0, -65,0,0, // s0: feet 1..4
+ };
+
+ bOnBoard = false;
+ if ( m_object->RetSelect() &&
+ m_camera->RetType() == CAMERA_ONBOARD )
+ {
+ bOnBoard = true;
+ }
+
+ s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f;
+ a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.0f);
+
+ if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
+
+ m_armTimeAbs += event.rTime;
+ m_armMember += (s+a)*event.rTime*0.15f;
+
+ bStop = ( a == 0.0f && s == 0.0f ); // stop?
+
+ action = 0; // walking
+ if ( s == 0.0f && a == 0.0f )
+ {
+ action = 3; // stop
+ }
+
+ if ( bStop )
+ {
+ prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f;
+ a = Math::Mod(m_armMember, 1.0f);
+ a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly
+ m_armMember += a;
+ }
+
+ if ( m_object->RetRuin() ) // burn or explode?
+ {
+ action = 3;
+ }
+
+ for ( i=0 ; i<6 ; i++ ) // the six legs
+ {
+ if ( action != 0 ) // special action in progress?
+ {
+ st = 3*3*3*action + (i%3)*3;
+ nd = st;
+ time = event.rTime*5.0f;
+ }
+ else
+ {
+ if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f);
+ else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f);
+ if ( prog < 0.33f ) // t0..t1 ?
+ {
+ prog = prog/0.33f; // 0..1
+ st = 0; // index start
+ nd = 1; // index end
+ }
+ else if ( prog < 0.67f ) // t1..t2 ?
+ {
+ prog = (prog-0.33f)/0.33f; // 0..1
+ st = 1; // index start
+ nd = 2; // index end
+ }
+ else // t2..t0 ?
+ {
+ prog = (prog-0.67f)/0.33f; // 0..1
+ st = 2; // index start
+ nd = 0; // index end
+ }
+ st = 3*3*3*action + st*3*3*3 + (i%3)*3;
+ nd = 3*3*3*action + nd*3*3*3 + (i%3)*3;
+
+ // Less and less soft ...
+ time = event.rTime*20.0f;
+ }
+
+ if ( i < 3 ) // right leg (1..3) ?
+ {
+ m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->RetAngleX(6+3*i+0), Math::PropAngle(table[st+ 0], table[nd+ 0], prog), time));
+ m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->RetAngleY(6+3*i+0), Math::PropAngle(table[st+ 1], table[nd+ 1], prog), time));
+ m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->RetAngleZ(6+3*i+0), Math::PropAngle(table[st+ 2], table[nd+ 2], prog), time));
+ m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->RetAngleX(6+3*i+1), Math::PropAngle(table[st+ 9], table[nd+ 9], prog), time));
+ m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->RetAngleY(6+3*i+1), Math::PropAngle(table[st+10], table[nd+10], prog), time));
+ m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->RetAngleZ(6+3*i+1), Math::PropAngle(table[st+11], table[nd+11], prog), time));
+ m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->RetAngleX(6+3*i+2), Math::PropAngle(table[st+18], table[nd+18], prog), time));
+ m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->RetAngleY(6+3*i+2), Math::PropAngle(table[st+19], table[nd+19], prog), time));
+ m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->RetAngleZ(6+3*i+2), Math::PropAngle(table[st+20], table[nd+20], prog), time));
+ }
+ else // left leg (4..6) ?
+ {
+ m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->RetAngleX(6+3*i+0), Math::PropAngle(-table[st+ 0], -table[nd+ 0], prog), time));
+ m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->RetAngleY(6+3*i+0), Math::PropAngle(-table[st+ 1], -table[nd+ 1], prog), time));
+ m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->RetAngleZ(6+3*i+0), Math::PropAngle( table[st+ 2], table[nd+ 2], prog), time));
+ m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->RetAngleX(6+3*i+1), Math::PropAngle(-table[st+ 9], -table[nd+ 9], prog), time));
+ m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->RetAngleY(6+3*i+1), Math::PropAngle(-table[st+10], -table[nd+10], prog), time));
+ m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->RetAngleZ(6+3*i+1), Math::PropAngle( table[st+11], table[nd+11], prog), time));
+ m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->RetAngleX(6+3*i+2), Math::PropAngle(-table[st+18], -table[nd+18], prog), time));
+ m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->RetAngleY(6+3*i+2), Math::PropAngle(-table[st+19], -table[nd+19], prog), time));
+ m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->RetAngleZ(6+3*i+2), Math::PropAngle( table[st+20], table[nd+20], prog), time));
+ }
+ }
+
+ if ( bStop )
+ {
+ }
+ else
+ {
+ a = Math::Mod(m_armMember, 1.0f);
+ if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
+ else a = 3.0f-4.0f*a; // 1..-1
+ dir.x = sinf(a)*0.05f;
+
+ s = Math::Mod(m_armMember/2.0f, 1.0f);
+ if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
+ else s = 3.0f-4.0f*s; // 1..-1
+ dir.z = sinf(s)*0.1f;
+
+ dir.y = 0.0f;
+
+ if ( bOnBoard ) dir *= 0.6f;
+ SetInclinaison(dir);
+ }
+
+ return true;
+}
+
+// Event management for a insect cannon.
