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* all tests are now in /test/ subdirectory
* unit tests concatenated to one executable (TODO: ui, common)
* preparation for test environments (OpenGL and others)
* removed old TestCBot
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- moved abstract core to src/graphics/core
- moved proper graphics engine to src/graphics/engine
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- refactored texture structs & functions
- added note about OpenGL extensions
- removed device.cpp as unnecessary
- minor changes in CEngine
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- cleaned up and added documentation to engine.h
- refactored CEngine interface and associated structs
- added mouse handling functions in CApplication & CEngine
- fixed bugs in projection matrix setting
- changed texture loading & handling
- added const-values in CDevice & CGLDevice
- changed event management in CApplication
- other minor changes & bugfixes
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- added other texture formats: BGR and BGRA
- fixed texture loading in model viewer
- moved code from texture.cpp module to texture.h
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- fixed model loading code
- added simple model viewer (model_test) in src/graphics/opengl/test
- added system time stamp code
- split the code in app/system modules to separate headers
- added debug messages in model loading
- minor fixes in OpenGL engine
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