| Commit message (Collapse) | Author | Age | Files | Lines |
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- added basic font rendering
- minor refactoring & fixes
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* changed profile.cpp to use SimpleIni to load config files
* added new CProfile singleton class for loading config
* added SimpleIni to lib/ dir
* added config loading tests
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- rewrote old C-style casts to new ..._cast<>
- corrected some dangerous casts
- added -Wold-style-cast to compile flags
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Added GLEW for loading OpenGL extensions
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Pulled changes & resolved conflicts
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Removed Winapi, but now library don't work - work in progress.
Some translations.
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- added CImage class for loading/saving images and a simple test for it
- added libpng library to build
- added Gfx::Texture struct
- updated the Gfx::CDevice interface to include new features
- implemented the new features in Gfx::CGLDevice
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- added CDevice abstract interface
- began implementation of CGLDevice
- added stub for Texture struct
- created CGLDeviceConfig
- changed particule -> particle & other minor changes
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- removed -std=c++11
- added -Wall and removed most reported warnings
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- added/changed event structs and event queue in common/event.h
- added event handling and some minor functions in CApplication
- switched to --std=c++11 because of union in Event struct
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- removed directory with old target
- changed CMakeLists.txt to new target only and temporarily commented
out reference to CBot
- updated README
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- added (very basic) SDL template in CApplication and CEngine
- split project into two targets: colobot_old (dependent on DirectX and WinAPI)
and colobot_new (dependent on SDL and OpenGL)
- moved sound.h/cpp to old/ and created new template in Snd namespace
- added platform-independent dialog boxes in app/system.h/cpp
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