+
+bool CMotionVehicle::EventFrameCanoni(const Event &event)
+{
+ CObject* power;
+ Math::Vector pos, speed;
+ Math::Point dim;
+ float zoom, angle, energy, factor;
+ bool bOnBoard = false;
+
+ m_canonTime += event.rTime;
+
+ if ( m_object->RetSelect() &&
+ m_camera->RetType() == CAMERA_ONBOARD )
+ {
+ bOnBoard = true;
+ }
+
+ power = m_object->RetPower();
+ if ( power == 0 )
+ {
+ energy = 0.0f;
+ }
+ else
+ {
+ energy = power->RetEnergy();
+ }
+ if ( energy == 0.0f ) return true;
+
+ factor = 0.5f+energy*0.5f;
+ if ( bOnBoard ) factor *= 0.8f;
+
+ zoom = 1.3f+
+ sinf(m_canonTime*Math::PI*0.31f)*0.10f+
+ sinf(m_canonTime*Math::PI*0.52f)*0.08f+
+ sinf(m_canonTime*Math::PI*1.53f)*0.05f;
+ zoom *= factor;
+ m_object->SetZoomY(2, zoom);
+
+ zoom = 1.0f+
+ sinf(m_canonTime*Math::PI*0.27f)*0.07f+
+ sinf(m_canonTime*Math::PI*0.62f)*0.06f+
+ sinf(m_canonTime*Math::PI*1.73f)*0.03f;
+ zoom *= factor;
+ m_object->SetZoomZ(2, zoom);
+
+ angle = sinf(m_canonTime*1.0f)*0.10f+
+ sinf(m_canonTime*1.3f)*0.15f+
+ sinf(m_canonTime*2.7f)*0.05f;
+ m_object->SetAngleX(2, angle);
+
+#if 0
+ m_lastTimeCanon -= event.rTime;
+ if ( m_lastTimeCanon <= 0.0f )
+ {
+ m_lastTimeCanon = m_engine->ParticuleAdapt(0.5f+Math::Rand()*0.5f);
+
+ pos = m_object->RetPosition(0);
+ pos.y += 8.0f;
+ speed.y = 7.0f+Math::Rand()*3.0f;
+ speed.x = (Math::Rand()-0.5f)*2.0f;
+ speed.z = 2.0f+Math::Rand()*2.0f;
+ if ( Math::Rand() < 0.5f ) speed.z = -speed.z;
+ mat = m_object->RetRotateMatrix(0);
+ speed = Transform(*mat, speed);
+ dim.x = Math::Rand()*0.1f+0.1f;
+ if ( bOnBoard ) dim.x *= 0.4f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIORGANIC2, 2.0f, 10.0f);
+ }
+#endif
+
+ return true;
+}
+
+
+// Updates the mapping of the texture of the caterpillars.
+
+void CMotionVehicle::UpdateTrackMapping(float left, float right, ObjectType type)
+{
+ D3DMATERIAL7 mat;
+ float limit[4];
+ int rRank, lRank, i;
+
+ ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
+ mat.diffuse.r = 1.0f;
+ mat.diffuse.g = 1.0f;
+ mat.diffuse.b = 1.0f; // white
+ mat.ambient.r = 0.5f;
+ mat.ambient.g = 0.5f;
+ mat.ambient.b = 0.5f;
+
+ rRank = m_object->RetObjectRank(6);
+ lRank = m_object->RetObjectRank(7);
+
+
+ if ( type == OBJECT_MOBILEdr )
+ {
+ limit[0] = 0.0f;
+ limit[1] = 1000000.0f;
+ limit[2] = limit[1];
+ limit[3] = m_engine->RetLimitLOD(1);
+
+ m_engine->TrackTextureMapping(rRank, mat, D3DSTATEPART1, "drawer.tga", "",
+ limit[0], limit[1], D3DMAPPINGX,
+ right, 1.0f, 8.0f, 192.0f, 256.0f);
+
+ m_engine->TrackTextureMapping(lRank, mat, D3DSTATEPART2, "drawer.tga", "",
+ limit[0], limit[1], D3DMAPPINGX,
+ left, 1.0f, 8.0f, 192.0f, 256.0f);
+ }
+ else
+ {
+ limit[0] = 0.0f;
+ limit[1] = m_engine->RetLimitLOD(0);
+ limit[2] = limit[1];
+ limit[3] = m_engine->RetLimitLOD(1);
+
+ for ( i=0 ; i<2 ; i++ )
+ {
+ m_engine->TrackTextureMapping(rRank, mat, D3DSTATEPART1, "lemt.tga", "",
+ limit[i*2+0], limit[i*2+1], D3DMAPPINGX,
+ right, 1.0f, 8.0f, 192.0f, 256.0f);
+
+ m_engine->TrackTextureMapping(lRank, mat, D3DSTATEPART2, "lemt.tga", "",
+ limit[i*2+0], limit[i*2+1], D3DMAPPINGX,
+ left, 1.0f, 8.0f, 192.0f, 256.0f);
+ }
+ }
+
+}
+
+
+
+// State management of the pencil drawing robot.
