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* Fixed console spam when music files are not installedkrzys-h2014-11-021-0/+2
| | | | Closes #359
* Merge branch 'dev' into dev-physfskrzys-h2014-10-141-16/+18
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| * Changed all occurences of PPC in the code to TerranovaTeamkrzys-h2014-10-141-16/+18
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* | Implemented libsndfile loader in PhysFSKrzysztof Dermont2014-06-211-34/+33
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* Added option to set pause audio in Scenekrzys-h2014-02-211-1/+1
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* Minor changes to sound support.erihel2014-01-181-0/+3
| | | | | | * changed channel limit from 64 to 2048 that will decrease if error is found while trying to play sound * added id to each channel to avoid collisions when more than 1 object tries to modify a sound * minor formatting changes
* Code for changing music in pause modekrzys-h2013-12-311-3/+6
| | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
* Added smooth transition in music - issue #205krzys-h2013-12-281-3/+11
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* Sound support changeserihel2013-12-191-19/+7
| | | | | | * removed 2d sound * fixed listener orientation (propably issue #235) * removed unused code and minor refactoring
* Include the OpenAL headers using the "al.h" form, as recommended by its ↵Didier 'OdyX' Raboud2013-10-241-1/+1
| | | | CMake finder script
* Refactored sound codePiotr Dziwinski2013-05-271-71/+75
| | | | | * fixed formatting and naming to be uniform with rest of code * moved default implementation of CSound to cpp module
* Added music files cachekrzys-h2013-04-131-0/+2
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* Implemented AudioChange (partially)krzys-h2013-04-131-1/+1
| | | | | There is some issues due to #173 Issue #172
* * Fixed problem with MuteAll and some sounds not playing after muting other ↵erihel2013-04-091-1/+0
| | | | sounds (like game menu sound)
* * Adjusted pan computing function from original game (2D sound should work ↵erihel2013-04-081-0/+3
| | | | | | correctly) * Set max sound distance to 110.0f to match original colobot (for issue #123)
* CInstanceManager refactoringPiotr Dziwiński2013-02-171-1/+0
| | | | | | | | | * removed classes managed by CInstanceManager except for CObject, CPyro, CBrain and CPhysics because of dependencies * refactored instance searching to use existing singleton instances of CApplication, CEngine and CRobotMain and calling their getter functions
* * Fixed sound pitch causing segfaulterihel2013-01-161-0/+1
| | | | | | * Sound support should now compile fine with MXE * Added cache for 3 music files to speedup loading * Updated howto
* * Removed aluterihel2013-01-141-3/+5
| | | | | * Using libsndfile to load sounds and music * Added support for playing music files
* * Fixed pitch calculation (sound in cut scenes will work as well as robot ↵erihel2013-01-091-2/+2
| | | | | | | tracks sound) * Fixed applying effects to sounds * Changed volume to range 0.0-1.0 except for values in UI
* * Changed Ret to Get methods in sound moduleerihel2012-12-251-5/+5
| | | | | * Added video settings to profile * Resolution change is now posibble but restart is required
* removing plugins for gold version (for mxe cross compiling)erihel2012-12-201-0/+94