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path: root/src/ui/control.h
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* Changed all occurences of PPC in the code to TerranovaTeamkrzys-h2014-10-141-16/+18
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* Changed char[] to std::string in restextPiotr Dziwinski2013-12-041-0/+2
| | | | Experimental changes
* Fixed code formattingPiotr Dziwinski2013-05-271-0/+1
| | | | | | * moved braces to new lines * fixed some function/variable names * fixed whitespace issues
* CInstanceManager refactoringPiotr Dziwiński2013-02-171-106/+103
| | | | | | | | | * removed classes managed by CInstanceManager except for CObject, CPyro, CBrain and CPhysics because of dependencies * refactored instance searching to use existing singleton instances of CApplication, CEngine and CRobotMain and calling their getter functions
* Added saving user scripts on game save. Fixed bug in writing script to file.Zaba9992012-10-111-4/+3
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* Fixed includes in ui.Zaba9992012-09-191-10/+10
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* Merge dev-common and various fixes to achieve compilationPiotr Dziwinski2012-09-151-1/+0
|\ | | | | | | | | | | | | | | - merged changes from dev-common - fixed many compilation errors (CBrain, UI, ...) - temporarily commented out some problematic code (e.g. input bindings) - (partially) fixed #include styling - everything compiles except for CRobotMain, CMainDialog and CStudio
* | * latest changeserihel2012-09-111-112/+110
| | | | | | | | | | * all files except studio, map and maindialog should compile * did some code cleanup
* | latest changes; few more classes should compile nowerihel2012-08-311-20/+24
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* | merged changes from michkonerihel2012-08-211-12/+15
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| * | Further improvements in UI portingMichał Konopacki2012-08-181-8/+13
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* | | latest changeserihel2012-08-211-1/+1
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* | | * minor changes to control.cpp to compile it without errorserihel2012-08-181-13/+13
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* | | * ui/key.cpp compileserihel2012-08-171-1/+1
| | | | | | | | | | | | * csoundinterface to ccontrol
* | | * changes to ui classeserihel2012-08-171-6/+8
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* / First approach to port 2D UI InterfaceMichał Konopacki2012-08-151-62/+65
|/ | | | | - changes in src/ui ; be CAREFUL, not every file is changed in a proper way -> bugs - necessary changes in object/robotmain.h and common/misc.h/.cpp in order to compile
* Whitespace and language changePiotr Dziwinski2012-06-261-138/+138
| | | | | | | - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include <d3d.h> in d3dengine.h
* Templates for new implementationPiotr Dziwinski2012-06-221-1/+1
| | | | | | - added template of classes/structs for new implementation - changed #include paths - updated README files
* FPOINT -> Math::Point & other math functionsPiotr Dziwinski2012-06-131-17/+17
| | | | | | | | | - changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
* Changed #defined constants to consts; typedef struct -> structPiotr Dziwinski2012-06-111-17/+20
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* BOOL -> bool; additional fixes in constructors/destructorsPiotr Dziwinski2012-06-101-16/+16
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* Fixed include paths and CMakeLists.txtPiotr Dziwinski2012-06-101-6/+4
| | | | Additionally, changed #ifndef to #pragma once everywhere
* Source files split into modulesPiotr Dziwinski2012-04-281-0/+137