+
+bool CMotionVehicle::RetTraceDown()
+{
+ return m_bTraceDown;
+}
+
+void CMotionVehicle::SetTraceDown(bool bDown)
+{
+ m_bTraceDown = bDown;
+}
+
+int CMotionVehicle::RetTraceColor()
+{
+ return m_traceColor;
+}
+
+void CMotionVehicle::SetTraceColor(int color)
+{
+ m_traceColor = color;
+}
+
+float CMotionVehicle::RetTraceWidth()
+{
+ return m_traceWidth;
+}
+
+void CMotionVehicle::SetTraceWidth(float width)
+{
+ m_traceWidth = width;
+}
+
+
diff --git a/src/object/motion/motionvehicle.h b/src/object/motion/motionvehicle.h
index d3e00f9..5ca97cd 100644
--- a/src/object/motion/motionvehicle.h
+++ b/src/object/motion/motionvehicle.h
@@ -1,69 +1,69 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionvehicle.h
-
-#pragma once
-
-
-#include "object/motion/motion.h"
-
-
-
-class CMotionVehicle : public CMotion
-{
-public:
- CMotionVehicle(CInstanceManager* iMan, CObject* object);
- ~CMotionVehicle();
-
- void DeleteObject(bool bAll=false);
- bool Create(Math::Vector pos, float angle, ObjectType type, float power);
- bool EventProcess(const Event &event);
-
- bool RetTraceDown();
- void SetTraceDown(bool bDown);
- int RetTraceColor();
- void SetTraceColor(int color);
- float RetTraceWidth();
- void SetTraceWidth(float width);
-
-protected:
- void CreatePhysics(ObjectType type);
- bool EventFrame(const Event &event);
- bool EventFrameFly(const Event &event);
- bool EventFrameInsect(const Event &event);
- bool EventFrameCanoni(const Event &event);
- void UpdateTrackMapping(float left, float right, ObjectType type);
-
-protected:
- float m_wheelTurn[4];
- float m_flyPaw[3];
- float m_posTrackLeft;
- float m_posTrackRight;
- int m_partiReactor;
- float m_armTimeAbs;
- float m_armMember;
- float m_canonTime;
- float m_lastTimeCanon;
- Math::Vector m_wheelLastPos;
- Math::Vector m_wheelLastAngle;
- Math::Vector m_posKey;
- bool m_bFlyFix;
- bool m_bTraceDown;
- int m_traceColor;
- float m_traceWidth;
-};
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionvehicle.h
+
+#pragma once
+
+
+#include "object/motion/motion.h"
+
+
+
+class CMotionVehicle : public CMotion
+{
+public:
+ CMotionVehicle(CInstanceManager* iMan, CObject* object);
+ ~CMotionVehicle();
+
+ void DeleteObject(bool bAll=false);
+ bool Create(Math::Vector pos, float angle, ObjectType type, float power);
+ bool EventProcess(const Event &event);
+
+ bool RetTraceDown();
+ void SetTraceDown(bool bDown);
+ int RetTraceColor();
+ void SetTraceColor(int color);
+ float RetTraceWidth();
+ void SetTraceWidth(float width);
+
+protected:
+ void CreatePhysics(ObjectType type);
+ bool EventFrame(const Event &event);
+ bool EventFrameFly(const Event &event);
+ bool EventFrameInsect(const Event &event);
+ bool EventFrameCanoni(const Event &event);
+ void UpdateTrackMapping(float left, float right, ObjectType type);
+
+protected:
+ float m_wheelTurn[4];
+ float m_flyPaw[3];
+ float m_posTrackLeft;
+ float m_posTrackRight;
+ int m_partiReactor;
+ float m_armTimeAbs;
+ float m_armMember;
+ float m_canonTime;
+ float m_lastTimeCanon;
+ Math::Vector m_wheelLastPos;
+ Math::Vector m_wheelLastAngle;
+ Math::Vector m_posKey;
+ bool m_bFlyFix;
+ bool m_bTraceDown;
+ int m_traceColor;
+ float m_traceWidth;
+};
+
diff --git a/src/object/motion/motionworm.cpp b/src/object/motion/motionworm.cpp
index a18b7c4..daf74ff 100644
--- a/src/object/motion/motionworm.cpp
+++ b/src/object/motion/motionworm.cpp
@@ -1,365 +1,365 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionworm.cpp
-
-
-#include <stdio.h>
-
-#include "object/motion/motionworm.h"
-
-#include "old/modfile.h"
-#include "old/particule.h"
-#include "old/terrain.h"
-#include "math/geometry.h"
-#include "physics/physics.h"
-
-
-
-
-const float START_TIME = 1000.0f; // beginning of the relative time
-const float TIME_UPDOWN = 2.0f; // time for up / down
-const float DOWN_ALTITUDE = 3.0f; // underground distance
-const int WORM_PART = 7; // number of parts of a worm
-
-
-
-// Object's constructor.
-
-CMotionWorm::CMotionWorm(CInstanceManager* iMan, CObject* object)
- : CMotion(iMan, object)
-{
- m_timeUp = 18.0f;
- m_timeDown = 18.0f;
- m_armMember = START_TIME;
- m_armTimeAbs = START_TIME;
- m_armTimeMarch = START_TIME;
- m_armTimeAction = START_TIME;
- m_armTimeIndex = 0;
- m_armPartIndex = 0;
- m_armMemberIndex = 0;
- m_armLinSpeed = 0.0f;
- m_armCirSpeed = 0.0f;
- m_armLastAction = -1;
- m_specAction = -1;
- m_lastParticule = 0.0f;
- m_bArmStop = false;
-}
-
-// Object's destructor.
-
-CMotionWorm::~CMotionWorm()
-{
-}
-
-
-// Removes an object.
-
-void CMotionWorm::DeleteObject(bool bAll)
-{
-}
-
-
-// Creates a vehicle traveling any lands on the ground.
-
-bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type,
- float power)
-{
- CModFile* pModFile;
- int rank, i;
- float px;
-
- if ( m_engine->RetRestCreate() < 2+WORM_PART+1 ) return false;
-
- pModFile = new CModFile(m_iMan);
-
- m_object->SetType(type);
-
- // Creates the main base.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
- m_object->SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\worm0.mod"); // there is no purpose!
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(0, pos);
- m_object->SetAngleY(0, angle);
-
- // A vehicle must have a obligatory collision with a sphere of center (0, y, 0) (see GetCrashSphere).
- m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.20f);
- m_object->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 5.0f);
-
- px = 1.0f+WORM_PART/2;
-
- // Creates the head.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\worm1.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, Math::Vector(px, 0.0f, 0.0f));
- px -= 1.0f;
-
- // Creates the body.
- for ( i=0 ; i<WORM_PART ; i++ )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2+i, rank);
- m_object->SetObjectParent(2+i, 0);
- pModFile->ReadModel("objects\\worm2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2+i, Math::Vector(px, 0.0f, 0.0f));
- px -= 1.0f;
- }
-
- // Creates the tail.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2+WORM_PART, rank);
- m_object->SetObjectParent(2+WORM_PART, 0);
- pModFile->ReadModel("objects\\worm3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2+WORM_PART, Math::Vector(px, 0.0f, 0.0f));
-
- m_object->CreateShadowCircle(0.0f, 1.0f, D3DSHADOWWORM);
-
- CreatePhysics();
- m_object->SetFloorHeight(0.0f);
-
- pos = m_object->RetPosition(0);
- m_object->SetPosition(0, pos); // to display the shadows immediately
-
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return true;
-}
-
-// Creates the physics of the object.
-
-void CMotionWorm::CreatePhysics()
-{
- Character* character;
-
- m_physics->SetType(TYPE_ROLLING);
-
- character = m_object->RetCharacter();
- character->wheelFront = 10.0f;
- character->wheelBack = 10.0f;
- character->wheelLeft = 2.0f;
- character->wheelRight = 2.0f;
- character->height = -0.2f;
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 3.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 3.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 10.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 10.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 5.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.2f*Math::PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.2f*Math::PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 20.0f);
-}
-
-
-
-// Specifies a special parameter.
-
-bool CMotionWorm::SetParam(int rank, float value)
-{
- if ( rank == 0 )
- {
- m_timeDown = value;
- return true;
- }
-
- if ( rank == 1 )
- {
- m_timeUp = value;
- return true;
- }
-
- return false;
-}
-
-float CMotionWorm::RetParam(int rank)
-{
- if ( rank == 0 ) return m_timeDown;
- if ( rank == 1 ) return m_timeUp;
- return 0.0f;
-}
-
-
-
-// Management of an event.
-
-bool CMotionWorm::EventProcess(const Event &event)
-{
- CMotion::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- return EventFrame(event);
- }
-
- if ( event.event == EVENT_KEYDOWN )
- {
- }
-
- return true;
-}
-
-// Management of an event.
-
-bool CMotionWorm::EventFrame(const Event &event)
-{
- Math::Matrix* mat;
- Math::Vector pos, p, angle, speed;
- Math::Point center, pp, dim;
- float height[WORM_PART+2];
- float floor, a, s, px, curve, phase, h, zoom, radius;
- int i, under;
-
- if ( m_engine->RetPause() ) return true;
-
- s = m_physics->RetLinMotionX(MO_MOTSPEED)/m_physics->RetLinMotionX(MO_ADVSPEED);
- a = m_physics->RetCirMotionY(MO_MOTSPEED)/m_physics->RetCirMotionY(MO_ADVSPEED);
-
- if ( s == 0.0f && a != 0.0f ) s = a;
-
- m_armLinSpeed += (s-m_armLinSpeed)*event.rTime*3.0f;
- m_armCirSpeed += (a-m_armCirSpeed)*event.rTime*1.5f;
-
- m_armTimeAbs += event.rTime;
- m_armTimeMarch += event.rTime*m_armLinSpeed;
-
- under = 0; // no piece under the ground
- for ( i=0 ; i<WORM_PART+2 ; i++ )
- {
- phase = Math::Mod(m_armTimeMarch-START_TIME-i*0.3f, TIME_UPDOWN+m_timeDown+TIME_UPDOWN+m_timeUp);
- if ( phase < TIME_UPDOWN ) // descends?
- {
- h = -(phase/TIME_UPDOWN)*DOWN_ALTITUDE;
- }
- else if ( phase < TIME_UPDOWN+m_timeDown ) // advance underground?
- {
- h = -DOWN_ALTITUDE;
- under ++; // the most of a piece entirely under ground
- }
- else if ( phase < TIME_UPDOWN+m_timeDown+TIME_UPDOWN ) // up?
- {
- h = -(1.0f-(phase-TIME_UPDOWN-m_timeDown)/TIME_UPDOWN)*DOWN_ALTITUDE;
- }
- else // advance on earth?
- {
- h = 0.0f;
- }
- if ( m_object->RetBurn() ) // is burning?
- {
- h = 0.0f; // remains on earth
- }
- h += 0.3f;
- height[i] = h;
- }
- m_object->SetVisible(under!=WORM_PART+2);
-
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
-
- pos = m_object->RetPosition(0);
- floor = m_terrain->RetFloorLevel(pos, true);
-
- mat = m_object->RetWorldMatrix(0);
-
- px = 1.0f+WORM_PART/2;
- for ( i=0 ; i<WORM_PART+2 ; i++ )
- {
- radius = 1.0f+(height[i]-0.3f)/DOWN_ALTITUDE; // 0 = underground, 1 = surface
- radius = radius*1.3f-0.3f;
- if ( radius < 0.0f ) radius = 0.0f;
- radius *= 5.0f;
- m_engine->SetObjectShadowRadius(m_object->RetObjectRank(0), radius);
-
- pos.x = px+ sinf(m_armTimeMarch*4.0f+0.5f*i)*0.6f;
- pos.y = height[i]+sinf(m_armTimeMarch*4.0f+0.5f*i)*0.2f*m_armLinSpeed;
- pos.y += sinf(m_armTimeAbs *1.3f+0.2f*i)*0.1f;
- pos.z = sinf(m_armTimeAbs *2.0f+0.7f*i)*0.2f;
-
- curve = ((float)i-(WORM_PART+2)/2)*m_armCirSpeed*0.1f;
- center.x = 0.0f;
- center.y = 0.0f;
- pp.x = pos.x;
- pp.y = pos.z;
- pp = Math::RotatePoint(center, curve, pp);
- pos.x = pp.x;
- pos.z = pp.y;
-
- p = Transform(*mat, pos);
- pos.y += m_terrain->RetFloorLevel(p, true)-floor;
- m_object->SetPosition(i+1, pos);
-
- zoom = Math::Mod(m_armTimeAbs*0.5f+100.0f-i*0.1f, 2.0f);
- if ( zoom > 1.0f ) zoom = 2.0f-zoom;
- zoom *= 1.6f;
- if ( zoom < 1.0f ) zoom = 1.0f;
- m_object->SetZoomY(i+1, 0.2f+zoom*0.8f);
- m_object->SetZoomZ(i+1, zoom);
-
- if ( height[i] >= -1.0f && height[i] < -0.2f &&
- m_lastParticule+m_engine->ParticuleAdapt(0.2f) <= m_armTimeMarch )
- {
- m_lastParticule = m_armTimeMarch;
-
- pos = p;
- pos.y += -height[i];
- pos.x += (Math::Rand()-0.5f)*4.0f;
- pos.z += (Math::Rand()-0.5f)*4.0f;
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = Math::Rand()*2.0f+1.5f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
- }
-
- px -= 1.0f;
- }
-
- for ( i=0 ; i<WORM_PART+1 ; i++ )
- {
- pos = m_object->RetPosition(i+2);
- pos -= m_object->RetPosition(i+1);
-
- angle.z = -Math::RotateAngle(Math::Point(pos.x, pos.z).Length(), pos.y);
- angle.y = Math::PI-Math::RotateAngle(pos.x, pos.z);
- angle.x = 0.0f;
- m_object->SetAngle(i+1, angle);
-
- if ( i == WORM_PART )
- {
- m_object->SetAngle(i+2, angle);
- }
- }
-
- return true;
-}
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionworm.cpp
+
+
+#include <stdio.h>
+
+#include "object/motion/motionworm.h"
+
+#include "old/modfile.h"
+#include "old/particule.h"
+#include "old/terrain.h"
+#include "math/geometry.h"
+#include "physics/physics.h"
+
+
+
+
+const float START_TIME = 1000.0f; // beginning of the relative time
+const float TIME_UPDOWN = 2.0f; // time for up / down
+const float DOWN_ALTITUDE = 3.0f; // underground distance
+const int WORM_PART = 7; // number of parts of a worm
+
+
+
+// Object's constructor.
+
+CMotionWorm::CMotionWorm(CInstanceManager* iMan, CObject* object)
+ : CMotion(iMan, object)
+{
+ m_timeUp = 18.0f;
+ m_timeDown = 18.0f;
+ m_armMember = START_TIME;
+ m_armTimeAbs = START_TIME;
+ m_armTimeMarch = START_TIME;
+ m_armTimeAction = START_TIME;
+ m_armTimeIndex = 0;
+ m_armPartIndex = 0;
+ m_armMemberIndex = 0;
+ m_armLinSpeed = 0.0f;
+ m_armCirSpeed = 0.0f;
+ m_armLastAction = -1;
+ m_specAction = -1;
+ m_lastParticule = 0.0f;
+ m_bArmStop = false;
+}
+
+// Object's destructor.
+
+CMotionWorm::~CMotionWorm()
+{
+}
+
+
+// Removes an object.
+
+void CMotionWorm::DeleteObject(bool bAll)
+{
+}
+
+
+// Creates a vehicle traveling any lands on the ground.
+
+bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type,
+ float power)
+{
+ CModFile* pModFile;
+ int rank, i;
+ float px;
+
+ if ( m_engine->RetRestCreate() < 2+WORM_PART+1 ) return false;
+
+ pModFile = new CModFile(m_iMan);
+
+ m_object->SetType(type);
+
+ // Creates the main base.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
+ m_object->SetObjectRank(0, rank);
+ pModFile->ReadModel("objects\\worm0.mod"); // there is no purpose!
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(0, pos);
+ m_object->SetAngleY(0, angle);
+
+ // A vehicle must have a obligatory collision with a sphere of center (0, y, 0) (see GetCrashSphere).
+ m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.20f);
+ m_object->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 5.0f);
+
+ px = 1.0f+WORM_PART/2;
+
+ // Creates the head.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(1, rank);
+ m_object->SetObjectParent(1, 0);
+ pModFile->ReadModel("objects\\worm1.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(1, Math::Vector(px, 0.0f, 0.0f));
+ px -= 1.0f;
+
+ // Creates the body.
+ for ( i=0 ; i<WORM_PART ; i++ )
+ {
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2+i, rank);
+ m_object->SetObjectParent(2+i, 0);
+ pModFile->ReadModel("objects\\worm2.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2+i, Math::Vector(px, 0.0f, 0.0f));
+ px -= 1.0f;
+ }
+
+ // Creates the tail.
+ rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_object->SetObjectRank(2+WORM_PART, rank);
+ m_object->SetObjectParent(2+WORM_PART, 0);
+ pModFile->ReadModel("objects\\worm3.mod");
+ pModFile->CreateEngineObject(rank);
+ m_object->SetPosition(2+WORM_PART, Math::Vector(px, 0.0f, 0.0f));
+
+ m_object->CreateShadowCircle(0.0f, 1.0f, D3DSHADOWWORM);
+
+ CreatePhysics();
+ m_object->SetFloorHeight(0.0f);
+
+ pos = m_object->RetPosition(0);
+ m_object->SetPosition(0, pos); // to display the shadows immediately
+
+ m_engine->LoadAllTexture();
+
+ delete pModFile;
+ return true;
+}
+
+// Creates the physics of the object.
+
+void CMotionWorm::CreatePhysics()
+{
+ Character* character;
+
+ m_physics->SetType(TYPE_ROLLING);
+
+ character = m_object->RetCharacter();
+ character->wheelFront = 10.0f;
+ character->wheelBack = 10.0f;
+ character->wheelLeft = 2.0f;
+ character->wheelRight = 2.0f;
+ character->height = -0.2f;
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 3.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 3.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 10.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 10.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 5.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 5.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.2f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.2f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 20.0f);
+}
+
+
+
+// Specifies a special parameter.
+
+bool CMotionWorm::SetParam(int rank, float value)
+{
+ if ( rank == 0 )
+ {
+ m_timeDown = value;
+ return true;
+ }
+
+ if ( rank == 1 )
+ {
+ m_timeUp = value;
+ return true;
+ }
+
+ return false;
+}
+
+float CMotionWorm::RetParam(int rank)
+{
+ if ( rank == 0 ) return m_timeDown;
+ if ( rank == 1 ) return m_timeUp;
+ return 0.0f;
+}
+
+
+
+// Management of an event.
+
+bool CMotionWorm::EventProcess(const Event &event)
+{
+ CMotion::EventProcess(event);
+
+ if ( event.event == EVENT_FRAME )
+ {
+ return EventFrame(event);
+ }
+
+ if ( event.event == EVENT_KEYDOWN )
+ {
+ }
+
+ return true;
+}
+
+// Management of an event.
+
+bool CMotionWorm::EventFrame(const Event &event)
+{
+ Math::Matrix* mat;
+ Math::Vector pos, p, angle, speed;
+ Math::Point center, pp, dim;
+ float height[WORM_PART+2];
+ float floor, a, s, px, curve, phase, h, zoom, radius;
+ int i, under;
+
+ if ( m_engine->RetPause() ) return true;
+
+ s = m_physics->RetLinMotionX(MO_MOTSPEED)/m_physics->RetLinMotionX(MO_ADVSPEED);
+ a = m_physics->RetCirMotionY(MO_MOTSPEED)/m_physics->RetCirMotionY(MO_ADVSPEED);
+
+ if ( s == 0.0f && a != 0.0f ) s = a;
+
+ m_armLinSpeed += (s-m_armLinSpeed)*event.rTime*3.0f;
+ m_armCirSpeed += (a-m_armCirSpeed)*event.rTime*1.5f;
+
+ m_armTimeAbs += event.rTime;
+ m_armTimeMarch += event.rTime*m_armLinSpeed;
+
+ under = 0; // no piece under the ground
+ for ( i=0 ; i<WORM_PART+2 ; i++ )
+ {
+ phase = Math::Mod(m_armTimeMarch-START_TIME-i*0.3f, TIME_UPDOWN+m_timeDown+TIME_UPDOWN+m_timeUp);
+ if ( phase < TIME_UPDOWN ) // descends?
+ {
+ h = -(phase/TIME_UPDOWN)*DOWN_ALTITUDE;
+ }
+ else if ( phase < TIME_UPDOWN+m_timeDown ) // advance underground?
+ {
+ h = -DOWN_ALTITUDE;
+ under ++; // the most of a piece entirely under ground
+ }
+ else if ( phase < TIME_UPDOWN+m_timeDown+TIME_UPDOWN ) // up?
+ {
+ h = -(1.0f-(phase-TIME_UPDOWN-m_timeDown)/TIME_UPDOWN)*DOWN_ALTITUDE;
+ }
+ else // advance on earth?
+ {
+ h = 0.0f;
+ }
+ if ( m_object->RetBurn() ) // is burning?
+ {
+ h = 0.0f; // remains on earth
+ }
+ h += 0.3f;
+ height[i] = h;
+ }
+ m_object->SetVisible(under!=WORM_PART+2);
+
+ if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
+
+ pos = m_object->RetPosition(0);
+ floor = m_terrain->RetFloorLevel(pos, true);
+
+ mat = m_object->RetWorldMatrix(0);
+
+ px = 1.0f+WORM_PART/2;
+ for ( i=0 ; i<WORM_PART+2 ; i++ )
+ {
+ radius = 1.0f+(height[i]-0.3f)/DOWN_ALTITUDE; // 0 = underground, 1 = surface
+ radius = radius*1.3f-0.3f;
+ if ( radius < 0.0f ) radius = 0.0f;
+ radius *= 5.0f;
+ m_engine->SetObjectShadowRadius(m_object->RetObjectRank(0), radius);
+
+ pos.x = px+ sinf(m_armTimeMarch*4.0f+0.5f*i)*0.6f;
+ pos.y = height[i]+sinf(m_armTimeMarch*4.0f+0.5f*i)*0.2f*m_armLinSpeed;
+ pos.y += sinf(m_armTimeAbs *1.3f+0.2f*i)*0.1f;
+ pos.z = sinf(m_armTimeAbs *2.0f+0.7f*i)*0.2f;
+
+ curve = ((float)i-(WORM_PART+2)/2)*m_armCirSpeed*0.1f;
+ center.x = 0.0f;
+ center.y = 0.0f;
+ pp.x = pos.x;
+ pp.y = pos.z;
+ pp = Math::RotatePoint(center, curve, pp);
+ pos.x = pp.x;
+ pos.z = pp.y;
+
+ p = Transform(*mat, pos);
+ pos.y += m_terrain->RetFloorLevel(p, true)-floor;
+ m_object->SetPosition(i+1, pos);
+
+ zoom = Math::Mod(m_armTimeAbs*0.5f+100.0f-i*0.1f, 2.0f);
+ if ( zoom > 1.0f ) zoom = 2.0f-zoom;
+ zoom *= 1.6f;
+ if ( zoom < 1.0f ) zoom = 1.0f;
+ m_object->SetZoomY(i+1, 0.2f+zoom*0.8f);
+ m_object->SetZoomZ(i+1, zoom);
+
+ if ( height[i] >= -1.0f && height[i] < -0.2f &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.2f) <= m_armTimeMarch )
+ {
+ m_lastParticule = m_armTimeMarch;
+
+ pos = p;
+ pos.y += -height[i];
+ pos.x += (Math::Rand()-0.5f)*4.0f;
+ pos.z += (Math::Rand()-0.5f)*4.0f;
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ dim.x = Math::Rand()*2.0f+1.5f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ }
+
+ px -= 1.0f;
+ }
+
+ for ( i=0 ; i<WORM_PART+1 ; i++ )
+ {
+ pos = m_object->RetPosition(i+2);
+ pos -= m_object->RetPosition(i+1);
+
+ angle.z = -Math::RotateAngle(Math::Point(pos.x, pos.z).Length(), pos.y);
+ angle.y = Math::PI-Math::RotateAngle(pos.x, pos.z);
+ angle.x = 0.0f;
+ m_object->SetAngle(i+1, angle);
+
+ if ( i == WORM_PART )
+ {
+ m_object->SetAngle(i+2, angle);
+ }
+ }
+
+ return true;
+}
+
+
diff --git a/src/object/motion/motionworm.h b/src/object/motion/motionworm.h
index f159e5c..1b2abf9 100644
--- a/src/object/motion/motionworm.h
+++ b/src/object/motion/motionworm.h
@@ -1,62 +1,62 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionworm.h
-
-#pragma once
-
-
-#include "object/motion/motion.h"
-
-
-
-class CMotionWorm : public CMotion
-{
-public:
- CMotionWorm(CInstanceManager* iMan, CObject* object);
- ~CMotionWorm();
-
- void DeleteObject(bool bAll=false);
- bool Create(Math::Vector pos, float angle, ObjectType type, float power);
- bool EventProcess(const Event &event);
-
- bool SetParam(int rank, float value);
- float RetParam(int rank);
-
-protected:
- void CreatePhysics();
- bool EventFrame(const Event &event);
-
-protected:
- float m_timeUp;
- float m_timeDown;
- float m_armMember;
- float m_armTimeAbs;
- float m_armTimeMarch;
- float m_armTimeAction;
- short m_armAngles[3*3*3*3*10];
- int m_armTimeIndex;
- int m_armPartIndex;
- int m_armMemberIndex;
- int m_armLastAction;
- float m_armLinSpeed;
- float m_armCirSpeed;
- int m_specAction;
- float m_specTime;
- bool m_bArmStop;
- float m_lastParticule;
-};
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionworm.h
+
+#pragma once
+
+
+#include "object/motion/motion.h"
+
+
+
+class CMotionWorm : public CMotion
+{
+public:
+ CMotionWorm(CInstanceManager* iMan, CObject* object);
+ ~CMotionWorm();
+
+ void DeleteObject(bool bAll=false);
+ bool Create(Math::Vector pos, float angle, ObjectType type, float power);
+ bool EventProcess(const Event &event);
+
+ bool SetParam(int rank, float value);
+ float RetParam(int rank);
+
+protected:
+ void CreatePhysics();
+ bool EventFrame(const Event &event);
+
+protected:
+ float m_timeUp;
+ float m_timeDown;
+ float m_armMember;
+ float m_armTimeAbs;
+ float m_armTimeMarch;
+ float m_armTimeAction;
+ short m_armAngles[3*3*3*3*10];
+ int m_armTimeIndex;
+ int m_armPartIndex;
+ int m_armMemberIndex;
+ int m_armLastAction;
+ float m_armLinSpeed;
+ float m_armCirSpeed;
+ int m_specAction;
+ float m_specTime;
+ bool m_bArmStop;
+ float m_lastParticule;
+};
+